|
enum PDS_SYSTEMS |
|
{ |
|
STATS = 1, |
|
LEVELS = 2, |
|
MODS = 4, |
|
AGENTS = 8, |
|
STOMACH = 16, |
|
MODS_DETAILED = 32, |
|
TEMPERATURE = 64, |
|
} |
|
|
|
|
|
class RegisterPlayerData |
|
{ |
|
int m_Bitmask; |
|
int m_DetailedModifierIndex; |
|
|
|
void RegisterPlayerData() |
|
{ |
|
m_Bitmask = 0; |
|
m_DetailedModifierIndex = 0; |
|
} |
|
} |
|
|
|
class PluginDeveloperSync extends PluginBase |
|
{ |
|
int m_DetailedInfoRequested = 0; |
|
ref Timer m_UpdateTimer; |
|
ref map<PlayerBase, ref RegisterPlayerData> m_RegisteredPlayers; |
|
|
|
ref array<ref SyncedValue> m_PlayerStatsSynced; |
|
ref array<ref Param> m_PlayerStomachSynced; |
|
ref array<ref SyncedValueLevel> m_PlayerLevelsSynced; |
|
ref array<ref SyncedValueModifier> m_PlayerModsSynced; |
|
string m_PlayerModsDetailedSynced; |
|
string m_EnvironmentDebugMessage; |
|
ref array<ref SyncedValueAgent> m_PlayerAgentsSynced; |
|
|
|
bool m_StatsUpdateStatus; |
|
bool m_LevelsUpdateStatus; |
|
bool m_ModsUpdateStatus; |
|
bool m_AgentsUpdateStatus; |
|
bool m_StomachUpdateStatus; |
|
|
|
void PluginDeveloperSync() |
|
{ |
|
m_RegisteredPlayers = new map<PlayerBase, ref RegisterPlayerData>; |
|
m_PlayerStatsSynced = new array<ref SyncedValue>; |
|
m_PlayerLevelsSynced = new array<ref SyncedValueLevel>; |
|
m_PlayerModsSynced = new array<ref SyncedValueModifier>; |
|
m_PlayerAgentsSynced = new array<ref SyncedValueAgent>; |
|
m_PlayerStomachSynced = new array<ref Param>; |
|
|
|
m_StatsUpdateStatus = false; |
|
m_LevelsUpdateStatus = false; |
|
m_ModsUpdateStatus = false; |
|
m_AgentsUpdateStatus = false; |
|
m_StomachUpdateStatus = false; |
|
} |
|
|
|
|
|
|
|
|
|
override void OnInit() |
|
{ |
|
super.OnInit(); |
|
|
|
if ( GetGame().IsServer() ) |
|
{ |
|
|
|
m_UpdateTimer = new Timer( CALL_CATEGORY_GAMEPLAY ); |
|
} |
|
} |
|
|
|
|
|
void EnableUpdate( bool enable, int type, PlayerBase player ) |
|
{ |
|
|
|
if ( !IsPlayerRegistered(player)) |
|
RegisterPlayer( player ); |
|
|
|
|
|
switch ( type ) |
|
{ |
|
case ERPCs.DEV_STATS_UPDATE: |
|
{ |
|
SetSystemInBitmask(player, PDS_SYSTEMS.STATS, enable); |
|
break; |
|
} |
|
|
|
case ERPCs.DEV_LEVELS_UPDATE: |
|
{ |
|
SetSystemInBitmask(player, PDS_SYSTEMS.LEVELS, enable); |
|
break; |
|
} |
|
|
|
case ERPCs.DEV_MODS_UPDATE: |
|
{ |
|
SetSystemInBitmask(player, PDS_SYSTEMS.MODS, enable); |
|
break; |
|
} |
|
|
|
case ERPCs.DEV_AGENTS_UPDATE: |
|
{ |
|
SetSystemInBitmask(player, PDS_SYSTEMS.AGENTS, enable); |
|
break; |
|
} |
|
|
|
case ERPCs.DEV_STOMACH_UPDATE: |
|
{ |
|
SetSystemInBitmask(player, PDS_SYSTEMS.STOMACH, enable); |
|
break; |
|
} |
|
case ERPCs.DEV_TEMP_UPDATE: |
|
{ |
|
SetSystemInBitmask(player, PDS_SYSTEMS.TEMPERATURE, enable); |
|
break; |
|
} |
|
} |
|
|
|
|
|
for (int i = 0; i < m_RegisteredPlayers.Count(); i++) |
|
{ |
|
if (m_RegisteredPlayers.GetElement(i).m_Bitmask == 0) |
|
{ |
|
