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enum PDS_SYSTEMS
{
STATS = 1,
LEVELS = 2,
MODS = 4,
AGENTS = 8,
STOMACH = 16,
MODS_DETAILED = 32,
TEMPERATURE = 64,
}
class RegisterPlayerData
{
int m_Bitmask;
int m_DetailedModifierIndex;
void RegisterPlayerData()
{
m_Bitmask = 0;
m_DetailedModifierIndex = 0;
}
}
class PluginDeveloperSync extends PluginBase
{
int m_DetailedInfoRequested = 0;
ref Timer m_UpdateTimer;
ref map<PlayerBase, ref RegisterPlayerData> m_RegisteredPlayers;
ref array<ref SyncedValue> m_PlayerStatsSynced;
ref array<ref Param> m_PlayerStomachSynced;
ref array<ref SyncedValueLevel> m_PlayerLevelsSynced;
ref array<ref SyncedValueModifier> m_PlayerModsSynced;
string m_PlayerModsDetailedSynced;
string m_EnvironmentDebugMessage;
ref array<ref SyncedValueAgent> m_PlayerAgentsSynced;
bool m_StatsUpdateStatus;
bool m_LevelsUpdateStatus;
bool m_ModsUpdateStatus;
bool m_AgentsUpdateStatus;
bool m_StomachUpdateStatus;
void PluginDeveloperSync()
{
m_RegisteredPlayers = new map<PlayerBase, ref RegisterPlayerData>;
m_PlayerStatsSynced = new array<ref SyncedValue>;
m_PlayerLevelsSynced = new array<ref SyncedValueLevel>;
m_PlayerModsSynced = new array<ref SyncedValueModifier>;
m_PlayerAgentsSynced = new array<ref SyncedValueAgent>;
m_PlayerStomachSynced = new array<ref Param>;
m_StatsUpdateStatus = false;
m_LevelsUpdateStatus = false;
m_ModsUpdateStatus = false;
m_AgentsUpdateStatus = false;
m_StomachUpdateStatus = false;
}
//================================================================
// Init / Update
//================================================================
override void OnInit()
{
super.OnInit();
if ( GetGame().IsServer() )
{
//create timer
m_UpdateTimer = new Timer( CALL_CATEGORY_GAMEPLAY );
}
}
void EnableUpdate( bool enable, int type, PlayerBase player )
{
//set update by type
if ( !IsPlayerRegistered(player))
RegisterPlayer( player );
switch ( type )
{
case ERPCs.DEV_STATS_UPDATE:
{
SetSystemInBitmask(player, PDS_SYSTEMS.STATS, enable);
break;
}
case ERPCs.DEV_LEVELS_UPDATE:
{
SetSystemInBitmask(player, PDS_SYSTEMS.LEVELS, enable);
break;
}
case ERPCs.DEV_MODS_UPDATE:
{
SetSystemInBitmask(player, PDS_SYSTEMS.MODS, enable);
break;
}
case ERPCs.DEV_AGENTS_UPDATE:
{
SetSystemInBitmask(player, PDS_SYSTEMS.AGENTS, enable);
break;
}
case ERPCs.DEV_STOMACH_UPDATE:
{
SetSystemInBitmask(player, PDS_SYSTEMS.STOMACH, enable);
break;
}
case ERPCs.DEV_TEMP_UPDATE:
{
SetSystemInBitmask(player, PDS_SYSTEMS.TEMPERATURE, enable);
break;
}
}
//remove players with empty mask
for (int i = 0; i < m_RegisteredPlayers.Count(); i++)
{
if (m_RegisteredPlayers.GetElement(i).m_Bitmask == 0)
{
m_RegisteredPlayers.RemoveElement(i);
i = 0;
}
}
//start/stop the tick based on existence/absence of players registered
if ( m_UpdateTimer )
{
if ( m_RegisteredPlayers.Count() == 0)
{
m_UpdateTimer.Stop();
}
else if (!m_UpdateTimer.IsRunning())
{
m_UpdateTimer.Run( 1, this, "Update", NULL, true );
}
}
}
void Update()
{
if ( !GetDayZGame().IsMultiplayer() || GetDayZGame().IsServer() )
{
for ( int i = 0; i < m_RegisteredPlayers.Count(); i++ )
{
PlayerBase player = m_RegisteredPlayers.GetKey( i );
if ( !player || !player.IsAlive() )
{
m_RegisteredPlayers.RemoveElement(i);
i--;
}
else
{
int bit_mask = m_RegisteredPlayers.Get( player ).m_Bitmask;
if ((PDS_SYSTEMS.MODS & bit_mask) != 0 )
{
SendRPCMods( player);
