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class PluginPlayerStatus extends PluginBase
{
ref multiMap<int, string> m_NotifiersLabel;
ref multiMap<int, int> m_NotifiersIndexColor;
private ref multiMap<int, string> m_NotifiersIcons;
void PluginPlayerStatus()
{
m_NotifiersLabel = new multiMap<int, string>; // [key] label
m_NotifiersIndexColor = new multiMap<int, int>; // [key] index, color
m_NotifiersIcons = new multiMap<int, string>; // [key] iconName
m_NotifiersIcons.Insert( NTFKEY_HUNGRY, "iconHunger" );
m_NotifiersIcons.Insert( NTFKEY_THIRSTY, "iconThirsty" );
m_NotifiersIcons.Insert( NTFKEY_SICK, "iconHealth" );
m_NotifiersIcons.Insert( NTFKEY_BACTERIA, "iconBacteria" );
m_NotifiersIcons.Insert( NTFKEY_BLEEDISH, "iconBlood" );
m_NotifiersIcons.Insert( NTFKEY_FEVERISH, "iconTemperature" );
m_NotifiersIcons.Insert( NTFKEY_FRACTURE, "iconFracture" );
}
void SetNotifier( int key, int index = 9, string label = "", int color = 0xFFFFFFFF )
{
if ( key )
{
if ( m_NotifiersLabel.HasKey( key ) )
{
m_NotifiersLabel.Remove( key );
m_NotifiersIndexColor.Remove( key );
}
if ( label != "" )
{
m_NotifiersLabel.Insert( key, label );
m_NotifiersIndexColor.Insert( key, index );
m_NotifiersIndexColor.Insert( key, color );
}
}
}
void DisplayTendency( int key, int tendency, int status = 1 )
{
if ( key )
{
// display icon
int icon_index = 0; // maybe we'll have several icons for different tendencies
if ( m_NotifiersIcons.HasKey( key ) )
{
string icon_name = m_NotifiersIcons.Get( key ).Get( icon_index );
Mission mission = GetGame().GetMission();
if ( mission )
{
Hud hud = mission.GetHud();
if ( hud )
{
hud.DisplayNotifier( key, tendency, status );
}
}
}
}
}
void SetBadge( int key, int value )
{
if ( key )
{
Mission mission = GetGame().GetMission();
if ( mission )
{
Hud hud = mission.GetHud();
if ( hud )
{
hud.DisplayBadge( key, value );
}
}
}
}
void SetStamina( int value , int range )
{
// Log( String( "SetStamina" + itoa( value) ), LogTemplates.TEMPLATE_JANOSIK );
Mission mission = GetGame().GetMission();
if ( mission )
{
Hud hud = mission.GetHud();
if ( hud )
{
hud.SetStamina( Math.Clamp( value, 0, range ), range );
}
}
}
void SetStance( int value )
{
Mission mission = GetGame().GetMission();
if ( mission )
{
Hud hud = mission.GetHud();
if ( hud )
{
hud.DisplayStance( value );
}
}
}
}