|
typedef Param4<float, string, int, string> DayZCreatureAnimScriptDebugAnimEventData; |
|
typedef Param1<string> DayZCreatureAnimScriptDebugAnimPredictionData; |
|
typedef Param1<string> DayZCreatureAnimScriptDebugAnimTagData; |
|
|
|
class DayZCreatureAnimScriptDebug |
|
{ |
|
proto native void SetCreature(DayZCreature creature); |
|
|
|
proto native int GetVariableCount(); |
|
proto native owned string GetVariableName(int index); |
|
proto native int GetVariableType(int index); |
|
proto native int GetVariableInt(int index); |
|
proto native float GetVariableFloat(int index); |
|
proto native bool GetVariableBool(int index); |
|
|
|
proto native int SetVariableInt(int index, int value); |
|
proto native float SetVariableFloat(int index, float value); |
|
proto native bool SetVariableBool(int index, bool value); |
|
|
|
proto native int GetCommandCount(); |
|
proto native owned string GetCommandName(int index); |
|
proto native int GetCommandID(int index); |
|
|
|
proto native void ActivateCommand(int index, int userInt, float userFloat); |
|
|
|
const int m_iMaxAnimEventsCount = 50; |
|
ref array<string> m_EventsFilter = new array<string>; |
|
|
|
ref array<ref DayZCreatureAnimScriptDebugAnimEventData> m_AnimEvents = new array<ref DayZCreatureAnimScriptDebugAnimEventData>; |
|
ref array<ref DayZCreatureAnimScriptDebugAnimPredictionData> m_AnimPredictions = new array<ref DayZCreatureAnimScriptDebugAnimPredictionData>; |
|
ref array<ref DayZCreatureAnimScriptDebugAnimTagData> m_AnimTags = new array<ref DayZCreatureAnimScriptDebugAnimTagData>; |
|
|
|
void OnAnimationEventsStart() |
|
{ |
|
m_AnimPredictions.Clear(); |
|
m_AnimTags.Clear(); |
|
} |
|
|
|
void OnAnimationEvent(string evType, int userInt, string userString) |
|
{ |
|
if (m_EventsFilter.Find(evType) != -1) |
|
{ |
|
return; |
|
} |
|
|
|
m_AnimEvents.InsertAt(new DayZCreatureAnimScriptDebugAnimEventData(GetWorldTime(), evType, userInt, userString), 0); |
|
|
|
if (m_AnimEvents.Count() > m_iMaxAnimEventsCount) |
|
{ |
|
m_AnimEvents.Remove(m_AnimEvents.Count() - 1); |
|
} |
|
} |
|
|
|
void OnAnimationPrediction(string predName) |
|
{ |
|
m_AnimPredictions.Insert(new DayZCreatureAnimScriptDebugAnimPredictionData(predName)); |
|
} |
|
|
|
void OnAnimationTag(string tagName) |
|
{ |
|
m_AnimTags.Insert(new DayZCreatureAnimScriptDebugAnimTagData(tagName)); |
|
} |
|
} |
|
|
|
enum PluginDayZCreatureAIDebugSyncMessageType |
|
{ |
|
INIT_DEBUG_OBJECT, |
|
RELEASE_DEBUG_OBJECT, |
|
SET_VALUE_INT, |
|
SET_VALUE_FLOAT, |
|
SET_VALUE_BOOL, |
|
ACTIVATE_COMMAND, |
|
ENABLE_AI, |
|
DISABLE_AI, |
|
COUNT |
|
} |
|
|
|
class PluginDayZCreatureAIDebug extends PluginBase |
|
{ |
|
int m_iDebugMenu = -1; |
|
|
|
DayZCreatureAI m_DebugEntity = NULL; |
|
string m_sDebugEntityName = ""; |
|