m_RegisteredPlayers.RemoveElement(i); |
|
i = 0; |
|
} |
|
} |
|
|
|
|
|
if ( m_UpdateTimer ) |
|
{ |
|
if ( m_RegisteredPlayers.Count() == 0) |
|
{ |
|
m_UpdateTimer.Stop(); |
|
} |
|
else if (!m_UpdateTimer.IsRunning()) |
|
{ |
|
m_UpdateTimer.Run( 1, this, "Update", NULL, true ); |
|
} |
|
} |
|
} |
|
|
|
|
|
void Update() |
|
{ |
|
if ( !GetDayZGame().IsMultiplayer() || GetDayZGame().IsServer() ) |
|
{ |
|
for ( int i = 0; i < m_RegisteredPlayers.Count(); i++ ) |
|
{ |
|
PlayerBase player = m_RegisteredPlayers.GetKey( i ); |
|
if ( !player || !player.IsAlive() ) |
|
{ |
|
m_RegisteredPlayers.RemoveElement(i); |
|
i--; |
|
} |
|
else |
|
{ |
|
int bit_mask = m_RegisteredPlayers.Get( player ).m_Bitmask; |
|
|
|
if ((PDS_SYSTEMS.MODS & bit_mask) != 0 ) |
|
{ |
|
SendRPCMods( player); |
|
if ( PDS_SYSTEMS.MODS_DETAILED & bit_mask ) |
|
SendRPCModsDetail( player); |
|
} |
|
if ((PDS_SYSTEMS.LEVELS & bit_mask) != 0 ) |
|
{ |
|
SendRPCLevels( player ); |
|
} |
|
|
|
if ((PDS_SYSTEMS.STATS & bit_mask) != 0 ) |
|
{ |
|
SendRPCStats( player ); |
|
} |
|
if ((PDS_SYSTEMS.STOMACH & bit_mask) != 0 ) |
|
{ |
|
SendRPCStomach( player ); |
|
} |
|
if ((PDS_SYSTEMS.AGENTS & bit_mask) != 0 ) |
|
{ |
|
SendRPCAgents( player ); |
|
} |
|
if ((PDS_SYSTEMS.TEMPERATURE & bit_mask) ) |
|
{ |
|
SendRPCTemp( player ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
void SetSystemInBitmask( PlayerBase player, int system_bit, bool state) |
|
{ |
|
if ( IsPlayerRegistered(player) ) |
|
{ |
|
int current_mask = m_RegisteredPlayers.Get(player).m_Bitmask; |
|
if (state) |
|
m_RegisteredPlayers.Get(player).m_Bitmask = current_mask | system_bit; |
|
else |
|
m_RegisteredPlayers.Get(player).m_Bitmask = current_mask & ~system_bit; |
|
} |
|
|
|
} |
|
|
|
|
|
bool IsSetSystemInBitmask( PlayerBase player, int system_bit) |
|
{ |
|
if ( IsPlayerRegistered(player) ) |
|
{ |
|
return (m_RegisteredPlayers.Get(player).m_Bitmask & system_bit); |
|
} |
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void RegisterPlayer( PlayerBase player ) |
|
{ |
|
if ( !IsPlayerRegistered( player ) ) |
|
{ |
|
m_RegisteredPlayers.Insert( player, new RegisterPlayerData ); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool IsPlayerRegistered( PlayerBase player ) |
|
{ |
|
if ( m_RegisteredPlayers.Contains( player )) |
|
{ |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
void OnRPC( PlayerBase player, int rpc_type, ParamsReadContext ctx ) |
|
{ |
|
if ( !GetGame().IsDebug() ) |
|
{ |
|
return; |
|
} |
|
|
|
switch ( rpc_type ) |
|
{ |
|
case ERPCs.DEV_STATS_UPDATE: |
|
{ |
|
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_STATS_UPDATE, player ); break; |
|
} |
|
|
|
case ERPCs.DEV_LEVELS_UPDATE: |
|
{ |
|
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_LEVELS_UPDATE, player ); break; |
|
} |
|
|
|
case ERPCs.DEV_MODS_UPDATE: |
|
{ |
|
