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class PluginDayzPlayerDebugUserData |
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{ |
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void PluginDayzPlayerDebugUserData(string name, int category, int pUserData, bool pFullBody, int pStanceMask = -1) |
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{ |
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m_iUserData = pUserData; |
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m_bIsFullBody = pFullBody; |
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m_iStanceMask = pStanceMask; |
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m_Category = category; |
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m_Name = name; |
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} |
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|
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int GetInt() |
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{ |
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return m_iUserData; |
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} |
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bool IsFullBody() |
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{ |
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return m_bIsFullBody; |
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} |
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int GetStanceMask() |
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{ |
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return m_iStanceMask; |
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} |
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int GetCategory() |
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{ |
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return m_Category; |
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} |
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string GetName() |
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{ |
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return m_Name; |
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} |
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string GetNameUnique() |
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{ |
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return m_Name + "|" + GetCategory(); |
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} |
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protected int m_iUserData; |
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protected bool m_bIsFullBody; |
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protected int m_iStanceMask; |
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protected int m_Category; |
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protected string m_Name; |
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} |
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class PluginDayzPlayerDebugUIHandler extends ScriptedWidgetEventHandler |
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{ |
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override bool OnClick(Widget w, int x, int y, int button) |
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{ |
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super.OnClick(w, x, y, button); |
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return m_pPluginPlayerDebug.OnClick(w, x, y, button); |
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} |
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override bool OnChange(Widget w, int x, int y, bool finished) |
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{ |
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super.OnChange(w, x, y, finished); |
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return m_pPluginPlayerDebug.OnChange(w, x, y, finished); |
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} |
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override bool OnMouseEnter(Widget w, int x, int y) |
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{ |
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super.OnMouseEnter(w,x,y); |
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GetGame().GetMission().AddActiveInputExcludes({"menu"}); |
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return true; |
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} |
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override bool OnMouseLeave(Widget w, Widget enterW, int x, int y) |
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{ |
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super.OnMouseLeave(w,enterW, x,y); |
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GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true); |
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return true; |
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} |
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PluginDayzPlayerDebug m_pPluginPlayerDebug; |
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} |
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class PluginDayzPlayerActionCallback extends HumanCommandActionCallback |
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{ |
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protected static ref set<string> m_AnimEventMapping; |
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void PluginDayzPlayerActionCallback() |
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{ |
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EnableCancelCondition(true); |
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if (!m_AnimEventMapping) |
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{ |
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m_AnimEventMapping = new set<string>(); |
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m_AnimEventMapping.Insert("ActionExec"); |
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m_AnimEventMapping.Insert("SoundWeapon"); |
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m_AnimEventMapping.Insert("SoundVoice"); |
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m_AnimEventMapping.Insert("SoundAttachment"); |
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m_AnimEventMapping.Insert("Sound"); |
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} |
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foreach (int index, string eventName: m_AnimEventMapping) |
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RegisterAnimationEvent(eventName, index); |
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EnableStateChangeCallback(); |
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m_fTimeStart = GetWorldTime(); |
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} |
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void ~PluginDayzPlayerActionCallback() |
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{ |
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} |
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override void OnFinish(bool pCanceled) |
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{ |
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if (pCanceled) |
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{ |
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m_pStateWidget.SetText("Result: canceled"); |
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} |
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else |
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{ |
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m_pStateWidget.SetText("Result: ended"); |
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} |
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} |
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bool CancelCondition() |
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{ |
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return DefaultCancelCondition(); |
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} |
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override void OnAnimationEvent(int pEventID) |
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{ |
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string eventName= m_AnimEventMapping.Get(pEventID); |