ref DayZCreatureAnimScriptDebug m_EntityAnimDbg = NULL; |
|
|
|
ref Timer m_TickTimer; |
|
bool m_IsActive = false; |
|
bool m_ShowDbgUI = false; |
|
|
|
bool m_bIsCaptureMode = false; |
|
bool m_bEditMode = false; |
|
bool m_bAIEnabled = true; |
|
bool m_bShowAnimEvents = false; |
|
|
|
bool m_bBulkSet = false; |
|
ref array<bool> m_SetVariableCheckStates = new array<bool>; |
|
ref array<bool> m_SetCommandCheckStates = new array<bool>; |
|
|
|
ref array<ref Param> m_SyncMessages = new array<ref Param>; |
|
|
|
void PluginDayZCreatureAIDebug() |
|
{ |
|
} |
|
|
|
void ~PluginDayZCreatureAIDebug() |
|
{ |
|
} |
|
|
|
override void OnInit() |
|
{ |
|
} |
|
|
|
override void OnDestroy() |
|
{ |
|
} |
|
|
|
void CheckShowMode() |
|
{ |
|
int actMenuValue = DiagMenu.GetEngineValue(DayZCreatureAIConstants.DEBUG_SHOWDEBUGPLUGIN); |
|
if (actMenuValue != m_iDebugMenu) |
|
{ |
|
SetDebugShowMode(actMenuValue); |
|
m_iDebugMenu = actMenuValue; |
|
} |
|
} |
|
|
|
override void OnUpdate(float delta_time) |
|
{ |
|
if (!GetGame().IsDedicatedServer()) |
|
{ |
|
CheckShowMode(); |
|
} |
|
} |
|
|
|
string GetStrValue(int index) |
|
{ |
|
string strVal; |
|
switch (m_EntityAnimDbg.GetVariableType(index)) |
|
{ |
|
case DayZCreatureAnimScriptDebugVarType.INT: |
|
int valInt = m_EntityAnimDbg.GetVariableInt(index); |
|
strVal = valInt.ToString(); |
|
break; |
|
case DayZCreatureAnimScriptDebugVarType.FLOAT: |
|
float valFloat = m_EntityAnimDbg.GetVariableFloat(index); |
|
strVal = valFloat.ToString(); |
|
break; |
|
case DayZCreatureAnimScriptDebugVarType.BOOL: |
|
bool valBool = m_EntityAnimDbg.GetVariableBool(index); |
|
if (valBool) |
|
{ |
|
strVal = "true"; |
|
} |
|
else |
|
{ |
|
strVal = "false"; |
|
} |
|
break; |
|
default: |
|
strVal = "unk"; |
|
} |
|
return strVal; |
|
} |
|
|
|
string GetStrValueType(int index) |
|
{ |
|
string strValType; |
|
switch (m_EntityAnimDbg.GetVariableType(index)) |
|
{ |
|
case DayZCreatureAnimScriptDebugVarType.INT: |
|
strValType = "int"; |
|
break; |
|
case DayZCreatureAnimScriptDebugVarType.FLOAT: |
|
strValType = "float"; |
|
break; |
|
case DayZCreatureAnimScriptDebugVarType.BOOL: |
|
strValType = "bool"; |
|
break; |
|
default: |
|
strValType = "unk"; |
|
} |
|
|
|
return strValType; |
|
} |
|
|
|
void InitDebugObject(Object obj) |
|
{ |
|
m_EntityAnimDbg = new DayZCreatureAnimScriptDebug(); |
|
m_EntityAnimDbg.SetCreature( DayZCreature.Cast( obj ) ); |
|
|
|
m_DebugEntity = DayZCreatureAI.Cast( obj ); |
|
m_sDebugEntityName = obj.GetType(); |
|
|
|
|
|
int varCount = m_EntityAnimDbg.GetVariableCount(); |
|
int cmdCount = m_EntityAnimDbg.GetCommandCount(); |
|
int toAddCount = 0; |
|
|
|
if (m_SetVariableCheckStates.Count() < varCount) |
|
{ |
|
toAddCount = varCount - m_SetVariableCheckStates.Count(); |
|
for (int idxVar = 0; idxVar < toAddCount; idxVar++) |
