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class PluginSceneManager extends PluginBase |
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{ |
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static string SCENE_DEFAULT_NAME = "default"; |
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static string SCENE_SUFIX = "scene"; |
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static PlayerBase PLAYER; |
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static PluginSceneManager instance; |
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bool m_RulerActivated; |
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ref array<vector> m_RulerPoints; |
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ref array<Shape> m_RulerLines; |
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ref array<Shape> m_RulerSpheres; |
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static const int SCENE_EDITOR_CMD_REFRESH = 0; |
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static const int SCENE_EDITOR_CMD_POPUP = 1; |
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static const int SCENE_EDITOR_CMD_SAVE = 2; |
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void PluginSceneManager() |
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{ |
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if ( instance == NULL ) |
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{ |
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instance = this; |
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} |
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} |
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void ~PluginSceneManager() |
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{ |
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if ( instance == NULL ) |
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{ |
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instance = this; |
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} |
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} |
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static PluginSceneManager GetInstance() |
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{ |
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return PluginSceneManager.Cast( GetPlugin( PluginSceneManager ) ); |
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} |
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override void OnInit() |
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{ |
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m_ModuleDeveloper = PluginDeveloper.Cast( GetPlugin(PluginDeveloper) ); |
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m_ModuleConfigScene = PluginConfigScene.Cast( GetPlugin(PluginConfigScene) ); |
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m_ModuleConfigDebugProfile = PluginConfigDebugProfile.Cast( GetPlugin(PluginConfigDebugProfile) ); |
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m_RulerActivated = false; |
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m_RulerPoints = new array<vector>; |
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m_RulerLines = new array<Shape>; |
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m_RulerSpheres = new array<Shape>; |
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} |
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override void OnDestroy() |
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{ |
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SceneUnload(); |
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} |
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void OnMouseWheel(int wheel) |
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{ |
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if ( !IsMouseInScene() ) |
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{ |
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return; |
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} |
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if ( GetSelectedSceneObject() ) |
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{ |
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GetSelectedSceneObject().AddRotation(GetRotationAngle() * wheel); |
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} |
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EditorUpdate(); |
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} |
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void OnUIEditorOpened() |
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{ |
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m_IsOpen = true; |
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DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) ); |
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GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(this.FreeCameraControlDisable); |
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EditorUpdate(); |
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} |
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void OnUIEditorClosed() |
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{ |
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m_IsOpen = false; |
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FreeCameraControlEnable(); |
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m_ModuleDeveloper.ToggleFreeCameraBackPos(); |
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EditorUpdate(); |
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} |
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void Event_OnClick() |
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{ |
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if ( !IsMouseInScene() || !m_IsOpen ) |
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{ |
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return; |
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} |
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vector dir = GetGame().GetPointerDirection(); |
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vector from = FreeDebugCamera.GetInstance().GetPosition(); |
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vector to = from + ( dir * 10000 ); |
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vector contact_pos; |
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vector contact_dir; |
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int contact_component; |
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set<Object> objects = new set<Object>; |
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bool selected = false; |
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if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects) ) |