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string eventText = eventName + " event at: "; |
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float tFromSt = GetWorldTime() - m_fTimeStart; |
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|
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eventText += tFromSt.ToString(); |
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m_EventsHistory.AddItem(eventText,null,0); |
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m_pAnimEventWidget.SetText(eventText); |
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} |
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override void OnStateChange(int pOldState, int pCurrentState) |
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{ |
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string oldState = GetStateString(pOldState); |
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string newState = GetStateString(pCurrentState); |
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m_pStateWidget.SetText(oldState + "->" + newState); |
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}; |
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float m_fTimeStart; |
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TextWidget m_pStateWidget; |
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TextWidget m_pAnimEventWidget; |
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TextListboxWidget m_EventsHistory; |
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} |
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class PluginDayzPlayerDebug extends PluginBase |
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{ |
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private const int TYPE_MOD_LOOPING = 0; |
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private const int TYPE_MOD_ONETIME = 1; |
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private const int TYPE_FB_LOOPING = 2; |
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private const int TYPE_FB_ONETIME = 3; |
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private const int TYPE_MOD_GESTURE_LOOPING = 4; |
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private const int TYPE_MOD_GESTURE_ONETIME = 5; |
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private const int TYPE_FB_GESTURE_LOOPING = 6; |
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private const int TYPE_FB_GESTURE_ONETIME = 7; |
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private const int TYPE_FB_SUICIDE_LOOPING = TYPE_FB_GESTURE_LOOPING; |
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private const int TYPE_ALL = -1; |
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ref Timer m_TickTimer; |
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protected ref array<ref PluginDayzPlayerDebugUserData> m_AnimationList = new array<ref PluginDayzPlayerDebugUserData>(); |
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protected ref map<string, ref PluginDayzPlayerDebugUserData> m_AnimationListMappings = new map<string, ref PluginDayzPlayerDebugUserData>(); |
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protected ref map<int, string> m_TypeNameMappings = new map<int, string>(); |
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|
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bool m_IsActive = false; |
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bool m_HasFocus = false; |
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bool m_HasServerWalk = false; |
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Widget m_MainWnd; |
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Widget m_Card0; |
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Widget m_Card1; |
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Widget m_Card2; |
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Widget m_Card3; |
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Widget m_Card4; |
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ButtonWidget m_Card0Button; |
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ButtonWidget m_Card1Button; |
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ButtonWidget m_Card2Button; |
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ButtonWidget m_Card3Button; |
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ButtonWidget m_Card4Button; |
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EditBoxWidget m_PlayerStatusV; |
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TextListboxWidget m_ActionsSelector; |
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ButtonWidget m_ActionsStart; |
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ButtonWidget m_ActionsEnd; |
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ButtonWidget m_ActionsFinish; |
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ButtonWidget m_ActionsCancel; |
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ButtonWidget m_ActionsOTA; |
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ButtonWidget m_ActionsOTL; |
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TextWidget m_ActionStateV; |
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TextWidget m_ActionEventV; |
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TextWidget m_ActionsGlobalStatus; |
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EditBoxWidget m_ActionsFilter; |
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|
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ButtonWidget m_PlayerSyncCreateShadow; |
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ButtonWidget m_PlayerSyncDelete; |
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ButtonWidget m_PlayerServerWalk; |
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TextWidget m_ItemAccClass; |
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TextWidget m_ItemAccSClass; |
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TextWidget m_ItemAccInst; |
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ButtonWidget m_ActionTypeAll; |
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ButtonWidget m_ActionTypeLA; |
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ButtonWidget m_ActionTypeOA; |
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ButtonWidget m_ActionTypeFLA; |
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ButtonWidget m_ActionTypeFOA; |
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ButtonWidget m_ActionTypeLG; |
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ButtonWidget m_ActionTypeOG; |
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ButtonWidget m_ActionTypeFLG; |
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ButtonWidget m_ActionTypeFOG; |
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ButtonWidget m_ClearEventsButton; |
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TextListboxWidget m_EventsHistory; |
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ref PluginDayzPlayerDebugUIHandler m_pUIHandler; |
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Entity m_pPlayerShadow; |
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protected int m_CurrentType; |
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bool m_CH_ActionStart = false; |
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int m_CH_ActionCommand = -1000; |
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bool m_CH_ActionCancel = false; |
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ref PluginDayzPlayerDebug_Weapons m_Weapons; |
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ref PluginDayzPlayerDebug_Ctrl m_Controls; |
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ref PluginDayzPlayerDebug_OtherCmds m_OtherCmds; |
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|
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void PluginDayzPlayerDebug() |
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{ |
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RegisterAnimations(); |
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CreateTypeNameMapping(); |
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|
|
#ifndef NO_GUI |
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CreateModuleWidgets(); |
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m_Weapons = new PluginDayzPlayerDebug_Weapons(m_Card1); |