|
{ |
|
m_SetVariableCheckStates.Insert(false); |
|
} |
|
} |
|
|
|
if (m_SetCommandCheckStates.Count() < cmdCount) |
|
{ |
|
toAddCount = cmdCount - m_SetCommandCheckStates.Count(); |
|
for (int idxCmd = 0; idxCmd < toAddCount; idxCmd++) |
|
{ |
|
m_SetCommandCheckStates.Insert(false); |
|
} |
|
} |
|
} |
|
|
|
void ReleaseDebugObject() |
|
{ |
|
m_DebugEntity = NULL; |
|
m_EntityAnimDbg = NULL; |
|
m_sDebugEntityName = ""; |
|
|
|
m_SetVariableCheckStates.Clear(); |
|
m_SetCommandCheckStates.Clear(); |
|
} |
|
|
|
void SetValueInt(int index, int value) |
|
{ |
|
m_EntityAnimDbg.SetVariableInt(index, value); |
|
} |
|
|
|
void SetValueFloat(int index, float value) |
|
{ |
|
m_EntityAnimDbg.SetVariableFloat(index, value); |
|
} |
|
|
|
void SetValueBool(int index, bool value) |
|
{ |
|
m_EntityAnimDbg.SetVariableBool(index, value); |
|
} |
|
|
|
void ActivateCommand(int commandIdx, int userInt, float userFloat) |
|
{ |
|
int commandId = m_EntityAnimDbg.GetCommandID(commandIdx); |
|
m_EntityAnimDbg.ActivateCommand(commandId, userInt, userFloat); |
|
} |
|
|
|
void EnableAI(bool enable) |
|
{ |
|
if (m_DebugEntity.IsInherited(DayZCreatureAI)) |
|
{ |
|
DayZCreatureAI creatureAI = m_DebugEntity; |
|
if (enable) |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
creatureAI.DebugRestoreAIControl(); |
|
#endif |
|
} |
|
else |
|
{ |
|
#ifdef DIAG_DEVELOPER |
|
creatureAI.DebugDisableAIControl(); |
|
#endif |
|
} |
|
} |
|
} |
|
|
|
DayZCreatureAnimScriptDebugVarType GetVariableType(int index) |
|
{ |
|
return m_EntityAnimDbg.GetVariableType(index); |
|
} |
|
|
|
void OnGUI_Variables() |
|
{ |
|
int varCount = m_EntityAnimDbg.GetVariableCount(); |
|
for (int i=0; i < varCount; i++) |
|
{ |
|
DbgUI.BeginCleanupScope(); |
|
DbgUI.Text(m_EntityAnimDbg.GetVariableName(i) + ": " + GetStrValue(i)); |
|
DbgUI.EndCleanupScope(); |
|
} |
|
} |
|
|
|
void OnGUI_VariablesEdit() |
|
{ |
|
const int INPUT_BOX_SIZE = 35; |
|
|
|
DbgUI.PushID_Str("VariablesEdit"); |
|
|
|
int varCount = m_EntityAnimDbg.GetVariableCount(); |
|
for (int i=0; i < varCount; i++) |
|
{ |
|
DbgUI.BeginCleanupScope(); |
|
|
|
DbgUI.PushID_Int(i); |
|
|
|
bool result; |
|
DbgUI.Check("", result); |
|
m_SetVariableCheckStates[i] = result; |
|
|
|
DbgUI.SameLine(); |
|
bool setButtonPressed = DbgUI.Button("Set"); |
|
|
|
DbgUI.SameLine(); |
|
|
|
string strUserVal; |
|
DbgUI.InputText(GetStrValueType(i), strUserVal, INPUT_BOX_SIZE); |
|
|
|
DbgUI.SameLine(); |
|
DbgUI.Text(m_EntityAnimDbg.GetVariableName(i)); |
|
|
|
if (setButtonPressed || (m_bBulkSet && m_SetVariableCheckStates[i])) |
|
{ |
|
GUIAction_SetValue(i, strUserVal); |
|
} |
|
|
|
DbgUI.PopID(); |
|
|
|
DbgUI.EndCleanupScope(); |
|
} |
|
|
|
DbgUI.PopID(); |
|
} |
|
|
|
void OnGUI_CommandsEdit() |
|
{ |
|