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{ |
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for ( int i = 0; i < objects.Count(); ++i ) |
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{ |
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Object obj = objects.Get(i); |
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if ( obj.IsInherited( EntityAI ) ) |
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{ |
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SceneObject sc_object = SceneObject.Cast( m_SceneData.GetSceneObjectByEntityAI(EntityAI.Cast( obj ) ) ); |
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if ( sc_object == NULL ) |
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{ |
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return; |
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} |
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SelectObject( sc_object ); |
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selected = true; |
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break; |
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} |
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} |
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} |
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if ( !selected ) |
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{ |
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DeselectObject(); |
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if ( IsRulerActivated() && GetSelectedSceneObject() == NULL ) |
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{ |
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RulerAddPoint(); |
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} |
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} |
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EditorUpdate(); |
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} |
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void Event_OnClickMiddle() |
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{ |
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if ( !IsMouseInScene() || !m_IsOpen ) |
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{ |
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return; |
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} |
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if ( GetSelectedSceneObject() != NULL ) |
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{ |
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vector dir = GetGame().GetPointerDirection(); |
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vector from = FreeDebugCamera.GetInstance().GetPosition(); |
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vector to = from + ( dir * 10000 ); |
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vector contact_pos; |
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vector contact_dir; |
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int contact_component; |
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set<Object> objects = new set<Object>; |
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bool selected = false; |
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if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects) ) |
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{ |
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for ( int i = 0; i < objects.Count(); ++i ) |
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{ |
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Object obj = objects.Get(i); |
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if ( obj.IsInherited( EntityAI ) ) |
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{ |
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EntityAI eai = EntityAI.Cast( obj ); |
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SceneObject scene_object = m_SceneData.GetSceneObjectByEntityAI(eai); |
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if ( !scene_object.IsPlayer() ) |
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{ |
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if ( scene_object != NULL && scene_object != GetSelectedSceneObject() ) |
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{ |
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if ( !AreSceneObjectsLinked(GetSelectedSceneObject(), scene_object) ) |
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{ |
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LinkSceneObjects( GetSelectedSceneObject(), scene_object ); |
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} |
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else |
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{ |
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UnlinkSceneObjects( GetSelectedSceneObject(), scene_object ); |
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} |
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} |
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} |
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else |
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{ |
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SceneEditorMenuCmdPopup("I am sorry. You cant create link on player!"); |
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} |
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} |
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} |
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} |
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} |
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EditorUpdate(); |
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} |
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void Event_OnDrag() |
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{ |
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if ( !IsMouseInScene() || !m_IsOpen ) |
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{ |
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return; |
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} |
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if ( GetSelectedSceneObject() != NULL ) |
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{ |
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vector dir = GetGame().GetPointerDirection(); |
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vector from = FreeDebugCamera.GetInstance().GetPosition(); |
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vector to = from + ( dir * 10000 ); |
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vector contact_pos; |
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vector contact_dir; |
