|
enum EPresenceNotifierNoiseEventType |
|
{ |
|
LAND_LIGHT, |
|
LAND_HEAVY, |
|
} |
|
|
|
class PresenceNotifierNoiseEvent |
|
{ |
|
protected float m_TimerLength; |
|
protected int m_Value; |
|
|
|
void PresenceNotifierNoiseEvent(float pValue, float pLength) |
|
{ |
|
m_Value = pValue; |
|
m_TimerLength = pLength; |
|
} |
|
|
|
float GetTimerLength() |
|
{ |
|
return m_TimerLength; |
|
} |
|
|
|
int GetValue() |
|
{ |
|
return m_Value; |
|
} |
|
} |
|
|
|
class PresenceNotifierNoiseEvents |
|
{ |
|
protected int m_Value; |
|
|
|
protected static ref map<EPresenceNotifierNoiseEventType, ref PresenceNotifierNoiseEvent> m_PresenceNotifierNotifierEvents; |
|
protected ref Timer m_CooldownTimer; |
|
|
|
void PresenceNotifierNoiseEvents() |
|
{ |
|
m_Value = 0; |
|
m_CooldownTimer = new Timer(CALL_CATEGORY_SYSTEM); |
|
m_PresenceNotifierNotifierEvents = new ref map<EPresenceNotifierNoiseEventType, ref PresenceNotifierNoiseEvent>; |
|
} |
|
|
|
void RegisterEvent(EPresenceNotifierNoiseEventType pEventType, int pValue, float pLength) |
|
{ |
|
PresenceNotifierNoiseEvent pnne = new PresenceNotifierNoiseEvent(pValue, pLength); |
|
m_PresenceNotifierNotifierEvents.Insert(pEventType, pnne); |
|
} |
|
|
|
void ProcessEvent(EPresenceNotifierNoiseEventType pEventType) |
|
{ |
|
PresenceNotifierNoiseEvent pnne; |
|
|
|
pnne = m_PresenceNotifierNotifierEvents.Get(pEventType); |
|
|
|
if (m_CooldownTimer.IsRunning()) |
|
{ |
|
m_CooldownTimer.Stop(); |
|
} |
|
|
|
m_Value = pnne.GetValue(); |
|
m_CooldownTimer.Run(pnne.GetTimerLength(), this, "ResetEvent", null); |
|
} |
|
|
|
int GetValue() |
|
{ |
|
return m_Value; |
|
} |
|
|
|
protected void ResetEvent() |
|
{ |
|
m_Value = 0; |
|
} |
|
} |
|
|
|
|
|
class PluginPresenceNotifier extends PluginBase |
|
{ |
|
|
|
const int windowPosX = 0; |
|
const int windowPosY = 10; |
|
const int mainPanelSizeX = 200; |
|
const int mainPanelSizeY = 1; |
|
const int margin = 10; |
|
|
|
|
|
|
|
const int NOISE_LEVEL_MIN = 0; |
|
const int NOISE_LEVEL_MAX = 5; |
|
|
|
|
|
const int SURFACE_NOISE_LVL0 = 0; |
|
const int SURFACE_NOISE_LVL1 = 1; |
|
const int SURFACE_NOISE_LVL2 = 2; |
|
|
|
const float SURFACE_LVL2_THRESHOLD = 1.0; |
|
const float SURFACE_LVL1_THRESHOLD = 0.5; |
|
|
|
|
|
const int LAND_NOISE_LVL1 = 2; |
|
const int LAND_NOISE_LVL2 = 3; |
|
|
|
|
|
|
|
protected PlayerBase m_pPlayer; |
|
|
|
protected ref PresenceNotifierNoiseEvents m_PresenceNotifierNoiseEvents; |
|
|
|
void PluginPresenceNotifier() |
|
{ |
|
m_PresenceNotifierNoiseEvents = new PresenceNotifierNoiseEvents(); |
|
m_PresenceNotifierNoiseEvents.RegisterEvent(EPresenceNotifierNoiseEventType.LAND_LIGHT, LAND_NOISE_LVL1, 0.25); |
|
m_PresenceNotifierNoiseEvents.RegisterEvent(EPresenceNotifierNoiseEventType.LAND_HEAVY, LAND_NOISE_LVL2, 0.25); |
|
} |
|
|
|
void ~PluginPresenceNotifier() {} |
|
|
|
void Init(PlayerBase player) |
|
{ |
|
m_pPlayer = player; |
|
} |
|
|
|
void EnableDebug(bool pEnabled) |
|
{ |
|
ShowCoefsDbg(pEnabled); |
|
} |
|
|
|
protected void ShowCoefsDbg(bool pEnabled) |
|
{ |
|
DbgUI.BeginCleanupScope(); |
|
|
|
if (pEnabled && m_pPlayer) |
|
{ |
|
HumanMovementState hms = new HumanMovementState(); |
|
m_pPlayer.GetMovementState(hms); |
|
|
|
string visualAlertLevel; |
|
string noiseAlertLevel; |
|
|
|
DbgUI.Begin("Presence Notifier", windowPosX + 10, windowPosY); |
|
DbgUI.Panel("MinimumSize", mainPanelSizeX, mainPanelSizeY); |
|
|
|
DbgUI.Text("Visual: "); |
|
DbgUI.Text("Visibility: " + m_pPlayer.GetVisibilityCoef()); |
|
DbgUI.Text("Speed: " + GetMovementSpeedVisualCoef()); |
|