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m_Controls = new PluginDayzPlayerDebug_Ctrl(m_Card2); |
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m_OtherCmds = new PluginDayzPlayerDebug_OtherCmds(m_Card3); |
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#endif |
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|
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} |
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|
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void CreateTypeNameMapping() |
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{ |
|
m_TypeNameMappings.Insert(TYPE_MOD_LOOPING, "MOD_LOOPING"); |
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m_TypeNameMappings.Insert(TYPE_MOD_ONETIME, "MOD_ONETIME"); |
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m_TypeNameMappings.Insert(TYPE_FB_LOOPING, "FB_LOOPING"); |
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m_TypeNameMappings.Insert(TYPE_FB_ONETIME, "FB_ONETIME"); |
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m_TypeNameMappings.Insert(TYPE_MOD_GESTURE_LOOPING, "MOD_GESTURE_LOOPING"); |
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m_TypeNameMappings.Insert(TYPE_MOD_GESTURE_ONETIME, "MOD_GESTURE_ONETIME"); |
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m_TypeNameMappings.Insert(TYPE_FB_GESTURE_LOOPING, "FB_GESTURE_LOOPING"); |
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m_TypeNameMappings.Insert(TYPE_FB_GESTURE_ONETIME, "FB_GESTURE_ONETIME"); |
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} |
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void ~PluginDayzPlayerDebug() |
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{ |
|
ReleaseFocus(); |
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|
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PlayerSyncDelete(); |
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|
|
#ifndef NO_GUI |
|
m_Weapons = NULL; |
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m_Controls = NULL; |
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m_OtherCmds = NULL; |
|
DestroyModuleWidgets(); |
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#endif |
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} |
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void RegisterDebugItem(ItemBase item, PlayerBase player) |
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{ |
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} |
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bool IsActive() |
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{ |
|
return m_IsActive; |
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} |
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|
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void ShowWidgets(bool show) |
|
{ |
|
if(m_MainWnd) |
|
{ |
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m_MainWnd.Show(show); |
|
} |
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} |
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void Show() |
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{ |
|
ShowWidgets(true); |
|
m_IsActive = true; |
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|
|
if (!m_TickTimer) |
|
{ |
|
m_TickTimer = new Timer(); |
|
m_TickTimer.Run(0.1, this, "Tick", NULL, true); |
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} |
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} |
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void Hide() |
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{ |
|
ShowWidgets(false); |
|
m_IsActive = false; |
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|
|
m_TickTimer = NULL; |
|
} |
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|
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void CaptureFocus() |
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{ |
|
if (!m_HasFocus) |
|
{ |
|
GetGame().GetInput().ChangeGameFocus(1); |
|
GetGame().GetUIManager().ShowUICursor(true); |
|
m_HasFocus = true; |
|
} |
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} |
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void ReleaseFocus() |
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{ |
|
if (m_HasFocus) |
|
{ |
|
GetGame().GetInput().ChangeGameFocus(-1); |
|
GetGame().GetUIManager().ShowUICursor(false); |
|
m_HasFocus = false; |
|
} |
|
} |
|
|
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int m_CurrentMode = 0; |
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|
|
|
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void ToggleDebugWindowEvent() |
|
{ |
|
m_CurrentMode++; |
|
if (m_CurrentMode > 2) |
|
{ |
|
m_CurrentMode = 0; |
|
} |
|
|
|
ToggleDebugWindowSetMode(m_CurrentMode); |
|
} |
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|
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void ToggleDebugWindowEventOld() |
|
{ |
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|
|
|
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|
|
if(m_IsActive && !m_HasFocus) |
|
{ |
|
Hide(); |
|
} |
|
else |
|
{ |
|
Show(); |
|
ReleaseFocus(); |
|
} |
|
} |
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|
|
|
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|
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void ToggleDebugWindowEventP() |
|
{ |
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|
|
|
|
|
|
|
|
if (m_IsActive && m_HasFocus) |
|
{ |
|
Hide(); |
|
ReleaseFocus(); |
|
} |
|
else |
|
{ |
|
Show(); |
|
CaptureFocus(); |
|
} |
|
} |
|
|
|
|
|
void ToggleDebugWindowSetMode(int pMode) |
|
{ |
|
switch (pMode) |
|
{ |
|
case 0: Hide(); ReleaseFocus(); break; |
|
case 1: Show(); ReleaseFocus(); break; |
|
case 2: Show(); CaptureFocus(); break; |
|
} |
|
} |
|
|
|
void CreateModuleWidgets() |
|
{ |
|
if (!m_pUIHandler) |
|
{ |
|
m_pUIHandler = new PluginDayzPlayerDebugUIHandler(); |
|
m_pUIHandler.m_pPluginPlayerDebug = this; |
|
} |
|
|
|
if (!m_MainWnd) |
|
{ |
|
m_MainWnd = GetGame().GetWorkspace().CreateWidgets("gui/layouts/debug/day_z_playerdebug.layout"); |
|
m_MainWnd.SetHandler(m_pUIHandler); |
|
m_MainWnd.Show(false); |
|
} |
|
|
|
m_Card0 = m_MainWnd.FindAnyWidget("Card0"); |
|
m_Card1 = m_MainWnd.FindAnyWidget("Card1"); |
|
m_Card2 = m_MainWnd.FindAnyWidget("Card2"); |
|
m_Card3 = m_MainWnd.FindAnyWidget("Card3"); |
|
m_Card4 = m_MainWnd.FindAnyWidget("Card4"); |
|
m_Card0Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card0Button") ); |
|
m_Card1Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card1Button") ); |
|
m_Card2Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card2Button") ); |
|
m_Card3Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card3Button") ); |
|
m_Card4Button = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("Card4Button") ); |
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|
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m_PlayerStatusV = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("PlayerStatusV") ); |
|
m_ActionsSelector = TextListboxWidget.Cast( m_MainWnd.FindAnyWidget("ActionsSelector") ); |
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m_ActionsStart = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsStart") ); |
|
m_ActionsEnd = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsEnd") ); |
|
m_ActionsFinish = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsFinish") ); |
|
m_ActionsCancel = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsCancel") ); |
|
m_ActionsOTA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsOTA") ); |
|
m_ActionsOTL = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsOTL") ); |
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m_ActionStateV = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionStateV") ); |
|
m_ActionEventV = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionEventV") ); |
|
m_ActionsGlobalStatus = TextWidget.Cast( m_MainWnd.FindAnyWidget("ActionGlobalStatus") ); |
|
|
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|
|
m_ActionsFilter = EditBoxWidget.Cast( m_MainWnd.FindAnyWidget("FilterField") ); |
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|
m_PlayerSyncCreateShadow = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerSyncCreate") ); |
|
m_PlayerSyncDelete = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerSyncDelete") ); |
