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class PluginAdminLog extends PluginBase // Class for admin log messages handled by script |
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{ |
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string m_PlayerName; |
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string m_Pid; |
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vector m_Position; |
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string m_PlayerPrefix; |
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string m_PlayerPrefix2; |
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string m_Message; |
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string m_DisplayName; |
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string m_HitMessage; |
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float m_Distance; |
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PlayerBase m_Player; |
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PlayerBase m_Source; |
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string m_ItemInHands; |
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string m_PosArray[3]; |
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int m_DotIndex; |
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PlayerStat<float> m_StatWater; |
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PlayerStat<float> m_StatEnergy; |
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BleedingSourcesManagerServer m_BleedMgr; |
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protected int m_HitFilter; |
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protected int m_PlacementFilter; |
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protected int m_ActionsFilter; |
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protected int m_PlayerListFilter; |
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ref Timer m_Timer; |
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autoptr array<Man> m_PlayerArray; |
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const int TIMER_PLAYERLIST = GetPlayerListTimer(); |
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static int GetPlayerListTimer() |
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{ |
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return 300; |
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} |
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void PluginAdminLog() |
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{ |
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m_HitFilter = GetGame().ServerConfigGetInt("adminLogPlayerHitsOnly"); |
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m_PlacementFilter = GetGame().ServerConfigGetInt("adminLogPlacement"); |
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m_ActionsFilter = GetGame().ServerConfigGetInt("adminLogBuildActions"); |
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m_PlayerListFilter = GetGame().ServerConfigGetInt("adminLogPlayerList"); |
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m_PlayerArray = new array<Man>; |
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if ( m_PlayerListFilter == 1 ) |
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{ |
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m_Timer = new Timer(); |
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m_Timer.Run( TIMER_PLAYERLIST , this, "PlayerList", NULL, true ); |
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} |
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} |
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void ~PluginAdminLog() |
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{ |
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} |
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void LogPrint( string message ) |
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{ |
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GetGame().AdminLog( message ); |
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} |
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string GetPlayerPrefix( PlayerBase player, PlayerIdentity identity ) |
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{ |
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m_Position = player.GetPosition(); |
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m_PosArray[3] = { m_Position[0].ToString(), m_Position[2].ToString(), m_Position[1].ToString() }; |
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for ( int i = 0; i < 3; i++ ) |
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{ |
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m_DotIndex = m_PosArray[i].IndexOf("."); |
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if ( m_DotIndex != -1 ) |
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{ |
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m_PosArray[i] = m_PosArray[i].Substring( 0, m_DotIndex + 2 ); |
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} |
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} |
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if ( identity ) |
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{ |
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m_PlayerName = "\"" + identity.GetName() + "\""; |
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m_Pid = identity.GetId(); |
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} |
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else |
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{ |
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m_PlayerName = player.GetCachedName(); |
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m_Pid = player.GetCachedID(); |
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} |
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if ( !player.IsAlive() ) |
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{ |
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m_PlayerName = m_PlayerName + " (DEAD)"; |
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} |
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return "Player " + m_PlayerName + " (id=" + m_Pid + " pos=<" + m_PosArray[0] + ", " + m_PosArray[1] + ", " + m_PosArray[2] + ">)"; |
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} |
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string GetHitMessage( TotalDamageResult damageResult, int component, string zone, string ammo) |
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{ |
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if ( damageResult ) |
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{ |
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float dmg = damageResult.GetHighestDamage("Health"); |
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return " into " + zone + "(" + component.ToString() + ") for " + dmg.ToString() + " damage (" + ammo + ")"; |
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} |
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else |
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{ |
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return " into Block" + "(" + component.ToString() + ") for 0 damage "; |
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} |
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} |
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void PlayerKilled( PlayerBase player, Object source ) |
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{ |
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if (!player || !source) |
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{ |
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LogPrint("DEBUG: PlayerKilled() player/source does not exist"); |
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return; |
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} |
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PlayerBase playerSource = PlayerBase.Cast( EntityAI.Cast( source ).GetHierarchyParent() ); |
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if (!playerSource) |
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{ |
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playerSource = PlayerBase.Cast( source ); |
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} |
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string playerPrefix, playerPrefix2; |
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if (playerSource) |
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{ |
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playerPrefix2 = GetPlayerPrefix( playerSource , playerSource.GetIdentity() ); |
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} |
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playerPrefix = GetPlayerPrefix( player , player.GetIdentity() ); |
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if (player == source) |
