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class PluginItemDiagnosticEventHandler extends ScriptedWidgetEventHandler
{
PluginItemDiagnostic m_Owner;
override bool OnMouseEnter(Widget w, int x, int y)
{
if( ButtonWidget.Cast(w))
{
GetGame().GetMission().AddActiveInputExcludes({"menu"});
}
return true;
}
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
if( ButtonWidget.Cast(w))
{
GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true);
}
return true;
}
override bool OnClick( Widget w, int x, int y, int button )
{
return m_Owner.OnClick( w, x, y, button );
}
override bool OnMouseButtonDown(Widget w, int x, int y, int button)
{
return m_Owner.OnMouseButtonDown( w, x, y, button );
}
override bool OnMouseButtonUp(Widget w, int x, int y, int button)
{
return m_Owner.OnMouseButtonUp( w, x, y, button );
}
}
class PluginItemDiagnostic extends PluginDeveloper
{
Object m_Entity;
ref Timer myTimer1;
ref map<PlayerBase,Object> m_ObserversMap = new map<PlayerBase,Object>;
ref array<string> m_Agents = new array<string>;
ref map<string,float> m_Floats = new map<string,float>;
ref map<string,float> m_VarsNumbersFinalServer = new map<string,float>;
ref map<string,float> m_VarsFinalClient = new map<string,float>;
ref array<ref Param> m_Properties = new array<ref Param>;
bool m_IsActive = false;
bool m_ScriptMenuOpened;
string m_NoteClient;
ref PluginItemDiagnosticEventHandler m_EventHandler;
bool m_IsDragging;
PluginConfigDebugProfile m_ConfigDebugProfile;
Widget m_DebugRootWidget;
Widget m_FrameWidget;
TextListboxWidget m_DebugAgentListWidget;
TextWidget m_DebugOutputServer;
TextWidget m_DebugOutputClient;
TextListboxWidget m_DebugFloatsProperListWidget;
TextListboxWidget m_DebugClientVarsWidget;
TextWidget m_ClassNameWidget;
TextWidget m_DistanceWidget;
ItemPreviewWidget m_ItemPreviewWidget;
ButtonWidget m_DebugButtonWidget1;
ButtonWidget m_DebugButtonWidget2;
ButtonWidget m_DebugButtonWidget3;
ButtonWidget m_DebugButtonWidget4;
ButtonWidget m_CloseButton;
Shape m_ItemLine;
vector m_DraggingOffset;
void PluginItemDiagnostic()
{
#ifndef NO_GUI
InitializeWidgets();
ShowWidgets(false);
#endif
}
void ~PluginItemDiagnostic()
{
ClearProperties();
if (m_ItemLine)
{
m_ItemLine.Destroy();
m_ItemLine = null;
}
}
override void OnInit()
{
m_ConfigDebugProfile = PluginConfigDebugProfile.Cast( GetPlugin(PluginConfigDebugProfile) );
if ( m_ConfigDebugProfile )
{
vector pos = m_ConfigDebugProfile.GetItemDebugPos();
if (m_DebugRootWidget && pos != vector.Zero)
{
float wx = pos[0];
float wy = pos[1];
m_DebugRootWidget.SetPos(wx, wy);
}
}
}
bool OnMouseButtonDown(Widget w, int x, int y, int button)
{
if (button == 0)
SetDragging(true);
if (button == 1)
{
if (m_Entity)
{
float xx, yy;
m_DebugRootWidget.GetPos(xx,yy);
ContextMenu.DisplayContextMenu(x - xx, y - yy, EntityAI.Cast(m_Entity), m_DebugRootWidget, this);
}
}
return true;
}
bool OnMouseButtonUp(Widget w, int x, int y, int button)
{
if (button == 0)
SetDragging(false);
return true;
}
void SetDragging(bool enable)
{
if(enable && !m_IsDragging)
OnDraggingStart();
else if (!enable && m_IsDragging)
OnDraggingEnd();
m_IsDragging = enable;
}
void OnDraggingStart()
{
int mx, my;
float wx, wy;
GetMousePos(mx,my);
m_DebugRootWidget.GetScreenPos(wx,wy);
m_DraggingOffset[0] = wx - mx;
m_DraggingOffset[1] = wy - my;
}
void OnDraggingEnd()
{
if ( m_ConfigDebugProfile )
{
float wx, wy;
m_DebugRootWidget.GetScreenPos(wx,wy);
m_ConfigDebugProfile.SetItemDebugPos(Vector(wx,wy,0));
}
}
bool OnClick( Widget w, int x, int y, int button )
{
SetDragging(false);
if (w == m_CloseButton)
{
ToggleDebugWindowEvent();
return true;
}
return true;
}
void RegisterDebugItem(Object item, PlayerBase player)
{
if(!myTimer1)
{
myTimer1 = new Timer();
myTimer1.Run(1, this, "Tick", NULL, true);
