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// *************************************************************************************
// ! PluginDayzPlayerDebugUserData
// *************************************************************************************
class PluginDayzPlayerDebugUserData
{
void PluginDayzPlayerDebugUserData(string name, int category, int pUserData, bool pFullBody, int pStanceMask = -1)
{
m_iUserData = pUserData;//animation CMD id
m_bIsFullBody = pFullBody;
m_iStanceMask = pStanceMask;
m_Category = category;//pType
m_Name = name;
}
int GetInt()
{
return m_iUserData;
}
bool IsFullBody()
{
return m_bIsFullBody;
}
int GetStanceMask()
{
return m_iStanceMask;
}
int GetCategory()
{
return m_Category;
}
string GetName()
{
return m_Name;
}
string GetNameUnique()
{
return m_Name + "|" + GetCategory();
}
protected int m_iUserData;
protected bool m_bIsFullBody;
protected int m_iStanceMask;
protected int m_Category;
protected string m_Name;
}
// *************************************************************************************
// ! PluginDayzPlayerDebugUI
// *************************************************************************************
class PluginDayzPlayerDebugUIHandler extends ScriptedWidgetEventHandler
{
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
return m_pPluginPlayerDebug.OnClick(w, x, y, button);
}
override bool OnChange(Widget w, int x, int y, bool finished)
{
super.OnChange(w, x, y, finished);
return m_pPluginPlayerDebug.OnChange(w, x, y, finished);
}
override bool OnMouseEnter(Widget w, int x, int y)
{
super.OnMouseEnter(w,x,y);
GetGame().GetMission().AddActiveInputExcludes({"menu"});
return true;
}
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
super.OnMouseLeave(w,enterW, x,y);
GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true);
return true;
}
PluginDayzPlayerDebug m_pPluginPlayerDebug;
}
// *************************************************************************************
// ! PluginDayzPlayerDebugUI
// *************************************************************************************
class PluginDayzPlayerActionCallback extends HumanCommandActionCallback
{
protected static ref set<string> m_AnimEventMapping;
void PluginDayzPlayerActionCallback()
{
//Print("Action callback created");
EnableCancelCondition(true);
//RegisterAnimationEvent("ActionExec", 1); // really weird id
if (!m_AnimEventMapping)//making sure to only do once
{
m_AnimEventMapping = new set<string>();
m_AnimEventMapping.Insert("ActionExec");
m_AnimEventMapping.Insert("SoundWeapon");
m_AnimEventMapping.Insert("SoundVoice");
m_AnimEventMapping.Insert("SoundAttachment");
m_AnimEventMapping.Insert("Sound");
}
foreach (int index, string eventName: m_AnimEventMapping)
RegisterAnimationEvent(eventName, index);
EnableStateChangeCallback(); // enable this to get OnStateChange callbacks
m_fTimeStart = GetWorldTime();
}
void ~PluginDayzPlayerActionCallback()
{
//Print("Action callback deleted");
}
override void OnFinish(bool pCanceled)
{
if (pCanceled)
{
m_pStateWidget.SetText("Result: canceled");
}
else
{
m_pStateWidget.SetText("Result: ended");
}
}
bool CancelCondition()
{
// Print("Action cancel condition");
return DefaultCancelCondition();
}
override void OnAnimationEvent(int pEventID)
{
//Print(pEventID);
//Print("--------------------------------");
// only one event id is registered - 1 so nothing else can be delivered
string eventName= m_AnimEventMapping.Get(pEventID);
string eventText = eventName + " event at: ";
float tFromSt = GetWorldTime() - m_fTimeStart;
eventText += tFromSt.ToString();
m_EventsHistory.AddItem(eventText,null,0);
m_pAnimEventWidget.SetText(eventText);
}
override void OnStateChange(int pOldState, int pCurrentState)
{
string oldState = GetStateString(pOldState);
string newState = GetStateString(pCurrentState);
m_pStateWidget.SetText(oldState + "->" + newState);
};
//!
