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class PluginSceneManager extends PluginBase
{
static string SCENE_DEFAULT_NAME = "default";
static string SCENE_SUFIX = "scene";
static PlayerBase PLAYER;
static PluginSceneManager instance;
bool m_RulerActivated;
ref array<vector> m_RulerPoints;
ref array<Shape> m_RulerLines;
ref array<Shape> m_RulerSpheres;
static const int SCENE_EDITOR_CMD_REFRESH = 0;
static const int SCENE_EDITOR_CMD_POPUP = 1;
static const int SCENE_EDITOR_CMD_SAVE = 2;
//---------------------------------------------------------------------------------
// >> Public scope
// System Events
void PluginSceneManager()
{
if ( instance == NULL )
{
instance = this;
}
}
// System Events
void ~PluginSceneManager()
{
if ( instance == NULL )
{
instance = this;
}
}
static PluginSceneManager GetInstance()
{
return PluginSceneManager.Cast( GetPlugin( PluginSceneManager ) );
}
//==========================================
// OnInit (System Event)
//==========================================
override void OnInit()
{
m_ModuleDeveloper = PluginDeveloper.Cast( GetPlugin(PluginDeveloper) );
m_ModuleConfigScene = PluginConfigScene.Cast( GetPlugin(PluginConfigScene) );
m_ModuleConfigDebugProfile = PluginConfigDebugProfile.Cast( GetPlugin(PluginConfigDebugProfile) );
//Ruler
m_RulerActivated = false;
m_RulerPoints = new array<vector>;
m_RulerLines = new array<Shape>;
m_RulerSpheres = new array<Shape>;
}
//==========================================
// OnDestroy (destructor)
//==========================================
override void OnDestroy()
{
SceneUnload();
}
//==========================================
// OnMouseWheel
//==========================================
void OnMouseWheel(int wheel)
{
if ( !IsMouseInScene() )
{
return;
}
if ( GetSelectedSceneObject() )
{
GetSelectedSceneObject().AddRotation(GetRotationAngle() * wheel);
}
EditorUpdate();
}
//==========================================
// OnUIEditorOpened
//==========================================
void OnUIEditorOpened()
{
m_IsOpen = true;
DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Call(this.FreeCameraControlDisable);
EditorUpdate();
}
//==========================================
// OnUIEditorClosed
//==========================================
void OnUIEditorClosed()
{
m_IsOpen = false;
FreeCameraControlEnable();
m_ModuleDeveloper.ToggleFreeCameraBackPos();
EditorUpdate();
}
//::::::::::::::::::::::::::::::::::::::::::
// Event_OnClick
//::::::::::::::::::::::::::::::::::::::::::
void Event_OnClick()
{
if ( !IsMouseInScene() || !m_IsOpen )
{
return;
}
// Direction Vector from current active Camera
vector dir = GetGame().GetPointerDirection();
// Raycast from
vector from = FreeDebugCamera.GetInstance().GetPosition();
// Raycast to
vector to = from + ( dir * 10000 );
// Raycast out parameter
vector contact_pos;
vector contact_dir;
int contact_component;
set<Object> objects = new set<Object>;
bool selected = false;
if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects) )
{
for ( int i = 0; i < objects.Count(); ++i )
{
Object obj = objects.Get(i);
if ( obj.IsInherited( EntityAI ) )
{
SceneObject sc_object = SceneObject.Cast( m_SceneData.GetSceneObjectByEntityAI(EntityAI.Cast( obj ) ) );
if ( sc_object == NULL )
{
//sc_object = m_SceneData.AddObject(obj);
return;
}
SelectObject( sc_object );
selected = true;
break;
}
}
}
if ( !selected )
{
DeselectObject();
// Ruler
if ( IsRulerActivated() && GetSelectedSceneObject() == NULL )
{
RulerAddPoint();
}
}
EditorUpdate();
}
//::::::::::::::::::::::::::::::::::::::::::
// Event_OnClickMiddle
//::::::::::::::::::::::::::::::::::::::::::
void Event_OnClickMiddle()
{
if ( !IsMouseInScene() || !m_IsOpen )
{
return;
}
if ( GetSelectedSceneObject() != NULL )
{
// Direction Vector from current active Camera
vector dir = GetGame().GetPointerDirection();
// Raycast from
vector from = FreeDebugCamera.GetInstance().GetPosition();