}
if(m_ObserversMap.Contains(player))
{
m_ObserversMap.Set(player,item);
}
else
{
m_ObserversMap.Insert(player,item);
}
#ifdef DEVELOPER
SetDebugDeveloper_item(item);
#endif
}
Object GetWatchedItem(PlayerBase player)
{
return m_ObserversMap.Get(player);
}
bool IsActive()
{
return m_IsActive;
}
void OnScriptMenuOpened(bool opened/*1 - opened , 0 - closed*/)
{
m_ScriptMenuOpened = opened;
}
void ShowWidgets(bool show)
{
m_IsActive = show;
if(m_DebugRootWidget)
m_DebugRootWidget.Show(show);
}
void OnSelectAction(EntityAI ent, int actionId)
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
player.GetActionManager().OnInstantAction(ActionDebug,new Param2<EntityAI,int>(ent,actionId));
}
void ReleaseFocus()
{
GetGame().GetInput().ResetGameFocus();
GetGame().GetUIManager().ShowUICursor(false);
if (GetGame().GetUIManager())
{
if (GetGame().GetUIManager().IsDialogVisible())
{
GetGame().GetUIManager().CloseDialog();
}
}
}
void ToggleDebugWindowEvent()
{
if (m_IsActive)
{
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
GetGame().RPCSingleParam(player, ERPCs.RPC_ITEM_DIAG_CLOSE,null, true);
ShowWidgets(false);
ClearWidgets();
GetGame().GetCallQueue( CALL_CATEGORY_GUI ).CallLater( ReleaseFocus, 100);
//m_IsActive = false;
SetDragging(false);
}
else
{
ShowWidgets(true);
//m_IsActive = true;
}
}
void ClearWidgets()
{
m_DebugAgentListWidget.ClearItems();
m_DebugOutputServer.SetText("");
m_DebugOutputClient.SetText("");
m_DebugFloatsProperListWidget.ClearItems();
m_ItemPreviewWidget.SetItem(NULL);
m_ClassNameWidget.SetText("");
}
void Tick()
{
for(int i = 0; i < m_ObserversMap.Count();i++)
{
Object item = m_ObserversMap.GetElement(i);
PlayerBase player = m_ObserversMap.GetKey(i);
if (item && player)
{
GeneratePropertiesObject(EntityAI.Cast(item));
SendRPC(item, player);
}
else
{
Debug.LogError("PluginItemDiagnostic: dead debug record, removing record");
m_ObserversMap.RemoveElement(i);
}
}
}
void ClearProperties()
{
m_Properties.Clear();
}
void GeneratePropertiesObject(EntityAI item)
{
ClearProperties();
GetLocalProperties(item, m_Properties);
}
void SendRPC(Object item, PlayerBase player)
{
Param1<Object> p1 = new Param1<Object>(item);
m_Properties.InsertAt(p1,0);
GetGame().RPC(player,ERPCs.RPC_ITEM_DIAG,m_Properties,true,player.GetIdentity());
if (!GetGame().IsMultiplayer())
{
m_Entity = item;
}
}
void StopWatchRequest(PlayerBase player)//called from player after an RPC call
{
if( m_ObserversMap.Contains(player) )
{
m_ObserversMap.Remove(player);
}
}
void OnRPC(Object entity, ParamsReadContext ctx)
{
if (!GetGame().IsMultiplayer())
{
entity = m_Entity;
}
else
{
m_Entity = entity;
}
ItemBase item = ItemBase.Cast(entity);
#ifdef DEVELOPER
SetDebugDeveloper_item(entity);
#endif
if( !IsActive() )
{
ShowWidgets(true);
}
ctx.Read(CachedObjectsParams.PARAM1_STRING);
string debug_output_server = CachedObjectsParams.PARAM1_STRING.param1;
array<ref Param> vars_client;
array<ref Param> vars_server;
if (item)
{
ctx.Read(CachedObjectsParams.PARAM1_INT);//hardcoded to index 1
int agents_count = CachedObjectsParams.PARAM1_INT.param1;
ctx.Read(CachedObjectsParams.PARAM1_INT);//hardcoded to index 2
int individual_items_count = CachedObjectsParams.PARAM1_INT.param1;
FillAgentArray(ctx, agents_count);
vars_server = new array<ref Param>;
FillServerFinalVars(individual_items_count, ctx, vars_server);
vars_client = new array<ref Param>;
GetLocalProperties(item, vars_client, true);
}
if (EntityAI.Cast(entity))
{
DisplayAll(EntityAI.Cast(entity), vars_server, vars_client, debug_output_server );
}
if (GetDayZGame().IsInventoryOpen() || GetGame().GetUIManager().FindMenu(MENU_SCRIPTCONSOLE))
m_DebugRootWidget.SetSort(-1);
else
m_DebugRootWidget.SetSort(10);
m_DebugRootWidget.Show(true);
}