const int INPUT_BOX_SIZE = 35; |
|
|
|
DbgUI.PushID_Str("CommandsEdit"); |
|
int cmdCount = m_EntityAnimDbg.GetCommandCount(); |
|
for (int i=0; i < cmdCount; i++) |
|
{ |
|
DbgUI.BeginCleanupScope(); |
|
|
|
DbgUI.PushID_Int(i); |
|
|
|
bool result; |
|
DbgUI.Check("", result); |
|
m_SetCommandCheckStates[i] = result; |
|
|
|
DbgUI.SameLine(); |
|
bool setButtonPressed = DbgUI.Button("Set"); |
|
|
|
DbgUI.SameLine(); |
|
string strUserInt; |
|
DbgUI.InputText("int", strUserInt, INPUT_BOX_SIZE); |
|
|
|
DbgUI.SameLine(); |
|
string strUserFloat; |
|
DbgUI.InputText("float", strUserFloat, INPUT_BOX_SIZE); |
|
|
|
DbgUI.SameLine(); |
|
DbgUI.Text(m_EntityAnimDbg.GetCommandName(i) + "[" + m_EntityAnimDbg.GetCommandID(i) + "]"); |
|
|
|
if (setButtonPressed || (m_bBulkSet && m_SetCommandCheckStates[i])) |
|
{ |
|
GUIAction_ActivateCommand(i, strUserInt.ToInt(), strUserFloat.ToFloat()); |
|
} |
|
|
|
DbgUI.PopID(); |
|
|
|
DbgUI.EndCleanupScope(); |
|
} |
|
|
|
DbgUI.PopID(); |
|
} |
|
|
|
void OnGUI_AIControlEdit() |
|
{ |
|
bool buttonPressed = false; |
|
if (m_bAIEnabled) |
|
{ |
|
buttonPressed = DbgUI.Button("Disable AI"); |
|
} |
|
else |
|
{ |
|
buttonPressed = DbgUI.Button("Enable AI"); |
|
} |
|
|
|
if (buttonPressed) |
|
{ |
|
m_bAIEnabled = !m_bAIEnabled; |
|
|
|
GUIAction_EnableAI(m_bAIEnabled); |
|
} |
|
} |
|
|
|
void OnGUI_BulkSet() |
|
{ |
|
m_bBulkSet = false; |
|
|
|
if (DbgUI.Button("Bulk set")) |
|
{ |
|
m_bBulkSet = true; |
|
} |
|
} |
|
|
|
void OnGUI_AnimEvents() |
|
{ |
|
DbgUI.PushID_Str("AnimEvents"); |
|
|
|
const int panelMinSizeX = 350; |
|
|
|
DbgUI.Panel("MinimumSize", panelMinSizeX, 1); |
|
|
|
string strTags; |
|
for (int tagIdx = 0; tagIdx < m_EntityAnimDbg.m_AnimTags.Count(); ++tagIdx) |
|
{ |
|
if (tagIdx != 0) |
|
strTags += ", "; |
|
|
|
strTags += m_EntityAnimDbg.m_AnimTags[tagIdx].param1; |
|
} |
|
|
|
string strPredictions; |
|
for (int predIdx = 0; predIdx < m_EntityAnimDbg.m_AnimPredictions.Count(); ++predIdx) |
|
{ |
|
if (predIdx != 0) |
|
strPredictions += ", "; |
|
|
|
strPredictions += m_EntityAnimDbg.m_AnimPredictions[predIdx].param1; |
|
} |
|
|
|
DbgUI.PushID_Str("AnimTagsDisplay"); |
|
DbgUI.Text(strTags); |
|
DbgUI.PopID(); |
|
|
|
DbgUI.PushID_Str("AnimPredictionsDisplay"); |
|
DbgUI.Text(strPredictions); |
|
DbgUI.PopID(); |
|
|
|
string strFilter; |
|
DbgUI.InputText("Filter", strFilter, panelMinSizeX); |
|
|
|
m_EntityAnimDbg.m_EventsFilter.Clear(); |
|
strFilter.Split(" ", m_EntityAnimDbg.m_EventsFilter); |
|
|
|
DbgUI.Button("TakeMyFocus"); |
|
|
|
const int evDisplayCount = 15; |
|
int evToDisplayCount = (int)Math.Min(m_EntityAnimDbg.m_AnimEvents.Count(), evDisplayCount); |
|
|
|
for (int evIdx = 0; evIdx < evToDisplayCount; ++evIdx) |
|
{ |
|
DbgUI.PushID_Int(evIdx); |
|
if (m_EntityAnimDbg.m_AnimEvents[evIdx].param2.Length() > 0) |