if ( PDS_SYSTEMS.MODS_DETAILED & bit_mask )
SendRPCModsDetail( player); //!!!!! Highly suspect
}
if ((PDS_SYSTEMS.LEVELS & bit_mask) != 0 )
{
SendRPCLevels( player );
}
if ((PDS_SYSTEMS.STATS & bit_mask) != 0 )
{
SendRPCStats( player );
}
if ((PDS_SYSTEMS.STOMACH & bit_mask) != 0 )
{
SendRPCStomach( player );
}
if ((PDS_SYSTEMS.AGENTS & bit_mask) != 0 )
{
SendRPCAgents( player );
}
if ((PDS_SYSTEMS.TEMPERATURE & bit_mask) )
{
SendRPCTemp( player );
}
}
}
}
}
//turns on/off a bit for a given system marking it active/inactive
void SetSystemInBitmask( PlayerBase player, int system_bit, bool state)
{
if ( IsPlayerRegistered(player) )
{
int current_mask = m_RegisteredPlayers.Get(player).m_Bitmask;
if (state)
m_RegisteredPlayers.Get(player).m_Bitmask = current_mask | system_bit;
else
m_RegisteredPlayers.Get(player).m_Bitmask = current_mask & ~system_bit;
}
}
//turns on/off a bit for a given system marking it active/inactive
bool IsSetSystemInBitmask( PlayerBase player, int system_bit)
{
if ( IsPlayerRegistered(player) )
{
return (m_RegisteredPlayers.Get(player).m_Bitmask & system_bit);
}
return false;
}
//--- Register / Unregister player
void RegisterPlayer( PlayerBase player )
{
if ( !IsPlayerRegistered( player ) )
{
m_RegisteredPlayers.Insert( player, new RegisterPlayerData );
}
}
/*
void UnregisterPlayer( PlayerBase player )
{
if ( IsPlayerRegistered( player ) )
{
m_RegisteredPlayers.Remove( player );
}
}
*/
bool IsPlayerRegistered( PlayerBase player )
{
if ( m_RegisteredPlayers.Contains( player ))
{
return true;
}
return false;
}
//================================================================
// RPC
//================================================================
void OnRPC( PlayerBase player, int rpc_type, ParamsReadContext ctx )
{
if ( !GetGame().IsDebug() )
{
return;
}
switch ( rpc_type )
{
case ERPCs.DEV_STATS_UPDATE:
{
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_STATS_UPDATE, player ); break;
}
case ERPCs.DEV_LEVELS_UPDATE:
{
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_LEVELS_UPDATE, player ); break;
}
case ERPCs.DEV_MODS_UPDATE:
{
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_MODS_UPDATE, player ); break;
}
case ERPCs.DEV_AGENTS_UPDATE:
{
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_AGENTS_UPDATE, player ); break;
}
case ERPCs.DEV_STOMACH_UPDATE:
{
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_STOMACH_UPDATE, player ); break;
}
case ERPCs.DEV_RPC_STATS_DATA:
{
OnRPCStats( ctx ); break;
}
case ERPCs.DEV_RPC_LEVELS_DATA:
{
OnRPCLevels( ctx ); break;
}
case ERPCs.DEV_RPC_MODS_DATA:
{
OnRPCMods( ctx ); break;
}
case ERPCs.DEV_RPC_MODS_DATA_DETAILED:
{
OnRPCModsDetailed( ctx ); break;
}
case ERPCs.DEV_RPC_AGENTS_DATA:
{
OnRPCAgents( ctx ); break;
}
case ERPCs.DEV_RPC_STOMACH_DATA:
{
OnRPCStomach( ctx ); break;
}
case ERPCs.DEV_RPC_MODS_ACTIVATE:
{
ActivateModifier( GetRPCModifierID( ctx ), player ); break;
}
case ERPCs.DEV_RPC_MODS_DETAILED:
{
RequestDetailedInfo( GetRPCModifierID( ctx ), player ); break;
}
case ERPCs.DEV_RPC_MODS_DEACTIVATE:
{
DeactivateModifier( GetRPCModifierID( ctx ), player ); break;
}
case ERPCs.DEV_RPC_MODS_LOCK:
{
int id;
bool lock;
GetRPCModifierLock( ctx, id, lock );
LockModifier( id, lock, player ); break;
}
case ERPCs.DEV_RPC_MODS_RESET:
{
player.GetModifiersManager().DeactivateAllModifiers();
break;
}
case ERPCs.DEV_RPC_STATS_RESET:
{
player.GetPlayerStats().ResetAllStats();
