DayZ_Scripts / scripts /4_World /DayZ /Plugins /PluginBase /PluginDayZCreatureAIDebug.c
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typedef Param4<float, string, int, string> DayZCreatureAnimScriptDebugAnimEventData;
typedef Param1<string> DayZCreatureAnimScriptDebugAnimPredictionData;
typedef Param1<string> DayZCreatureAnimScriptDebugAnimTagData;
class DayZCreatureAnimScriptDebug
{
proto native void SetCreature(DayZCreature creature);
proto native int GetVariableCount();
proto native owned string GetVariableName(int index);
proto native int GetVariableType(int index);
proto native int GetVariableInt(int index);
proto native float GetVariableFloat(int index);
proto native bool GetVariableBool(int index);
proto native int SetVariableInt(int index, int value);
proto native float SetVariableFloat(int index, float value);
proto native bool SetVariableBool(int index, bool value);
proto native int GetCommandCount();
proto native owned string GetCommandName(int index);
proto native int GetCommandID(int index);
proto native void ActivateCommand(int index, int userInt, float userFloat);
const int m_iMaxAnimEventsCount = 50;
ref array<string> m_EventsFilter = new array<string>;
ref array<ref DayZCreatureAnimScriptDebugAnimEventData> m_AnimEvents = new array<ref DayZCreatureAnimScriptDebugAnimEventData>;
ref array<ref DayZCreatureAnimScriptDebugAnimPredictionData> m_AnimPredictions = new array<ref DayZCreatureAnimScriptDebugAnimPredictionData>;
ref array<ref DayZCreatureAnimScriptDebugAnimTagData> m_AnimTags = new array<ref DayZCreatureAnimScriptDebugAnimTagData>;
void OnAnimationEventsStart()
{
m_AnimPredictions.Clear();
m_AnimTags.Clear();
}
void OnAnimationEvent(string evType, int userInt, string userString)
{
if (m_EventsFilter.Find(evType) != -1)
{
return;
}
m_AnimEvents.InsertAt(new DayZCreatureAnimScriptDebugAnimEventData(GetWorldTime(), evType, userInt, userString), 0);
if (m_AnimEvents.Count() > m_iMaxAnimEventsCount)
{
m_AnimEvents.Remove(m_AnimEvents.Count() - 1);
}
}
void OnAnimationPrediction(string predName)
{
m_AnimPredictions.Insert(new DayZCreatureAnimScriptDebugAnimPredictionData(predName));
}
void OnAnimationTag(string tagName)
{
m_AnimTags.Insert(new DayZCreatureAnimScriptDebugAnimTagData(tagName));
}
}
enum PluginDayZCreatureAIDebugSyncMessageType
{
INIT_DEBUG_OBJECT,
RELEASE_DEBUG_OBJECT,
SET_VALUE_INT,
SET_VALUE_FLOAT,
SET_VALUE_BOOL,
ACTIVATE_COMMAND,
ENABLE_AI,
DISABLE_AI,
COUNT
}
class PluginDayZCreatureAIDebug extends PluginBase
{
int m_iDebugMenu = -1;
DayZCreatureAI m_DebugEntity = NULL;
string m_sDebugEntityName = "";
ref DayZCreatureAnimScriptDebug m_EntityAnimDbg = NULL;
ref Timer m_TickTimer;
bool m_IsActive = false;
bool m_ShowDbgUI = false;
bool m_bIsCaptureMode = false;
bool m_bEditMode = false;
bool m_bAIEnabled = true;
bool m_bShowAnimEvents = false;
bool m_bBulkSet = false;
ref array<bool> m_SetVariableCheckStates = new array<bool>;
ref array<bool> m_SetCommandCheckStates = new array<bool>;
ref array<ref Param> m_SyncMessages = new array<ref Param>;
void PluginDayZCreatureAIDebug()
{
}
void ~PluginDayZCreatureAIDebug()
{
}
override void OnInit()