|
m_PlayerServerWalk = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("PlayerServerWalk") ); |
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|
m_ItemAccClass = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessClass") ); |
|
m_ItemAccSClass = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessSClass") ); |
|
m_ItemAccInst = TextWidget.Cast( m_MainWnd.FindAnyWidget("ItemAccessInst") ); |
|
|
|
m_ActionTypeAll = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupALL") ); |
|
m_ActionTypeLA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupLA") ); |
|
m_ActionTypeOA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupOA") ); |
|
m_ActionTypeFLA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFLA") ); |
|
m_ActionTypeFOA = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFOA") ); |
|
m_ActionTypeLG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupLG") ); |
|
m_ActionTypeOG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupOG") ); |
|
m_ActionTypeFLG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFLG") ); |
|
m_ActionTypeFOG = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ActionsGroupFOG") ); |
|
|
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|
|
m_EventsHistory = TextListboxWidget.Cast( m_MainWnd.FindAnyWidget("EventHistory") ); |
|
m_ClearEventsButton = ButtonWidget.Cast( m_MainWnd.FindAnyWidget("ClearButton") ); |
|
|
|
DisplayActions(-1); |
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|
|
ShowCard(0); |
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|
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|
|
|
|
} |
|
|
|
void DestroyModuleWidgets() |
|
{ |
|
delete m_MainWnd; |
|
} |
|
|
|
|
|
void ShowCard(int pCard) |
|
{ |
|
m_Card0.Show(pCard == 0); |
|
m_Card1.Show(pCard == 1); |
|
m_Card2.Show(pCard == 2); |
|
m_Card3.Show(pCard == 3); |
|
m_Card4.Show(pCard == 4); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Tick() |
|
{ |
|
DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() ); |
|
if (!player) |
|
{ |
|
return; |
|
} |
|
|
|
|
|
UpdatePlayerStatus(player); |
|
|
|
|
|
UpdateCommandModifiers(player); |
|
|
|
|
|
UpdateItemAccessor(player); |
|
|
|
m_Weapons.Tick(); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
void UpdatePlayerStatus(DayZPlayer pPlayer) |
|
{ |
|
|
|
ref HumanMovementState state = new HumanMovementState(); |
|
|
|
|
|
pPlayer.GetMovementState(state); |
|
|
|
string a = "Cmd:"; |
|
|
|
if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MOVE) |
|
{ |
|
a += "MOVE:"; |
|
a += " st:" + state.m_iStanceIdx.ToString() + ", mv:" + state.m_iMovement.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_ACTION) |
|
{ |
|
a += "FB ACTION:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE) |
|
{ |
|
a += "MELEE:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_MELEE2) |
|
{ |
|
a += "MELEE2:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_FALL) |
|
{ |
|
a += "FALL:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_DEATH) |
|
{ |
|
a += "now DEAD:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_LADDER) |
|
{ |
|
a += "LADDER:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_UNCONSCIOUS) |
|
{ |
|
a += "Unconscious:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_SWIM) |
|
{ |
|
a += "Swimming:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else if (state.m_CommandTypeId == DayZPlayerConstants.COMMANDID_CLIMB) |
|
{ |
|
a += "Climbing:"; |
|
a += " st:" + state.m_iStanceIdx.ToString(); |
|
} |
|
else |
|
{ |
|
a += "UNKNOWN"; |
|
} |
|
|
|
m_PlayerStatusV.SetText(a); |
|
} |
|
|
|
|
|
void DbgShowBoneName(DayZPlayer pPlayer) |
|
{ |
|
int boneIndex = pPlayer.GetBoneIndexByName("Head"); |
|
|
|
|
|
vector tm[4]; |
|
|
|
pPlayer.GetBoneTransformMS(boneIndex, tm); |
|
|
|
|
|
|
|
string a = "Bone index:"; |
|
a += boneIndex.ToString(); |
|
a += ","; |
|
a += tm.ToString(); |
|
Print(a); |
|
} |
|
|
|
|
|
void UpdateCommandModifiers(DayZPlayer pPlayer) |
|
{ |
|
Actions_UpdateGlobals(pPlayer); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
HumanCommandActionCallback clbk = pPlayer.GetCommandModifier_Action(); |
|
if (clbk) |
|
{ |
|
Print(clbk); |
|
}; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void DisplayActions(int pType) |
|
{ |
|
m_CurrentType = pType; |
|
TStringArray sortedNames = new TStringArray(); |
|
m_ActionsSelector.ClearItems(); |
|
string filterTextLower = m_ActionsFilter.GetText(); |
|
filterTextLower.ToLower(); |
|
|
|
TStringArray filterTokens = new TStringArray; |
|
filterTextLower.Split(" ", filterTokens); |
|
|
|
foreach (PluginDayzPlayerDebugUserData dta: m_AnimationList) |
|
{ |
|
string nameLower = dta.GetName(); |
|
nameLower.ToLower(); |
|
bool add = false; |
|
if (pType == -1 || pType == dta.GetCategory()) |
|
{ |
|
if (filterTextLower) |
|
{ |
|
foreach (string token:filterTokens) |
|
{ |
|
if (nameLower.Contains(token)) |
|
add = true; |
|
} |
|
} |
|
else |
|
add = true; |
|
} |
|
if (add) |
|
sortedNames.Insert(dta.GetNameUnique()); |
|
} |
|
sortedNames.Sort(); |
|
foreach (int i, string sortedNameUnique:sortedNames) |
|
{ |
|
PluginDayzPlayerDebugUserData data = m_AnimationListMappings.Get(sortedNameUnique); |
|
string sortedName = data.GetName(); |
|
string typeName; |
|
|
|
if (m_TypeNameMappings.Contains(data.GetCategory())) |
|
{ |
|
typeName = m_TypeNameMappings.Get(data.GetCategory()); |
|
} |
|
|
|
m_ActionsSelector.AddItem(sortedName, data, 0,i); |
|
if (typeName) |
|
m_ActionsSelector.SetItem(i, typeName, null, 1); |
|
} |
|
} |
|
|
|
|
|
|
|
void Actions_Start() |
|
{ |
|
int row = m_ActionsSelector.GetSelectedRow(); |
|
if (row == -1) |
|
{ |
|
return; |
|
} |
|
|
|
|
|
DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() ); |
|
if (!player) |
|
{ |
|
return; |
|
} |
|
|
|
PluginDayzPlayerDebugUserData userData; |
|
m_ActionsSelector.GetItemData(row, 0, userData); |
|
|
|
|
|
PluginDayzPlayerActionCallback a; |
|
|
|
if (userData.IsFullBody()) |
|
{ |
|
a = PluginDayzPlayerActionCallback.Cast( player.StartCommand_Action(userData.GetInt(), PluginDayzPlayerActionCallback, userData.GetStanceMask()) ); |
|
} |
|
else |
|
{ |
|
a = PluginDayzPlayerActionCallback.Cast( player.AddCommandModifier_Action(userData.GetInt(), PluginDayzPlayerActionCallback) ); |
|
} |
|
m_ActionEventV.SetText(""); |
|
a.m_pStateWidget = m_ActionStateV; |
|
a.m_pAnimEventWidget = m_ActionEventV; |
|
a.m_EventsHistory = m_EventsHistory; |
|
|
|
Print(m_ActionStateV); |
|
m_ActionStateV.SetText("Crash Test"); |
|
} |
|
|
|
|
|
void Actions_DoInternalCommand(int pCommandId) |
|
{ |
|
|
|
DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() ); |
|
if (!player) |
|
{ |
|
return; |
|
} |
|
|
|
HumanCommandActionCallback clbk = player.GetCommand_Action(); |
|
if (!clbk) |
|
{ |
|
clbk = player.GetCommandModifier_Action(); |
|
if (!clbk) |
|
{ |
|
return; |
|
} |
|
} |
|
|
|
clbk.InternalCommand(pCommandId); |
|
} |
|
|
|
|
|
void Actions_DoCancel() |
|
{ |
|
|
|
DayZPlayer player = DayZPlayer.Cast( GetGame().GetPlayer() ); |
|
if (!player) |
|
{ |
|
return; |
|
} |
|
|
|
HumanCommandActionCallback clbk = player.GetCommand_Action(); |
|
if (!clbk) |
|
{ |
|
clbk = player.GetCommandModifier_Action(); |
|
if (!clbk) |
|
{ |
|
return; |
|
} |
|
} |
|
clbk.Cancel(); |
|
} |
|
|
|
|
|
|
|
void Actions_UpdateGlobals(DayZPlayer pPlayer) |
|
{ |
|
HumanCommandActionCallback clbk = pPlayer.GetCommandModifier_Action(); |
|
if (!clbk) |
|
{ |
|
m_ActionsGlobalStatus.SetText("No Action"); |
|
} |
|
|
|
m_ActionsGlobalStatus.SetText(clbk.ToString()); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void PlayerSyncCreate() |
|
{ |
|
PlayerSyncDelete(); |
|
|
|
vector item_position = GetGame().GetPlayer().GetPosition() + ( GetGame().GetPlayer().GetDirection() * 2.0); |
|
|
|
m_pPlayerShadow = Entity.Cast( GetGame().CreateObject("SurvivorM_Mirek", item_position, false, false) ); |
|
|
|
DayZPlayer pl = DayZPlayer.Cast( GetGame().GetPlayer() ); |
|
pl.DebugSyncShadowSetup( DayZPlayer.Cast( m_pPlayerShadow ) ); |
|
} |
|
|
|
void PlayerSyncDelete() |
|
{ |
|
if (m_pPlayerShadow) |
|
{ |
|
GetGame().ObjectDelete(m_pPlayerShadow); |
|
m_pPlayerShadow = NULL; |
|
} |
|
|
|
DayZPlayer pl = DayZPlayer.Cast( GetGame().GetPlayer() ); |
|
if (pl) |
|
{ |
|
pl.DebugSyncShadowSetup(NULL); |
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void UpdateItemAccessor(DayZPlayer pPlayer) |