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int contact_component; |
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if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, NULL, NULL, NULL, false, true) ) |
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{ |
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GetSelectedSceneObject().SetPosition(contact_pos); |
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} |
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EditorUpdate(); |
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} |
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} |
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SceneObject Event_OnDoubleClick() |
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{ |
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if ( !IsMouseInScene() || !m_IsOpen || m_ClassBrowserSelected == "" ) |
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{ |
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return null; |
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} |
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vector dir = GetGame().GetPointerDirection(); |
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vector from = FreeDebugCamera.GetInstance().GetPosition(); |
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vector to = from + ( dir * 10000 ); |
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vector contact_pos; |
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vector contact_dir; |
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int contact_component; |
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if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component) ) |
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{ |
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SceneObject obj = m_SceneData.CreateSceneObject(m_ClassBrowserSelected, contact_pos); |
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if ( obj != NULL ) |
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{ |
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SelectObject(obj); |
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return obj; |
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} |
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} |
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return NULL; |
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} |
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void InitLoad() |
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{ |
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PLAYER = PlayerBase.Cast( GetGame().GetPlayer() ); |
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SceneLoad( PluginMissionConfig.GetInstance().GetSceneEditorName() ); |
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RestoreSceneObjectsLinks(); |
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ExecuteInitScripts(); |
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} |
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void RestoreSceneObjectsLinks() |
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{ |
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array<ref SceneObject> scene_objects = GetSceneObjects(); |
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for ( int i = 0; i < scene_objects.Count(); i++ ) |
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{ |
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SceneObject scene_object = scene_objects.Get(i); |
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array<int> linked_scene_objects_indices = scene_object.m_LinkedSceneObjectsIndices; |
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if (linked_scene_objects_indices) |
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{ |
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for ( int j = 0; j < linked_scene_objects_indices.Count(); j++ ) |
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{ |
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int index = linked_scene_objects_indices.Get(j); |
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if ( index >= 0 && index < scene_objects.Count() ) |
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{ |
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scene_object.LinkSceneObject( scene_objects.Get(index), false ); |
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} |
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} |
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} |
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scene_object.m_LinkedSceneObjectsIndices = NULL; |
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} |
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} |
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void ExecuteInitScripts() |
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{ |
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array<ref SceneObject> scene_objects = GetSceneObjects(); |
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for ( int i = 0; i < scene_objects.Count(); i++ ) |
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{ |
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SceneObject scene_object = scene_objects.Get(i); |
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ExecuteEnforceScript( i, scene_object, scene_object.GetInitScript() ); |
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} |
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} |
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void EditorToggle() |
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{ |
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if ( GetGame().IsMultiplayer() ) |
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{ |
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return; |
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} |
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if ( IsOpened() ) |
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{ |
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GetGame().GetUIManager().Back(); |
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} |
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else |
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{ |
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GetGame().GetUIManager().EnterScriptedMenu(MENU_SCENE_EDITOR, NULL); |
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EditorUpdate(); |
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} |
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} |
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bool IsOpened() |
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{ |