{
}
override void OnDestroy()
{
}
void CheckShowMode()
{
int actMenuValue = DiagMenu.GetEngineValue(DayZCreatureAIConstants.DEBUG_SHOWDEBUGPLUGIN);
if (actMenuValue != m_iDebugMenu)
{
SetDebugShowMode(actMenuValue);
m_iDebugMenu = actMenuValue;
}
}
override void OnUpdate(float delta_time)
{
if (!GetGame().IsDedicatedServer())
{
CheckShowMode();
}
}
string GetStrValue(int index)
{
string strVal;
switch (m_EntityAnimDbg.GetVariableType(index))
{
case DayZCreatureAnimScriptDebugVarType.INT:
int valInt = m_EntityAnimDbg.GetVariableInt(index);
strVal = valInt.ToString();
break;
case DayZCreatureAnimScriptDebugVarType.FLOAT:
float valFloat = m_EntityAnimDbg.GetVariableFloat(index);
strVal = valFloat.ToString();
break;
case DayZCreatureAnimScriptDebugVarType.BOOL:
bool valBool = m_EntityAnimDbg.GetVariableBool(index);
if (valBool)
{
strVal = "true";
}
else
{
strVal = "false";
}
break;
default:
strVal = "unk";
}
return strVal;
}
string GetStrValueType(int index)
{
string strValType;
switch (m_EntityAnimDbg.GetVariableType(index))
{
case DayZCreatureAnimScriptDebugVarType.INT:
strValType = "int";
break;
case DayZCreatureAnimScriptDebugVarType.FLOAT:
strValType = "float";
break;
case DayZCreatureAnimScriptDebugVarType.BOOL:
strValType = "bool";
break;
default:
strValType = "unk";
}
return strValType;
}
void InitDebugObject(Object obj)
{
m_EntityAnimDbg = new DayZCreatureAnimScriptDebug();
m_EntityAnimDbg.SetCreature( DayZCreature.Cast( obj ) );
m_DebugEntity = DayZCreatureAI.Cast( obj );
m_sDebugEntityName = obj.GetType();
int varCount = m_EntityAnimDbg.GetVariableCount();
int cmdCount = m_EntityAnimDbg.GetCommandCount();
int toAddCount = 0;
if (m_SetVariableCheckStates.Count() < varCount)
{
toAddCount = varCount - m_SetVariableCheckStates.Count();
for (int idxVar = 0; idxVar < toAddCount; idxVar++)
{
m_SetVariableCheckStates.Insert(false);
}
}
if (m_SetCommandCheckStates.Count() < cmdCount)
{
toAddCount = cmdCount - m_SetCommandCheckStates.Count();
for (int idxCmd = 0; idxCmd < toAddCount; idxCmd++)
{
m_SetCommandCheckStates.Insert(false);
}
}
}
void ReleaseDebugObject()
{
m_DebugEntity = NULL;
m_EntityAnimDbg = NULL;
m_sDebugEntityName = "";
m_SetVariableCheckStates.Clear();
m_SetCommandCheckStates.Clear();
}
void SetValueInt(int index, int value)
{
m_EntityAnimDbg.SetVariableInt(index, value);
}
void SetValueFloat(int index, float value)
{
m_EntityAnimDbg.SetVariableFloat(index, value);
}
void SetValueBool(int index, bool value)
{
m_EntityAnimDbg.SetVariableBool(index, value);
}
void ActivateCommand(int commandIdx, int userInt, float userFloat)
{
int commandId = m_EntityAnimDbg.GetCommandID(commandIdx);
m_EntityAnimDbg.ActivateCommand(commandId, userInt, userFloat);
}
void EnableAI(bool enable)
{
if (m_DebugEntity.IsInherited(DayZCreatureAI))
{
DayZCreatureAI creatureAI = m_DebugEntity;
if (enable)
{
#ifdef DIAG_DEVELOPER
creatureAI.DebugRestoreAIControl();
#endif
}
else
{
#ifdef DIAG_DEVELOPER
creatureAI.DebugDisableAIControl();
#endif
}
}
}
DayZCreatureAnimScriptDebugVarType GetVariableType(int index)
{
return m_EntityAnimDbg.GetVariableType(index);
}
void OnGUI_Variables()
{