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_MODS_UPDATE, player ); break; |
|
} |
|
|
|
case ERPCs.DEV_AGENTS_UPDATE: |
|
{ |
|
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_AGENTS_UPDATE, player ); break; |
|
} |
|
|
|
case ERPCs.DEV_STOMACH_UPDATE: |
|
{ |
|
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_STOMACH_UPDATE, player ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_STATS_DATA: |
|
{ |
|
OnRPCStats( ctx ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_LEVELS_DATA: |
|
{ |
|
OnRPCLevels( ctx ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_MODS_DATA: |
|
{ |
|
OnRPCMods( ctx ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_MODS_DATA_DETAILED: |
|
{ |
|
OnRPCModsDetailed( ctx ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_AGENTS_DATA: |
|
{ |
|
OnRPCAgents( ctx ); break; |
|
} |
|
case ERPCs.DEV_RPC_STOMACH_DATA: |
|
{ |
|
OnRPCStomach( ctx ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_MODS_ACTIVATE: |
|
{ |
|
ActivateModifier( GetRPCModifierID( ctx ), player ); break; |
|
} |
|
case ERPCs.DEV_RPC_MODS_DETAILED: |
|
{ |
|
RequestDetailedInfo( GetRPCModifierID( ctx ), player ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_MODS_DEACTIVATE: |
|
{ |
|
DeactivateModifier( GetRPCModifierID( ctx ), player ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_MODS_LOCK: |
|
{ |
|
int id; |
|
bool lock; |
|
GetRPCModifierLock( ctx, id, lock ); |
|
LockModifier( id, lock, player ); break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_MODS_RESET: |
|
{ |
|
player.GetModifiersManager().DeactivateAllModifiers(); |
|
break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_STATS_RESET: |
|
{ |
|
player.GetPlayerStats().ResetAllStats(); |
|
break; |
|
} |
|
|
|
case ERPCs.DEV_RPC_STAT_SET: |
|
{ |
|
OnRPCStatSet(ctx, player); |
|
break; |
|
} |
|
case ERPCs.DEV_TEMP_UPDATE: |
|
{ |
|
OnRPCTemp(ctx, player); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
|
|
bool GetRPCUpdateState( ParamsReadContext ctx ) |
|
{ |
|
Param1<bool> p = new Param1<bool>( 0 ); |
|
if ( ctx.Read( p ) ) |
|
{ |
|
return p.param1; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
int GetRPCModifierID( ParamsReadContext ctx ) |
|
{ |
|
Param1<int> p = new Param1<int>( 0 ); |
|
if ( ctx.Read( p ) ) |
|
{ |
|
return p.param1; |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
|
|
void GetRPCModifierLock( ParamsReadContext ctx, out int id, out bool lock ) |
|
{ |
|
Param2<int, bool> p = new Param2<int, bool>( 0, false ); |
|
if ( ctx.Read( p ) ) |
|
{ |
|
id = p.param1; |
|
lock = p.param2; |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SendRPCStats( PlayerBase player ) |
|
{ |
|
|
|
if ( player ) |
|
{ |
|
array<ref Param> rpc_params = new array<ref Param>; |
|
|
|
|
|
for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ ) |
|
{ |
|
string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel(); |