void FillServerFinalVars(int count, ParamsReadContext ctx, array<ref Param> params )
{
for(int i = 0; i < count; i++)
{
Param2<string,float> p2 = new Param2<string,float>("",0);
ctx.Read(p2);
/*
string name = CachedObjectsParams.PARAM2_STRING_FLOAT.param1;
float value = CachedObjectsParams.PARAM2_STRING_FLOAT.param2;
PrintString(name+","+value.ToString());
*/
params.Insert(p2);
}
//PrintString("----------------------------------------------------");
}
void InitializeWidgets()
{
m_EventHandler = new PluginItemDiagnosticEventHandler;
m_EventHandler.m_Owner = this;
if(!m_DebugRootWidget)
m_DebugRootWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/debug/debug_item.layout");
m_DebugRootWidget.SetHandler(m_EventHandler);
m_FrameWidget = m_DebugRootWidget.FindAnyWidget("FrameWidget0");
m_DebugAgentListWidget = TextListboxWidget.Cast(m_DebugRootWidget.FindAnyWidget("w_Agents"));
m_DebugOutputServer = TextWidget.Cast(m_DebugRootWidget.FindAnyWidget("DebugOutputServer"));
m_DebugOutputClient = TextWidget.Cast(m_DebugRootWidget.FindAnyWidget("DebugOutputClient"));
m_DebugFloatsProperListWidget = TextListboxWidget.Cast(m_DebugRootWidget.FindAnyWidget("w_FloatsProper"));
m_ItemPreviewWidget = ItemPreviewWidget.Cast(m_DebugRootWidget.FindAnyWidget("w_ItemPreview"));
m_ClassNameWidget = TextWidget.Cast(m_DebugRootWidget.FindAnyWidget("w_ClassName"));
m_DistanceWidget = TextWidget.Cast(m_DebugRootWidget.FindAnyWidget("w_Distance"));
m_DebugButtonWidget1 = ButtonWidget.Cast(m_DebugRootWidget.FindAnyWidget("DebugButton1"));
m_DebugButtonWidget2 = ButtonWidget.Cast(m_DebugRootWidget.FindAnyWidget("DebugButton2"));
m_DebugButtonWidget3 = ButtonWidget.Cast(m_DebugRootWidget.FindAnyWidget("DebugButton3"));
m_DebugButtonWidget4 = ButtonWidget.Cast(m_DebugRootWidget.FindAnyWidget("DebugButton4"));
m_CloseButton = ButtonWidget.Cast(m_DebugRootWidget.FindAnyWidget("CloseButton"));
}
override void OnUpdate(float delta_time)
{
super.OnUpdate(delta_time);
if (!m_Entity || !m_IsActive)
{
if (m_ItemLine)
{
m_ItemLine.Destroy();
m_ItemLine = null;
}
return;
}
m_ItemPreviewWidget.Show(!m_ScriptMenuOpened);
if (m_IsDragging)
{
int x,y;
GetMousePos(x,y);
m_DebugRootWidget.SetPos(x + m_DraggingOffset[0], y + m_DraggingOffset[1]);
}
vector pts[2];
pts[0] = GetGame().GetPlayer().GetPosition();
pts[1] = m_Entity.GetPosition();
if (m_ItemLine)
{
m_ItemLine.Destroy();
m_ItemLine = null;
}
m_ItemLine = Shape.CreateLines(COLOR_BLUE, ShapeFlags.TRANSP|ShapeFlags.NOOUTLINE|ShapeFlags.NOZBUFFER, pts, 2);
m_DistanceWidget.SetText(vector.Distance(pts[0], pts[1]).ToString()+"m.");
}
void DisplayAll(EntityAI item, array<ref Param> vars_server, array<ref Param> vars_client, string debug_text_server)
{
m_ClassNameWidget.SetText( item.GetType() );
m_ItemPreviewWidget.SetItem(item);
UpdateAgentWidget();
//UpdateFloatWidget();
if (vars_server && vars_client)
UpdateNumericalVarsWidget(vars_server, vars_client);
m_DebugOutputServer.SetText(debug_text_server);
m_DebugOutputClient.SetText(item.GetDebugText());
/*
string button1, button2, button3, button4;
item.GetDebugButtonNames(button1, button2, button3, button4);
m_DebugButtonWidget1.SetText(button1);
m_DebugButtonWidget2.SetText(button2);
m_DebugButtonWidget3.SetText(button3);
m_DebugButtonWidget4.SetText(button4);
*/
}
void FillAgentArray(ParamsReadContext ctx, int agents_count)
{
m_Agents.Clear();
for(int i = 0; i < agents_count; i++)
{
if(ctx.Read(CachedObjectsParams.PARAM1_STRING))
{
string agent = CachedObjectsParams.PARAM1_STRING.param1;
m_Agents.Insert(agent);
}
}
}
void UpdateAgentWidget()
{
m_DebugAgentListWidget.ClearItems();
for(int i = 0; i < m_Agents.Count(); i++)
{
string agent = m_Agents.Get(i);
m_DebugAgentListWidget.AddItem(agent,NULL,0);
}
}
void UpdateNumericalVarsWidget(array<ref Param> vars_server, array<ref Param> vars_client)