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{ |
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m_StatWater = player.GetStatWater(); |
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m_StatEnergy = player.GetStatEnergy(); |
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m_BleedMgr = player.GetBleedingManagerServer(); |
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if ( m_StatWater && m_StatEnergy && m_BleedMgr ) |
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{ |
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LogPrint( playerPrefix + " died. Stats> Water: " + m_StatWater.Get().ToString() + " Energy: " + m_StatEnergy.Get().ToString() + " Bleed sources: " + m_BleedMgr.GetBleedingSourcesCount().ToString() ); |
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} |
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else if ( m_StatWater && m_StatEnergy && !m_BleedMgr ) |
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{ |
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LogPrint( playerPrefix + " died. Stats> Water: " + m_StatWater.Get().ToString() + " Energy: " + m_StatEnergy.Get().ToString() ); |
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} |
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else |
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{ |
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LogPrint( playerPrefix + " died. Stats> could not fetch"); |
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} |
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} |
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else if (source.IsWeapon() || source.IsMeleeWeapon()) |
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{ |
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if (source.IsMeleeWeapon()) |
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{ |
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LogPrint( playerPrefix + " killed by " + playerPrefix2 + " with " + source.GetDisplayName() ); |
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} |
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else |
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{ |
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m_Distance = vector.Distance( player.GetPosition(), playerSource.GetPosition() ); |
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LogPrint( playerPrefix + " killed by " + playerPrefix2 + " with " + source.GetDisplayName() + " from " + m_Distance + " meters " ); |
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} |
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} |
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else |
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{ |
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if (playerSource) |
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{ |
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LogPrint( playerPrefix + " killed by " + playerPrefix2 + " with (MeleeFist)" ); |
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} |
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else |
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{ |
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LogPrint( playerPrefix + " killed by " + source.GetType()); |
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} |
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} |
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} |
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void PlayerHitBy( TotalDamageResult damageResult, int damageType, PlayerBase player, EntityAI source, int component, string dmgZone, string ammo ) |
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{ |
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if ( player && source ) |
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{ |
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string playerPrefix = GetPlayerPrefix( player , player.GetIdentity() ) + "[HP: " + player.GetHealth().ToString() + "]"; |
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string playerPrefix2; |
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m_HitMessage = GetHitMessage( damageResult, component, dmgZone, ammo ); |
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PlayerBase playerSource; |
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if ( source.IsPlayer() ) |
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playerSource = PlayerBase.Cast( source ); |
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else |
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playerSource = PlayerBase.Cast( source.GetHierarchyParent() ); |
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if (playerSource) |
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playerPrefix2 = GetPlayerPrefix( playerSource , playerSource.GetIdentity() ); |
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switch ( damageType ) |
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{ |
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case DamageType.CLOSE_COMBAT: |
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if ( m_HitFilter != 1 && ( source.IsZombie() || source.IsAnimal() ) ) |
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{ |
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m_DisplayName = source.GetDisplayName(); |
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LogPrint( playerPrefix + " hit by " + m_DisplayName + m_HitMessage ); |
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} |
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else if (source.IsPlayer()) |
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{ |
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LogPrint( playerPrefix + " hit by " + playerPrefix2 + m_HitMessage ); |
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} |
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else if ( playerSource && (source.IsMeleeWeapon() || source.IsWeapon())) |
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{ |
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m_ItemInHands = source.GetDisplayName(); |
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LogPrint( playerPrefix + " hit by " + playerPrefix2 + m_HitMessage + " with " + m_ItemInHands ); |
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} |
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else |
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{ |
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m_DisplayName = source.GetType(); |
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LogPrint( playerPrefix + " hit by " + m_DisplayName + m_HitMessage ); |
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} |
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break; |
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case DamageType.FIRE_ARM: |
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if ( source.IsWeapon() && playerSource ) |
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{ |
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m_ItemInHands = source.GetDisplayName(); |
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m_Distance = vector.Distance( player.GetPosition(), playerSource.GetPosition() ); |
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LogPrint( playerPrefix + " hit by " + playerPrefix2 + m_HitMessage + " with " + m_ItemInHands + " from " + m_Distance + " meters "); |
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} |
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else |
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{ |
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m_DisplayName = source.GetType(); |
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LogPrint( playerPrefix + " hit by " + m_DisplayName + m_HitMessage ); |
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} |
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break; |
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case DamageType.EXPLOSION: |
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LogPrint( playerPrefix + " hit by explosion (" + ammo + ")" ); |
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break; |
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case DamageType.STUN: |
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LogPrint( playerPrefix + " stunned by " + ammo ); |
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break; |
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case DamageType.CUSTOM: |
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float globalHealthDamage = damageResult.GetDamage("", "Health"); |
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if (ammo == DayZPlayerImplementFallDamage.FALL_DAMAGE_AMMO_HEALTH || ammo == DayZPlayerImplementFallDamage.FALL_DAMAGE_AMMO_SHOCK || ammo == DayZPlayerImplementFallDamage.FALL_DAMAGE_AMMO_HEALTH_OTHER_ATTACHMENTS) |