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return m_IsOpen; |
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} |
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void SelectClassName(string class_name) |
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{ |
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m_ClassBrowserSelected = class_name; |
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} |
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void FreeCameraControlEnable() |
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{ |
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GetGame().GetInput().ChangeGameFocus(-1); |
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GetGame().GetUIManager().ShowUICursor(false); |
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if( GetGame().GetUIManager().GetMenu() ) |
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GetGame().GetUIManager().GetMenu().OnHide(); |
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} |
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void FreeCameraControlDisable() |
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{ |
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GetGame().GetInput().ChangeGameFocus(1); |
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GetGame().GetUIManager().ShowUICursor(true); |
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if( GetGame().GetUIManager().GetMenu() ) |
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GetGame().GetUIManager().GetMenu().OnShow(); |
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} |
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void DeleteSelectedObject() |
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{ |
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SceneObject selected_obj = GetSelectedSceneObject(); |
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if ( selected_obj != NULL ) |
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{ |
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if ( !selected_obj.IsPlayer() ) |
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{ |
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array<ref SceneObject> scene_objects = GetSceneObjects(); |
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for ( int i = 0; i < scene_objects.Count(); i++ ) |
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{ |
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if ( AreSceneObjectsLinked(scene_objects.Get(i), selected_obj) ) |
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{ |
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UnlinkSceneObjects(scene_objects.Get(i), selected_obj); |
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} |
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} |
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m_SceneData.DeleteSceneObject(selected_obj); |
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scene_objects.RemoveItem(selected_obj); |
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DeselectObject(); |
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} |
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else |
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{ |
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SceneEditorMenuCmdPopup("You cant delete player!"); |
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} |
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} |
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EditorUpdate(); |
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} |
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void SelectObject(SceneObject obj) |
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{ |
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if ( GetSelectedSceneObject() != NULL && GetSelectedSceneObject() == obj ) |
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{ |
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return; |
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} |
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DeselectObject(); |
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m_SelectedObject = obj; |
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EditorUpdate(); |
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} |
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SceneObject GetSelectedSceneObject() |
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{ |
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return m_SelectedObject; |
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} |
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void SelectedObjectDuplicate() |
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{ |
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SceneObject selected_obj = GetSelectedSceneObject(); |
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if ( selected_obj ) |
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{ |
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if ( selected_obj.GetObject() == PLAYER ) |
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{ |
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return; |
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} |
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vector size = GetSelectedSceneObject().GetSize(); |
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vector new_pos = selected_obj.GetPosition() + Vector(1, 0, 1) + size; |
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SceneObject obj = m_SceneData.CreateSceneObject(selected_obj.GetTypeName(), new_pos ); |
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obj.SetRotation(selected_obj.GetRotation()); |
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array<EntityAI> attachments = selected_obj.GetAttachments(); |
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for ( int i = 0; i < attachments.Count(); i++ ) |
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{ |
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obj.AddAttachment( attachments.Get(i).GetType() ); |
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} |
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SelectObject(obj); |
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} |
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} |
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void SelectedObjectSetRot(float dir) |
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{ |
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if ( GetSelectedSceneObject() ) |
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{ |
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GetSelectedSceneObject().SetRotation(dir); |