// Raycast to
vector to = from + ( dir * 10000 );
// Raycast out parameter
vector contact_pos;
vector contact_dir;
int contact_component;
set<Object> objects = new set<Object>;
bool selected = false;
if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, objects) )
{
for ( int i = 0; i < objects.Count(); ++i )
{
Object obj = objects.Get(i);
if ( obj.IsInherited( EntityAI ) )
{
EntityAI eai = EntityAI.Cast( obj );
SceneObject scene_object = m_SceneData.GetSceneObjectByEntityAI(eai);
if ( !scene_object.IsPlayer() )
{
if ( scene_object != NULL && scene_object != GetSelectedSceneObject() )
{
if ( !AreSceneObjectsLinked(GetSelectedSceneObject(), scene_object) )
{
LinkSceneObjects( GetSelectedSceneObject(), scene_object );
}
else
{
UnlinkSceneObjects( GetSelectedSceneObject(), scene_object );
}
}
}
else
{
SceneEditorMenuCmdPopup("I am sorry. You cant create link on player!");
}
}
}
}
}
EditorUpdate();
}
//::::::::::::::::::::::::::::::::::::::::::
// Event_OnDrag
//::::::::::::::::::::::::::::::::::::::::::
void Event_OnDrag()
{
if ( !IsMouseInScene() || !m_IsOpen )
{
return;
}
if ( GetSelectedSceneObject() != NULL )
{
// Direction Vector from current active Camera
vector dir = GetGame().GetPointerDirection();
// Raycast from
vector from = FreeDebugCamera.GetInstance().GetPosition();
// Raycast to
vector to = from + ( dir * 10000 );
// Raycast out parameter
vector contact_pos;
vector contact_dir;
int contact_component;
//Raycast(vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, out set<Object> results = NULL, Object with = NULL, Object ignore = NULL, bool sorted = false, bool ground_only = false, int iType = ObjIntersectView, float radius = 0.0);
if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, NULL, NULL, NULL, false, true) )
{
GetSelectedSceneObject().SetPosition(contact_pos);
}
EditorUpdate();
}
}
//::::::::::::::::::::::::::::::::::::::::::
// Event_OnDoubleClick
//::::::::::::::::::::::::::::::::::::::::::
SceneObject Event_OnDoubleClick()
{
if ( !IsMouseInScene() || !m_IsOpen || m_ClassBrowserSelected == "" )
{
return null;
}
// Direction Vector from current active Camera
vector dir = GetGame().GetPointerDirection();
// Raycast from
vector from = FreeDebugCamera.GetInstance().GetPosition();
// Raycast to
vector to = from + ( dir * 10000 );
// Raycast out parameter
vector contact_pos;
vector contact_dir;
int contact_component;
if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component) )
{
SceneObject obj = m_SceneData.CreateSceneObject(m_ClassBrowserSelected, contact_pos);
if ( obj != NULL )
{
SelectObject(obj);
return obj;
}
}
return NULL;
}
//==========================================
// Load
//==========================================
void InitLoad()
{
PLAYER = PlayerBase.Cast( GetGame().GetPlayer() );
SceneLoad( PluginMissionConfig.GetInstance().GetSceneEditorName() );
RestoreSceneObjectsLinks();
ExecuteInitScripts();
}
//==========================================
// RestoreSceneObjectsLinks
//==========================================
void RestoreSceneObjectsLinks()
{
array<ref SceneObject> scene_objects = GetSceneObjects();
for ( int i = 0; i < scene_objects.Count(); i++ )
{
SceneObject scene_object = scene_objects.Get(i);
array<int> linked_scene_objects_indices = scene_object.m_LinkedSceneObjectsIndices;
if (linked_scene_objects_indices)
{
for ( int j = 0; j < linked_scene_objects_indices.Count(); j++ )
{
int index = linked_scene_objects_indices.Get(j);
if ( index >= 0 && index < scene_objects.Count() )
{
scene_object.LinkSceneObject( scene_objects.Get(index), false );
//PrintString("Load link: "+ ToString(scene_object.GetObject()) +" <-> "+ ToString(scene_objects.Get(index).GetObject()) );
}
}
}
scene_object.m_LinkedSceneObjectsIndices = NULL;
}
}
//==========================================
// ExecuteInitScripts
//==========================================
void ExecuteInitScripts()
