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typedef Param7<EntityAI, string, float, float, bool, string, FindInventoryLocationType> DevSpawnItemParams; |
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class PluginDeveloper extends PluginBase |
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{ |
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protected bool m_IsWinHolding; |
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protected int m_FeaturesMask; |
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UIScriptedMenu m_ScriptConsole; |
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static PluginDeveloper GetInstance() |
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{ |
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return PluginDeveloper.Cast( GetPlugin( PluginDeveloper ) ); |
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} |
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void TeleportAtCursor() |
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{ |
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DeveloperTeleport.TeleportAtCursorEx(); |
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} |
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void Teleport(PlayerBase player, vector position) |
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{ |
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DeveloperTeleport.SetPlayerPosition(player, position); |
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} |
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void ToggleFreeCameraBackPos() |
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{ |
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DeveloperFreeCamera.FreeCameraToggle( PlayerBase.Cast( GetGame().GetPlayer() ), false ); |
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} |
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void ToggleFreeCamera() |
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{ |
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DeveloperFreeCamera.FreeCameraToggle( PlayerBase.Cast( GetGame().GetPlayer() ), true ); |
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} |
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bool IsEnabledFreeCamera() |
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{ |
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return DeveloperFreeCamera.IsFreeCameraEnabled(); |
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} |
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void PluginDeveloper() |
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{ |
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} |
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override void OnInit() |
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{ |
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super.OnInit(); |
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DeveloperFreeCamera.OnInit(); |
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} |
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void OnRPC(PlayerBase player, int rpc_type, ParamsReadContext ctx) |
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{ |
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#ifdef DIAG_DEVELOPER |
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switch (rpc_type) |
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{ |
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case ERPCs.DEV_RPC_SPAWN_ITEM_ON_GROUND: |
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{ |
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OnRPCSpawnEntityOnGround(player, ctx); break; |
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} |
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case ERPCs.DEV_RPC_SPAWN_ITEM_ON_GROUND_PATTERN_GRID: |
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{ |
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OnRPCSpawnEntityOnGroundPatternGrid(player, ctx); break; |
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} |
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case ERPCs.DEV_RPC_SPAWN_ITEM_ON_CURSOR: |
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{ |
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OnRPCSpawnEntityOnCursorDir(player, ctx); break; |
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} |
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case ERPCs.DEV_RPC_SPAWN_ITEM_IN_INVENTORY: |
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{ |
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OnRPCSpawnEntity(player, ctx); break; |
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} |
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case ERPCs.DEV_RPC_CLEAR_INV: |
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{ |
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OnRPCClearInventory(player); break; |
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} |
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case ERPCs.DEV_RPC_SEND_SERVER_LOG: |
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{ |
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OnRPCServerLogRecieved( ctx ); break; |
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} |
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case ERPCs.RPC_SYNC_SCENE_OBJECT: |
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{ |
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OnRPCSyncSceneObject( ctx ); break; |
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} |
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case ERPCs.DEV_RPC_PLUGIN_DZCREATURE_DEBUG: |
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{ |
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OnRPCPluginDayzCreatureDebug(player, rpc_type, ctx); break; |
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} |
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case ERPCs.DEV_RPC_SPAWN_PRESET: |
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{ |
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string presetName; |
