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class PluginObjectsInteractionManager extends PluginBase |
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{ |
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private ref array<Object> m_LockedObjects; |
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private ref array<float> m_LockedObjectsDecay; |
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private const float TIME_TO_FORCED_UNLOCK = 60; |
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private const float TICK_RATE = 10; |
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private ref Timer m_DecayTimer; |
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void PluginObjectsInteractionManager() |
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{ |
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m_LockedObjects = new array<Object>; |
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m_LockedObjectsDecay = new array<float>; |
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m_DecayTimer = new Timer(); |
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m_DecayTimer.Run(TICK_RATE, this, "Decay", NULL,true); |
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} |
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bool IsFree(Object target) |
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{ |
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if ( target && m_LockedObjects.Count() > 0 ) |
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{ |
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for ( int i = 0; i < m_LockedObjects.Count(); i++ ) |
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{ |
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if ( m_LockedObjects.Get(i) == target ) |
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{ |
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return false; |
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} |
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} |
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} |
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return true; |
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} |
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void Lock(Object target) |
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{ |
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if ( target && !IsFree(target) ) |
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{ |
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m_LockedObjects.Insert(target); |
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m_LockedObjectsDecay.Insert(0); |
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} |
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} |
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void Release(Object target) |
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{ |
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if ( target && m_LockedObjects.Count() > 0 ) |
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{ |
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for ( int i = 0; i < m_LockedObjects.Count(); i++ ) |
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{ |
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if ( m_LockedObjects.Get(i) == target ) |
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{ |
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m_LockedObjects.Remove(i); |
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m_LockedObjectsDecay.Remove(i); |
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break; |
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} |
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} |
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} |
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} |
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void Decay() |
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{ |
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if ( m_LockedObjectsDecay.Count() > 0 ) |
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{ |
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for ( int i = 0; i < m_LockedObjectsDecay.Count(); i++ ) |
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{ |
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if ( m_LockedObjectsDecay.Get(i) >= TIME_TO_FORCED_UNLOCK ) |
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{ |
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m_LockedObjects.Remove(i); |
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m_LockedObjectsDecay.Remove(i); |
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} |
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else |
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{ |
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m_LockedObjectsDecay.Get(i) += TICK_RATE; |
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} |
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} |
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} |
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} |
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}; |
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