|
float value = (float) player.m_PlayerStats.GetPCO().Get().Get( i ).Get(); |
|
float value_norm = (float) player.m_PlayerStats.GetPCO().Get().Get( i ).GetNormalized(); |
|
rpc_params.Insert( new Param3<string, float, float>( label, value, value_norm ) ); |
|
} |
|
rpc_params.Insert(new Param3<string, float, float>( "(NaS)Immunity", player.GetImmunity(),0 )); |
|
rpc_params.Insert(new Param3<string, float, float>( "(NaS)BrokenLegs", player.m_BrokenLegState,0 )); |
|
|
|
rpc_params.InsertAt( new Param1<int>(rpc_params.Count() ), 0); |
|
|
|
GetDayZGame().RPC( player, ERPCs.DEV_RPC_STATS_DATA, rpc_params, true, player.GetIdentity() ); |
|
} |
|
} |
|
|
|
|
|
void OnRPCStats( ParamsReadContext ctx ) |
|
{ |
|
|
|
m_PlayerStatsSynced.Clear(); |
|
|
|
|
|
Param1<int> p_count = new Param1<int>(0); |
|
|
|
Param3<string, float, float> p = new Param3<string, float, float>( "", 0, 0 ); |
|
|
|
|
|
int param_count = 0; |
|
if ( ctx.Read(p_count) ) |
|
{ |
|
param_count = p_count.param1; |
|
} |
|
|
|
|
|
for ( int i = 0; i < param_count; i++ ) |
|
{ |
|
ctx.Read(p); |
|
m_PlayerStatsSynced.Insert( new SyncedValue( p.param1, p.param2, false, p.param3 ) ); |
|
} |
|
} |
|
|
|
|
|
void UpdateStatsLocal() |
|
{ |
|
PlayerBase player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
|
|
|
|
|
m_PlayerStatsSynced.Clear(); |
|
|
|
|
|
for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ ) |
|
{ |
|
string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel(); |
|
float value = player.m_PlayerStats.GetPCO().Get().Get( i ).Get(); |
|
float value_norm = player.m_PlayerStats.GetPCO().Get().Get( i ).GetNormalized(); |
|
m_PlayerStatsSynced.Insert( new SyncedValue( label, value, false, value_norm ) ); |
|
} |
|
|
|
m_PlayerStatsSynced.Insert(new SyncedValue( "(NaS)Immunity", player.GetImmunity() , false, 0)); |
|
m_PlayerStatsSynced.Insert(new SyncedValue( "(NaS) BrokenLegs", player.m_BrokenLegState, false, 0)); |
|
} |
|
|
|
void OnRPCStatSet( ParamsReadContext ctx , PlayerBase player) |
|
{ |
|
Param2<string, float> p = new Param2<string, float>( "", 0 ); |
|
if ( ctx.Read(p) ) |
|
{ |
|
for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ ) |
|
{ |
|
string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel(); |
|
if ( label == p.param1 ) |
|
{ |
|
player.m_PlayerStats.GetPCO().Get().Get( i).SetByFloatEx(p.param2); |
|
} |
|
|
|
} |
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SendRPCLevels( PlayerBase player ) |
|
{ |
|
|
|
if ( player ) |
|
{ |
|
array<ref Param> rpc_params = new array<ref Param>; |
|
|
|
rpc_params.Insert(new Param3<string, float, float>( "Immunity: "+ typename.EnumToString(EStatLevels, player.GetImmunityLevel() ),player.GetImmunityLevel(), player.GetBordersImmunity())); |
|
rpc_params.Insert(new Param3<string, float, float>( "Blood: "+ typename.EnumToString(EStatLevels, player.GetStatLevelBlood()),player.GetStatLevelBlood(), player.GetStatBordersBlood())); |