{
array<ref SceneObject> scene_objects = GetSceneObjects();
for ( int i = 0; i < scene_objects.Count(); i++ )
{
SceneObject scene_object = scene_objects.Get(i);
ExecuteEnforceScript( i, scene_object, scene_object.GetInitScript() );
}
}
//==========================================
// EditorToggle
//==========================================
void EditorToggle()
{
//Log("EditorToggle");
if ( GetGame().IsMultiplayer() )
{
return;
}
if ( IsOpened() )
{
// Close UI Scene Editor Menu
GetGame().GetUIManager().Back();
}
else
{
// Open UI Scene Editor Menu
GetGame().GetUIManager().EnterScriptedMenu(MENU_SCENE_EDITOR, NULL);
EditorUpdate();
}
}
//==========================================
// IsOpened
//==========================================
bool IsOpened()
{
return m_IsOpen;
}
//==========================================
// SelectClassName
//==========================================
void SelectClassName(string class_name)
{
m_ClassBrowserSelected = class_name;
}
//==========================================
// FreeCameraControlEnable
//==========================================
void FreeCameraControlEnable()
{
// Enable Camera control
GetGame().GetInput().ChangeGameFocus(-1);
// Disable Cursor
GetGame().GetUIManager().ShowUICursor(false);
if( GetGame().GetUIManager().GetMenu() )
GetGame().GetUIManager().GetMenu().OnHide();
}
//==========================================
// FreeCameraControlDisable
//==========================================
void FreeCameraControlDisable()
{
// Disable Camera control
GetGame().GetInput().ChangeGameFocus(1);
// Enable Cursor
GetGame().GetUIManager().ShowUICursor(true);
if( GetGame().GetUIManager().GetMenu() )
GetGame().GetUIManager().GetMenu().OnShow();
}
//==========================================
// DeleteSelectedObject
//==========================================
void DeleteSelectedObject()
{
SceneObject selected_obj = GetSelectedSceneObject();
if ( selected_obj != NULL )
{
if ( !selected_obj.IsPlayer() )
{
array<ref SceneObject> scene_objects = GetSceneObjects();
for ( int i = 0; i < scene_objects.Count(); i++ )
{
if ( AreSceneObjectsLinked(scene_objects.Get(i), selected_obj) )
{
UnlinkSceneObjects(scene_objects.Get(i), selected_obj);
}
}
m_SceneData.DeleteSceneObject(selected_obj);
scene_objects.RemoveItem(selected_obj);
DeselectObject();
}
else
{
SceneEditorMenuCmdPopup("You cant delete player!");
}
}
EditorUpdate();
}
//==========================================
// SelectObject
//==========================================
void SelectObject(SceneObject obj)
{
if ( GetSelectedSceneObject() != NULL && GetSelectedSceneObject() == obj )
{
return;
}
DeselectObject();
m_SelectedObject = obj;
EditorUpdate();
}
//==========================================
// GetSelectedSceneObject
//==========================================
SceneObject GetSelectedSceneObject()
{
return m_SelectedObject;
}
//==========================================
// SelectedObjectDuplicate
//==========================================
void SelectedObjectDuplicate()
{
SceneObject selected_obj = GetSelectedSceneObject();
if ( selected_obj )
{
if ( selected_obj.GetObject() == PLAYER )
{
return;
}
vector size = GetSelectedSceneObject().GetSize();
vector new_pos = selected_obj.GetPosition() + Vector(1, 0, 1) + size;
SceneObject obj = m_SceneData.CreateSceneObject(selected_obj.GetTypeName(), new_pos );
obj.SetRotation(selected_obj.GetRotation());
array<EntityAI> attachments = selected_obj.GetAttachments();
for ( int i = 0; i < attachments.Count(); i++ )
{
obj.AddAttachment( attachments.Get(i).GetType() );
}
SelectObject(obj);
}
}
//==========================================
// SelectedObjectSetRot
//==========================================
void SelectedObjectSetRot(float dir)
{
if ( GetSelectedSceneObject() )
{
GetSelectedSceneObject().SetRotation(dir);
EditorUpdate();
}
}
//==========================================