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EntityAI target; |
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ctx.Read(presetName); |
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ctx.Read(target); |
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HandlePresetSpawn(player,presetName, target); break; |
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} |
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case ERPCs.DEV_RPC_SET_TIME: |
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{ |
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HandleSetTime(player,ctx); break; |
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} |
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} |
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DeveloperTeleport.OnRPC(player, rpc_type, ctx); |
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#endif |
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} |
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void PrintLogClient(string msg_log) |
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{ |
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if ( g_Game.GetUIManager().IsMenuOpen(MENU_SCRIPTCONSOLE) ) |
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{ |
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Param1<string> msg_p = new Param1<string>(msg_log); |
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CallMethod(CALL_ID_SCR_CNSL_ADD_PRINT, msg_p); |
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} |
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} |
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void SendServerLogToClient(string msg) |
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{ |
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if ( GetGame() ) |
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{ |
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array<Man> players = new array<Man>; |
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GetGame().GetPlayers( players ); |
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for ( int i = 0; i < players.Count(); ++i ) |
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{ |
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Param1<string> param = new Param1<string>( msg ); |
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Man player = players.Get(i); |
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if ( player && player.HasNetworkID() ) |
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{ |
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player.RPCSingleParam(ERPCs.DEV_RPC_SEND_SERVER_LOG, param, true, player.GetIdentity()); |
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} |
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} |
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} |
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} |
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void OnRPCSyncSceneObject( ParamsReadContext ctx ) |
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{ |
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Param3<string, EntityAI, Param> par = new Param3<string, EntityAI, Param>( "", NULL, new Param ); |
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if ( ctx.Read( par ) ) |
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{ |
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PluginSceneManager module_scene_editor = PluginSceneManager.Cast( GetPlugin( PluginSceneManager ) ); |
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SceneData scene_data = module_scene_editor.GetLoadedScene(); |
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SceneObject scene_object = scene_data.GetSceneObjectByEntityAI( par.param2 ); |
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GetGame().GetCallQueue( CALL_CATEGORY_SYSTEM ).CallByName( scene_object, par.param1, par.param3 ); |
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} |
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} |
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void OnRPCPluginDayzCreatureDebug(PlayerBase player, int rpc_type, ParamsReadContext ctx) |
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{ |
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PluginDayZCreatureAIDebug pluginDZCreatureDebug = PluginDayZCreatureAIDebug.Cast( GetPlugin( PluginDayZCreatureAIDebug ) ); |
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if (pluginDZCreatureDebug) |
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{ |
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pluginDZCreatureDebug.OnRpc(player, rpc_type, ctx); |
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} |
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} |
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void HandleSetTime(PlayerBase player, ParamsReadContext ctx) |
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{ |
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#ifdef DEVELOPER |
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Param5<int,int,int,int,int> p5 = new Param5<int,int,int,int,int>(0,0,0,0,0); |
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if ( ctx.Read( p5 ) ) |
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{ |
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int year = p5.param1; |
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int month = p5.param2; |
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int day = p5.param3; |
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int hour = p5.param4; |
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int minute = p5.param5; |
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GetGame().GetWorld().SetDate(year,month, day, hour, minute); |
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} |
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#endif |
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} |
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void HandlePresetSpawn(PlayerBase player, string presetName, EntityAI target) |
