/*! Class PluginMessageManager provides some basic Message Distribution mechanics, if you get instance of this plugin class on your object, | |
you can use its methods to broadcast messages. | |
*/ | |
class PluginMessageManager extends PluginBase | |
{ | |
int channelsUsed = 0; | |
ref array<ref MessageReceiverBase> channelList[NUM_OF_CHANNELS]; | |
void PluginMessageManager() | |
{ | |
for (int i = 0; i < NUM_OF_CHANNELS; i++) | |
{ | |
channelList[i] = new array<ref MessageReceiverBase>; | |
} | |
} | |
//! Broadcasts an empty message on a channel provided in the 'index' parameter | |
void Broadcast(int index) | |
{ | |
//Debug.Log("Broadcasting message on a channel: "+ ToString(index), "Messaging System"); | |
array<ref MessageReceiverBase> x = channelList[index]; | |
//int test = channelList[index].Count(); | |
for(int i = 0; i < x.Count(); i++) | |
{ | |
MessageReceiverBase mrb = x.Get(i); | |
if( mrb != NULL ) | |
{ | |
//string s = "Broadcasting message to: "+ToString(mrb); | |
//Log(s, LogTemplates.TEMPLATE_BROADCAST); | |
mrb.OnReceive(index); | |
} | |
} | |
} | |
//! Broadcasts a message on a channel provided in the 'index' parameter, passes the Int variable | |
void BroadcastInt(int index, int value) | |
{ | |
//Debug.Log("Broadcasting message on a channel: "+ ToString(index), "Messaging System"); | |
array<ref MessageReceiverBase> x = channelList[index]; | |
//int test = channelList[index].Count(); | |
for(int i = 0; i < x.Count(); i++) | |
{ | |
MessageReceiverBase mrb = x.Get(i); | |
if( mrb ) | |
{ | |
//string s = "Broadcasting message to: "+ToString(mrb); | |
//Log(s, LogTemplates.TEMPLATE_BROADCAST); | |
mrb.OnReceiveInt(index, value); | |
} | |
} | |
} | |
void BroadcastFloat(int index, float value) | |
{ | |
//Debug.Log("Broadcasting message on a channel: "+ ToString(index), "Messaging System"); | |
array<ref MessageReceiverBase> x = channelList[index]; | |
//int test = channelList[index].Count(); | |
for(int i = 0; i < x.Count(); i++) | |
{ | |
MessageReceiverBase mrb = x.Get(i); | |
if( mrb ) | |
{ | |
//string s = "Broadcasting message to: "+ToString(mrb); | |
//Log(s, LogTemplates.TEMPLATE_BROADCAST); | |
mrb.OnReceiveFloat(index, value); | |
} | |
} | |
} | |
void BroadcastString(int index, string value) | |
{ | |
//Debug.Log("Broadcasting message on a channel: "+ ToString(index), "Messaging System"); | |
array<ref MessageReceiverBase> x = channelList[index]; | |
//int test = channelList[index].Count(); | |
for(int i = 0; i < x.Count(); i++) | |
{ | |
if( x.Get(i) ) | |
{ | |
Print("broadcasting message to: "); | |
Print(x.Get(i)); | |
x.Get(i).OnReceiveString(index, value); | |
} | |
} | |
} | |
//! Broadcasts a message on a channel provided in the 'index' parameter, passes the Param type object to the reciever | |
void BroadcastParam(int index, Param params) | |
{ | |
//Debug.Log("Broadcasting message on a channel: "+ ToString(index), "Messaging System"); | |
array<ref MessageReceiverBase> x = channelList[index]; | |
//int test = channelList[index].Count(); | |
for(int i = 0; i < x.Count(); i++) | |
{ | |
if( x.Get(i) ) | |
{ | |
x.Get(i).OnReceiveParam(index, params); | |
} | |
} | |
} | |
//! Subscribes an object to listen to messages on a channel provided in the 'index' parameter | |
void Subscribe(MessageReceiverBase receiver, int index) | |
{ | |
if(index > channelsUsed) //this is used to speed up the unsubscribeAll method, instead of all channels, we sweep just those in usage | |
{ | |
channelsUsed = index; | |
} | |
array<ref MessageReceiverBase> chan = channelList[index]; | |
if( chan.Find(receiver) >= 0 ) return; | |
chan.Insert(receiver); | |
} | |
void Unsubscribe(MessageReceiverBase receiver, int index) | |
{ | |
array<ref MessageReceiverBase> chan = channelList[index]; | |
int i = chan.Find(receiver); | |
if( i >= 0 ) | |
{ | |
chan.Remove(i); | |
} | |
} | |
void UnsubscribeAll(MessageReceiverBase receiver)//REWORK.V: this is slow, should be made quicker(by registering all subscribers in a separate array upon their subscription and then going through this array instead) | |
{ | |
//GetGame().ProfilerStart("UnsubscribeAll"); | |
for (int i = 0; i <= channelsUsed; i++) | |
{ | |
array<ref MessageReceiverBase> chan = channelList[i]; | |
int c = chan.Find(receiver); | |
if( c >= 0 ) | |
{ | |
chan.Remove(c); | |
} | |
} | |
//GetGame().ProfilerStop("UnsubscribeAll"); | |
} | |
} | |