int varCount = m_EntityAnimDbg.GetVariableCount();
for (int i=0; i < varCount; i++)
{
DbgUI.BeginCleanupScope();
DbgUI.Text(m_EntityAnimDbg.GetVariableName(i) + ": " + GetStrValue(i));
DbgUI.EndCleanupScope();
}
}
void OnGUI_VariablesEdit()
{
const int INPUT_BOX_SIZE = 35;
DbgUI.PushID_Str("VariablesEdit");
int varCount = m_EntityAnimDbg.GetVariableCount();
for (int i=0; i < varCount; i++)
{
DbgUI.BeginCleanupScope();
DbgUI.PushID_Int(i);
bool result;
DbgUI.Check("", result);
m_SetVariableCheckStates[i] = result;
DbgUI.SameLine();
bool setButtonPressed = DbgUI.Button("Set");
DbgUI.SameLine();
string strUserVal;
DbgUI.InputText(GetStrValueType(i), strUserVal, INPUT_BOX_SIZE);
DbgUI.SameLine();
DbgUI.Text(m_EntityAnimDbg.GetVariableName(i));
if (setButtonPressed || (m_bBulkSet && m_SetVariableCheckStates[i]))
{
GUIAction_SetValue(i, strUserVal);
}
DbgUI.PopID();
DbgUI.EndCleanupScope();
}
DbgUI.PopID();
}
void OnGUI_CommandsEdit()
{
const int INPUT_BOX_SIZE = 35;
DbgUI.PushID_Str("CommandsEdit");
int cmdCount = m_EntityAnimDbg.GetCommandCount();
for (int i=0; i < cmdCount; i++)
{
DbgUI.BeginCleanupScope();
DbgUI.PushID_Int(i);
bool result;
DbgUI.Check("", result);
m_SetCommandCheckStates[i] = result;
DbgUI.SameLine();
bool setButtonPressed = DbgUI.Button("Set");
DbgUI.SameLine();
string strUserInt;
DbgUI.InputText("int", strUserInt, INPUT_BOX_SIZE);
DbgUI.SameLine();
string strUserFloat;
DbgUI.InputText("float", strUserFloat, INPUT_BOX_SIZE);
DbgUI.SameLine();
DbgUI.Text(m_EntityAnimDbg.GetCommandName(i) + "[" + m_EntityAnimDbg.GetCommandID(i) + "]");
if (setButtonPressed || (m_bBulkSet && m_SetCommandCheckStates[i]))
{
GUIAction_ActivateCommand(i, strUserInt.ToInt(), strUserFloat.ToFloat());
}
DbgUI.PopID();
DbgUI.EndCleanupScope();
}
DbgUI.PopID();
}
void OnGUI_AIControlEdit()
{
bool buttonPressed = false;
if (m_bAIEnabled)
{
buttonPressed = DbgUI.Button("Disable AI");
}
else
{
buttonPressed = DbgUI.Button("Enable AI");
}
if (buttonPressed)
{
m_bAIEnabled = !m_bAIEnabled;
GUIAction_EnableAI(m_bAIEnabled);
}
}
void OnGUI_BulkSet()
{
m_bBulkSet = false;
if (DbgUI.Button("Bulk set"))
{
m_bBulkSet = true;
}
}
void OnGUI_AnimEvents()
{
DbgUI.PushID_Str("AnimEvents");
const int panelMinSizeX = 350;
DbgUI.Panel("MinimumSize", panelMinSizeX, 1);
string strTags;
for (int tagIdx = 0; tagIdx < m_EntityAnimDbg.m_AnimTags.Count(); ++tagIdx)
{
if (tagIdx != 0)
strTags += ", ";
strTags += m_EntityAnimDbg.m_AnimTags[tagIdx].param1;
}
string strPredictions;
for (int predIdx = 0; predIdx < m_EntityAnimDbg.m_AnimPredictions.Count(); ++predIdx)
{
if (predIdx != 0)
strPredictions += ", ";
strPredictions += m_EntityAnimDbg.m_AnimPredictions[predIdx].param1;
}
DbgUI.PushID_Str("AnimTagsDisplay");
DbgUI.Text(strTags);
DbgUI.PopID();
DbgUI.PushID_Str("AnimPredictionsDisplay");
DbgUI.Text(strPredictions);
DbgUI.PopID();
string strFilter;
DbgUI.InputText("Filter", strFilter, panelMinSizeX);
m_EntityAnimDbg.m_EventsFilter.Clear();
strFilter.Split(" ", m_EntityAnimDbg.m_EventsFilter);
DbgUI.Button("TakeMyFocus");
const int evDisplayCount = 15;
int evToDisplayCount = (int)Math.Min(m_EntityAnimDbg.m_AnimEvents.Count(), evDisplayCount);