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{ |
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#ifdef DEVELOPER |
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PlayerBase targetPlayer = player; |
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if (target) |
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{ |
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targetPlayer = PlayerBase.Cast(target); |
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} |
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if (!targetPlayer) |
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return; |
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targetPlayer.m_PresetSpawned = true; |
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string class_name = presetName + "_Preset"; |
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typename type = class_name.ToType(); |
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if (type) |
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{ |
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PresetSpawnBase presetObj = PresetSpawnBase.Cast(type.Spawn()); |
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if (presetObj) |
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{ |
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presetObj.Init(targetPlayer); |
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} |
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} |
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#endif |
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} |
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void OnRPCServerLogRecieved(ParamsReadContext ctx) |
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{ |
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Param1<string> param = new Param1<string>( "" ); |
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if ( ctx.Read(param) && param.param1 != "" ) |
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{ |
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Debug.ReceivedLogMessageFromServer(param.param1); |
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} |
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} |
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void OnRPCClearInventory(PlayerBase player) |
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{ |
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ClearInventory(player); |
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} |
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void OnRPCSpawnEntityOnCursorDir(PlayerBase player, ParamsReadContext ctx) |
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{ |
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Param7<string, float, float, float, bool, string, bool> p = new Param7<string, float, float, float, bool, string, bool>("", 0, 0, 0, false, "", false); |
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if ( ctx.Read(p) ) |
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{ |
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SpawnEntityOnCursorDir(player, p.param1, p.param2, p.param3, p.param4, p.param5, p.param6, p.param7); |
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} |
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} |
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void OnRPCSpawnEntityOnGround(PlayerBase player, ParamsReadContext ctx) |
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{ |
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Param6<string, float, float, vector, bool, bool> p = new Param6<string, float, float, vector, bool, bool>("", 0, 0, "0 0 0", false, false); |
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if ( ctx.Read(p) ) |
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{ |
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SpawnEntityOnGroundPos(player, p.param1, p.param2, p.param3, p.param4, p.param5, p.param6); |
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} |
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} |
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void OnRPCSpawnEntityOnGroundPatternGrid(PlayerBase player, ParamsReadContext ctx) |
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{ |
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auto p = new Param10<string,int, float, float, int, int, float, float, bool, bool>("",0,0,0,0,0,0,0, false, false); |
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if ( ctx.Read(p) ) |
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{ |
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SpawnEntityOnGroundPatternGrid(player, p.param1, p.param2, p.param3, p.param4, p.param5, p.param6, p.param7, p.param8, p.param9, p.param10); |
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} |
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} |
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void OnRPCSpawnEntity(PlayerBase player, ParamsReadContext ctx) |
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{ |
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#ifdef DEVELOPER |
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DevSpawnItemParams p = new DevSpawnItemParams(null,"", 0, 0, false, "", FindInventoryLocationType.ANY); |
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if ( ctx.Read(p) ) |
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{ |
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EntityAI target = EntityAI.Cast(p.param1); |
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PlayerBase playerTarget = PlayerBase.Cast(target); |
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EntityAI ent = SpawnEntityInInventory( target, p.param2, p.param3, p.param4, p.param5, "", p.param7); |
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if (playerTarget && p.param5) |
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{ |
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if (playerTarget.m_PresetSpawned) |