|
rpc_params.Insert(new Param3<string, float, float>( "Health: "+ typename.EnumToString(EStatLevels, player.GetStatLevelHealth() ),player.GetStatLevelHealth(), player.GetStatBordersHealth())); |
|
rpc_params.Insert(new Param3<string, float, float>( "Energy: "+ typename.EnumToString(EStatLevels, player.GetStatLevelEnergy() ),player.GetStatLevelEnergy(), player.GetStatBordersEnergy())); |
|
rpc_params.Insert(new Param3<string, float, float>( "Water: "+ typename.EnumToString(EStatLevels, player.GetStatLevelWater() ),player.GetStatLevelWater(), player.GetStatBordersWater())); |
|
|
|
int param_count = rpc_params.Count(); |
|
rpc_params.InsertAt( new Param3<string, float, float>( "PARAM_COUNT", param_count,0 ), 0); |
|
|
|
GetDayZGame().RPC( player, ERPCs.DEV_RPC_LEVELS_DATA, rpc_params, true, player.GetIdentity() ); |
|
} |
|
} |
|
|
|
|
|
void OnRPCLevels( ParamsReadContext ctx ) |
|
{ |
|
|
|
m_PlayerLevelsSynced.Clear(); |
|
|
|
Param3<string, float, float> p3 = new Param3<string, float, float>( "", 0,0 ); |
|
|
|
|
|
int param_count = 0; |
|
if ( ctx.Read(p3) ) |
|
{ |
|
param_count = p3.param2; |
|
} |
|
|
|
|
|
for ( int i = 0; i < param_count; i++ ) |
|
{ |
|
if ( ctx.Read(p3) ) |
|
m_PlayerLevelsSynced.Insert( new SyncedValueLevel( p3.param1, p3.param2, p3.param3 ) ); |
|
} |
|
} |
|
|
|
|
|
void SendRPCMods( PlayerBase player ) |
|
{ |
|
|
|
if ( player ) |
|
{ |
|
array<ref Param> rpc_params = new array<ref Param>; |
|
|
|
|
|
ModifiersManager mods_manager = player.GetModifiersManager(); |
|
|
|
|
|
array<ref ModifierDebugObj> modifiers = new array<ref ModifierDebugObj>; |
|
mods_manager.DbgGetModifiers( modifiers ); |
|
|
|
float param_count = ( float ) modifiers.Count(); |
|
rpc_params.Insert( new Param1<int>( param_count )); |
|
|
|
|
|
for ( int i = 0; i < modifiers.Count(); ++i ) |
|
{ |
|
int id = modifiers.Get(i).GetID(); |
|
string name = modifiers.Get(i).GetName(); |
|
bool active = modifiers.Get(i).IsActive(); |
|
bool locked = modifiers.Get(i).IsLocked(); |
|
|
|
rpc_params.Insert( new Param4<int, string, bool, bool>( id, name, active, locked ) ); |
|
} |
|
|
|
|
|
GetDayZGame().RPC( player, ERPCs.DEV_RPC_MODS_DATA, rpc_params, true, player.GetIdentity() ); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SendRPCModsDetail( PlayerBase player ) |
|
{ |
|
|
|
if ( player ) |
|
{ |
|
Param1<string> p1 = new Param1<string>(""); |
|
ModifiersManager mods_manager = player.GetModifiersManager(); |
|
int mod_id = m_RegisteredPlayers.Get(player).m_DetailedModifierIndex; |
|
p1.param1 = mods_manager.GetModifier(mod_id).GetDebugText(); |
|
|
|
if (p1.param1 != "") |
|
GetDayZGame().RPCSingleParam( player, ERPCs.DEV_RPC_MODS_DATA_DETAILED, p1, true, player.GetIdentity() ); |
|
} |
|
} |
|
|
|
|
|
void OnRPCMods( ParamsReadContext ctx ) |
|
{ |
|
|