for (int evIdx = 0; evIdx < evToDisplayCount; ++evIdx)
{
DbgUI.PushID_Int(evIdx);
if (m_EntityAnimDbg.m_AnimEvents[evIdx].param2.Length() > 0)
{
DbgUI.Text((m_EntityAnimDbg.m_AnimEvents[evIdx].param1 / 1000.0).ToString() + " - " + m_EntityAnimDbg.m_AnimEvents[evIdx].param2);
}
DbgUI.PopID();
}
DbgUI.PopID();
}
void OnGUI(bool show)
{
const int windowPosX = 0;
const int windowPosY = 300;
const int mainPanelSizeX = 200;
const int mainPanelSizeY = 1;
const int margin = 10;
DbgUI.BeginCleanupScope();
DbgUI.Begin("CretureAI debug", windowPosX, windowPosY);
if (show)
{
if (m_EntityAnimDbg == NULL)
{
if (m_bIsCaptureMode == true)
{
DbgUI.Text("Capturing...");
}
else
{
if (DbgUI.Button("Capture"))
{
m_bIsCaptureMode = true;
}
}
// Clear additional windows
DbgUI.Begin("CreatureAI EditMenu");
DbgUI.End();
DbgUI.Begin("CreatureAI AnimEvents");
DbgUI.End();
}
else
{
DbgUI.Panel("MinimumSize", mainPanelSizeX, mainPanelSizeY);
DbgUI.Text(m_sDebugEntityName);
DbgUI.SameLine();
bool btnReleasePressed = DbgUI.Button("Release");
DbgUI.Check("Edit", m_bEditMode);
DbgUI.Check("ShowAnimEvents", m_bShowAnimEvents);
#ifdef _DAYZ_CREATURE_DEBUG_SHADOW
if (!GetGame().IsMultiplayer())
{
DbgUI.SameLine();
if (DbgUI.Button("CreateShadow"))
{
GUIAction_CreateShadow();
}
}
#endif
if (!GetGame().IsMultiplayer())
{
const int simLODInputSize = 20;
int simLOD;
DbgUI.InputInt("SimLOD", simLOD, simLODInputSize);
DbgUI.SameLine();
if (DbgUI.Button("UpdateSimulationPrecision"))
{
GUIAction_UpdateSimulationPrecision(simLOD);
}
}
if (btnReleasePressed)
{
GUIAction_ReleaseDebugObject();
}
else
{
OnGUI_Variables();
DbgUI.Begin("CreatureAI EditMenu", windowPosX + mainPanelSizeX + margin, windowPosY);
if (m_bEditMode)
{
OnGUI_AIControlEdit();
OnGUI_BulkSet();
OnGUI_VariablesEdit();
DbgUI.Spacer(20);
OnGUI_CommandsEdit();
}
DbgUI.End();
DbgUI.Begin("CreatureAI AnimEvents", windowPosX + mainPanelSizeX + margin, windowPosY);
if (m_bShowAnimEvents)
{
OnGUI_AnimEvents();
}
DbgUI.End();
}
}
}
DbgUI.End();
DbgUI.EndCleanupScope();
}
void OnGUITimer()
{
OnGUI(m_IsActive);
if (GetGame().IsMultiplayer() && GetGame().IsClient())
{
SendSyncMessages();
}
}
void SetDebugShowMode(int mode)
{
switch (mode)
{
case 0:
{
Hide();
} break;
case 1:
{
Show();
} break;
}
}
void Show()
{
m_IsActive = true;
m_TickTimer = new Timer();
m_TickTimer.Run(0.1, this, "OnGUITimer", NULL, true);
}
void Hide()
{
m_IsActive = false;
m_TickTimer = NULL;
OnGUI(false);
}
void Event_OnClick()
{
if (m_IsActive == false)
return;
const float MAX_RAYCAST_RANGE = 1000;
if (m_bIsCaptureMode)
{
vector dir = GetGame().GetPointerDirection();
vector pos = GetGame().GetCurrentCameraPosition();
// Raycast
vector from = pos;
vector to = pos + (dir * MAX_RAYCAST_RANGE);
vector contact_pos;
vector contact_dir;
int contact_component;
set<Object> objects = new set<Object>;
if (DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects, NULL, GetGame().GetPlayer()))
{
for ( int i = 0; i < objects.Count(); i++ )
{
Object obj = objects.Get(i);
if (obj && obj.IsInherited(DayZCreature))
{
m_bIsCaptureMode = false;
GUIAction_InitDebugObject(obj);
return;
}
}
}
}
}
///