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{ |
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playerTarget.m_PresetSpawned = false; |
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playerTarget.m_PresetItems.Clear(); |
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} |
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if (ent) |
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{ |
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playerTarget.m_PresetItems.Insert(ent); |
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} |
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} |
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} |
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#endif |
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} |
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void OnSetFreeCameraEvent( PlayerBase player, FreeDebugCamera camera ) |
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{ |
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DeveloperFreeCamera.OnSetFreeCameraEvent( player, camera ); |
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} |
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void OnSpawnErrorReport (string name) |
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{ |
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PrintString("PluginDeveloper.SpawnEntity() Warning- Cant spawn object: " + name); |
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PrintString("PluginDeveloper.SpawnEntity() Warning END"); |
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} |
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void SetupSpawnedEntity(PlayerBase player, EntityAI entity, float health, float quantity = -1, bool special = false, string presetName = "") |
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{ |
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#ifdef DEVELOPER |
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if (presetName && player.m_PresetSpawned) |
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{ |
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player.m_PresetItems.Clear(); |
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player.m_PresetSpawned = false; |
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} |
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if ( entity.IsInherited( PlayerBase ) ) |
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{ |
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PlayerBase plr = PlayerBase.Cast( entity ); |
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plr.OnSpawnedFromConsole(); |
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} |
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else if ( entity.IsInherited(ItemBase) ) |
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{ |
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ItemBase item = ItemBase.Cast( entity ); |
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SetupSpawnedItem(item, health, quantity); |
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} |
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else if (entity.IsInherited(House)) |
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{ |
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entity.PlaceOnSurface(); |
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vector pos = entity.GetPosition(); |
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vector ori = GetGame().GetSurfaceOrientation(pos[0], pos[2]); |
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entity.SetOrientation(ori); |
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} |
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if (presetName) |
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{ |
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player.m_PresetItems.Insert(entity); |
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} |
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if ( special ) |
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{ |
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auto debugParams = DebugSpawnParams.WithPlayer(player); |
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entity.OnDebugSpawnEx(debugParams); |
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} |
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#endif |
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} |
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void SpawnEntityOnGroundPatternGrid( PlayerBase player, string item_name, int count, float health, float quantity, int rows, int columns, float gapRow = 1, float gapColumn = 1, bool special= false, bool withPhysics = false) |
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{ |
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if (!item_name) |
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{ |
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return; |
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} |
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if ( GetGame().IsServer() ) |
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{ |
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float rowDist = 0; |
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float columnDist = 0; |
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vector playerPos = player.GetPosition(); |
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vector camDirForward = player.GetDirection(); |
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vector camDirRight = camDirForward.Perpend() * -1; |
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int countLoop = 0; |
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for (int i = 0; i < rows; i++) |
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{ |
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vector posRow = playerPos + camDirForward * rowDist; |
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vector offsetSide; |
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columnDist = 0; |