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EditorUpdate(); |
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} |
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} |
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void SelectedObjectSetPosX(float value) |
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{ |
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SceneObject selected_obj = GetSelectedSceneObject(); |
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if ( selected_obj ) |
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{ |
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vector v = selected_obj.GetPosition(); |
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v[0] = value; |
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selected_obj.SetPosition(v); |
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EditorUpdate(); |
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} |
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} |
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void SelectedObjectSetPosY(float value) |
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{ |
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SceneObject selected_obj = GetSelectedSceneObject(); |
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if ( selected_obj ) |
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{ |
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vector v = selected_obj.GetPosition(); |
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v[1] = value; |
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selected_obj.SetPosition(v); |
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EditorUpdate(); |
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} |
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} |
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void SelectedObjectSetPosZ(float value) |
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{ |
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SceneObject selected_obj = GetSelectedSceneObject(); |
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if ( GetSelectedSceneObject() ) |
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{ |
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vector v = selected_obj.GetPosition(); |
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v[2] = value; |
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selected_obj.SetPosition(v); |
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EditorUpdate(); |
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} |
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} |
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void SelectedObjectSetDamage(float value) |
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{ |
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SceneObject selected_obj = GetSelectedSceneObject(); |
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EntityAI selected_obj_EAI = selected_obj.GetObject(); |
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if ( selected_obj ) |
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{ |
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selected_obj.SetHealth(Math.Clamp ( value, 0, selected_obj_EAI.GetMaxHealth("", "") )); |
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EditorUpdate(); |
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} |
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} |
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void SelectedObjectFocus() |
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{ |
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SceneObject selected_obj = GetSelectedSceneObject(); |
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if ( selected_obj ) |
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{ |
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vector cam_pos = FreeDebugCamera.GetInstance().GetPosition(); |
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vector obj_pos = selected_obj.GetPosition(); |
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vector view_target = obj_pos; |
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vector obj_size = selected_obj.GetSize(); |
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cam_pos = obj_pos; |
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cam_pos[0] = cam_pos[0] + ( obj_size[0] * 2 ); |
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cam_pos[1] = cam_pos[1] + obj_size[1] + 0.5; |
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cam_pos[2] = cam_pos[2] + ( obj_size[2] * 2 ); |
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view_target[1] = view_target[1] + (obj_size[1] * 0.5); |
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vector cam_dir = view_target - cam_pos; |
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cam_dir.Normalize(); |
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FreeDebugCamera.GetInstance().SetPosition(cam_pos); |
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FreeDebugCamera.GetInstance().SetDirection(cam_dir); |
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} |
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} |
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void SelectedObjectAddAttachment(string att_name) |
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{ |
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if ( GetSelectedSceneObject() ) |
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{ |
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GetSelectedSceneObject().AddAttachment(att_name); |
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} |
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EditorUpdate(); |
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} |
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void SelectedObjectRemoveAttachment(EntityAI e) |
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{ |
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if ( GetSelectedSceneObject() ) |
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{ |
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GetSelectedSceneObject().RemoveAttachment(e); |
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} |
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EditorUpdate(); |
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} |
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void LinkSceneObjects(SceneObject scene_object1, SceneObject scene_object2) |
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{ |
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scene_object1.LinkSceneObject(scene_object2); |
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scene_object2.LinkSceneObject(scene_object1); |