{
m_DebugFloatsProperListWidget.ClearItems();
for(int i = 0; i < vars_server.Count(); i++)
{
Param param_server = vars_server.Get(i);
Param2<string,float> p2_server = Param2<string,float>.Cast(param_server);
Param param_client = vars_client.Get(i);
Param2<string,float> p2_client = Param2<string,float>.Cast(param_client);
string name = p2_server.param1;
m_DebugFloatsProperListWidget.AddItem(name,NULL,0);
m_DebugFloatsProperListWidget.SetItem(i,p2_server.param2.ToString(),NULL,1);
m_DebugFloatsProperListWidget.SetItem(i,p2_client.param2.ToString(),NULL,2);
}
}
void PrintOut()
{
Debug.LogArrayString(m_Agents,"ItemDebug");
Debug.Log("----------------------","ItemDebug");
}
//-------------------------
// QUERY FOR DEBUG PROPERTIES
//-------------------------
void GetLocalProperties(EntityAI entity, array<ref Param> properties, bool client = false)
{
if(!entity)
return;
ItemBase item = ItemBase.Cast(entity);
if(!client)
{
// -------- DEBUG OUTPUT ------
Param1<string> debug_output = new Param1<string>(entity.GetDebugText());
properties.Insert(debug_output);
if(!item)
return;
// -------- AGENTS ------------
int num_of_agents = FillWithAgents(item, properties);
Param1<int> agents_count = new Param1<int>(num_of_agents);
properties.InsertAt(agents_count,1);// hard coded index 1 !!
}
if(!item)
return;
// ------ INDIVIDUAL VARS------
int number_of_items = 0;
Param2<string, float> quantity = new Param2<string, float>("quantity", item.GetQuantity() );
properties.Insert(quantity);
number_of_items++;
//-----------------------------
Param2<string, float> liquid_type = new Param2<string, float>("liquid_type", item.GetLiquidType() );
properties.Insert(liquid_type);
number_of_items++;
//-----------------------------
Param2<string, float> wetness = new Param2<string, float>("wetness", item.GetWet() );
properties.Insert(wetness);
number_of_items++;
//-----------------------------
Param2<string, float> temperature = new Param2<string, float>("temperature", item.GetTemperature() );
properties.Insert(temperature);
number_of_items++;
//-----------------------------
Param2<string, float> energy = new Param2<string, float>("energy", item.GetEnergy() );
properties.Insert(energy);
number_of_items++;
//-----------------------------
Param2<string, float> health;
if(!client)
{
health = new Param2<string, float>("health", item.GetHealth("", "") );
}
else
{
health = new Param2<string, float>("NO SYNC",0 );
}
properties.Insert(health);
number_of_items++;
//-----------------------------
int r,g,b,a;
item.GetColor(r,g,b,a);
Param2<string, float> p2r = new Param2<string, float>("R",r);
properties.Insert(p2r);
number_of_items++;
Param2<string, float> p2g = new Param2<string, float>("G",g);
properties.Insert(p2g);
number_of_items++;
Param2<string, float> p2b = new Param2<string, float>("B",b);
properties.Insert(p2b);
number_of_items++;
Param2<string, float> p2a = new Param2<string, float>("A",a);
properties.Insert(p2a);
number_of_items++;
//-----------------------------
if(!client)
{
Param1<int> item_count = new Param1<int>(number_of_items);
properties.InsertAt(item_count,2);
}
}
int FillWithAgents(ItemBase item, array<ref Param> properties)
{
if (!item)
{
return 0;
}
int agents = item.GetAgents();
if(agents == 0) return 0;
int num_of_agents = 0;
ref array<int> agents_aray = new array<int>;
PluginTransmissionAgents.BuildAgentArray(agents, agents_aray);
int agents_count = agents_aray.Count();
for(int i = 0; i < agents_count; i++)
{
//PluginTransmissionAgents mta = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents));
string agent_name = PluginTransmissionAgents.GetNameByID(agents_aray.Get(i));
Param1<string> param1 = new Param1<string>(agent_name);
properties.Insert(param1);
num_of_agents++;
}
return num_of_agents;
}
}