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for (int j = 0; j < columns; j++) |
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{ |
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offsetSide = camDirRight * columnDist; |
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vector placement = posRow + offsetSide; |
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float hlth = health * MiscGameplayFunctions.GetTypeMaxGlobalHealth( item_name ); |
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EntityAI ent = SpawnEntityOnGroundPos(player, item_name, hlth, quantity, placement, special ); |
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ent.PlaceOnSurface(); |
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InventoryItem item; |
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if (Class.CastTo(item, ent) && withPhysics) |
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item.ThrowPhysically(null, "0 0 0"); |
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countLoop++; |
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if (countLoop == count) |
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{ |
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return; |
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} |
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columnDist += gapColumn; |
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} |
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rowDist += gapRow; |
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} |
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} |
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else |
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{ |
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auto params = new Param10<string, int, float, float, int, int, float, float, bool, bool>(item_name, count, health, quantity, rows, columns, gapRow, gapColumn, special, withPhysics); |
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player.RPCSingleParam(ERPCs.DEV_RPC_SPAWN_ITEM_ON_GROUND_PATTERN_GRID, params, true); |
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} |
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} |
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void SpawnItemOnCrosshair(notnull PlayerBase player, string itemName, float health, float quantity, float maxDist = 100, bool allowFreeflight = false, bool special = false, bool withPhysics = false) |
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{ |
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vector from, to; |
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if (allowFreeflight && FreeDebugCamera.GetInstance().IsActive()) |
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{ |
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from = FreeDebugCamera.GetInstance().GetPosition(); |
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to = from + FreeDebugCamera.GetInstance().GetDirection() * maxDist; |
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} |
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else |
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{ |
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from = GetGame().GetCurrentCameraPosition(); |
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to = from + GetGame().GetCurrentCameraDirection() * maxDist; |
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} |
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float hitFraction; |
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vector start, end; |
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vector direction; |
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vector hitPos, hitNormal; |
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Object obj; |
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PhxInteractionLayers hitMask = PhxInteractionLayers.BUILDING | PhxInteractionLayers.DOOR | PhxInteractionLayers.VEHICLE | PhxInteractionLayers.ROADWAY | PhxInteractionLayers.TERRAIN | PhxInteractionLayers.CHARACTER | PhxInteractionLayers.AI | PhxInteractionLayers.RAGDOLL | PhxInteractionLayers.RAGDOLL_NO_CHARACTER; |
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DayZPhysics.RayCastBullet(from, to, hitMask, player, obj, hitPos, hitNormal, hitFraction); |
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if (hitPos != vector.Zero) |
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{ |
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SpawnEntityOnGroundPos(player, itemName, health, quantity, hitPos, special, withPhysics); |
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} |
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} |
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EntityAI SpawnEntityOnGroundPos( PlayerBase player, string item_name, float health, float quantity, vector pos, bool special = false, bool withPhysics = false) |
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{ |
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if ( GetGame().IsServer() ) |
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{ |
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EntityAI entity = player.SpawnEntityOnGroundPos(item_name, pos); |
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if (entity) |
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SetupSpawnedEntity(player, entity, health, quantity, special); |
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else |
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OnSpawnErrorReport(item_name); |
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InventoryItem item; |
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if (Class.CastTo(item, entity) && withPhysics) |
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item.ThrowPhysically(null, "0 0 0"); |
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return entity; |
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} |
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else |
