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class PluginAdminLog extends PluginBase // Class for admin log messages handled by script
{
string m_PlayerName;
string m_Pid;
vector m_Position;
string m_PlayerPrefix;
string m_PlayerPrefix2;
string m_Message;
string m_DisplayName;
string m_HitMessage;
float m_Distance;
PlayerBase m_Player;
PlayerBase m_Source;
string m_ItemInHands;
string m_PosArray[3];
int m_DotIndex;
PlayerStat<float> m_StatWater;
PlayerStat<float> m_StatEnergy;
BleedingSourcesManagerServer m_BleedMgr;
// filters
protected int m_HitFilter;
protected int m_PlacementFilter;
protected int m_ActionsFilter;
protected int m_PlayerListFilter;
ref Timer m_Timer;
autoptr array<Man> m_PlayerArray;
const int TIMER_PLAYERLIST = GetPlayerListTimer();
static int GetPlayerListTimer()
{
return 300; // seconds
}
/*
EXE side ADM log messages (not removable):
Connect / Disconnect
Chat
Player->Admin report (ingame chat: #toadmin <text>)
*/
void PluginAdminLog()
{
m_HitFilter = GetGame().ServerConfigGetInt("adminLogPlayerHitsOnly"); // 1 - log player hits only / 0 - log all hits ( animals/infected )
m_PlacementFilter = GetGame().ServerConfigGetInt("adminLogPlacement"); // 1 - log placement ( traps, tents )
m_ActionsFilter = GetGame().ServerConfigGetInt("adminLogBuildActions"); // 1 - log basebuilding actions ( build, dismantle, destroy )
m_PlayerListFilter = GetGame().ServerConfigGetInt("adminLogPlayerList"); // 1 - log periodic player list with position every 5 minutes
m_PlayerArray = new array<Man>;
if ( m_PlayerListFilter == 1 )
{
m_Timer = new Timer();
m_Timer.Run( TIMER_PLAYERLIST , this, "PlayerList", NULL, true );
}
}
void ~PluginAdminLog()
{
}
void LogPrint( string message )
{
GetGame().AdminLog( message );
}
string GetPlayerPrefix( PlayerBase player, PlayerIdentity identity ) // player name + id + position prefix for log prints
{
m_Position = player.GetPosition();
m_PosArray[3] = { m_Position[0].ToString(), m_Position[2].ToString(), m_Position[1].ToString() };
for ( int i = 0; i < 3; i++ ) // trim position precision
{
m_DotIndex = m_PosArray[i].IndexOf(".");
if ( m_DotIndex != -1 )
{
m_PosArray[i] = m_PosArray[i].Substring( 0, m_DotIndex + 2 );
}
}
if ( identity ) // return partial message even if it fails to fetch identity
{
//return "Player \"" + "Unknown/Dead Entity" + "\" (id=" + "Unknown" + " pos=<" + m_PosArray[0] + ", " + m_PosArray[1] + ", " + m_PosArray[2] + ">)";
m_PlayerName = "\"" + identity.GetName() + "\"";
m_Pid = identity.GetId();
}
else
{
m_PlayerName = player.GetCachedName();
m_Pid = player.GetCachedID();
}
if ( !player.IsAlive() )
{
m_PlayerName = m_PlayerName + " (DEAD)";
}
return "Player " + m_PlayerName + " (id=" + m_Pid + " pos=<" + m_PosArray[0] + ", " + m_PosArray[1] + ", " + m_PosArray[2] + ">)";
}
string GetHitMessage( TotalDamageResult damageResult, int component, string zone, string ammo)
{
if ( damageResult )
{
float dmg = damageResult.GetHighestDamage("Health");
return " into " + zone + "(" + component.ToString() + ") for " + dmg.ToString() + " damage (" + ammo + ")";
}
else // block
{
return " into Block" + "(" + component.ToString() + ") for 0 damage ";
}
}
void PlayerKilled( PlayerBase player, Object source ) // PlayerBase.c
{
if (!player || !source)
{
LogPrint("DEBUG: PlayerKilled() player/source does not exist");
return;
}
PlayerBase playerSource = PlayerBase.Cast( EntityAI.Cast( source ).GetHierarchyParent() );
if (!playerSource)
{
playerSource = PlayerBase.Cast( source );
}
string playerPrefix, playerPrefix2;
if (playerSource)
{
playerPrefix2 = GetPlayerPrefix( playerSource , playerSource.GetIdentity() );