|
{ |
|
DbgUI.Text((m_EntityAnimDbg.m_AnimEvents[evIdx].param1 / 1000.0).ToString() + " - " + m_EntityAnimDbg.m_AnimEvents[evIdx].param2); |
|
} |
|
DbgUI.PopID(); |
|
} |
|
|
|
DbgUI.PopID(); |
|
} |
|
|
|
void OnGUI(bool show) |
|
{ |
|
const int windowPosX = 0; |
|
const int windowPosY = 300; |
|
const int mainPanelSizeX = 200; |
|
const int mainPanelSizeY = 1; |
|
const int margin = 10; |
|
|
|
DbgUI.BeginCleanupScope(); |
|
DbgUI.Begin("CretureAI debug", windowPosX, windowPosY); |
|
if (show) |
|
{ |
|
if (m_EntityAnimDbg == NULL) |
|
{ |
|
if (m_bIsCaptureMode == true) |
|
{ |
|
DbgUI.Text("Capturing..."); |
|
} |
|
else |
|
{ |
|
if (DbgUI.Button("Capture")) |
|
{ |
|
m_bIsCaptureMode = true; |
|
} |
|
} |
|
|
|
|
|
DbgUI.Begin("CreatureAI EditMenu"); |
|
DbgUI.End(); |
|
|
|
DbgUI.Begin("CreatureAI AnimEvents"); |
|
DbgUI.End(); |
|
} |
|
else |
|
{ |
|
DbgUI.Panel("MinimumSize", mainPanelSizeX, mainPanelSizeY); |
|
|
|
DbgUI.Text(m_sDebugEntityName); |
|
DbgUI.SameLine(); |
|
bool btnReleasePressed = DbgUI.Button("Release"); |
|
|
|
DbgUI.Check("Edit", m_bEditMode); |
|
DbgUI.Check("ShowAnimEvents", m_bShowAnimEvents); |
|
|
|
#ifdef _DAYZ_CREATURE_DEBUG_SHADOW |
|
if (!GetGame().IsMultiplayer()) |
|
{ |
|
DbgUI.SameLine(); |
|
if (DbgUI.Button("CreateShadow")) |
|
{ |
|
GUIAction_CreateShadow(); |
|
} |
|
} |
|
#endif |
|
|
|
if (!GetGame().IsMultiplayer()) |
|
{ |
|
const int simLODInputSize = 20; |
|
int simLOD; |
|
DbgUI.InputInt("SimLOD", simLOD, simLODInputSize); |
|
DbgUI.SameLine(); |
|
if (DbgUI.Button("UpdateSimulationPrecision")) |
|
{ |
|
GUIAction_UpdateSimulationPrecision(simLOD); |
|
} |
|
} |
|
|
|
if (btnReleasePressed) |
|
{ |
|
GUIAction_ReleaseDebugObject(); |
|
} |
|
else |
|
{ |
|
OnGUI_Variables(); |
|
DbgUI.Begin("CreatureAI EditMenu", windowPosX + mainPanelSizeX + margin, windowPosY); |
|
if (m_bEditMode) |
|
{ |
|
OnGUI_AIControlEdit(); |
|
OnGUI_BulkSet(); |
|
OnGUI_VariablesEdit(); |
|
DbgUI.Spacer(20); |
|
OnGUI_CommandsEdit(); |
|
} |
|
DbgUI.End(); |
|
|
|
DbgUI.Begin("CreatureAI AnimEvents", windowPosX + mainPanelSizeX + margin, windowPosY); |
|
if (m_bShowAnimEvents) |
|
{ |
|
OnGUI_AnimEvents(); |
|
} |
|
DbgUI.End(); |
|
} |
|
} |
|
} |
|
DbgUI.End(); |
|
DbgUI.EndCleanupScope(); |
|
} |
|
|
|
void OnGUITimer() |
|
{ |
|
OnGUI(m_IsActive); |
|
|
|
if (GetGame().IsMultiplayer() && GetGame().IsClient()) |
|
{ |
|
SendSyncMessages(); |
|
} |
|
} |
|
|
|
void SetDebugShowMode(int mode) |
|
{ |
|
switch (mode) |
|
{ |
|
case 0: |
|
{ |
|
Hide(); |
|
} break; |
|
case 1: |
|
{ |
|
Show(); |
|
} break; |
|
} |
|
} |
|
|
|
void Show() |
|
{ |
|
m_IsActive = true; |
|
|
|
m_TickTimer = new Timer(); |
|
m_TickTimer.Run(0.1, this, "OnGUITimer", NULL, true); |
|
} |
|
|
|
void Hide() |
|
{ |
|