|
{ |
|
m_ItemAccClass.SetText(pPlayer.DebugGetItemClass()); |
|
m_ItemAccSClass.SetText(pPlayer.DebugGetItemSuperClass()); |
|
m_ItemAccInst.SetText(pPlayer.DebugGetItemAnimInstance()); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
bool OnClick(Widget w, int x, int y, int button) |
|
{ |
|
if (w == m_Card0Button) |
|
{ |
|
ShowCard(0); |
|
} |
|
else if (w == m_Card1Button) |
|
{ |
|
ShowCard(1); |
|
} |
|
else if (w == m_Card2Button) |
|
{ |
|
ShowCard(2); |
|
} |
|
else if (w == m_Card3Button) |
|
{ |
|
ShowCard(3); |
|
} |
|
else if (w == m_Card4Button) |
|
{ |
|
ShowCard(4); |
|
} |
|
|
|
else if (w == m_ClearEventsButton) |
|
{ |
|
m_EventsHistory.ClearItems(); |
|
} |
|
else if (w == m_ActionsStart) |
|
{ |
|
Print("PluginPlayerDebug: Action Start"); |
|
m_CH_ActionStart = true; |
|
return true; |
|
} |
|
else if (w == m_ActionsEnd) |
|
{ |
|
Print("PluginPlayerDebug: Action End"); |
|
m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_END; |
|
return true; |
|
} |
|
else if (w == m_ActionsFinish) |
|
{ |
|
Print("PluginPlayerDebug: Action Finish"); |
|
m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_FINISH; |
|
return true; |
|
} |
|
else if (w == m_ActionsOTA) |
|
{ |
|
Print("PluginPlayerDebug: Action One Time Action"); |
|
m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_ACTION; |
|
return true; |
|
} |
|
else if (w == m_ActionsOTL) |
|
{ |
|
Print("PluginPlayerDebug: Action Loop"); |
|
m_CH_ActionCommand = DayZPlayerConstants.CMD_ACTIONINT_ACTIONLOOP; |
|
return true; |
|
} |
|
else if (w == m_ActionsCancel) |
|
{ |
|
Print("PluginPlayerDebug: Action Cancel"); |
|
m_CH_ActionCancel = true; |
|
return true; |
|
} |
|
else if (w == m_PlayerSyncCreateShadow) |
|
{ |
|
PlayerSyncCreate(); |
|
return true; |
|
} |
|
else if (w == m_PlayerSyncDelete) |
|
{ |
|
PlayerSyncDelete(); |
|
return true; |
|
} |
|
else if (w == m_PlayerServerWalk) |
|
{ |
|
|
|
m_HasServerWalk = !m_HasServerWalk; |
|
#ifdef DEVELOPER |
|
Param1<bool> rp = new Param1<bool>(m_HasServerWalk); |
|
GetGame().RPCSingleParam(GetGame().GetPlayer(), ERPCs.RPC_DAYZPLAYER_DEBUGSERVERWALK, rp, true); |
|
#endif |
|
} |
|
else if (w == m_ActionTypeLA) |
|
{ |
|
DisplayActions(TYPE_MOD_LOOPING); |
|
} |
|
else if (w == m_ActionTypeOA) |
|
{ |
|
DisplayActions(TYPE_MOD_ONETIME); |
|
} |
|
else if (w == m_ActionTypeFLA) |
|
{ |
|
DisplayActions(TYPE_FB_LOOPING); |
|
} |
|
else if (w == m_ActionTypeFOA) |
|
{ |
|
DisplayActions(TYPE_FB_ONETIME); |
|
} |
|
else if (w == m_ActionTypeLG) |
|
{ |
|
DisplayActions(TYPE_MOD_GESTURE_LOOPING); |
|
} |
|
else if (w == m_ActionTypeOG) |
|
{ |
|
DisplayActions(TYPE_MOD_GESTURE_ONETIME); |
|
} |
|
else if (w == m_ActionTypeFLG) |
|
{ |
|
DisplayActions(TYPE_FB_GESTURE_LOOPING); |
|
} |
|
else if (w == m_ActionTypeFOG) |
|
{ |
|
DisplayActions(TYPE_FB_GESTURE_ONETIME); |
|
} |
|
else if (w == m_ActionTypeAll) |
|
{ |
|
DisplayActions(TYPE_ALL); |
|
} |
|
|
|
if (m_Weapons.OnClick(w,x,y,button)) |
|
{ |
|
return true; |
|
} |
|
else if (m_OtherCmds.OnClick(w,x,y,button)) |
|
{ |
|
return true; |
|
} |
|
else |
|
{ |
|
return m_Controls.OnClick(w,x,y,button); |
|
} |
|
} |
|
|
|
bool OnChange(Widget w, int x, int y, bool finished) |
|
{ |
|
if (w == m_ActionsFilter) |
|
{ |
|
DisplayActions(m_CurrentType); |
|
} |
|
|
|
if ( m_Controls.OnChange(w, x, y, finished) ) |
|
return true; |
|
|
|
|
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
bool IsWeaponChange(out string pNewWeapon, out int pHideSlot, out int pShowSlot) |
|
{ |
|
if (m_Weapons) |
|
{ |
|
m_Weapons.IsWeaponChange(pNewWeapon, pHideSlot, pShowSlot); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void CommandHandler() |
|
{ |
|
if (m_CH_ActionStart) |
|
{ |
|
Actions_Start(); |
|
m_CH_ActionStart = false; |
|
} |
|
|
|
if (m_CH_ActionCommand != -1000) |
|
{ |
|
Actions_DoInternalCommand(m_CH_ActionCommand); |
|
m_CH_ActionCommand = -1000; |
|
} |
|
|
|
if (m_CH_ActionCancel) |
|
{ |
|
Actions_DoCancel(); |
|
m_CH_ActionCancel = false; |
|
} |
|
|
|
if (m_Weapons) |
|
{ |
|
m_Weapons.CommandHandler(); |
|
} |
|
|
|
if (m_Controls) |
|
{ |
|
m_Controls.CommandHandler(); |
|
} |
|
|
|
if (m_OtherCmds) |
|
{ |
|
m_OtherCmds.CommandHandler(); |
|
} |
|
} |
|
|
|
void RegisterAnimation(string name, int category, int pUserData, bool pFullBody, int pStanceMask = -1) |
|
{ |
|
PluginDayzPlayerDebugUserData data = new PluginDayzPlayerDebugUserData(name, category, pUserData, pFullBody, pStanceMask); |
|
m_AnimationList.Insert(data); |
|
m_AnimationListMappings.Insert(data.GetNameUnique(), data); |
|
} |
|
|
|
void RegisterAnimations() |
|
{ |
|
RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CLEANHANDSBOTTLE, false); |
|
RegisterAnimation("DRINK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRINK, false); |
|
RegisterAnimation("EAT", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EAT, false); |
|
RegisterAnimation("EMPTY VESSEL", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTY_VESSEL, false); |
|
RegisterAnimation("CATCH RAIN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CATCHRAIN, false); |
|
RegisterAnimation("VIEW COMPASS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWCOMPASS, false); |
|
RegisterAnimation("ITEM TUNE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_TUNE, false); |
|
RegisterAnimation("GIVE L ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVEL, false); |
|
RegisterAnimation("GIVE R ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_GIVER, false); |
|
RegisterAnimation("SHAVE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHAVE, false); |
|
RegisterAnimation("FILL MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_FILLMAG, false); |
|
RegisterAnimation("EMPTY MAG", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYMAG, false); |
|
RegisterAnimation("OPEN ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM, false); |
|
RegisterAnimation("TAKE TEMP SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TAKETEMPSELF, false); |
|
RegisterAnimation("VIEW MAP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_VIEWMAP, false); |
|
RegisterAnimation("RAISE ITEM", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RAISEITEM, false); |
|
RegisterAnimation("SEARCH INVENTORY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SEARCHINVENTORY, false); |
|
RegisterAnimation("CRAFTING UPPDERBODY", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CRAFTING, false); |
|
RegisterAnimation("RESTRAINED STRUGGLE", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_RESTRAINEDSTRUGGLE, false); |
|
RegisterAnimation("COVER HEAD SELF", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_SELF, false); |
|
RegisterAnimation("COVER HEAD TARGET", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET, false); |
|
RegisterAnimation("SET ALARM CLOCK", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SET_ALARM, false); |
|
RegisterAnimation("ENGINE START", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STARTENGINE, false); |
|
RegisterAnimation("TOOT HORN", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_TOOTHORN, false); |
|
RegisterAnimation("ENGINE STOP", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_STOPENGINE, false); |
|
RegisterAnimation("SHIFT GEAR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_SHIFTGEAR, false); |
|
RegisterAnimation("TURN ON/OFF LIGHTS", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_HEADLIGHT, false); |
|
RegisterAnimation("DRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_OPEN, false); |
|
RegisterAnimation("DRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_DRIVER_DOOR_CLOSE, false); |
|
RegisterAnimation("CODRIVER OPEN DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOOROPEN, false); |
|
RegisterAnimation("CODRIVER CLOSE DOOR", TYPE_MOD_LOOPING, DayZPlayerConstants.CMD_ACTIONMOD_CODRIVER_DOORCLOSE, false); |
|
|
|
RegisterAnimation("PICK UP HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS, false); |
|
RegisterAnimation("PICK UP INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_INVENTORY, false); |
|
RegisterAnimation("LICK BATTERY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LICKBATTERY, false); |
|
RegisterAnimation("LIGHT FLARE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE, false); |
|