//! GUI actions
///
void GUIAction_InitDebugObject(Object obj)
{
InitDebugObject(obj);
if (GetGame().IsMultiplayer())
{
SyncInitDebugObject(obj);
}
}
#ifdef _DAYZ_CREATURE_DEBUG_SHADOW
void GUIAction_CreateShadow()
{
auto shadowEntity = GetGame().CreateObject(m_sDebugEntityName, m_DebugEntity.GetPosition(), false, true);
m_DebugEntity.DebugSetShadow(shadowEntity);
}
#endif
void GUIAction_UpdateSimulationPrecision(int simLOD)
{
m_DebugEntity.UpdateSimulationPrecision(simLOD);
}
void GUIAction_ReleaseDebugObject()
{
ReleaseDebugObject();
if (GetGame().IsMultiplayer())
{
SyncReleaseDebugObject();
}
}
void GUIAction_SetValue(int index, string strVal)
{
switch (GetVariableType(index))
{
case DayZCreatureAnimScriptDebugVarType.INT:
int intValue = strVal.ToInt();
if (GetGame().IsMultiplayer())
{
SyncSetValueInt(index, intValue);
}
else
{
SetValueInt(index, intValue);
}
break;
case DayZCreatureAnimScriptDebugVarType.FLOAT:
float floatValue = strVal.ToFloat();
if (GetGame().IsMultiplayer())
{
SyncSetValueFloat(index, floatValue);
}
else
{
SetValueFloat(index, floatValue);
}
break;
case DayZCreatureAnimScriptDebugVarType.BOOL:
bool boolValue;
strVal.ToLower();
if (strVal.Contains("true"))
{
boolValue = true;
}
else if (strVal.Contains("false"))
{
boolValue = false;
}
else
{
boolValue = (bool)strVal.ToInt();
}
if (GetGame().IsMultiplayer())
{
SyncSetValueBool(index, boolValue);
}
else
{
SetValueBool(index, boolValue);
}
break;
}
}
void GUIAction_ActivateCommand(int commandIdx, int userInt, float userFloat)
{
if (GetGame().IsMultiplayer())
{
SyncActivateCommand(commandIdx, userInt, userFloat);
}
else
{
ActivateCommand(commandIdx, userInt, userFloat);
}
}
void GUIAction_EnableAI(bool enable)
{
if (GetGame().IsMultiplayer())
{
SyncEnableAI(enable);
}
else
{
EnableAI(enable);
}
}
///
//! sync
///
void SendSyncMessages()
{
int count = m_SyncMessages.Count();
if (count > 0)
{
Param1<int> paramCount = new Param1<int>(count);
m_SyncMessages.InsertAt(paramCount, 0);
GetGame().GetPlayer().RPC(ERPCs.DEV_RPC_PLUGIN_DZCREATURE_DEBUG, m_SyncMessages, true);
m_SyncMessages.Clear();
}
}
void OnRpc(PlayerBase player, int rpc_type, ParamsReadContext ctx)
{
if (rpc_type == ERPCs.DEV_RPC_PLUGIN_DZCREATURE_DEBUG)
{
SyncReceiveMessage(ctx);
}
}
void SyncReceiveMessage(ParamsReadContext ctx)
{
Param1<int> count = new Param1<int>(0);
if (ctx.Read(count))
{
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.COUNT);
for (int i=0; i < count.param1; ++i)
{
if (ctx.Read(type))
{
switch (type.param1)
{
case PluginDayZCreatureAIDebugSyncMessageType.INIT_DEBUG_OBJECT:
SyncReceiveInitDebugObject(ctx);
break;
case PluginDayZCreatureAIDebugSyncMessageType.RELEASE_DEBUG_OBJECT:
SyncReceiveReleaseDebugObject(ctx);
break;
case PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_INT:
SyncReceiveValueInt(ctx);
break;
case PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_FLOAT:
SyncReceiveValueFloat(ctx);
break;
case PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_BOOL:
SyncReceiveValueBool(ctx);
break;
case PluginDayZCreatureAIDebugSyncMessageType.ACTIVATE_COMMAND:
SyncReceiveActivateCommand(ctx);
break;