m_IsActive = false; |
|
m_TickTimer = NULL; |
|
OnGUI(false); |
|
} |
|
|
|
void Event_OnClick() |
|
{ |
|
if (m_IsActive == false) |
|
return; |
|
|
|
const float MAX_RAYCAST_RANGE = 1000; |
|
if (m_bIsCaptureMode) |
|
{ |
|
vector dir = GetGame().GetPointerDirection(); |
|
vector pos = GetGame().GetCurrentCameraPosition(); |
|
|
|
|
|
vector from = pos; |
|
vector to = pos + (dir * MAX_RAYCAST_RANGE); |
|
vector contact_pos; |
|
vector contact_dir; |
|
int contact_component; |
|
set<Object> objects = new set<Object>; |
|
|
|
if (DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects, NULL, GetGame().GetPlayer())) |
|
{ |
|
for ( int i = 0; i < objects.Count(); i++ ) |
|
{ |
|
Object obj = objects.Get(i); |
|
if (obj && obj.IsInherited(DayZCreature)) |
|
{ |
|
m_bIsCaptureMode = false; |
|
GUIAction_InitDebugObject(obj); |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void GUIAction_InitDebugObject(Object obj) |
|
{ |
|
InitDebugObject(obj); |
|
if (GetGame().IsMultiplayer()) |
|
{ |
|
SyncInitDebugObject(obj); |
|
} |
|
} |
|
|
|
#ifdef _DAYZ_CREATURE_DEBUG_SHADOW |
|
void GUIAction_CreateShadow() |
|
{ |
|
auto shadowEntity = GetGame().CreateObject(m_sDebugEntityName, m_DebugEntity.GetPosition(), false, true); |
|
m_DebugEntity.DebugSetShadow(shadowEntity); |
|
} |
|
#endif |
|
|
|
void GUIAction_UpdateSimulationPrecision(int simLOD) |
|
{ |
|
m_DebugEntity.UpdateSimulationPrecision(simLOD); |
|
} |
|
|
|
void GUIAction_ReleaseDebugObject() |
|
{ |
|
ReleaseDebugObject(); |
|
if (GetGame().IsMultiplayer()) |
|
{ |
|
SyncReleaseDebugObject(); |
|
} |
|
} |
|
|
|
void GUIAction_SetValue(int index, string strVal) |
|
{ |
|
switch (GetVariableType(index)) |
|
{ |
|
case DayZCreatureAnimScriptDebugVarType.INT: |
|
int intValue = strVal.ToInt(); |
|
if (GetGame().IsMultiplayer()) |
|
{ |
|
SyncSetValueInt(index, intValue); |
|
} |
|
else |
|
{ |
|
SetValueInt(index, intValue); |
|
} |
|
break; |
|
case DayZCreatureAnimScriptDebugVarType.FLOAT: |
|
float floatValue = strVal.ToFloat(); |
|
if (GetGame().IsMultiplayer()) |
|
{ |
|
SyncSetValueFloat(index, floatValue); |
|
} |
|
else |
|
{ |
|
SetValueFloat(index, floatValue); |
|
} |
|
break; |
|
case DayZCreatureAnimScriptDebugVarType.BOOL: |
|
bool boolValue; |
|
strVal.ToLower(); |
|
if (strVal.Contains("true")) |
|
{ |
|
boolValue = true; |
|
} |
|
else if (strVal.Contains("false")) |
|
{ |
|
boolValue = false; |
|
} |
|
else |
|
{ |
|
boolValue = (bool)strVal.ToInt(); |
|
} |
|
|
|
if (GetGame().IsMultiplayer()) |
|
{ |
|
SyncSetValueBool(index, boolValue); |
|
} |
|
else |
|
{ |
|
SetValueBool(index, boolValue); |
|
} |
|
break; |
|
} |
|
} |
|
|
|
void GUIAction_ActivateCommand(int commandIdx, int userInt, float userFloat) |
|
{ |
|
if (GetGame().IsMultiplayer()) |
|
{ |
|