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} |
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void UnlinkSceneObjects(SceneObject scene_object1, SceneObject scene_object2) |
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{ |
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scene_object1.UnlinkSceneObject(scene_object2); |
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scene_object2.UnlinkSceneObject(scene_object1); |
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} |
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bool AreSceneObjectsLinked(SceneObject scene_object1, SceneObject scene_object2) |
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{ |
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if ( scene_object1.IsLinkedWithSceneObject(scene_object2) && scene_object2.IsLinkedWithSceneObject(scene_object1) ) |
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{ |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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void SetDrawSelection(bool draw) |
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{ |
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m_ModuleConfigDebugProfile.SetSceneEditorDrawSelection(draw); |
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EditorUpdate(); |
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} |
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bool GetDrawSelection() |
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{ |
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return m_ModuleConfigDebugProfile.GetSceneEditorDrawSelection(); |
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} |
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void SetLoadPlayerPos(bool save) |
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{ |
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m_ModuleConfigDebugProfile.SetSceneEditorLoadPlayerPos(save); |
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} |
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bool GetLoadPlayerPos() |
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{ |
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return m_ModuleConfigDebugProfile.GetSceneEditorLoadPlayerPos(); |
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} |
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void SetRotationAngle(int angle) |
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{ |
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m_ModuleConfigDebugProfile.SetSceneEditorRotationAngle(angle); |
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} |
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int GetRotationAngle() |
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{ |
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return m_ModuleConfigDebugProfile.GetSceneEditorRotationAngle(); |
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} |
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void SceneLoad(string scene_name) |
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{ |
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SceneUnload(); |
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PluginMissionConfig.GetInstance().SetSceneEditorName(scene_name); |
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m_SceneData = m_ModuleConfigScene.SceneDataLoad(scene_name); |
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if ( !(GetGame().IsMultiplayer() && GetGame().IsServer()) ) |
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{ |
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EditorUpdate(); |
|
} |
|
} |
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void SceneUnload() |
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{ |
|
m_SceneData = NULL; |
|
DeselectObject(); |
|
} |
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void SceneSave() |
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{ |
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m_ModuleConfigScene.ClearParams(); |
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m_ModuleConfigScene.SceneDataSave(m_SceneData); |
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SceneEditorMenuCmdSave(); |
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EditorUpdate(); |
|
} |
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bool SceneCanDelete(string scene_name) |
|
{ |
|
if ( scene_name == m_SceneData.GetNameScene() ) |
|
{ |
|
return false; |
|
} |
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|
return true; |
|
} |
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bool SceneDelete(string scene_name) |
|
{ |
|
if ( scene_name == m_SceneData.GetNameScene() ) |
|
{ |
|
return false; |
|
} |
|
|
|
m_ModuleConfigScene.SceneDelete(scene_name); |
|
|
|
EditorUpdate(); |
|
|
|
return true; |
|
} |
|
|
|
|
|
|
|
|
|
void SceneDuplicate(string scene_name) |
|
{ |
|
m_ModuleConfigScene.SceneDuplicate(scene_name); |
|
|
|
EditorUpdate(); |
|
} |
|
|
|
|
|
|
|
|
|
void SceneRename(string scene_name, string new_name) |
|
{ |
|
m_ModuleConfigScene.SceneRename(scene_name, new_name); |
|
|
|
if ( scene_name == m_SceneData.GetNameScene() ) |
|
{ |
|
m_SceneData.SetNameScene(new_name); |
|
} |
|
|
|
EditorUpdate(); |
|
} |
|
|
|
|
|
|
|
|
|
string SceneGetName() |
|
{ |
|
if ( m_SceneData ) |
|
{ |
|
return m_SceneData.GetNameScene(); |
|
} |
|
|
|
return STRING_EMPTY; |
|
} |
|
|
|
|
|
|
|
|
|
void SetWeather(float overcast, float rain, float fog, float wind_force) |
|
{ |
|
m_SceneData.SetInitOvercast(overcast); |
|
m_SceneData.SetInitRain(rain); |
|
m_SceneData.SetInitFog(fog); |
|
m_SceneData.SetInitWindForce(wind_force); |
|
} |
|
|
|
|
|
|
|
|
|
void SetDate( int year, int month, int day, int hour, int minute ) |
|
{ |
|
m_SceneData.SetInitYear(year); |
|
m_SceneData.SetInitMonth(month); |
|
m_SceneData.SetInitDay(day); |
|
m_SceneData.SetInitHour(hour); |
|
m_SceneData.SetInitMinute(minute); |
|
} |
|
|
|
|
|
|
|
|
|
void SelectAndFocusPlayerObject() |
|
{ |
|
array<ref SceneObject> scene_objects = GetSceneObjects(); |
|
for ( int i = 0; i < scene_objects.Count(); i++ ) |
|
{ |
|
if ( scene_objects.Get(i).GetObject() == GetGame().GetPlayer() ) |
|
{ |
|
SelectObject( scene_objects.Get(i) ); |
|
SelectedObjectFocus(); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
void ExecuteEnforceScript( int index, SceneObject scene_object, string script ) |
|
{ |
|
if ( script != "" ) |
|
{ |
|
string cls = scene_object.GetObject().ClassName(); |
|
string wrapped_script = "void scMngMain() \n{\n PluginSceneManager se = GetPlugin(Type(\"PluginSceneManager\")); \n SceneObject this_obj = se.GetSceneObjectByIndex(" + index.ToString() + "); \n " + cls + " this_eai = this_obj.GetObject(); \n " + script + "\n}\n"; |