RegisterAnimation("LITCHEM LIGHT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT, false); |
|
RegisterAnimation("UNPIN GRENAGE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNPINGRENAGE, false); |
|
RegisterAnimation("OPEN DOOR FW", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW, false); |
|
RegisterAnimation("OPEN LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENLID, false); |
|
RegisterAnimation("CLOSE LID", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSELID, false); |
|
RegisterAnimation("RADIO ON", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON, false); |
|
RegisterAnimation("RADIO OFF", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF, false); |
|
RegisterAnimation("BATON EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONEXTEND, false); |
|
RegisterAnimation("BATON RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BATONRETRACT, false); |
|
RegisterAnimation("UNLOCK HANDCUFF TARGET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_UNLOCKHANDCUFFTARGET, false); |
|
RegisterAnimation("FISHINGROD EXTEND", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODEXTEND, false); |
|
RegisterAnimation("FISHINGROD RETRACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_FISHINGRODRETRACT, false); |
|
RegisterAnimation("OPEN ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_OPENITEM_ONCE, false); |
|
RegisterAnimation("CLOSE ITEM ONCE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_CLOSEITEM_ONCE, false); |
|
RegisterAnimation("ATTACH SCOPE", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHSCOPE, false); |
|
RegisterAnimation("ATTACH BARREL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHBARREL, false); |
|
RegisterAnimation("EMPTY SEEDS PACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EMPTYSEEDSPACK, false); |
|
RegisterAnimation("INTERACT", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE, false); |
|
RegisterAnimation("ATTACH ITEM", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_ATTACHITEM, false); |
|
RegisterAnimation("STOP ALARM CLOCK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_STOP_ALARM, false); |
|
RegisterAnimation("PRESS TRIGGER", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER, false); |
|
RegisterAnimation("DROP ITEM HANDS", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_HANDS, false); |
|
RegisterAnimation("DROP ITEM INVENTORY", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_DROPITEM_INVENTORY, false); |
|
RegisterAnimation("EAT PILL", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_PILL, false); |
|
RegisterAnimation("EAT TABLET", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_EAT_TABLET, false); |
|
RegisterAnimation("HEATPACK", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_HEATPACK, false); |
|
RegisterAnimation("BLOODTEST", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTEST, false); |
|
RegisterAnimation("BLOODTESTOTHER", TYPE_MOD_ONETIME, DayZPlayerConstants.CMD_ACTIONMOD_BLOODTESTOTHER, false); |
|
|
|
RegisterAnimation("DRINK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINK, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("EAT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EAT, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("CATCH RAIN", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CATCHRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("WALKIETALKIE TUNE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ITEM_TUNE, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("GIVE L ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVEL, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("GIVE R ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_GIVER, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("FILL MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLMAG, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("EMPTY MAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTYMAG, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("DRINK POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("DRINK WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DRINKWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("FILL BOTTLE WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("FIRE ESTINGUISHER", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FIREESTINGUISHER, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("FLAME REPAIR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("WRING CLOTH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WRING, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("FISHING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FISHING, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("CPR", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CPR, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("BANDAGE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("CRAFTING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CRAFTING, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("INTERACT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_INTERACT, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("FORCE FEED TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FORCEFEED, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("BANDAGE TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BANDAGETARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("SPRAY PLANT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPRAYPLANT, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("START FIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STARTFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("ANIMAL SKINNING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ANIMALSKINNING, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("WASH HANDS WELL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("WASH HANDS POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("SALINE BLOODBAG TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("SALINE BLOOD BAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAG, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("STITCH UP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_STITCHUPSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("VOMIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VOMIT, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("UNRESTRAINT TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_UNRESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("RESTRAIN TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("CHECK PULSE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CHECKPULSE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("CLEAN WOUNDS TARGET", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANWOUNDSTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("COLLECT BLOOD SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("EMPTY VESSEL", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_EMPTY_VESSEL, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("OPEN ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("HACK BUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKBUSH, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("HACK TREE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_HACKTREE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("TAKE TEMP SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_TAKETEMPSELF, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("DIG HOLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIG, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("DIG UP CACHE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGUPCACHE, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("DIG MANIPULATE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DIGMANIPULATE, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("DEPLOY HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("DEPLOY 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("DEPLOY 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DEPLOY_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("BLOW FIREPLACE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BLOWFIREPLACE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("VIEW MAP", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWMAP, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("VIEW