// SelectedObjectSetPosX
//==========================================
void SelectedObjectSetPosX(float value)
{
SceneObject selected_obj = GetSelectedSceneObject();
if ( selected_obj )
{
vector v = selected_obj.GetPosition();
v[0] = value;
selected_obj.SetPosition(v);
EditorUpdate();
}
}
//==========================================
// SelectedObjectSetPosY
//==========================================
void SelectedObjectSetPosY(float value)
{
SceneObject selected_obj = GetSelectedSceneObject();
if ( selected_obj )
{
vector v = selected_obj.GetPosition();
v[1] = value;
selected_obj.SetPosition(v);
EditorUpdate();
}
}
//==========================================
// SelectedObjectSetPosZ
//==========================================
void SelectedObjectSetPosZ(float value)
{
SceneObject selected_obj = GetSelectedSceneObject();
if ( GetSelectedSceneObject() )
{
vector v = selected_obj.GetPosition();
v[2] = value;
selected_obj.SetPosition(v);
EditorUpdate();
}
}
//==========================================
// SelectedObjectSetDamage
//==========================================
void SelectedObjectSetDamage(float value)
{
SceneObject selected_obj = GetSelectedSceneObject();
EntityAI selected_obj_EAI = selected_obj.GetObject();
if ( selected_obj )
{
selected_obj.SetHealth(Math.Clamp ( value, 0, selected_obj_EAI.GetMaxHealth("", "") ));
EditorUpdate();
}
}
//==========================================
// SelectedObjectFocus
//==========================================
void SelectedObjectFocus()
{
SceneObject selected_obj = GetSelectedSceneObject();
if ( selected_obj )
{
vector cam_pos = FreeDebugCamera.GetInstance().GetPosition();
vector obj_pos = selected_obj.GetPosition();
vector view_target = obj_pos;
vector obj_size = selected_obj.GetSize();
cam_pos = obj_pos;
cam_pos[0] = cam_pos[0] + ( obj_size[0] * 2 );
cam_pos[1] = cam_pos[1] + obj_size[1] + 0.5;
cam_pos[2] = cam_pos[2] + ( obj_size[2] * 2 );
view_target[1] = view_target[1] + (obj_size[1] * 0.5);
vector cam_dir = view_target - cam_pos;
cam_dir.Normalize();
FreeDebugCamera.GetInstance().SetPosition(cam_pos);
FreeDebugCamera.GetInstance().SetDirection(cam_dir);
//vector debug_pos = cam_pos + (cam_dir * 50);
//Debug.DrawLine(cam_pos, debug_pos);
//Debug.DrawSphere(cam_pos);
}
}
//==========================================
// SelectedObjectAddAttachment
//==========================================
void SelectedObjectAddAttachment(string att_name)
{
if ( GetSelectedSceneObject() )
{
GetSelectedSceneObject().AddAttachment(att_name);
}
EditorUpdate();
}
//==========================================
// SelectedObjectRemoveAttachment
//==========================================
void SelectedObjectRemoveAttachment(EntityAI e)
{
if ( GetSelectedSceneObject() )
{
GetSelectedSceneObject().RemoveAttachment(e);
}
EditorUpdate();
}
//==========================================
// LinkSceneObjects
//==========================================
void LinkSceneObjects(SceneObject scene_object1, SceneObject scene_object2)
{
scene_object1.LinkSceneObject(scene_object2);
scene_object2.LinkSceneObject(scene_object1);
}
//==========================================
// UnlinkSceneObjects
//==========================================
void UnlinkSceneObjects(SceneObject scene_object1, SceneObject scene_object2)
{
scene_object1.UnlinkSceneObject(scene_object2);
scene_object2.UnlinkSceneObject(scene_object1);
}
//==========================================
// AreSceneObjectsLinked
//==========================================
bool AreSceneObjectsLinked(SceneObject scene_object1, SceneObject scene_object2)
{
if ( scene_object1.IsLinkedWithSceneObject(scene_object2) && scene_object2.IsLinkedWithSceneObject(scene_object1) )
{
return true;
}
else
{
return false;
}
}
//==========================================
// SetDrawSelection
//==========================================
void SetDrawSelection(bool draw)
{