case PluginDayZCreatureAIDebugSyncMessageType.ENABLE_AI:
SyncReceiveEnableAI(ctx);
break;
case PluginDayZCreatureAIDebugSyncMessageType.DISABLE_AI:
SyncReceiveDisableAI(ctx);
break;
}
}
type.param1 = PluginDayZCreatureAIDebugSyncMessageType.COUNT;
}
}
}
void SyncInitDebugObject(Object obj)
{
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.INIT_DEBUG_OBJECT);
Param1<Object> object = new Param1<Object>(obj);
m_SyncMessages.Insert(type);
m_SyncMessages.Insert(object);
}
void SyncReceiveInitDebugObject(ParamsReadContext ctx)
{
Param1<Object> object = new Param1<Object>(NULL);
if (ctx.Read(object))
{
InitDebugObject(object.param1);
}
}
void SyncReleaseDebugObject()
{
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.RELEASE_DEBUG_OBJECT);
m_SyncMessages.Insert(type);
}
void SyncReceiveReleaseDebugObject(ParamsReadContext ctx)
{
ReleaseDebugObject();
}
void SyncSetValueInt(int index, int value)
{
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_INT);
Param2<int, int> paramValue = new Param2<int, int>(index, value);
m_SyncMessages.Insert(type);
m_SyncMessages.Insert(paramValue);
}
void SyncReceiveValueInt(ParamsReadContext ctx)
{
Param2<int, int> paramValue = new Param2<int, int>(-1, 0);
if (ctx.Read(paramValue))
{
SetValueInt(paramValue.param1, paramValue.param2);
}
}
void SyncSetValueFloat(int index, float value)
{
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_FLOAT);
Param2<int, float> paramValue = new Param2<int, float>(index, value);
m_SyncMessages.Insert(type);
m_SyncMessages.Insert(paramValue);
}
void SyncReceiveValueFloat(ParamsReadContext ctx)
{
Param2<int, float> paramValue = new Param2<int, float>(-1, 0.0);
if (ctx.Read(paramValue))
{
SetValueFloat(paramValue.param1, paramValue.param2);
}
}
void SyncSetValueBool(int index, bool value)
{
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_BOOL);
Param2<int, bool> paramValue = new Param2<int, bool>(index, value);
m_SyncMessages.Insert(type);
m_SyncMessages.Insert(paramValue);
}
void SyncReceiveValueBool(ParamsReadContext ctx)
{
Param2<int, bool> paramValue = new Param2<int, bool>(-1, false);
if (ctx.Read(paramValue))
{
SetValueBool(paramValue.param1, paramValue.param2);
}
}
void SyncActivateCommand(int commandIdx, int userInt, float userFloat)
{
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.ACTIVATE_COMMAND);
Param3<int, int, float> command = new Param3<int, int, float>(commandIdx, userInt, userFloat);
m_SyncMessages.Insert(type);
m_SyncMessages.Insert(command);
}
void SyncReceiveActivateCommand(ParamsReadContext ctx)
{
Param3<int, int, float> command = new Param3<int, int, float>(-1, 0, 0.0);
if (ctx.Read(command))
{
ActivateCommand(command.param1, command.param2, command.param3);
}
}
void SyncEnableAI(bool enable)
{
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.COUNT);
if (enable)
{
type.param1 = PluginDayZCreatureAIDebugSyncMessageType.ENABLE_AI;
}
else
{
type.param1 = PluginDayZCreatureAIDebugSyncMessageType.DISABLE_AI;
}
m_SyncMessages.Insert(type);
}
void SyncReceiveEnableAI(ParamsReadContext ctx)
{
EnableAI(true);
}
void SyncReceiveDisableAI(ParamsReadContext ctx)
{
EnableAI(false);
}
}