COMPASS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWCOMPASS, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("FILL BOTTLE POND", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_FILLBOTTLEPOND, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("PLACING HEAVY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("PLACING 1HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("PLACING 2HD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PLACING_2HD, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("CUT BARK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CUTBARK, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("VIEW NOTE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VIEWNOTE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("SEARCH INVENTORY", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SEARCHINVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("LOOK OPTICS", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKOPTICS, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("MINE ROCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_MINEROCK, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("RAISE ITEM", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISEITEM, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("RESTRAINED STRUGGLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINEDSTRUGGLE, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("RESTRAIN SELF", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RESTRAINSELF, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("ASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_ASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("DISASSEMBLE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_DISASSEMBLE, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("RAISE FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_RAISE_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("LOWER FLAG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_LOWER_FLAG, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("SET ALARM CLOCK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SET_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("SHOVEL DIG", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SHOVEL_DIG, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("VEHICLE_PUSH", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_VEHICLE_PUSH, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("PATCHING_TIRE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_TIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("PATCHING_DUCTTAPE", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_DUCTTAPE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("PATCHING_SEWING", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_SEWING, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("PATCHING_LEATHER_SEWING_KIT", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_PATCHING_LEATHER_SEWING_KIT, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("SPLITTING FIREWOOD", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_SPLITTING_FIREWOOD, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("BREAKING STICK", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_BREAKING_STICK, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("CLEANING_WEAPON", TYPE_FB_LOOPING, DayZPlayerConstants.CMD_ACTIONFB_CLEANING_WEAPON, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
|
|
|
|
RegisterAnimation("PICK UP HANDS", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HANDS, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("PICK UP INVENTORY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_INVENTORY, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("LICK BATTERY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LICKBATTERY, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("LIGHT FLARE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("LITCHEM LIGHT", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("UNPIN GRENAGE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_UNPINGRENAGE, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("RADIO ON", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("RADIO OFF", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("HANDCUFF TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HANDCUFFTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("MORPHINE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_MORPHINE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("INJECTION", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTION, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("INJECTION TARGET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_INJECTIONTARGET, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("DRINK SIP", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_DRINKSIP, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("CLEAN HANDS BOTTLE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_CLEANHANDSBOTTLE, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("OPEN ITEM ONCE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_OPENITEM_ONCE, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("POKE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_POKE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("ATTACH SCOPE", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHSCOPE, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("ATTACH BARREL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_ATTACHBARREL, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("RESTRAIN", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_RESTRAIN, true, DayZPlayerConstants.STANCEMASK_PRONE | DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("PICK UP HEAVY", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PICKUP_HEAVY, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("STOP ALARM CLOCK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_STOP_ALARM, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("PRESS TRIGGER", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("EAT PILL", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_PILL, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("EAT TABLET", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_EAT_TABLET, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("HEATPACK", TYPE_FB_ONETIME, DayZPlayerConstants.CMD_ACTIONFB_HEATPACK, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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|
|
|
|
|
|
|
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RegisterAnimation("GREETING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_GREETING, false); |
|
RegisterAnimation("POINT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINT, false); |
|
RegisterAnimation("THUMB UP", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false); |
|
RegisterAnimation("THUMB DOWN", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_THUMB, false); |
|
RegisterAnimation("SILENCE", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_SILENCE, false); |
|
RegisterAnimation("TAUNT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TAUNT, false); |
|
RegisterAnimation("TIME OUT", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_TIMEOUT, false); |
|
RegisterAnimation("HEART", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HEART, false); |
|
RegisterAnimation("FACEPALM", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_FACEPALM, false); |
|
RegisterAnimation("WATCHING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_WATCHING, false); |
|
RegisterAnimation("HOLD", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_HOLD, false); |
|
RegisterAnimation("LISTENING", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LISTENING, false); |
|
RegisterAnimation("POINT AT SELF", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_POINTSELF, false); |
|
RegisterAnimation("LOOK AT ME", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_LOOKATME, false); |
|
RegisterAnimation("OKAY", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_OKAY, false); |
|
RegisterAnimation("RPS", TYPE_MOD_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREMOD_RPS, false); |
|
|
|
RegisterAnimation("THROAT", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_THROAT, false); |
|
RegisterAnimation("CLAP", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_CLAP, false); |