break;
}
case ERPCs.DEV_RPC_STAT_SET:
{
OnRPCStatSet(ctx, player);
break;
}
case ERPCs.DEV_TEMP_UPDATE:
{
OnRPCTemp(ctx, player);
break;
}
}
}
//get update status from ctx data
bool GetRPCUpdateState( ParamsReadContext ctx )
{
Param1<bool> p = new Param1<bool>( 0 );
if ( ctx.Read( p ) )
{
return p.param1;
}
return false;
}
//get modifier id from ctx data
int GetRPCModifierID( ParamsReadContext ctx )
{
Param1<int> p = new Param1<int>( 0 );
if ( ctx.Read( p ) )
{
return p.param1;
}
return 0;
}
//get modifier lock state from lock ctx data
void GetRPCModifierLock( ParamsReadContext ctx, out int id, out bool lock )
{
Param2<int, bool> p = new Param2<int, bool>( 0, false );
if ( ctx.Read( p ) )
{
id = p.param1;
lock = p.param2;
}
}
//============================================
// STATS
//============================================
//send player stats through RPC
void SendRPCStats( PlayerBase player )
{
//write and send values
if ( player )
{
array<ref Param> rpc_params = new array<ref Param>;
//param count
for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ )
{
string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel();
float value = (float) player.m_PlayerStats.GetPCO().Get().Get( i ).Get();
float value_norm = (float) player.m_PlayerStats.GetPCO().Get().Get( i ).GetNormalized();
rpc_params.Insert( new Param3<string, float, float>( label, value, value_norm ) );
}
rpc_params.Insert(new Param3<string, float, float>( "(NaS)Immunity", player.GetImmunity(),0 ));
rpc_params.Insert(new Param3<string, float, float>( "(NaS)BrokenLegs", player.m_BrokenLegState,0 ));
rpc_params.InsertAt( new Param1<int>(rpc_params.Count() ), 0);// param count
//send params
GetDayZGame().RPC( player, ERPCs.DEV_RPC_STATS_DATA, rpc_params, true, player.GetIdentity() );
}
}
//Display player stats
void OnRPCStats( ParamsReadContext ctx )
{
//clear values
m_PlayerStatsSynced.Clear();
Param1<int> p_count = new Param1<int>(0);
Param3<string, float, float> p = new Param3<string, float, float>( "", 0, 0 );
//get param count
int param_count = 0;
if ( ctx.Read(p_count) )
{
param_count = p_count.param1;
}
//read values and set
for ( int i = 0; i < param_count; i++ )
{
ctx.Read(p);
m_PlayerStatsSynced.Insert( new SyncedValue( p.param1, p.param2, false, p.param3 ) );
}
}
//Update data on local
void UpdateStatsLocal()
{
PlayerBase player = PlayerBase.Cast( GetDayZGame().GetPlayer() );
//clear values
m_PlayerStatsSynced.Clear();
//set values
for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ )
{
string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel();
float value = player.m_PlayerStats.GetPCO().Get().Get( i ).Get();
float value_norm = player.m_PlayerStats.GetPCO().Get().Get( i ).GetNormalized();
m_PlayerStatsSynced.Insert( new SyncedValue( label, value, false, value_norm ) );
}
m_PlayerStatsSynced.Insert(new SyncedValue( "(NaS)Immunity", player.GetImmunity() , false, 0));
m_PlayerStatsSynced.Insert(new SyncedValue( "(NaS) BrokenLegs", player.m_BrokenLegState, false, 0));
}
void OnRPCStatSet( ParamsReadContext ctx , PlayerBase player)
{
Param2<string, float> p = new Param2<string, float>( "", 0 );
if ( ctx.Read(p) )
{
for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ )
{
string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel();
if ( label == p.param1 )
{
player.m_PlayerStats.GetPCO().Get().Get( i).SetByFloatEx(p.param2);