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{ |
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if (globalHealthDamage > 0.0) |
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LogPrint(playerPrefix + " hit by " + ammo); |
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} |
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else if ( source.GetType() == "AreaDamageManager" ) |
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{ |
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EntityAI parent = EntityAI.Cast( source ); |
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if ( parent ) |
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{ |
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LogPrint( playerPrefix + " hit by " + parent.GetType() + " with " + ammo ); |
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} |
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} |
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else |
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{ |
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m_DisplayName = source.GetType(); |
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LogPrint( playerPrefix + " hit by " + m_DisplayName + " with " + ammo ); |
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} |
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break; |
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default: |
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LogPrint("DEBUG: PlayerHitBy() unknown damageType: " + ammo ); |
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break; |
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} |
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} |
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else |
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{ |
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LogPrint("DEBUG: player/source does not exist"); |
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} |
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} |
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void UnconStart( PlayerBase player ) |
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{ |
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m_PlayerPrefix = GetPlayerPrefix( player , player.GetIdentity() ); |
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LogPrint( m_PlayerPrefix + " is unconscious" ); |
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} |
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void UnconStop( PlayerBase player ) |
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{ |
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if ( player.IsAlive() ) |
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{ |
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m_PlayerPrefix = GetPlayerPrefix( player , player.GetIdentity() ); |
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LogPrint( m_PlayerPrefix + " regained consciousness" ); |
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} |
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} |
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void OnPlacementComplete( Man player, ItemBase item ) |
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{ |
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if ( m_PlacementFilter == 1 ) |
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{ |
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m_Source = PlayerBase.Cast( player ); |
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m_PlayerPrefix = GetPlayerPrefix( m_Source , m_Source.GetIdentity() ); |
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m_DisplayName = item.GetDisplayName(); |
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if ( m_DisplayName == "" ) |
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{ |
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LogPrint( m_PlayerPrefix + " placed unknown object" ); |
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} |
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else |
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{ |
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LogPrint( m_PlayerPrefix + " placed " + m_DisplayName ); |
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} |
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} |
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} |
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void OnContinouousAction( ActionData action_data ) |
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{ |
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if ( m_ActionsFilter == 1 ) |
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{ |
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m_Message = action_data.m_Action.GetAdminLogMessage(action_data); |
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if(m_Message == "") |
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return; |
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m_PlayerPrefix = GetPlayerPrefix( action_data.m_Player , action_data.m_Player.GetIdentity() ); |
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LogPrint( m_PlayerPrefix + m_Message ); |
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} |
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} |
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void Suicide( PlayerBase player ) |
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{ |
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m_PlayerPrefix = GetPlayerPrefix( player , player.GetIdentity() ); |
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LogPrint( m_PlayerPrefix + " committed suicide" ); |
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} |
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void BleedingOut( PlayerBase player ) |
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{ |
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m_PlayerPrefix = GetPlayerPrefix( player , player.GetIdentity() ); |
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LogPrint( m_PlayerPrefix + " bled out" ); |
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} |
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void TotemFlagChange(bool top, notnull PlayerBase player, notnull EntityAI totem) |
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{ |
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if (m_ActionsFilter !=1) |
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return; |
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string prefix = GetPlayerPrefix(player, player.GetIdentity()); |
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string flagType = totem.FindAttachmentBySlotName("Material_FPole_Flag").ClassName(); |
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string action; |
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if (top) |
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action = "raised "; |
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else |
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action = "lowered "; |
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LogPrint( prefix + " has " + action + flagType + " on " + totem.ClassName() + " at " + totem.GetPosition()); |
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} |
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void PlayerList() |
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{ |
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GetGame().GetPlayers( m_PlayerArray ); |
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if ( m_PlayerArray.Count() != 0 ) |
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{ |
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LogPrint( "##### PlayerList log: " + m_PlayerArray.Count().ToString() + " players" ); |
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foreach ( Man player: m_PlayerArray ) |
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{ |
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m_Player = PlayerBase.Cast(player); |
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m_PlayerPrefix = GetPlayerPrefix( m_Player , m_Player.GetIdentity() ); |
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LogPrint( m_PlayerPrefix ); |
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} |
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LogPrint( "#####" ); |
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} |
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} |
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void DirectAdminLogPrint(string str) |
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{ |
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LogPrint(str); |
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} |
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} |