SyncActivateCommand(commandIdx, userInt, userFloat); |
|
} |
|
else |
|
{ |
|
ActivateCommand(commandIdx, userInt, userFloat); |
|
} |
|
|
|
} |
|
|
|
void GUIAction_EnableAI(bool enable) |
|
{ |
|
if (GetGame().IsMultiplayer()) |
|
{ |
|
SyncEnableAI(enable); |
|
} |
|
else |
|
{ |
|
EnableAI(enable); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SendSyncMessages() |
|
{ |
|
int count = m_SyncMessages.Count(); |
|
if (count > 0) |
|
{ |
|
Param1<int> paramCount = new Param1<int>(count); |
|
m_SyncMessages.InsertAt(paramCount, 0); |
|
|
|
GetGame().GetPlayer().RPC(ERPCs.DEV_RPC_PLUGIN_DZCREATURE_DEBUG, m_SyncMessages, true); |
|
|
|
m_SyncMessages.Clear(); |
|
} |
|
} |
|
|
|
void OnRpc(PlayerBase player, int rpc_type, ParamsReadContext ctx) |
|
{ |
|
if (rpc_type == ERPCs.DEV_RPC_PLUGIN_DZCREATURE_DEBUG) |
|
{ |
|
SyncReceiveMessage(ctx); |
|
} |
|
} |
|
|
|
void SyncReceiveMessage(ParamsReadContext ctx) |
|
{ |
|
Param1<int> count = new Param1<int>(0); |
|
|
|
if (ctx.Read(count)) |
|
{ |
|
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.COUNT); |
|
for (int i=0; i < count.param1; ++i) |
|
{ |
|
if (ctx.Read(type)) |
|
{ |
|
switch (type.param1) |
|
{ |
|
case PluginDayZCreatureAIDebugSyncMessageType.INIT_DEBUG_OBJECT: |
|
SyncReceiveInitDebugObject(ctx); |
|
break; |
|
case PluginDayZCreatureAIDebugSyncMessageType.RELEASE_DEBUG_OBJECT: |
|
SyncReceiveReleaseDebugObject(ctx); |
|
break; |
|
case PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_INT: |
|
SyncReceiveValueInt(ctx); |
|
break; |
|
case PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_FLOAT: |
|
SyncReceiveValueFloat(ctx); |
|
break; |
|
case PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_BOOL: |
|
SyncReceiveValueBool(ctx); |
|
break; |
|
case PluginDayZCreatureAIDebugSyncMessageType.ACTIVATE_COMMAND: |
|
SyncReceiveActivateCommand(ctx); |
|
break; |
|
case PluginDayZCreatureAIDebugSyncMessageType.ENABLE_AI: |
|
SyncReceiveEnableAI(ctx); |
|
break; |
|
case PluginDayZCreatureAIDebugSyncMessageType.DISABLE_AI: |
|
SyncReceiveDisableAI(ctx); |
|
break; |
|
} |
|
} |
|
type.param1 = PluginDayZCreatureAIDebugSyncMessageType.COUNT; |
|
} |
|
} |
|
} |
|
|
|
void SyncInitDebugObject(Object obj) |
|
{ |
|
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.INIT_DEBUG_OBJECT); |
|
Param1<Object> object = new Param1<Object>(obj); |
|
|
|
m_SyncMessages.Insert(type); |
|
m_SyncMessages.Insert(object); |
|
} |
|
|
|
void SyncReceiveInitDebugObject(ParamsReadContext ctx) |
|
{ |
|
Param1<Object> object = new Param1<Object>(NULL); |
|
if (ctx.Read(object)) |
|
{ |
|
InitDebugObject(object.param1); |
|
} |
|
} |
|
|
|
void SyncReleaseDebugObject() |
|
{ |
|
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.RELEASE_DEBUG_OBJECT); |
|
|
|
m_SyncMessages.Insert(type); |
|
} |
|
|
|