}
}
}
}
//============================================
// LEVELS
//============================================
//send player stats through RPC
void SendRPCLevels( PlayerBase player )
{
//write and send values
if ( player )
{
array<ref Param> rpc_params = new array<ref Param>;
rpc_params.Insert(new Param3<string, float, float>( "Immunity: "+ typename.EnumToString(EStatLevels, player.GetImmunityLevel() ),player.GetImmunityLevel(), player.GetBordersImmunity()));
rpc_params.Insert(new Param3<string, float, float>( "Blood: "+ typename.EnumToString(EStatLevels, player.GetStatLevelBlood()),player.GetStatLevelBlood(), player.GetStatBordersBlood()));
rpc_params.Insert(new Param3<string, float, float>( "Health: "+ typename.EnumToString(EStatLevels, player.GetStatLevelHealth() ),player.GetStatLevelHealth(), player.GetStatBordersHealth()));
rpc_params.Insert(new Param3<string, float, float>( "Energy: "+ typename.EnumToString(EStatLevels, player.GetStatLevelEnergy() ),player.GetStatLevelEnergy(), player.GetStatBordersEnergy()));
rpc_params.Insert(new Param3<string, float, float>( "Water: "+ typename.EnumToString(EStatLevels, player.GetStatLevelWater() ),player.GetStatLevelWater(), player.GetStatBordersWater()));
int param_count = rpc_params.Count();
rpc_params.InsertAt( new Param3<string, float, float>( "PARAM_COUNT", param_count,0 ), 0);
//send params
GetDayZGame().RPC( player, ERPCs.DEV_RPC_LEVELS_DATA, rpc_params, true, player.GetIdentity() );
}
}
//Display player stats
void OnRPCLevels( ParamsReadContext ctx )
{
//clear values
m_PlayerLevelsSynced.Clear();
Param3<string, float, float> p3 = new Param3<string, float, float>( "", 0,0 );
//get param count
int param_count = 0;
if ( ctx.Read(p3) )
{
param_count = p3.param2;
}
//read values and set
for ( int i = 0; i < param_count; i++ )
{
if ( ctx.Read(p3) )
m_PlayerLevelsSynced.Insert( new SyncedValueLevel( p3.param1, p3.param2, p3.param3 ) );
}
}
void SendRPCMods( PlayerBase player )
{
//write and send values
if ( player )
{
array<ref Param> rpc_params = new array<ref Param>;
//get modifiers
ModifiersManager mods_manager = player.GetModifiersManager();
//param count
array<ref ModifierDebugObj> modifiers = new array<ref ModifierDebugObj>;
mods_manager.DbgGetModifiers( modifiers );
float param_count = ( float ) modifiers.Count();
rpc_params.Insert( new Param1<int>( param_count ));
//set modifiers
for ( int i = 0; i < modifiers.Count(); ++i )
{
int id = modifiers.Get(i).GetID();
string name = modifiers.Get(i).GetName();
bool active = modifiers.Get(i).IsActive();
bool locked = modifiers.Get(i).IsLocked();
rpc_params.Insert( new Param4<int, string, bool, bool>( id, name, active, locked ) );
}
//send params
GetDayZGame().RPC( player, ERPCs.DEV_RPC_MODS_DATA, rpc_params, true, player.GetIdentity() );
}
}
//============================================
// MODS
//============================================
//send player mods through RPC
void SendRPCModsDetail( PlayerBase player )
{
//write and send values
if ( player )
{
Param1<string> p1 = new Param1<string>("");
ModifiersManager mods_manager = player.GetModifiersManager();
int mod_id = m_RegisteredPlayers.Get(player).m_DetailedModifierIndex;
p1.param1 = mods_manager.GetModifier(mod_id).GetDebugText();
//send params
if (p1.param1 != "")
GetDayZGame().RPCSingleParam( player, ERPCs.DEV_RPC_MODS_DATA_DETAILED, p1, true, player.GetIdentity() );