|
|
|
GetGame().ExecuteEnforceScript(wrapped_script, "scMngMain"); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
void RulerToggle() |
|
{ |
|
if ( IsRulerActivated() ) |
|
{ |
|
m_RulerActivated = false; |
|
} |
|
else |
|
{ |
|
m_RulerActivated = true; |
|
} |
|
|
|
SceneEditorMenuCmdRefresh(); |
|
} |
|
|
|
|
|
|
|
|
|
bool IsRulerActivated() |
|
{ |
|
return m_RulerActivated; |
|
} |
|
|
|
|
|
|
|
|
|
void RulerAddPoint() |
|
{ |
|
vector point_pos = GetMousePositionInScene(); |
|
|
|
m_RulerPoints.Insert( point_pos ); |
|
|
|
EditorUpdateRuler(); |
|
} |
|
|
|
|
|
|
|
|
|
void RulerClearVisuals() |
|
{ |
|
for ( int i = 0; i < m_RulerLines.Count(); ++i ) |
|
{ |
|
m_RulerLines.Get(i).Destroy(); |
|
} |
|
m_RulerLines.Clear(); |
|
|
|
for ( int j = 0; j < m_RulerSpheres.Count(); ++j ) |
|
{ |
|
m_RulerSpheres.Get(j).Destroy(); |
|
} |
|
m_RulerSpheres.Clear(); |
|
} |
|
|
|
|
|
|
|
|
|
void RulerDelete() |
|
{ |
|
m_RulerPoints.Clear(); |
|
|
|
EditorUpdateRuler(); |
|
} |
|
|
|
|
|
|
|
|
|
SceneData GetLoadedScene() |
|
{ |
|
return m_SceneData; |
|
} |
|
|
|
|
|
|
|
|
|
int GetSelectedSceneObjectIndex() |
|
{ |
|
array<ref SceneObject> scene_objects = GetSceneObjects(); |
|
for ( int i = 0; i < scene_objects.Count(); i++ ) |
|
{ |
|
if ( GetSelectedSceneObject() == scene_objects.Get(i) ) |
|
{ |
|
return i; |
|
} |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
|
|
|
|
|
|
array<ref SceneObject> GetSceneObjects() |
|
{ |
|
if ( m_SceneData ) |
|
{ |
|
return m_SceneData.GetSceneObjects(); |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
|
|
|
|
array<ref ScenePlayer> GetScenePlayers() |
|
{ |
|
if ( m_SceneData ) |
|
{ |
|
return m_SceneData.GetScenePlayers(); |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
|
|
|
|
array<ref SceneObject> GetSceneObjectsAll() |
|
{ |
|
if ( m_SceneData ) |
|
{ |
|
return m_SceneData.GetSceneObjectsAll(); |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
|
|
|
|
SceneObject GetSceneObjectByIndex( int index ) |
|
{ |
|
array<ref SceneObject> scene_objects = GetSceneObjects(); |
|
|
|
if ( scene_objects != NULL ) |
|
{ |
|
if ( index > -1 && index < scene_objects.Count() ) |
|
{ |
|
return scene_objects.Get( index ); |
|
} |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
|
|
|
|
SceneObject GetSceneObjectByEntity( EntityAI entity ) |
|
{ |
|
array<ref SceneObject> scene_objects = GetSceneObjects(); |
|
|
|
if ( scene_objects != NULL ) |
|
{ |
|
for ( int i = 0; i <= scene_objects.Count(); ++i ) |
|
{ |
|
SceneObject obj = scene_objects.Get(i); |
|
EntityAI e = obj.GetObject(); |
|
|
|
if ( e == entity ) |
|
{ |
|
return obj; |
|
} |
|
} |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
|
|
|
|
|
|
TStringArray GetSceneList() |
|
{ |
|
return m_ModuleConfigScene.GetSceneList(); |
|
} |
|
|
|
|
|
|
|
|
|
void DeleteSceneObject(SceneObject obj) |
|
{ |
|
if ( obj != NULL ) |
|
{ |
|
if ( obj.GetObject() != GetGame().GetPlayer() ) |
|
{ |
|
obj.UnlinkAll(); |
|
|
|
if ( GetSelectedSceneObject() != NULL && GetSelectedSceneObject() == obj ) |
|
{ |
|
DeselectObject(); |
|
} |
|
|
|
m_SceneData.DeleteSceneObject(obj); |
|
} |
|
else |
|
{ |
|
SceneEditorMenuCmdPopup("You cant delete player!"); |
|
} |
|
} |
|
|
|
EditorUpdate(); |
|
} |
|
|
|
|
|
|
|
protected PluginDeveloper m_ModuleDeveloper; |
|
protected PluginConfigScene m_ModuleConfigScene; |
|
protected PluginConfigDebugProfile m_ModuleConfigDebugProfile; |
|
|
|
|
|
|
|
protected float m_TimeLastClickRelease; |
|
protected float m_TimeLastClickPress; |
|
protected int m_PressedMouseID; |
|
protected bool m_IsDragging; |
|
protected ref array<Shape> m_ShapesSceneObjects; |
|
protected ref map<int, KeyBinding> m_KeyBindings; |
|
protected ref SceneData m_SceneData; |
|
protected SceneObject m_SelectedObject; |
|
protected string m_ClassBrowserSelected; |
|
protected bool m_IsOpen; |
|
|
|
|
|
|
|
|
|
private void DeselectObject() |
|
{ |
|
m_SelectedObject = NULL; |
|
} |
|
|
|
|
|
|
|
|
|
protected void EditorUpdate() |
|
{ |
|
if ( GetGame().IsMultiplayer() ) |
|
{ |
|
return; |
|
} |
|
|
|
array<ref SceneObject> objects = GetSceneObjects(); |
|
if( !objects ) |
|
return; |
|
for ( int i = 0; i < objects.Count(); ++i ) |
|
{ |
|
SceneObject obj = objects.Get(i); |
|
|
|
array<SceneObject> linked_scene_objects = obj.GetLinkedSceneObjects(); |
|
int j; |
|
|
|
if ( IsOpened() ) |
|
{ |
|
obj.EditorShapeAdd(); |
|
|
|
if ( GetSelectedSceneObject() && GetSelectedSceneObject() == obj ) |
|
{ |
|
if ( GetDrawSelection() ) |
|
{ |
|
obj.EditorShapeSelect(); |
|
} |
|
} |
|
else |
|
{ |
|
obj.EditorShapeDeselect(); |
|
} |
|
|
|
for ( j = 0; j < linked_scene_objects.Count(); j++ ) |
|
{ |
|
obj.EditorLineAdd( linked_scene_objects.Get(j) ); |
|
} |
|
} |
|
else |
|
{ |
|
obj.EditorShapeRemove(); |
|
|
|
if (linked_scene_objects) |
|
{ |
|
for ( j = 0; j < linked_scene_objects.Count(); j++ ) |
|
{ |
|
obj.EditorLineRemove( linked_scene_objects.Get(j) ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
SceneEditorMenuCmdRefresh(); |
|
} |
|
|
|
|
|
|
|
|
|
private void SceneEditorMenuCmdRefresh() |
|
{ |
|
CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param>(SCENE_EDITOR_CMD_REFRESH, NULL)); |
|
} |
|
|
|
|
|
|
|
|
|
private void SceneEditorMenuCmdPopup(string message) |
|
{ |
|
CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param1<string>>(SCENE_EDITOR_CMD_POPUP, new Param1<string>(message))); |
|
} |
|
|
|
|
|
|
|
|
|
private void SceneEditorMenuCmdSave() |
|
{ |
|
CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param>(SCENE_EDITOR_CMD_SAVE, NULL)); |
|
} |
|
|
|
|
|
|
|
|
|
private bool IsMouseInScene() |
|
{ |
|
Widget widget_under_mouse = GetWidgetUnderCursor(); |
|
|
|
if ( widget_under_mouse != NULL && widget_under_mouse.GetName() == "pnl_SceneControl" ) |
|
{ |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
|
|
|
|
private void EditorUpdateRuler() |
|
{ |
|
RulerClearVisuals(); |
|
|
|
for ( int i = 0; i < m_RulerPoints.Count(); ++i ) |
|
{ |
|
vector pos1 = m_RulerPoints.Get(i); |
|
|
|
m_RulerSpheres.Insert(Debug.DrawSphere(pos1, 0.1)); |
|
|
|
if ( i < m_RulerPoints.Count() - 1 ) |
|
{ |
|
vector pos2 = m_RulerPoints.Get(i + 1); |
|
m_RulerLines.Insert(Debug.DrawLine(pos1, pos2)); |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
private vector GetMousePositionInScene() |
|
{ |
|
vector dir = GetGame().GetPointerDirection(); |
|
vector from = FreeDebugCamera.GetInstance().GetPosition(); |
|
vector to = from + ( dir * 10000 ); |
|
vector contact_pos; |
|
vector contact_dir; |
|
int contact_component; |
|
|
|
if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component) ) |
|
{ |
|
return contact_pos; |
|
} |
|
|
|
return "0 0 0"; |
|
} |
|
} |
|
|