float m_fTimeStart;
TextWidget m_pStateWidget;
TextWidget m_pAnimEventWidget;
TextListboxWidget m_EventsHistory;
}
// *************************************************************************************
// ! PluginDayzPlayerDebug
// *************************************************************************************
class PluginDayzPlayerDebug extends PluginBase
{
private const int TYPE_MOD_LOOPING = 0;
private const int TYPE_MOD_ONETIME = 1;
private const int TYPE_FB_LOOPING = 2;
private const int TYPE_FB_ONETIME = 3;
private const int TYPE_MOD_GESTURE_LOOPING = 4;
private const int TYPE_MOD_GESTURE_ONETIME = 5;
private const int TYPE_FB_GESTURE_LOOPING = 6;
private const int TYPE_FB_GESTURE_ONETIME = 7;
private const int TYPE_FB_SUICIDE_LOOPING = TYPE_FB_GESTURE_LOOPING;
private const int TYPE_ALL = -1;
ref Timer m_TickTimer;
protected ref array<ref PluginDayzPlayerDebugUserData> m_AnimationList = new array<ref PluginDayzPlayerDebugUserData>();
protected ref map<string, ref PluginDayzPlayerDebugUserData> m_AnimationListMappings = new map<string, ref PluginDayzPlayerDebugUserData>();
protected ref map<int, string> m_TypeNameMappings = new map<int, string>();
bool m_IsActive = false;
bool m_HasFocus = false;
bool m_HasServerWalk = false;
Widget m_MainWnd;
Widget m_Card0;
Widget m_Card1;
Widget m_Card2;
Widget m_Card3;
Widget m_Card4;
ButtonWidget m_Card0Button;
ButtonWidget m_Card1Button;
ButtonWidget m_Card2Button;
ButtonWidget m_Card3Button;
ButtonWidget m_Card4Button;
EditBoxWidget m_PlayerStatusV;
TextListboxWidget m_ActionsSelector;
ButtonWidget m_ActionsStart;
ButtonWidget m_ActionsEnd;
ButtonWidget m_ActionsFinish;
ButtonWidget m_ActionsCancel;
ButtonWidget m_ActionsOTA;
ButtonWidget m_ActionsOTL;
TextWidget m_ActionStateV;
TextWidget m_ActionEventV;
TextWidget m_ActionsGlobalStatus;
EditBoxWidget m_ActionsFilter;
ButtonWidget m_PlayerSyncCreateShadow;
ButtonWidget m_PlayerSyncDelete;
ButtonWidget m_PlayerServerWalk;
TextWidget m_ItemAccClass;
TextWidget m_ItemAccSClass;
TextWidget m_ItemAccInst;
ButtonWidget m_ActionTypeAll;
ButtonWidget m_ActionTypeLA;
ButtonWidget m_ActionTypeOA;
ButtonWidget m_ActionTypeFLA;
ButtonWidget m_ActionTypeFOA;
ButtonWidget m_ActionTypeLG;
ButtonWidget m_ActionTypeOG;
ButtonWidget m_ActionTypeFLG;
ButtonWidget m_ActionTypeFOG;
ButtonWidget m_ClearEventsButton;
TextListboxWidget m_EventsHistory;
ref PluginDayzPlayerDebugUIHandler m_pUIHandler;
Entity m_pPlayerShadow;
protected int m_CurrentType;
// command handler properties
bool m_CH_ActionStart = false;
int m_CH_ActionCommand = -1000;
bool m_CH_ActionCancel = false;
ref PluginDayzPlayerDebug_Weapons m_Weapons;
ref PluginDayzPlayerDebug_Ctrl m_Controls;
ref PluginDayzPlayerDebug_OtherCmds m_OtherCmds;
//---------------------------------------------------
// gui stuff
void PluginDayzPlayerDebug()
{
RegisterAnimations();
CreateTypeNameMapping();
#ifndef NO_GUI
CreateModuleWidgets();
m_Weapons = new PluginDayzPlayerDebug_Weapons(m_Card1);
m_Controls = new PluginDayzPlayerDebug_Ctrl(m_Card2);
m_OtherCmds = new PluginDayzPlayerDebug_OtherCmds(m_Card3);
#endif
//m_TypeNameMappings.Insert(TYPE_FB_SUICIDE_LOOPING, "TYPE_FB_SUICIDE_LOOPING");
}
void CreateTypeNameMapping()
{
m_TypeNameMappings.Insert(TYPE_MOD_LOOPING, "MOD_LOOPING");
m_TypeNameMappings.Insert(TYPE_MOD_ONETIME, "MOD_ONETIME");
m_TypeNameMappings.Insert(TYPE_FB_LOOPING, "FB_LOOPING");
m_TypeNameMappings.Insert(TYPE_FB_ONETIME, "FB_ONETIME");
m_TypeNameMappings.Insert(TYPE_MOD_GESTURE_LOOPING, "MOD_GESTURE_LOOPING");
m_TypeNameMappings.Insert(TYPE_MOD_GESTURE_ONETIME, "MOD_GESTURE_ONETIME");
m_TypeNameMappings.Insert(TYPE_FB_GESTURE_LOOPING, "FB_GESTURE_LOOPING");
m_TypeNameMappings.Insert(TYPE_FB_GESTURE_ONETIME, "FB_GESTURE_ONETIME");
}
void ~PluginDayzPlayerDebug()
{
ReleaseFocus();
PlayerSyncDelete();
#ifndef NO_GUI
m_Weapons = NULL;
m_Controls = NULL;
m_OtherCmds = NULL;
DestroyModuleWidgets();
#endif
}
void RegisterDebugItem(ItemBase item, PlayerBase player)
{
}
bool IsActive()
{
return m_IsActive;
}
void ShowWidgets(bool show)
{
if(m_MainWnd)
{
m_MainWnd.Show(show);
}
}
//!
void Show()
{
ShowWidgets(true);
m_IsActive = true;
if (!m_TickTimer)
{
m_TickTimer = new Timer();
m_TickTimer.Run(0.1, this, "Tick", NULL, true);
}
}
//!