void SyncReceiveReleaseDebugObject(ParamsReadContext ctx) |
|
{ |
|
ReleaseDebugObject(); |
|
} |
|
|
|
void SyncSetValueInt(int index, int value) |
|
{ |
|
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_INT); |
|
Param2<int, int> paramValue = new Param2<int, int>(index, value); |
|
|
|
m_SyncMessages.Insert(type); |
|
m_SyncMessages.Insert(paramValue); |
|
} |
|
|
|
void SyncReceiveValueInt(ParamsReadContext ctx) |
|
{ |
|
Param2<int, int> paramValue = new Param2<int, int>(-1, 0); |
|
|
|
if (ctx.Read(paramValue)) |
|
{ |
|
SetValueInt(paramValue.param1, paramValue.param2); |
|
} |
|
} |
|
|
|
void SyncSetValueFloat(int index, float value) |
|
{ |
|
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_FLOAT); |
|
Param2<int, float> paramValue = new Param2<int, float>(index, value); |
|
|
|
m_SyncMessages.Insert(type); |
|
m_SyncMessages.Insert(paramValue); |
|
} |
|
|
|
void SyncReceiveValueFloat(ParamsReadContext ctx) |
|
{ |
|
Param2<int, float> paramValue = new Param2<int, float>(-1, 0.0); |
|
|
|
if (ctx.Read(paramValue)) |
|
{ |
|
SetValueFloat(paramValue.param1, paramValue.param2); |
|
} |
|
} |
|
|
|
void SyncSetValueBool(int index, bool value) |
|
{ |
|
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.SET_VALUE_BOOL); |
|
Param2<int, bool> paramValue = new Param2<int, bool>(index, value); |
|
|
|
m_SyncMessages.Insert(type); |
|
m_SyncMessages.Insert(paramValue); |
|
} |
|
|
|
void SyncReceiveValueBool(ParamsReadContext ctx) |
|
{ |
|
Param2<int, bool> paramValue = new Param2<int, bool>(-1, false); |
|
|
|
if (ctx.Read(paramValue)) |
|
{ |
|
SetValueBool(paramValue.param1, paramValue.param2); |
|
} |
|
} |
|
|
|
void SyncActivateCommand(int commandIdx, int userInt, float userFloat) |
|
{ |
|
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.ACTIVATE_COMMAND); |
|
Param3<int, int, float> command = new Param3<int, int, float>(commandIdx, userInt, userFloat); |
|
|
|
m_SyncMessages.Insert(type); |
|
m_SyncMessages.Insert(command); |
|
} |
|
|
|
void SyncReceiveActivateCommand(ParamsReadContext ctx) |
|
{ |
|
Param3<int, int, float> command = new Param3<int, int, float>(-1, 0, 0.0); |
|
|
|
if (ctx.Read(command)) |
|
{ |
|
ActivateCommand(command.param1, command.param2, command.param3); |
|
} |
|
} |
|
|
|
void SyncEnableAI(bool enable) |
|
{ |
|
Param1<int> type = new Param1<int>(PluginDayZCreatureAIDebugSyncMessageType.COUNT); |
|
if (enable) |
|
{ |
|
type.param1 = PluginDayZCreatureAIDebugSyncMessageType.ENABLE_AI; |
|
} |
|
else |
|
{ |
|
type.param1 = PluginDayZCreatureAIDebugSyncMessageType.DISABLE_AI; |
|
} |
|
|
|
m_SyncMessages.Insert(type); |
|
} |
|
|
|
void SyncReceiveEnableAI(ParamsReadContext ctx) |
|
{ |
|
EnableAI(true); |
|
} |
|
|
|
void SyncReceiveDisableAI(ParamsReadContext ctx) |
|
{ |
|
EnableAI(false); |
|
} |
|
} |