|
m_PlayerModsSynced.Clear(); |
|
|
|
|
|
Param1<int> p1 = new Param1<int>(0); |
|
Param4<int, string, bool, bool> p4 = new Param4<int, string, bool, bool>( 0,"", false, false ); |
|
|
|
int param_count = 0; |
|
if ( ctx.Read(p1) ) |
|
{ |
|
param_count = (int) p1.param1; |
|
} |
|
|
|
|
|
for ( int i = 0; i < param_count; i++ ) |
|
{ |
|
if (ctx.Read(p4)) |
|
{ |
|
m_PlayerModsSynced.Insert( new SyncedValueModifier( p4.param1, p4.param2, p4.param3, p4.param4 ) ); |
|
} |
|
} |
|
} |
|
|
|
void OnRPCModsDetailed( ParamsReadContext ctx ) |
|
{ |
|
Param1<string> p1 = new Param1<string>(""); |
|
|
|
|
|
if ( ctx.Read(p1) ) |
|
{ |
|
m_PlayerModsDetailedSynced = p1.param1; |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void RequestDetailedInfo( int id, notnull PlayerBase player) |
|
{ |
|
int modifier_id = Math.AbsInt( id ); |
|
m_RegisteredPlayers.Get(player).m_DetailedModifierIndex = modifier_id; |
|
|
|
if (IsSetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED )) |
|
{ |
|
SetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED, false); |
|
} |
|
else |
|
{ |
|
SetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED, true); |
|
} |
|
} |
|
|
|
|
|
|
|
void ActivateModifier( int id, PlayerBase player = NULL ) |
|
{ |
|
if ( !player ) |
|
{ |
|
player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
|
} |
|
ModifiersManager mods_manager = player.GetModifiersManager(); |
|
mods_manager.ActivateModifier( Math.AbsInt( id ) ); |
|
} |
|
|
|
|
|
void DeactivateModifier( int id, PlayerBase player = NULL ) |
|
{ |
|
if ( !player ) |
|
{ |
|
player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
|
} |
|
ModifiersManager mods_manager = player.GetModifiersManager(); |
|
mods_manager.DeactivateModifier( Math.AbsInt( id ) ); |
|
} |
|
|
|
|
|
void LockModifier( int id, bool lock, PlayerBase player = NULL ) |
|
{ |
|
if ( !player ) |
|
{ |
|
player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
|
} |
|
ModifiersManager mods_manager = player.GetModifiersManager(); |
|
mods_manager.SetModifierLock( Math.AbsInt( id ), lock ); |
|
} |
|
|
|
bool IsModifierLocked( int id, PlayerBase player = NULL ) |
|
{ |
|
if ( !player ) |
|
{ |
|
player = PlayerBase.Cast( GetDayZGame().GetPlayer() ); |
|
} |
|
ModifiersManager mods_manager = player.GetModifiersManager(); |
|
|
|
return mods_manager.GetModifierLock( Math.AbsInt( id ) ); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SendRPCTemp( PlayerBase player ) |
|
{ |
|
if ( player ) |
|
{ |
|
CachedObjectsParams.PARAM1_STRING.param1 = player.m_Environment.GetDebugMessage(); |
|
GetDayZGame().RPCSingleParam( player, ERPCs.DEV_TEMP_UPDATE, CachedObjectsParams.PARAM1_STRING, true, player.GetIdentity() ); |
|
} |
|
} |
|
|
|
void OnRPCTemp( ParamsReadContext ctx , PlayerBase player) |
|
{ |
|
if (GetGame().IsServer() && GetGame().IsMultiplayer()) |
|
{ |
|