void Hide()
{
ShowWidgets(false);
m_IsActive = false;
m_TickTimer = NULL;
}
//!
void CaptureFocus()
{
if (!m_HasFocus)
{
GetGame().GetInput().ChangeGameFocus(1);
GetGame().GetUIManager().ShowUICursor(true);
m_HasFocus = true;
}
}
//!
void ReleaseFocus()
{
if (m_HasFocus)
{
GetGame().GetInput().ChangeGameFocus(-1);
GetGame().GetUIManager().ShowUICursor(false);
m_HasFocus = false;
}
}
int m_CurrentMode = 0;
//!
void ToggleDebugWindowEvent()
{
m_CurrentMode++;
if (m_CurrentMode > 2)
{
m_CurrentMode = 0;
}
ToggleDebugWindowSetMode(m_CurrentMode);
}
//!
void ToggleDebugWindowEventOld()
{
//! act:0 foc:0 -> act:1 foc:0
//! act:1 foc:0 -> act:0 foc:0
//! act:1 foc:1 -> act:1 foc:0
if(m_IsActive && !m_HasFocus)
{
Hide();
}
else
{
Show();
ReleaseFocus();
}
}
void ToggleDebugWindowEventP()
{
//! act:0 foc:0 -> act:1 foc:1
//! act:1 foc:0 -> act:1 foc:1
//! act:1 foc:1 -> act:0 foc:0
if (m_IsActive && m_HasFocus)
{
Hide();
ReleaseFocus();
}
else
{
Show();
CaptureFocus();
}
}
void ToggleDebugWindowSetMode(int pMode)
{
switch (pMode)
{
case 0: Hide(); ReleaseFocus(); break;
case 1: Show(); ReleaseFocus(); break;
case 2: Show(); CaptureFocus(); break;
}
}
void CreateModuleWidgets()
{
if (!m_pUIHandler)
{
m_pUIHandler = new PluginDayzPlayerDebugUIHandler();
m_pUIHandler.m_pPluginPlayerDebug = this;
}
if (!m_MainWnd)
{
m_MainWnd = GetGame().GetWorkspace().CreateWidgets("gui/layouts/debug/day_z_playerdebug.layout");
m_MainWnd.SetHandler(m_pUIHandler);
m_MainWnd.Show(false);
}
m_Card0 = m_MainWnd.FindAnyWidget("Card0");
m_Card1 = m_MainWnd.FindAnyWidget("Card1");
m_Card2 = m_MainWnd.FindAnyWidget("Card2");
m_Card3 = m_MainWnd.FindAnyWidget("Card3");
m_Card4 = m_MainWnd.FindAnyWidget("Card4");
m_Card0Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card0Button") );
m_Card1Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card1Button") );
m_Card2Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card2Button") );
m_Card3Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card3Button") );
m_Card4Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card4Button") );
m_PlayerStatusV = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("PlayerStatusV") );
m_ActionsSelector = TextListboxWidget.Cast( m_MainWnd.FindAnyWidget("ActionsSelector") );
m_ActionsStart = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsStart") );
m_ActionsEnd = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsEnd") );
m_ActionsFinish = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsFinish") );
m_ActionsCancel = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsCancel") );
m_ActionsOTA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsOTA") );
m_ActionsOTL = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsOTL") );
m_ActionStateV = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionStateV") );
m_ActionEventV = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionEventV") );
m_ActionsGlobalStatus = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionGlobalStatus") );
m_ActionsFilter = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("FilterField") );
m_PlayerSyncCreateShadow = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerSyncCreate") );
m_PlayerSyncDelete = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerSyncDelete") );
m_PlayerServerWalk = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerServerWalk") );
m_ItemAccClass = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessClass") );
m_ItemAccSClass = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessSClass") );
m_ItemAccInst = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessInst") );
m_ActionTypeAll = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupALL") );
m_ActionTypeLA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupLA") );
m_ActionTypeOA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupOA") );
m_ActionTypeFLA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFLA") );
m_ActionTypeFOA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFOA") );
m_ActionTypeLG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupLG") );
m_ActionTypeOG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupOG") );
m_ActionTypeFLG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFLG") );
m_ActionTypeFOG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFOG") );
m_EventsHistory = TextListboxWidget.Cast( m_MainWnd.FindAnyWidget("EventHistory") );
m_ClearEventsButton = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ClearButton") );
DisplayActions(-1);
ShowCard(0);
// m_DebugAgentListWidget = m_DebugRootWidget.FindAnyWidget("w_Agents");
// m_DebugFloatsListWidget = m_DebugRootWidget.FindAnyWidget("w_Floats");
// m_DebugStringsListWidget = m_DebugRootWidget.FindAnyWidget("w_Strings");
// m_DebugFloatsProperListWidget = m_DebugRootWidget.FindAnyWidget("w_FloatsProper");
// m_ItemPreviewWidget = m_DebugRootWidget.FindAnyWidget("w_ItemPreview");
// m_ClassNameWidget = m_DebugRootWidget.FindAnyWidget("w_ClassName");
}
void DestroyModuleWidgets()
{
delete m_MainWnd;
}
void ShowCard(int pCard)
{
m_Card0.Show(pCard == 0);
m_Card1.Show(pCard == 1);
m_Card2.Show(pCard == 2);
m_Card3.Show(pCard == 3);
m_Card4.Show(pCard == 4);
}
//---------------------------------------------------
// main update
void Tick()
{
DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
if (!player)
{
return;
}
// Print("PluginDayzPlayerDebug tick");
UpdatePlayerStatus(player);
// DbgShowBoneName(player);
UpdateCommandModifiers(player);
//!