|
RegisterAnimation("DABBING", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DABBING, false); |
|
RegisterAnimation("MOVE", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_MOVE, false); |
|
RegisterAnimation("DOWN", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_DOWN, false); |
|
RegisterAnimation("COME", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_COME, false); |
|
RegisterAnimation("TAUNT KISS", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTKISS, false); |
|
RegisterAnimation("TAUNT ELBOW", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTELBOW, false); |
|
RegisterAnimation("TAUNT THINK", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_TAUNTTHINK, false); |
|
RegisterAnimation("NOD HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_NODHEAD, false); |
|
RegisterAnimation("SHAKE HEAD", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHAKEHEAD, false); |
|
RegisterAnimation("SHRUG", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SHRUG, false); |
|
RegisterAnimation("SURRENDER", TYPE_MOD_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREMOD_SURRENDER, false); |
|
|
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RegisterAnimation("GREETING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_GREETING, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("POINT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINT, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("THUMBUP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("THUMBDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_THUMB, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("SILENCE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SILENCE, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("TAUNT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TAUNT, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("TIMEOUT", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_TIMEOUT, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("HEART", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HEART, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("WATCHING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_WATCHING, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("HOLD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_HOLD, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("LISTENING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LISTENING, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("POINTSELF", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_POINTSELF, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("LOOKATME", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LOOKATME, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("OKAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_OKAY, true, DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("SALUTE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SALUTE, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("CAMPFIRE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_CAMPFIRE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("LYINGDOWN", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_LYINGDOWN, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("SOS", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SOS, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("SITA", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITA, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("SITB", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SITB, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("DABBING", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_DABBING, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE); |
|
RegisterAnimation("KNEEL", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_GESTUREFB_KNEEL, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
|
RegisterAnimation("TRAILER WAKE UP", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WAKE_UP, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("TRAILER DEAD BODY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD_BODY, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("TRAILER WALKIE TALKIE", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALKIE_TALKIE, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("TRAILER WOUNDED", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WOUNDED, true, DayZPlayerConstants.STANCEMASK_ERECT); |
|
RegisterAnimation("TRAILER WALK AWAY", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_WALK_AWAY, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("TRAILER DEAD DEAD", TYPE_FB_GESTURE_LOOPING, DayZPlayerConstants.CMD_TRAILER_DEAD, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("THROAT", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_THROAT, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("MOVE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_MOVE, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("DOWN", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DOWN, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("COME", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_COME, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("TAUNT KISS", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTKISS, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("TAUNT THINK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_TAUNTTHINK, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("DANCE", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_DANCE, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("NOD HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_NODHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("SHAKE HEAD", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHAKEHEAD, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("SHRUG", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SHRUG, true, DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("SURRENDER", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_GESTUREFB_SURRENDER, true, DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE); |
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RegisterAnimation("TRAILER MASK", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("TRAILER MASK_02", TYPE_FB_GESTURE_ONETIME, DayZPlayerConstants.CMD_TRAILER_MASK_02, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("1HD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_1HD, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
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RegisterAnimation("FIREAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_FIREAXE, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("PITCHFORK", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PITCHFORK, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("PISTOL", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_PISTOL, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
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RegisterAnimation("RIFLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_RIFLE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
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RegisterAnimation("SWORD", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SWORD, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("UNARMED", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_UNARMED, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
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RegisterAnimation("WOODAXE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_WOODAXE, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("SPEAR", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SPEAR, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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RegisterAnimation("SICKLE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_SICKLE, true, DayZPlayerConstants.STANCEMASK_CROUCH); |
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RegisterAnimation("HOE", TYPE_FB_SUICIDE_LOOPING, DayZPlayerConstants.CMD_SUICIDEFB_HOE, true, DayZPlayerConstants.STANCEMASK_ERECT); |
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} |
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} |
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