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_TEMP_UPDATE, player ); |
|
} |
|
else if (!GetGame().IsMultiplayer() || GetGame().IsClient()) |
|
{ |
|
if ( ctx.Read(CachedObjectsParams.PARAM1_STRING) ) |
|
{ |
|
m_EnvironmentDebugMessage = CachedObjectsParams.PARAM1_STRING.param1; |
|
} |
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SendRPCAgents( PlayerBase player ) |
|
{ |
|
|
|
if ( ( player && player.GetIdentity() && player.m_AgentPool != null ) || ( player && !GetGame().IsMultiplayer() && player.m_AgentPool != null ) ) |
|
{ |
|
|
|
|
|
array<ref Param> agent_pool = new array<ref Param>; |
|
player.m_AgentPool.GetDebugObject( agent_pool ); |
|
|
|
GetDayZGame().RPC( player, ERPCs.DEV_RPC_AGENTS_DATA, agent_pool, true, player.GetIdentity() ); |
|
} |
|
} |
|
|
|
|
|
void OnRPCAgents( ParamsReadContext ctx ) |
|
{ |
|
|
|
m_PlayerAgentsSynced.Clear(); |
|
|
|
Param3<string, string, int> p3 = new Param3<string, string, int>( "", "" ,0 ); |
|
Param1<int> p1 = new Param1<int>(0); |
|
|
|
|
|
int param_count = 0; |
|
if ( ctx.Read(p1) ) |
|
{ |
|
param_count = p1.param1; |
|
} |
|
|
|
|
|
for ( int i = 0; i < param_count; i++ ) |
|
{ |
|
ctx.Read(p3); |
|
m_PlayerAgentsSynced.Insert( new SyncedValueAgent( p3.param1, p3.param2, p3.param3 ) ); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void SendRPCStomach( PlayerBase player ) |
|
{ |
|
|
|
if ( player ) |
|
{ |
|
array<ref Param> stomach = new array<ref Param>; |
|
int count = player.m_PlayerStomach.GetDebugObject( stomach ); |
|
stomach.InsertAt(new Param1<int>(count), 0); |
|
|
|
GetDayZGame().RPC( player, ERPCs.DEV_RPC_STOMACH_DATA, stomach, true, player.GetIdentity() ); |
|
} |
|
} |
|
|
|
|
|
void OnRPCStomach( ParamsReadContext ctx ) |
|
{ |
|
|
|
m_PlayerStomachSynced.Clear(); |
|
|
|
Param1<int> p1 = new Param1<int>(0); |
|
int param_count = 0; |
|
if ( ctx.Read(p1) ) |
|
{ |
|
param_count = p1.param1; |
|
} |
|
|
|
if (param_count) |
|
{ |
|
|
|
for ( int i = 0; i < param_count; i++ ) |
|
{ |
|
Param4<int,int,int,float> p4 = new Param4<int,int,int,float>(0,0,0,0); |
|
ctx.Read(p4); |
|
m_PlayerStomachSynced.Insert(p4); |
|
} |
|
|
|
Param1<float> p1b = new Param1<float>(0); |
|
ctx.Read(p1b); |
|
m_PlayerStomachSynced.Insert(p1b); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CaptureFocus() |
|
{ |
|
GetGame().GetInput().ChangeGameFocus( 1 ); |
|
GetGame().GetUIManager().ShowUICursor( true ); |
|
} |
|
|
|
void ReleaseFocus() |
|
{ |
|
GetGame().GetInput().ChangeGameFocus( -1 ); |
|
GetGame().GetUIManager().ShowUICursor( false ); |
|
} |
|
|
|
void ToggleFocus() |
|
{ |
|
if ( GetGame().GetInput().HasGameFocus() ) |
|
{ |
|
GetGame().GetInput().ChangeGameFocus( 1 ); |
|
GetGame().GetUIManager().ShowUICursor( true ); |
|
} |
|
else |
|
{ |
|
GetGame().GetInput().ResetGameFocus(); |
|
GetGame().GetUIManager().ShowUICursor( false ); |
|
} |
|
} |
|
} |
|
|