UpdateItemAccessor(player);
m_Weapons.Tick();
}
//---------------------------------------------------
// Player main
void UpdatePlayerStatus(DayZPlayer pPlayer)
{
ref HumanMovementState state = new HumanMovementState();
pPlayer.GetMovementState(state);
string a = "Cmd:";
if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MOVE)
{
a += "MOVE:";
a += " st:" + state.m_iStanceIdx.ToString() + ", mv:" + state.m_iMovement.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_ACTION)
{
a += "FB ACTION:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE)
{
a += "MELEE:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE2)
{
a += "MELEE2:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_FALL)
{
a += "FALL:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_DEATH)
{
a += "now DEAD:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_LADDER)
{
a += "LADDER:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_UNCONSCIOUS)
{
a += "Unconscious:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_SWIM)
{
a += "Swimming:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB)
{
a += "Climbing:";
a += " st:" + state.m_iStanceIdx.ToString();
}
else
{
a += "UNKNOWN";
}
m_PlayerStatusV.SetText(a);
}
void DbgShowBoneName(DayZPlayer pPlayer)
{
int boneIndex = pPlayer.GetBoneIndexByName("Head");
// vector pos = pPlayer.GetBonePositionMS(boneIndex);
vector tm[4];
pPlayer.GetBoneTransformMS(boneIndex, tm);
string a = "Bone index:";
a += boneIndex.ToString();
a += ",";
a += tm.ToString();
Print(a);
}
void UpdateCommandModifiers(DayZPlayer pPlayer)
{
Actions_UpdateGlobals(pPlayer);
// int nMods = pPlayer.GetCommandModifierCount();
// Print("Number of modifiers");
// Print(nMods);
/*
for (int i = 0; i < nMods; i ++)
{
// int a = pPlayer.GetCommandModifierId(i);
if (pPlayer.GetCommandModifierId(i) == DayZPlayerConstants.COMMANDID_MOD_ACTION)
{
}
// Print(a);
}
*/
HumanCommandActionCallback clbk = pPlayer.GetCommandModifier_Action();
if (clbk)
{
Print(clbk);
};
}
//---------------------------------------------------
// Actions
void DisplayActions(int pType)
{
m_CurrentType = pType;
TStringArray sortedNames = new TStringArray();
m_ActionsSelector.ClearItems();
string filterTextLower = m_ActionsFilter.GetText();
filterTextLower.ToLower();
TStringArray filterTokens = new TStringArray;
filterTextLower.Split(" ", filterTokens);
foreach (PluginDayzPlayerDebugUserData dta: m_AnimationList)
{
string nameLower = dta.GetName();
nameLower.ToLower();
bool add = false;
if (pType == -1 || pType == dta.GetCategory())
{
if (filterTextLower)
{
foreach (string token:filterTokens)
{
if (nameLower.Contains(token))
add = true;
}
}
else
add = true;
}
if (add)
sortedNames.Insert(dta.GetNameUnique());
}
sortedNames.Sort();
foreach (int i, string sortedNameUnique:sortedNames)
{
PluginDayzPlayerDebugUserData data = m_AnimationListMappings.Get(sortedNameUnique);
string sortedName = data.GetName();
string typeName;
if (m_TypeNameMappings.Contains(data.GetCategory()))
{
typeName = m_TypeNameMappings.Get(data.GetCategory());
}
m_ActionsSelector.AddItem(sortedName, data, 0,i);
if (typeName)
m_ActionsSelector.SetItem(i, typeName, null, 1);
}
}
//!
void Actions_Start()
{
int row = m_ActionsSelector.GetSelectedRow();
if (row == -1)
{
return;
}
//!
DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
if (!player)
{
return;
}
PluginDayzPlayerDebugUserData userData;
m_ActionsSelector.GetItemData(row, 0, userData);
//! start action
PluginDayzPlayerActionCallback a;
if (userData.IsFullBody())
{
a = PluginDayzPlayerActionCallback.Cast( player.StartCommand_Action(userData.GetInt(), PluginDayzPlayerActionCallback, userData.GetStanceMask()) );
}
else
{
a = PluginDayzPlayerActionCallback.Cast( player.AddCommandModifier_Action(userData.GetInt(), PluginDayzPlayerActionCallback) );
}
m_ActionEventV.SetText("");
a.m_pStateWidget = m_ActionStateV;
a.m_pAnimEventWidget = m_ActionEventV;
a.m_EventsHistory = m_EventsHistory;
Print(m_ActionStateV);
m_ActionStateV.SetText("Crash Test");
}
//!
void Actions_DoInternalCommand(int pCommandId)
{
//!
DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
if (!player)
{
return;
}
HumanCommandActionCallback clbk = player.GetCommand_Action();
if (!clbk)
{
clbk = player.GetCommandModifier_Action();
if (!clbk)
{
return;
}
}
clbk.InternalCommand(pCommandId);
}
//!
void Actions_DoCancel()
{
//!
DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() );
if (!player)
{
return;
}
HumanCommandActionCallback clbk = player.GetCommand_Action();
if (!clbk)
{
clbk = player.GetCommandModifier_Action();
if (!clbk)
{
return;
}
}
clbk.Cancel();
}
//!
void Actions_UpdateGlobals(DayZPlayer pPlayer)
{
HumanCommandActionCallback clbk = pPlayer.GetCommandModifier_Action();
if (!clbk)
{
m_ActionsGlobalStatus.SetText("No Action");
}
m_ActionsGlobalStatus.SetText(clbk.ToString());
}
//! ---------------------------------------------------------
void PlayerSyncCreate()
{
PlayerSyncDelete();
vector item_position = GetGame().GetPlayer().GetPosition() + ( GetGame().GetPlayer().GetDirection() * 2.0);
m_pPlayerShadow = Entity.Cast( GetGame().CreateObject("SurvivorM_Mirek", item_position, false, false) );
DayZPlayer pl = DayZPlayer.Cast( GetGame().GetPlayer() );
pl.DebugSyncShadowSetup( DayZPlayer.Cast( m_pPlayerShadow ) );
}
void PlayerSyncDelete()
{
if (m_pPlayerShadow)
{
GetGame().ObjectDelete(m_pPlayerShadow);
m_pPlayerShadow = NULL;
}
DayZPlayer pl = DayZPlayer.Cast( GetGame().GetPlayer() );
if (pl)
{
pl.DebugSyncShadowSetup(NULL);
}
}
//---------------------------------------------------
// item accessor
void UpdateItemAccessor(DayZPlayer pPlayer)
{
m_ItemAccClass.SetText(pPlayer.DebugGetItemClass());
m_ItemAccSClass.SetText(pPlayer.DebugGetItemSuperClass());
m_ItemAccInst.SetText(pPlayer.DebugGetItemAnimInstance());
}
//---------------------------------------------------
// window ui clicks
//! buttons clicks
bool OnClick(Widget w, int x, int y, int button)
{
if (w == m_Card0Button)
{
ShowCard(0);
}
else if (w == m_Card1Button)
{
ShowCard(1);
}
else if (w == m_Card2Button)
{
ShowCard(2);
}
else if (w == m_Card3Button)
{
ShowCard(3);
}
else if (w == m_Card4Button)
{
ShowCard(4);
}
else if (w == m_ClearEventsButton)
{
m_EventsHistory.ClearItems();
}
else if (w == m_ActionsStart)
{
Print("PluginPlayerDebug: Action Start");
m_CH_ActionStart = true;
return true;
}
else if (w == m_ActionsEnd)
{
Print("PluginPlayerDebug: Action End");
m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_END;
return true;
}
else if (w == m_ActionsFinish)
{
Print("PluginPlayerDebug: Action Finish");
m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_FINISH;
return true;
}
else if (w == m_ActionsOTA)
{
Print("PluginPlayerDebug: Action One Time Action");
m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_ACTION;
return true;
}
else if (w == m_ActionsOTL)
{
Print("PluginPlayerDebug: Action Loop");
m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_ACTIONLOOP;
return true;
}
else if (w == m_ActionsCancel)
{
Print("PluginPlayerDebug: Action Cancel");
m_CH_ActionCancel = true;
return true;
}
else if (w == m_PlayerSyncCreateShadow)
{
PlayerSyncCreate();
return true;
}
else if (w == m_PlayerSyncDelete)
{
PlayerSyncDelete();
return true;
}
else if (w == m_PlayerServerWalk)
{
//! send rcp
m_HasServerWalk = !m_HasServerWalk;
#ifdef DEVELOPER
Param1<bool> rp = new Param1<bool>(m_HasServerWalk);
GetGame().RPCSingleParam(GetGame().GetPlayer(), ERPCs.RPC_DAYZPLAYER_DEBUGSERVERWALK, rp, true);
#endif
}
else if (w == m_ActionTypeLA)
{
DisplayActions(TYPE_MOD_LOOPING);
}
else if (w == m_ActionTypeOA)
{
DisplayActions(TYPE_MOD_ONETIME);
}
else if (w == m_ActionTypeFLA)
{
DisplayActions(TYPE_FB_LOOPING);
}
else if (w == m_ActionTypeFOA)
{
DisplayActions(TYPE_FB_ONETIME);
}
else if (w == m_ActionTypeLG)
{
DisplayActions(TYPE_MOD_GESTURE_LOOPING);
}
else if (w == m_ActionTypeOG)
{
DisplayActions(TYPE_MOD_GESTURE_ONETIME);
}
else if (w == m_ActionTypeFLG)
{
DisplayActions(TYPE_FB_GESTURE_LOOPING);
}
else if (w == m_ActionTypeFOG)
{
DisplayActions(TYPE_FB_GESTURE_ONETIME);
}
else if (w == m_ActionTypeAll)
{
DisplayActions(TYPE_ALL);
}
if (m_Weapons.OnClick(w,x,y,button))
{
return true;
}
else if (m_OtherCmds.OnClick(w,x,y,button))
{
return true;
}
else
{
return m_Controls.OnClick(w,x,y,button);
}
}
bool OnChange(Widget w, int x, int y, bool finished)
{
if (w == m_ActionsFilter)
{
DisplayActions(m_CurrentType);
}
if ( m_Controls.OnChange(w, x, y, finished) )
return true;
return false;
}
//---------------------------------------------------
// Global handler to handle commands from player
bool IsWeaponChange(out string pNewWeapon, out int pHideSlot, out int pShowSlot)
{
if (m_Weapons)
{
m_Weapons.IsWeaponChange(pNewWeapon, pHideSlot, pShowSlot);
}
return false;
}
//---------------------------------------------------
// Global handler to handle commands from player
void CommandHandler()
{
if (m_CH_ActionStart)
{
Actions_Start();
m_CH_ActionStart = false;
}
if (m_CH_ActionCommand != -1000)
{
Actions_DoInternalCommand(m_CH_ActionCommand);
m_CH_ActionCommand = -1000;
}
if (m_CH_ActionCancel)
{
Actions_DoCancel();
m_CH_ActionCancel = false;
}
if (m_Weapons)
{
m_Weapons.CommandHandler();
}
if (m_Controls)
{
m_Controls.CommandHandler();
}
if (m_OtherCmds)
{
m_OtherCmds.CommandHandler();
}
}
void RegisterAnimation(string name, int category, int pUserData, bool pFullBody, int pStanceMask = -1)
{
PluginDayzPlayerDebugUserData data = new PluginDayzPlayerDebugUserData(name, category, pUserData, pFullBody, pStanceMask);
m_AnimationList.Insert(data);
m_AnimationListMappings.Insert(data.GetNameUnique(), data);
}
void RegisterAnimations()
{
RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE, false);
RegisterAnimation("DRINK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRINK, false);
RegisterAnimation("EAT", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EAT, false);
RegisterAnimation("EMPTY VESSEL", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTY_VESSEL, false);
RegisterAnimation("CATCH RAIN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CATCHRAIN, false);
RegisterAnimation("VIEW COMPASS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWCOMPASS, false);
RegisterAnimation("ITEM TUNE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_TUNE, false);
RegisterAnimation("GIVE L ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVEL, false);
RegisterAnimation("GIVE R ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVER, false);
RegisterAnimation("SHAVE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHAVE, false);
RegisterAnimation("FILL MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_FILLMAG, false);
RegisterAnimation("EMPTY MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYMAG, false);
RegisterAnimation("OPEN ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM, false);
RegisterAnimation("TAKE TEMP SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TAKETEMPSELF, false);
RegisterAnimation("VIEW MAP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWMAP, false);
RegisterAnimation("RAISE ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RAISEITEM, false);
RegisterAnimation("SEARCH INVENTORY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SEARCHINVENTORY, false);
RegisterAnimation("CRAFTING UPPDERBODY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CRAFTING, false);
RegisterAnimation("RESTRAINED STRUGGLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RESTRAINEDSTRUGGLE, false);
RegisterAnimation("COVER HEAD SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF, false);
RegisterAnimation("COVER HEAD TARGET", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET, false);
RegisterAnimation("SET ALARM CLOCK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SET_ALARM, false);
RegisterAnimation("ENGINE START", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STARTENGINE, false);