}
playerPrefix = GetPlayerPrefix( player , player.GetIdentity() );
if (player == source) // deaths not caused by another object (starvation, dehydration)
{
m_StatWater = player.GetStatWater();
m_StatEnergy = player.GetStatEnergy();
m_BleedMgr = player.GetBleedingManagerServer();
if ( m_StatWater && m_StatEnergy && m_BleedMgr )
{
LogPrint( playerPrefix + " died. Stats> Water: " + m_StatWater.Get().ToString() + " Energy: " + m_StatEnergy.Get().ToString() + " Bleed sources: " + m_BleedMgr.GetBleedingSourcesCount().ToString() );
}
else if ( m_StatWater && m_StatEnergy && !m_BleedMgr )
{
LogPrint( playerPrefix + " died. Stats> Water: " + m_StatWater.Get().ToString() + " Energy: " + m_StatEnergy.Get().ToString() );
}
else
{
LogPrint( playerPrefix + " died. Stats> could not fetch");
}
}
else if (source.IsWeapon() || source.IsMeleeWeapon()) // player
{
if (source.IsMeleeWeapon())
{
LogPrint( playerPrefix + " killed by " + playerPrefix2 + " with " + source.GetDisplayName() );
}
else
{
m_Distance = vector.Distance( player.GetPosition(), playerSource.GetPosition() );
LogPrint( playerPrefix + " killed by " + playerPrefix2 + " with " + source.GetDisplayName() + " from " + m_Distance + " meters " );
}
}
else
{
if (playerSource)
{
//fists
LogPrint( playerPrefix + " killed by " + playerPrefix2 + " with (MeleeFist)" );
}
else
{
//rest, Animals, Zombies
LogPrint( playerPrefix + " killed by " + source.GetType());
}
}
}
void PlayerHitBy( TotalDamageResult damageResult, int damageType, PlayerBase player, EntityAI source, int component, string dmgZone, string ammo ) // PlayerBase.c
{
if ( player && source )
{
string playerPrefix = GetPlayerPrefix( player , player.GetIdentity() ) + "[HP: " + player.GetHealth().ToString() + "]";
string playerPrefix2;
m_HitMessage = GetHitMessage( damageResult, component, dmgZone, ammo );
PlayerBase playerSource;
if ( source.IsPlayer() )// Fists
playerSource = PlayerBase.Cast( source );
else
playerSource = PlayerBase.Cast( source.GetHierarchyParent() );
if (playerSource)
playerPrefix2 = GetPlayerPrefix( playerSource , playerSource.GetIdentity() );
switch ( damageType )
{
case DamageType.CLOSE_COMBAT: // Player melee, animals, infected
if ( m_HitFilter != 1 && ( source.IsZombie() || source.IsAnimal() ) ) // Infected & Animals
{
m_DisplayName = source.GetDisplayName();
LogPrint( playerPrefix + " hit by " + m_DisplayName + m_HitMessage );
}
else if (source.IsPlayer())// Fists
{
LogPrint( playerPrefix + " hit by " + playerPrefix2 + m_HitMessage );
}
else if ( playerSource && (source.IsMeleeWeapon() || source.IsWeapon())) // Melee weapons
{
m_ItemInHands = source.GetDisplayName();
LogPrint( playerPrefix + " hit by " + playerPrefix2 + m_HitMessage + " with " + m_ItemInHands );
}
else
{
m_DisplayName = source.GetType();
LogPrint( playerPrefix + " hit by " + m_DisplayName + m_HitMessage );
}
break;
case DamageType.FIRE_ARM: // Player ranged
if ( source.IsWeapon() && playerSource )
{
m_ItemInHands = source.GetDisplayName();
m_Distance = vector.Distance( player.GetPosition(), playerSource.GetPosition() );
LogPrint( playerPrefix + " hit by " + playerPrefix2 + m_HitMessage + " with " + m_ItemInHands + " from " + m_Distance + " meters ");
}
else
{
m_DisplayName = source.GetType();
LogPrint( playerPrefix + " hit by " + m_DisplayName + m_HitMessage );
}
break;
case DamageType.EXPLOSION: // Explosion
LogPrint( playerPrefix + " hit by explosion (" + ammo + ")" );
break;
case DamageType.STUN: // unused atm
LogPrint( playerPrefix + " stunned by " + ammo );
break;
case DamageType.CUSTOM: // Others (Vehicle hit, fall, fireplace, barbed wire ...)