}
}
//Display player modifiers
void OnRPCMods( ParamsReadContext ctx )
{
//clear values
m_PlayerModsSynced.Clear();
//ref Param3<string, float, bool> p = new Param3<string, float, bool>( "", 0, false );
Param1<int> p1 = new Param1<int>(0);
Param4<int, string, bool, bool> p4 = new Param4<int, string, bool, bool>( 0,"", false, false );
//get param count
int param_count = 0;
if ( ctx.Read(p1) )
{
param_count = (int) p1.param1;
}
//read values and set
for ( int i = 0; i < param_count; i++ )
{
if (ctx.Read(p4))
{
m_PlayerModsSynced.Insert( new SyncedValueModifier( p4.param1, p4.param2, p4.param3, p4.param4 ) );
}
}
}
void OnRPCModsDetailed( ParamsReadContext ctx )
{
Param1<string> p1 = new Param1<string>("");
//get param count
if ( ctx.Read(p1) )
{
m_PlayerModsDetailedSynced = p1.param1;
}
}
/*
//Activates modifier with given ID
void RequestDetailedInfo( int id, PlayerBase player = NULL )
{
int modifier_id = Math.AbsInt( id );
if(id == m_DetailedInfoRequested)
{
m_DetailedInfoRequested = 0;//repeated request --> disable
}
else
{
m_DetailedInfoRequested = modifier_id;
}
}
*/
//Activates modifier with given ID
void RequestDetailedInfo( int id, notnull PlayerBase player)
{
int modifier_id = Math.AbsInt( id );
m_RegisteredPlayers.Get(player).m_DetailedModifierIndex = modifier_id;
if (IsSetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED ))
{
SetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED, false);
}
else
{
SetSystemInBitmask(player, PDS_SYSTEMS.MODS_DETAILED, true);
}
}
//Activates modifier with given ID
void ActivateModifier( int id, PlayerBase player = NULL )
{
if ( !player )
{
player = PlayerBase.Cast( GetDayZGame().GetPlayer() );
}
ModifiersManager mods_manager = player.GetModifiersManager();
mods_manager.ActivateModifier( Math.AbsInt( id ) );
}
//Activates modifier with given ID
void DeactivateModifier( int id, PlayerBase player = NULL )
{
if ( !player )
{
player = PlayerBase.Cast( GetDayZGame().GetPlayer() );
}
ModifiersManager mods_manager = player.GetModifiersManager();
mods_manager.DeactivateModifier( Math.AbsInt( id ) );
}
//Activates modifier with given ID
void LockModifier( int id, bool lock, PlayerBase player = NULL )
{
if ( !player )
{
player = PlayerBase.Cast( GetDayZGame().GetPlayer() );
}
ModifiersManager mods_manager = player.GetModifiersManager();
mods_manager.SetModifierLock( Math.AbsInt( id ), lock );
}
bool IsModifierLocked( int id, PlayerBase player = NULL )
{
if ( !player )
{
player = PlayerBase.Cast( GetDayZGame().GetPlayer() );
}
ModifiersManager mods_manager = player.GetModifiersManager();
return mods_manager.GetModifierLock( Math.AbsInt( id ) );
}
//============================================
// TEMPERATURE
//============================================
void SendRPCTemp( PlayerBase player )
{
if ( player )
{
CachedObjectsParams.PARAM1_STRING.param1 = player.m_Environment.GetDebugMessage();
GetDayZGame().RPCSingleParam( player, ERPCs.DEV_TEMP_UPDATE, CachedObjectsParams.PARAM1_STRING, true, player.GetIdentity() );
}
}
void OnRPCTemp( ParamsReadContext ctx , PlayerBase player)
{
if (GetGame().IsServer() && GetGame().IsMultiplayer())
{
EnableUpdate( GetRPCUpdateState( ctx ), ERPCs.DEV_TEMP_UPDATE, player );
}
else if (!GetGame().IsMultiplayer() || GetGame().IsClient())
{
if ( ctx.Read(CachedObjectsParams.PARAM1_STRING) )
{
m_EnvironmentDebugMessage = CachedObjectsParams.PARAM1_STRING.param1;