RegisterAnimation("TOOT HORN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TOOTHORN, false);
RegisterAnimation("ENGINE STOP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STOPENGINE, false);
RegisterAnimation("SHIFT GEAR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHIFTGEAR, false);
RegisterAnimation("TURN ON/OFF LIGHTS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_HEADLIGHT, false);
RegisterAnimation("DRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_OPEN, false);
RegisterAnimation("DRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_CLOSE, false);
RegisterAnimation("CODRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOOROPEN, false);
RegisterAnimation("CODRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOORCLOSE, false);
//! one time
RegisterAnimation("PICK UP HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS, false);
RegisterAnimation("PICK UP INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_INVENTORY, false);
RegisterAnimation("LICK BATTERY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY, false);
RegisterAnimation("LIGHT FLARE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE, false);
RegisterAnimation("LITCHEM LIGHT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT, false);
RegisterAnimation("UNPIN GRENAGE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNPINGRENAGE, false);
RegisterAnimation("OPEN DOOR FW", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW, false);
RegisterAnimation("OPEN LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENLID, false);
RegisterAnimation("CLOSE LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSELID, false);
RegisterAnimation("RADIO ON", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON, false);
RegisterAnimation("RADIO OFF", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF, false);
RegisterAnimation("BATON EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONEXTEND, false);
RegisterAnimation("BATON RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONRETRACT, false);
RegisterAnimation("UNLOCK HANDCUFF TARGET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET, false);
RegisterAnimation("FISHINGROD EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODEXTEND, false);
RegisterAnimation("FISHINGROD RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODRETRACT, false);
RegisterAnimation("OPEN ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM_ONCE, false);
RegisterAnimation("CLOSE ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSEITEM_ONCE, false);
RegisterAnimation("ATTACH SCOPE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHSCOPE, false);
RegisterAnimation("ATTACH BARREL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHBARREL, false);
RegisterAnimation("EMPTY SEEDS PACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYSEEDSPACK, false);
RegisterAnimation("INTERACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE, false);
RegisterAnimation("ATTACH ITEM", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM, false);
RegisterAnimation("STOP ALARM CLOCK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM, false);
RegisterAnimation("PRESS TRIGGER", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER, false);
RegisterAnimation("DROP ITEM HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_HANDS, false);
RegisterAnimation("DROP ITEM INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_INVENTORY, false);
RegisterAnimation("EAT PILL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_PILL, false);
RegisterAnimation("EAT TABLET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_TABLET, false);
RegisterAnimation("HEATPACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_HEATPACK, false);
RegisterAnimation("BLOODTEST", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTEST, false);
RegisterAnimation("BLOODTESTOTHER", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTESTOTHER, false);
//! fullbody looping
RegisterAnimation("DRINK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINK, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("EAT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EAT, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("CATCH RAIN", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CATCHRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("WALKIETALKIE TUNE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ITEM_TUNE, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("GIVE L ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVEL, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("GIVE R ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVER, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("FILL MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLMAG, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("EMPTY MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTYMAG, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("DRINK POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("DRINK WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("FILL BOTTLE WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("FIRE ESTINGUISHER", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FIREESTINGUISHER, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("FLAME REPAIR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("WRING CLOTH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WRING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("FISHING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FISHING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("CPR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CPR, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("BANDAGE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("CRAFTING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CRAFTING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("INTERACT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_INTERACT, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("FORCE FEED TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FORCEFEED, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("BANDAGE TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGETARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("SPRAY PLANT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPRAYPLANT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("START FIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STARTFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("ANIMAL SKINNING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ANIMALSKINNING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("WASH HANDS WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("WASH HANDS POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("SALINE BLOODBAG TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("SALINE BLOOD BAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("STITCH UP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STITCHUPSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("VOMIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VOMIT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("UNRESTRAINT TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_UNRESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("RESTRAIN TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("CHECK PULSE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CHECKPULSE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("CLEAN WOUNDS TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANWOUNDSTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("COLLECT BLOOD SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("EMPTY VESSEL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("OPEN ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("HACK BUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("HACK TREE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKTREE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("TAKE TEMP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_TAKETEMPSELF, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("DIG HOLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIG, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("DIG UP CACHE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGUPCACHE, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("DIG MANIPULATE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGMANIPULATE, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("DEPLOY HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("DEPLOY 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("DEPLOY 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("BLOW FIREPLACE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BLOWFIREPLACE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("VIEW MAP", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWMAP, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("VIEW COMPASS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWCOMPASS, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("FILL BOTTLE POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("PLACING HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("PLACING 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("PLACING 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("CUT BARK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CUTBARK, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("VIEW NOTE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("SEARCH INVENTORY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SEARCHINVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("LOOK OPTICS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("MINE ROCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_MINEROCK, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("RAISE ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISEITEM, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("RESTRAINED STRUGGLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINEDSTRUGGLE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("RESTRAIN SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("ASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("DISASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DISASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("RAISE FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISE_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("LOWER FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_LOWER_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("SET ALARM CLOCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SET_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("SHOVEL DIG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SHOVEL_DIG, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("VEHICLE_PUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VEHICLE_PUSH, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("PATCHING_TIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_TIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("PATCHING_DUCTTAPE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_DUCTTAPE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("PATCHING_SEWING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_SEWING, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("PATCHING_LEATHER_SEWING_KIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("SPLITTING FIREWOOD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("BREAKING STICK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BREAKING_STICK, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("CLEANING_WEAPON", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANING_WEAPON, true, DayZPlayerConstants.STANCEMASK_CROUCH);
//! one time
RegisterAnimation("PICK UP HANDS", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("PICK UP INVENTORY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_INVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("LICK BATTERY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("LIGHT FLARE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("LITCHEM LIGHT", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("UNPIN GRENAGE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_UNPINGRENAGE, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("RADIO ON", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("RADIO OFF", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("HANDCUFF TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HANDCUFFTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("MORPHINE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_MORPHINE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("INJECTION", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTION, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("INJECTION TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("DRINK SIP", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_DRINKSIP, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("OPEN ITEM ONCE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM_ONCE, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("POKE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_POKE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("ATTACH SCOPE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHSCOPE, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("ATTACH BARREL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHBARREL, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("RESTRAIN", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_RESTRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("PICK UP HEAVY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("STOP ALARM CLOCK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("PRESS TRIGGER", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("EAT PILL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_PILL, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("EAT TABLET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_TABLET, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("HEATPACK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HEATPACK, true, DayZPlayerConstants.STANCEMASK_PRONE);
//! ---------------------------------------------------------
//! ---------------------- GESTURES -------------------------
//! ---------------------------------------------------------
//! looping
RegisterAnimation("GREETING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_GREETING, false);
RegisterAnimation("POINT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINT, false);
RegisterAnimation("THUMB UP", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false);
RegisterAnimation("THUMB DOWN", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false);
RegisterAnimation("SILENCE", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_SILENCE, false);
RegisterAnimation("TAUNT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TAUNT, false);
RegisterAnimation("TIME OUT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TIMEOUT, false);
RegisterAnimation("HEART", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HEART, false);
RegisterAnimation("FACEPALM", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_FACEPALM, false);
RegisterAnimation("WATCHING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_WATCHING, false);
RegisterAnimation("HOLD", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HOLD, false);
RegisterAnimation("LISTENING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LISTENING, false);