float globalHealthDamage = damageResult.GetDamage("", "Health");
if (ammo == DayZPlayerImplementFallDamage.FALL_DAMAGE_AMMO_HEALTH || ammo == DayZPlayerImplementFallDamage.FALL_DAMAGE_AMMO_SHOCK || ammo == DayZPlayerImplementFallDamage.FALL_DAMAGE_AMMO_HEALTH_OTHER_ATTACHMENTS)
{
if (globalHealthDamage > 0.0)
LogPrint(playerPrefix + " hit by " + ammo);
}
else if ( source.GetType() == "AreaDamageManager" )
{
EntityAI parent = EntityAI.Cast( source );
if ( parent )
{
LogPrint( playerPrefix + " hit by " + parent.GetType() + " with " + ammo );
}
}
else
{
m_DisplayName = source.GetType();
LogPrint( playerPrefix + " hit by " + m_DisplayName + " with " + ammo );
}
break;
default:
LogPrint("DEBUG: PlayerHitBy() unknown damageType: " + ammo );
break;
}
}
else
{
LogPrint("DEBUG: player/source does not exist");
}
}
void UnconStart( PlayerBase player ) // PlayerBase.c
{
m_PlayerPrefix = GetPlayerPrefix( player , player.GetIdentity() );
LogPrint( m_PlayerPrefix + " is unconscious" );
}
void UnconStop( PlayerBase player ) // PlayerBase.c
{
if ( player.IsAlive() ) // Do not log uncon stop for dead players
{
m_PlayerPrefix = GetPlayerPrefix( player , player.GetIdentity() );
LogPrint( m_PlayerPrefix + " regained consciousness" );
}
}
void OnPlacementComplete( Man player, ItemBase item ) // ItemBase.c
{
if ( m_PlacementFilter == 1 )
{
m_Source = PlayerBase.Cast( player );
m_PlayerPrefix = GetPlayerPrefix( m_Source , m_Source.GetIdentity() );
m_DisplayName = item.GetDisplayName();
if ( m_DisplayName == "" )
{
LogPrint( m_PlayerPrefix + " placed unknown object" );
}
else
{
LogPrint( m_PlayerPrefix + " placed " + m_DisplayName );
}
}
}
void OnContinouousAction( ActionData action_data ) // ActionContinouousBase.c
{
if ( m_ActionsFilter == 1 )
{
m_Message = action_data.m_Action.GetAdminLogMessage(action_data);
if(m_Message == "")
return;
m_PlayerPrefix = GetPlayerPrefix( action_data.m_Player , action_data.m_Player.GetIdentity() );
LogPrint( m_PlayerPrefix + m_Message );
}
}
void Suicide( PlayerBase player ) // EmoteManager.c
{
m_PlayerPrefix = GetPlayerPrefix( player , player.GetIdentity() );
LogPrint( m_PlayerPrefix + " committed suicide" );
}
void BleedingOut( PlayerBase player ) // Bleeding.c
{
m_PlayerPrefix = GetPlayerPrefix( player , player.GetIdentity() );
LogPrint( m_PlayerPrefix + " bled out" );
}
//"top" == 'true' for flag all the way at the top, 'false' for all the way at the bottom
void TotemFlagChange(bool top, notnull PlayerBase player, notnull EntityAI totem)
{
if (m_ActionsFilter !=1)
return;
string prefix = GetPlayerPrefix(player, player.GetIdentity());
string flagType = totem.FindAttachmentBySlotName("Material_FPole_Flag").ClassName();
string action;
if (top)
action = "raised ";
else
action = "lowered ";
LogPrint( prefix + " has " + action + flagType + " on " + totem.ClassName() + " at " + totem.GetPosition());
}
void PlayerList()
{
GetGame().GetPlayers( m_PlayerArray );
if ( m_PlayerArray.Count() != 0 )
{
LogPrint( "##### PlayerList log: " + m_PlayerArray.Count().ToString() + " players" );
foreach ( Man player: m_PlayerArray )
{
m_Player = PlayerBase.Cast(player);
m_PlayerPrefix = GetPlayerPrefix( m_Player , m_Player.GetIdentity() );
LogPrint( m_PlayerPrefix );
}
LogPrint( "#####" );
}
}
void DirectAdminLogPrint(string str)
{
LogPrint(str);
}
}