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{ |
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Param6<string, float, float, vector, bool, bool> params = new Param6<string, float, float, vector, bool, bool>(item_name, health, quantity, pos, special, withPhysics); |
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player.RPCSingleParam(ERPCs.DEV_RPC_SPAWN_ITEM_ON_GROUND, params, true); |
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} |
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return NULL; |
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} |
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EntityAI SpawnEntityOnCursorDir( PlayerBase player, string item_name, float quantity, float distance, float health = -1, bool special = false, string presetName = "", bool withPhysics = false) |
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{ |
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if ( GetGame().IsServer() ) |
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{ |
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EntityAI entity = player.SpawnEntityOnGroundOnCursorDir(item_name, distance); |
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if ( entity ) |
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{ |
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if ( !entity.IsBuilding() && health < 0 && entity.GetMaxHealth() > 0) |
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{ |
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health = entity.GetMaxHealth(); |
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} |
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SetupSpawnedEntity( player,entity, health, quantity, special, presetName ); |
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} |
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else |
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OnSpawnErrorReport( item_name ); |
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InventoryItem item; |
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if (Class.CastTo(item, entity) && withPhysics) |
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item.ThrowPhysically(null, "0 0 0"); |
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return entity; |
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} |
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else |
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{ |
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Param7<string, float, float, float, bool, string, bool> params = new Param7<string, float, float, float, bool, string, bool>(item_name, quantity, distance, health, special, presetName, withPhysics); |
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player.RPCSingleParam(ERPCs.DEV_RPC_SPAWN_ITEM_ON_CURSOR, params, true); |
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} |
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return NULL; |
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} |
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EntityAI SpawnEntityInInventory( notnull EntityAI target, string className, float health, float quantity, bool special = false, string presetName = "", FindInventoryLocationType locationType = FindInventoryLocationType.ANY) |
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{ |
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if (target.IsPlayer()) |
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{ |
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return SpawnEntityInPlayerInventory(PlayerBase.Cast(target), className, health, quantity, special, presetName, locationType); |
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} |
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if ( GetGame().IsServer() ) |
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{ |
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InventoryLocation il = new InventoryLocation; |
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if (target.GetInventory() && target.GetInventory().FindFirstFreeLocationForNewEntity(className, FindInventoryLocationType.ANY, il)) |
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{ |
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EntityAI eai = SpawnEntity(className, il, ECE_IN_INVENTORY, RF_DEFAULT); |
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if ( eai && eai.IsInherited(ItemBase) ) |
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{ |
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if ( health < 0 ) |
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{ |
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health = eai.GetMaxHealth(); |
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} |
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ItemBase i = ItemBase.Cast( eai ); |
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SetupSpawnedItem(i, health, quantity); |
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if ( special ) |
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{ |
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auto debugParams = DebugSpawnParams.WithPlayer(null); |
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eai.OnDebugSpawnEx(debugParams); |
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} |
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} |
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return eai; |
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} |
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} |
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else |
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{ |
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DevSpawnItemParams params = new DevSpawnItemParams(target, className, health, quantity, special, presetName, 0 ); |
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GetGame().GetPlayer().RPCSingleParam(ERPCs.DEV_RPC_SPAWN_ITEM_IN_INVENTORY, params, true, GetGame().GetPlayer().GetIdentity()); |
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} |