DbgUI.Text("Stance: " + GetMovementStanceVisualCoef()); |
|
DbgUI.Spacer(10); |
|
|
|
DbgUI.Panel("-- Noises", mainPanelSizeX, 2); |
|
DbgUI.Text("Noises: "); |
|
DbgUI.Text("Speed: " + NoiseAIEvaluate.GetNoiseMultiplierByPlayerSpeed(m_pPlayer)); |
|
DbgUI.Text("Boots: " + NoiseAIEvaluate.GetNoiseMultiplierByShoes(m_pPlayer)); |
|
DbgUI.Text("Surface: " + NoiseAIEvaluate.GetNoiseMultiplierBySurface(m_pPlayer) + " [ cfg: " + m_pPlayer.GetSurfaceNoise() + "]"); |
|
DbgUI.Spacer(10); |
|
|
|
DbgUI.Panel("-- Result", mainPanelSizeX, 2); |
|
DbgUI.Text("Result: "); |
|
visualAlertLevel = ""; |
|
for (int iv = 0; iv < GetVisualPresence(); iv++) |
|
{ |
|
visualAlertLevel += "!"; |
|
} |
|
DbgUI.Text("Visual level: " + GetVisualPresence() + " [" + visualAlertLevel + "]"); |
|
|
|
|
|
noiseAlertLevel = ""; |
|
for (int ia = 0; ia < GetNoisePresence(); ia++) |
|
{ |
|
noiseAlertLevel += "!"; |
|
} |
|
|
|
DbgUI.Text("Noise level: " + GetNoisePresence() + " [" + noiseAlertLevel + "]"); |
|
|
|
DbgUI.End(); |
|
|
|
|
|
DbgUI.Begin("HumanMovementState", windowPosX + 250, windowPosY); |
|
DbgUI.Panel("MinimumSize", mainPanelSizeX, mainPanelSizeY); |
|
DbgUI.Text("Command ID: " + hms.m_CommandTypeId); |
|
DbgUI.Text("Stance: " + hms.m_iStanceIdx); |
|
DbgUI.Text("Movement: " + hms.m_iMovement); |
|
DbgUI.End(); |
|
} |
|
|
|
DbgUI.EndCleanupScope(); |
|
} |
|
|
|
|
|
int GetNoisePresence() |
|
{ |
|
return ProcessNoiseComponents(); |
|
} |
|
|
|
|
|
int GetVisualPresence() |
|
{ |
|
return ProcessVisualComponents(); |
|
} |
|
|
|
|
|
void ProcessEvent(EPresenceNotifierNoiseEventType pEventType) |
|
{ |
|
m_PresenceNotifierNoiseEvents.ProcessEvent(pEventType); |
|
} |
|
|
|
protected int ProcessVisualComponents() |
|
{ |
|
float visualMean = 0; |
|
if (m_pPlayer) |
|
{ |
|
visualMean = (m_pPlayer.GetVisibilityCoef() + GetMovementSpeedVisualCoef() + GetMovementStanceVisualCoef()) / 3; |
|
} |
|
|
|
return visualMean; |
|
} |
|
|
|
protected int ProcessNoiseComponents() |
|
{ |
|
float noise = 0; |
|
if (m_pPlayer) |
|
{ |
|
noise = NoiseAIEvaluate.GetNoiseMultiplier(m_pPlayer); |
|
noise = Math.Round(noise * NOISE_LEVEL_MAX); |
|
} |
|
|
|
return Math.Clamp(noise, NOISE_LEVEL_MIN, NOISE_LEVEL_MAX); |
|
} |
|
|
|
|
|
|
|
protected float GetMovementSpeedVisualCoef() |
|
{ |
|
HumanMovementState hms = new HumanMovementState(); |
|
float speedCoef = 1.0; |
|
|
|
m_pPlayer.GetMovementState(hms); |
|
switch (AITargetCallbacksPlayer.StanceToMovementIdxTranslation(hms)) |
|
{ |
|
case DayZPlayerConstants.MOVEMENTIDX_RUN: |
|
speedCoef = 0.66; |
|
break; |
|
case DayZPlayerConstants.MOVEMENTIDX_WALK: |
|
speedCoef = 0.33; |
|
break; |
|
case DayZPlayerConstants.MOVEMENTIDX_IDLE: |
|
speedCoef = 0; |
|
break; |
|
} |
|
|
|
return speedCoef; |
|
} |
|
|
|
protected float GetMovementStanceVisualCoef() |
|
{ |
|
HumanMovementState hms = new HumanMovementState(); |
|
float stanceCoef = 1.0; |
|
|
|
m_pPlayer.GetMovementState(hms); |
|
switch (hms.m_iStanceIdx) |
|
{ |
|
case DayZPlayerConstants.STANCEIDX_CROUCH: |
|
case DayZPlayerConstants.STANCEIDX_RAISEDCROUCH: |
|
stanceCoef = 0.33; |
|
break; |
|
|
|
case DayZPlayerConstants.STANCEIDX_PRONE: |
|
case DayZPlayerConstants.STANCEIDX_RAISEDPRONE: |
|
stanceCoef = 0.11; |
|
break; |
|
} |
|
|
|
return stanceCoef; |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
protected int GetMovementSpeedNoiseComponent(); |
|
|
|
|
|
|
|
protected int GetBootsNoiseComponent(); |
|
|
|
|
|
protected int GetSurfaceNoiseComponent(); |
|
|
|
|
|
protected int GetExternalNoiseEventsComponent(); |
|
} |