RegisterAnimation("POINT AT SELF", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINTSELF, false);
RegisterAnimation("LOOK AT ME", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LOOKATME, false);
RegisterAnimation("OKAY", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_OKAY, false);
RegisterAnimation("RPS", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_RPS, false);
//! one time
RegisterAnimation("THROAT", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_THROAT, false);
RegisterAnimation("CLAP", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_CLAP, false);
RegisterAnimation("DABBING", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DABBING, false);
RegisterAnimation("MOVE", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_MOVE, false);
RegisterAnimation("DOWN", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DOWN, false);
RegisterAnimation("COME", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_COME, false);
RegisterAnimation("TAUNT KISS", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTKISS, false);
RegisterAnimation("TAUNT ELBOW", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTELBOW, false);
RegisterAnimation("TAUNT THINK", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTTHINK, false);
RegisterAnimation("NOD HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD, false);
RegisterAnimation("SHAKE HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHAKEHEAD, false);
RegisterAnimation("SHRUG", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHRUG, false);
RegisterAnimation("SURRENDER", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SURRENDER, false);
//! fullbody looping
RegisterAnimation("GREETING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_GREETING, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("POINT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINT, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("THUMBUP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("THUMBDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("SILENCE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SILENCE, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("TAUNT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TAUNT, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("TIMEOUT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TIMEOUT, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("HEART", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HEART, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("WATCHING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_WATCHING, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("HOLD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HOLD, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("LISTENING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LISTENING, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("POINTSELF", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINTSELF, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("LOOKATME", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKATME, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("OKAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_OKAY, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("SALUTE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SALUTE, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("CAMPFIRE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_CAMPFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("LYINGDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LYINGDOWN, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("SOS", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SOS, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("SITA", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITA, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("SITB", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITB, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("DABBING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_DABBING, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("KNEEL", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_KNEEL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("TRAILER WAKE UP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WAKE_UP, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("TRAILER DEAD BODY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD_BODY, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("TRAILER WALKIE TALKIE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALKIE_TALKIE, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("TRAILER WOUNDED", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WOUNDED, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("TRAILER WALK AWAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALK_AWAY, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("TRAILER DEAD DEAD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD, true, DayZPlayerConstants.STANCEMASK_ERECT);
//! fullbody one time
RegisterAnimation("THROAT", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_THROAT, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("MOVE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_MOVE, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("DOWN", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DOWN, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("COME", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_COME, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("TAUNT KISS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTKISS, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("TAUNT THINK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTTHINK, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("DANCE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DANCE, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("NOD HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_NODHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("SHAKE HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHAKEHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("SHRUG", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHRUG, true, DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE);
RegisterAnimation("TRAILER MASK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("TRAILER MASK_02", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_02, true, DayZPlayerConstants.STANCEMASK_ERECT);
//! ---------------------------------------------------------
//! ---------------------- SUICIDE --------------------------
//! ---------------------------------------------------------
//! fullbody looping
RegisterAnimation("1HD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("FIREAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("PITCHFORK", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("PISTOL", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PISTOL, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("RIFLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_RIFLE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("SWORD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SWORD, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("UNARMED", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_UNARMED, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("WOODAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("SPEAR", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SPEAR, true, DayZPlayerConstants.STANCEMASK_ERECT);
RegisterAnimation("SICKLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SICKLE, true, DayZPlayerConstants.STANCEMASK_CROUCH);
RegisterAnimation("HOE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_HOE, true, DayZPlayerConstants.STANCEMASK_ERECT);
}
}