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return null; |
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} |
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EntityAI SpawnEntityInPlayerInventory(PlayerBase player, string item_name, float health, float quantity, bool special = false, string presetName = "", FindInventoryLocationType locationType = FindInventoryLocationType.ANY) |
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{ |
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if ( player ) |
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{ |
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if ( GetGame().IsServer() ) |
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{ |
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if (locationType == FindInventoryLocationType.HANDS && player.GetItemInHands()) |
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{ |
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if (!GetGame().IsMultiplayer()) |
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player.DropItem(player.GetItemInHands()); |
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else |
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player.ServerDropEntity(player.GetItemInHands()); |
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GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(SpawnEntityInPlayerInventory,100, false, player, item_name, health, quantity, special, presetName, locationType); |
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return null; |
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} |
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#ifdef DEVELOPER |
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if (GetGame().IsKindOf(item_name, "Transport")) |
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{ |
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EntityAI car = SpawnEntityOnGroundPos(player, item_name, 1, quantity, player.GetPosition()); |
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auto debugParams = DebugSpawnParams.WithPlayer(player); |
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car.OnDebugSpawnEx(debugParams); |
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if (GetGame().IsMultiplayer()) |
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{ |
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DayZPlayerSyncJunctures.SendGetInCar(player, car); |
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} |
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else |
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{ |
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player.SetGetInVehicleDebug(car); |
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} |
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return car; |
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} |
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#endif |
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InventoryLocation il = new InventoryLocation; |
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if (player.GetInventory() && player.GetInventory().FindFirstFreeLocationForNewEntity(item_name, locationType, il)) |
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{ |
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Weapon_Base wpn = Weapon_Base.Cast(il.GetParent()); |
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bool is_mag = il.GetSlot() == InventorySlots.MAGAZINE || il.GetSlot() == InventorySlots.MAGAZINE2 || il.GetSlot() == InventorySlots.MAGAZINE3; |
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if (wpn && is_mag) |
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{ |
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vector pos = player.GetPosition(); |
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EntityAI eai_gnd = SpawnEntityOnGroundPos(player, item_name, health, quantity, pos); |
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Magazine mag_gnd = Magazine.Cast(eai_gnd); |
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if (mag_gnd && player.GetWeaponManager().CanAttachMagazine(wpn, mag_gnd)) |
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{ |
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player.GetWeaponManager().AttachMagazine(mag_gnd); |
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} |
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return eai_gnd; |
|
} |
|
else |
|
{ |
|
EntityAI eai = SpawnEntity(item_name, il, ECE_IN_INVENTORY, RF_DEFAULT); |
|
if ( eai && eai.IsInherited(ItemBase) ) |
|
{ |
|
if ( health < 0 ) |
|
{ |
|
health = eai.GetMaxHealth(); |
|
} |
|
ItemBase i = ItemBase.Cast( eai ); |
|
SetupSpawnedItem(i, health, quantity); |
|
if ( special ) |
|
{ |
|
auto debugParams2 = DebugSpawnParams.WithPlayer(player); |
|
eai.OnDebugSpawnEx(debugParams2); |
|
} |
|
} |
|
return eai; |
|
} |
|
} |
|
else |
|
OnSpawnErrorReport(item_name); |
|
return NULL; |
|
} |
|
else |
|
{ |
|
|
|
DevSpawnItemParams params = new DevSpawnItemParams(player, item_name, health, quantity, special, presetName, locationType ); |
|
player.RPCSingleParam(ERPCs.DEV_RPC_SPAWN_ITEM_IN_INVENTORY, params, true); |
|
} |
|
} |
|
return NULL; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
EntityAI SpawnEntityAsAttachment (PlayerBase player, EntityAI parent, string att_name, float health, float quantity) |
|
{ |
|
if ( GetGame().IsServer() ) |
|
{ |
|
Weapon_Base wpn = Weapon_Base.Cast(parent); |
|
if (wpn) |
|
{ |
|
GameInventory inventory = parent.GetInventory(); |
|
return inventory.CreateInInventory(att_name); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
else |
|
{ |
|
EntityAI eai = parent.GetInventory().CreateAttachment(att_name); |
|
if (eai) |
|
{ |
|
if ( eai.IsInherited(ItemBase) ) |
|
{ |
|
ItemBase i = ItemBase.Cast( eai ); |
|
SetupSpawnedItem(ItemBase.Cast( eai ), health, quantity); |
|
} |
|
return eai; |
|
} |
|
else |
|
OnSpawnErrorReport(att_name); |
|
} |
|
return NULL; |
|
} |
|
else |
|
{ |
|
|
|