}
}
}
//============================================
// AGENTS
//============================================
//send player mods through RPC
void SendRPCAgents( PlayerBase player )
{
//write and send values
if ( ( player && player.GetIdentity() && player.m_AgentPool != null ) || ( player && !GetGame().IsMultiplayer() && player.m_AgentPool != null ) )
{
//get agent pool data
array<ref Param> agent_pool = new array<ref Param>;
player.m_AgentPool.GetDebugObject( agent_pool );
GetDayZGame().RPC( player, ERPCs.DEV_RPC_AGENTS_DATA, agent_pool, true, player.GetIdentity() );
}
}
//Display player modifiers
void OnRPCAgents( ParamsReadContext ctx )
{
//clear values
m_PlayerAgentsSynced.Clear();
Param3<string, string, int> p3 = new Param3<string, string, int>( "", "" ,0 );
Param1<int> p1 = new Param1<int>(0);
//get param count
int param_count = 0;
if ( ctx.Read(p1) )
{
param_count = p1.param1;
}
//read values and set
for ( int i = 0; i < param_count; i++ )
{
ctx.Read(p3);
m_PlayerAgentsSynced.Insert( new SyncedValueAgent( p3.param1, p3.param2, p3.param3 ) );
}
}
//============================================
// STOMACH
//============================================
void SendRPCStomach( PlayerBase player )
{
//write and send values
if ( player )
{
array<ref Param> stomach = new array<ref Param>;
int count = player.m_PlayerStomach.GetDebugObject( stomach );
stomach.InsertAt(new Param1<int>(count), 0);
GetDayZGame().RPC( player, ERPCs.DEV_RPC_STOMACH_DATA, stomach, true, player.GetIdentity() );
}
}
void OnRPCStomach( ParamsReadContext ctx )
{
//clear values
m_PlayerStomachSynced.Clear();
Param1<int> p1 = new Param1<int>(0);
int param_count = 0;
if ( ctx.Read(p1) )
{
param_count = p1.param1;
}
if (param_count)
{
//invidividual stomach items
for ( int i = 0; i < param_count; i++ )
{
Param4<int,int,int,float> p4 = new Param4<int,int,int,float>(0,0,0,0);
ctx.Read(p4);
m_PlayerStomachSynced.Insert(p4);
}
//volume
Param1<float> p1b = new Param1<float>(0);
ctx.Read(p1b);
m_PlayerStomachSynced.Insert(p1b);
}
}
//Update data on local
/*
void UpdateAgentsLocal()
{
PlayerBase player = PlayerBase.Cast( GetDayZGame().GetPlayer() );
if ( player )
{
//clear values
m_PlayerAgentsSynced.Clear();
//get agent pool data
array<ref Param> agent_pool = new array<ref Param>;
player.m_AgentPool.GetDebugObject( agent_pool );
//get agents count
Param1<int> p1 = Param1<int>.Cast( agent_pool.Get( 0 ) );
int agents_count = p1.param1;
//set synced data
for ( int i = 0; i < agents_count; i++ )
{
string name = Param2<string,string>.Cast(agent_pool.Get(i+1)).param1;
string count = Param2<string,string>.Cast(agent_pool.Get(i+1)).param2;
m_PlayerAgentsSynced.Insert( new SyncedValueAgent( name, count, false ) );
}
}
}
*/
//================================================================
// FOCUS
//================================================================
void CaptureFocus()
{
GetGame().GetInput().ChangeGameFocus( 1 );
GetGame().GetUIManager().ShowUICursor( true );
}
void ReleaseFocus()
{
GetGame().GetInput().ChangeGameFocus( -1 );
GetGame().GetUIManager().ShowUICursor( false );
}
void ToggleFocus()
{
if ( GetGame().GetInput().HasGameFocus() )
{
GetGame().GetInput().ChangeGameFocus( 1 );
GetGame().GetUIManager().ShowUICursor( true );
}
else
{
GetGame().GetInput().ResetGameFocus();
GetGame().GetUIManager().ShowUICursor( false );
}
}
}