Param3<string, float, float> params = new Param3<string, float, float>(att_name, health, quantity); |
|
player.RPCSingleParam(ERPCs.DEV_RPC_SPAWN_ITEM_AS_ATTACHMENT, params, true); |
|
} |
|
return NULL; |
|
} |
|
|
|
EntityAI SpawnFromClipboard() |
|
{ |
|
UIScriptedMenu menu_curr = GetGame().GetUIManager().GetMenu(); |
|
|
|
if ( menu_curr == NULL ) |
|
{ |
|
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
|
if ( player ) |
|
{ |
|
if ( !GetGame().GetWorld().Is3rdPersonDisabled() ) |
|
{ |
|
player.SetIsInThirdPerson(!player.IsInThirdPerson()); |
|
} |
|
|
|
vector pos_player = player.GetPosition(); |
|
|
|
|
|
string clipboard; |
|
GetGame().CopyFromClipboard(clipboard); |
|
|
|
if (!clipboard.Contains(",")) |
|
{ |
|
|
|
if (DeveloperFreeCamera.IsFreeCameraEnabled()) |
|
SpawnItemOnCrosshair(player, clipboard.Trim(), -1, 1, 40, true ); |
|
else |
|
SpawnEntityOnCursorDir(player, clipboard.Trim(), 1, 1); |
|
} |
|
else |
|
{ |
|
TStringArray items = new TStringArray; |
|
clipboard.Split( ",", items ); |
|
|
|
foreach (string item:items) |
|
{ |
|
if (DeveloperFreeCamera.IsFreeCameraEnabled()) |
|
SpawnItemOnCrosshair(player, item.Trim(), -1, 1, 40, true ); |
|
else |
|
SpawnEntityOnCursorDir(player, item.Trim(), 1, 1); |
|
} |
|
} |
|
|
|
} |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
void ClearInventory(EntityAI entity) |
|
{ |
|
if ( GetGame().IsServer() ) |
|
{ |
|
entity.ClearInventory(); |
|
} |
|
else |
|
{ |
|
Param1<int> params = new Param1<int>(0); |
|
entity.RPCSingleParam(ERPCs.DEV_RPC_CLEAR_INV, params, true); |
|
} |
|
} |
|
|
|
void ToggleHelpScreen() |
|
{ |
|
if ( g_Game.GetUIManager().GetMenu() == NULL ) |
|
{ |
|
g_Game.GetUIManager().EnterScriptedMenu(MENU_HELP_SCREEN, NULL); |
|
} |
|
else if ( g_Game.GetUIManager().IsMenuOpen(MENU_HELP_SCREEN) ) |
|
{ |
|
g_Game.GetUIManager().Back(); |
|
} |
|
} |
|
|
|
void ToggleScriptConsole() |
|
{ |
|
if (GetGame() != null && !g_Game.IsLoading() && GetGame().GetMission()) |
|
{ |
|
if ( g_Game.GetUIManager().GetMenu() == NULL ) |
|
{ |
|
m_ScriptConsole = g_Game.GetUIManager().EnterScriptedMenu(MENU_SCRIPTCONSOLE, NULL); |
|
GetGame().GetMission().AddActiveInputExcludes({"menu"}); |
|
|
|
} |
|
else if ( g_Game.GetUIManager().IsMenuOpen(MENU_SCRIPTCONSOLE) ) |
|
{ |
|
g_Game.GetUIManager().Back(); |
|
GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true); |
|
} |
|
} |
|
} |
|
|
|
|
|
void ToggleMissionLoader() |
|
{ |
|
if ( g_Game.GetUIManager().IsMenuOpen(MENU_MISSION_LOADER) ) |
|
{ |
|
g_Game.GetUIManager().Back(); |
|
GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true); |
|
return; |
|
} |
|
|
|
if ( g_Game.GetUIManager().GetMenu() ) |
|
g_Game.GetUIManager().GetMenu().Close(); |
|
|
|
g_Game.GetUIManager().EnterScriptedMenu(MENU_MISSION_LOADER, NULL); |
|
GetGame().GetMission().AddActiveInputExcludes({"menu"}); |
|
|
|
|
|
} |
|
|
|
|
|
private void ScriptHistoryNext() |
|
{ |
|
|
|
if ( g_Game.GetUIManager().IsMenuOpen(MENU_SCRIPTCONSOLE) ) |
|
{ |
|
CallMethod(CALL_ID_SCR_CNSL_HISTORY_NEXT, NULL); |
|
} |
|
} |
|
|
|
private void ScriptHistoryBack() |
|
{ |
|
|
|
if ( g_Game.GetUIManager().IsMenuOpen(MENU_SCRIPTCONSOLE) ) |
|
{ |
|
CallMethod(CALL_ID_SCR_CNSL_HISTORY_BACK, NULL); |
|
} |
|
} |
|
|
|
private bool IsIngame() |
|
{ |
|
UIScriptedMenu menu_curr = GetGame().GetUIManager().GetMenu(); |
|
|
|
if ( menu_curr == NULL ) |
|
{ |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
private bool IsInConsole() |
|
{ |
|
UIScriptedMenu menu_curr = GetGame().GetUIManager().GetMenu(); |
|
|
|
if ( menu_curr != NULL && menu_curr.GetID() == MENU_SCRIPTCONSOLE ) |
|
{ |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
int QuickSortPartition( TStringArray arr, int left, int right ) |
|
{ |
|
string pivot = arr.Get( left ); |
|
int i = left; |
|
int j = right + 1; |
|
string temp; |
|
|
|
while ( true ) |
|
{ |
|
while ( true ) |
|
{ |
|
i++; |
|
if ( i > right || arr.Get(i) > pivot ) |
|
{ |
|
break; |
|
} |
|
} |
|
|
|
while ( true ) |
|
{ |
|
j--; |
|
if ( arr.Get(j) <= pivot ) |
|
{ |
|
break; |
|
} |
|
} |
|
|
|
if ( i >= j ) |
|
{ |
|
break; |
|
} |
|
|
|
temp = arr.Get( i ); |
|
arr.Set( i, arr.Get(j) ); |
|
arr.Set( j, temp ); |
|
} |
|
|
|
temp = arr.Get( left ); |
|
arr.Set( left, arr.Get(j) ); |
|
arr.Set( j, temp ); |
|
|
|
return j; |
|
} |
|
|
|
void QuickSort( TStringArray arr, int left, int right ) |
|
{ |
|
int j; |
|
|
|
if ( left < right ) |
|
{ |
|
j = QuickSortPartition( arr, left, right ); |
|
QuickSort( arr, left, j - 1 ); |
|
QuickSort( arr, j + 1, right ); |
|
} |
|
} |
|
|
|
void SortStringArray( TStringArray arr ) |
|
{ |
|
QuickSort( arr, 0, arr.Count() - 1 ); |
|
} |
|
|
|
void ResetGUI() |
|
{ |
|
if ( GetGame() && GetGame().GetMission() ) |
|
{ |
|
GetGame().GetMission().ResetGUI(); |
|
} |
|
} |
|
|
|
static void SetDeveloperItemClientEx(notnull Object entity, bool getFocus = false) |
|
{ |
|
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
|
|
|
if (getFocus) |
|
{ |
|
GetGame().GetInput().ChangeGameFocus(1); |
|
GetGame().GetUIManager().ShowUICursor(true); |
|
} |
|
|
|
if (GetGame().IsMultiplayer()) |
|
{ |
|
GetGame().RPCSingleParam(GetGame().GetPlayer(), ERPCs.DEV_SET_DEV_ITEM, new Param1<Object>(entity), true, GetGame().GetPlayer().GetIdentity()); |
|
} |
|
else |
|
{ |
|
PluginItemDiagnostic mid2 = PluginItemDiagnostic.Cast(GetPlugin(PluginItemDiagnostic)); |
|
mid2.RegisterDebugItem(entity, player); |
|
} |
|
#ifdef DEVELOPER |
|
SetDebugDeveloper_item(entity); |
|
#endif |
|
} |
|
|
|
void SetDeveloperItemClient() |
|
{ |
|
#ifdef DEVELOPER |
|
Object entity; |
|
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
|
|
|
FreeDebugCamera debugCam = FreeDebugCamera.GetInstance(); |
|
if (debugCam && debugCam.GetCurrentCamera()) |
|
{ |
|
entity = debugCam.GetCrosshairObject(); |
|
} |
|
else |
|
{ |
|
|
|
if (player && player.GetActionManager()) |
|
{ |
|
ActionTarget at = player.GetActionManager().FindActionTarget(); |
|
entity = at.GetObject(); |
|
} |
|
} |
|
|
|
if (entity) |
|
{ |
|
SetDeveloperItemClientEx(entity, true); |
|
} |
|
#endif |
|
} |
|
} |