m_ModuleConfigDebugProfile.SetSceneEditorDrawSelection(draw);
EditorUpdate();
}
//==========================================
// GetDrawSelection
//==========================================
bool GetDrawSelection()
{
return m_ModuleConfigDebugProfile.GetSceneEditorDrawSelection();
}
//==========================================
// SetLoadPlayerPos
//==========================================
void SetLoadPlayerPos(bool save)
{
m_ModuleConfigDebugProfile.SetSceneEditorLoadPlayerPos(save);
}
//==========================================
// SetLoadPlayerPos
//==========================================
bool GetLoadPlayerPos()
{
return m_ModuleConfigDebugProfile.GetSceneEditorLoadPlayerPos();
}
//==========================================
// SetRotationAngle
//==========================================
void SetRotationAngle(int angle)
{
m_ModuleConfigDebugProfile.SetSceneEditorRotationAngle(angle);
}
//==========================================
// GetRotationAngle
//==========================================
int GetRotationAngle()
{
return m_ModuleConfigDebugProfile.GetSceneEditorRotationAngle();
}
//==========================================
// SceneLoad
//==========================================
void SceneLoad(string scene_name)
{
SceneUnload();
PluginMissionConfig.GetInstance().SetSceneEditorName(scene_name);
m_SceneData = m_ModuleConfigScene.SceneDataLoad(scene_name);
if ( !(GetGame().IsMultiplayer() && GetGame().IsServer()) )
{
EditorUpdate();
}
}
//==========================================
// SceneUnload
//==========================================
void SceneUnload()
{
m_SceneData = NULL;
DeselectObject();
}
//==========================================
// SceneSave
//==========================================
void SceneSave()
{
m_ModuleConfigScene.ClearParams();
m_ModuleConfigScene.SceneDataSave(m_SceneData);
SceneEditorMenuCmdSave();
EditorUpdate();
}
//==========================================
// SceneDelete
//==========================================
bool SceneCanDelete(string scene_name)
{
if ( scene_name == m_SceneData.GetNameScene() )
{
return false;
}
return true;
}
//==========================================
// SceneDelete
//==========================================
bool SceneDelete(string scene_name)
{
if ( scene_name == m_SceneData.GetNameScene() )
{
return false;
}
m_ModuleConfigScene.SceneDelete(scene_name);
EditorUpdate();
return true;
}
//==========================================
// SceneDelete
//==========================================
void SceneDuplicate(string scene_name)
{
m_ModuleConfigScene.SceneDuplicate(scene_name);
EditorUpdate();
}
//==========================================
// SceneRename
//==========================================
void SceneRename(string scene_name, string new_name)
{
m_ModuleConfigScene.SceneRename(scene_name, new_name);
if ( scene_name == m_SceneData.GetNameScene() )
{
m_SceneData.SetNameScene(new_name);
}
EditorUpdate();
}
//==========================================
// SceneGetName
//==========================================
string SceneGetName()
{
if ( m_SceneData )
{
return m_SceneData.GetNameScene();
}
return STRING_EMPTY;
}
//==========================================
// SetWeather
//==========================================
void SetWeather(float overcast, float rain, float fog, float wind_force)
{
m_SceneData.SetInitOvercast(overcast);
m_SceneData.SetInitRain(rain);
m_SceneData.SetInitFog(fog);
m_SceneData.SetInitWindForce(wind_force);
}
//==========================================
// SetDate
//==========================================
void SetDate( int year, int month, int day, int hour, int minute )
{
m_SceneData.SetInitYear(year);
m_SceneData.SetInitMonth(month);
m_SceneData.SetInitDay(day);
m_SceneData.SetInitHour(hour);
m_SceneData.SetInitMinute(minute);
}
//==========================================
// SelectAndFocusPlayerObject
//==========================================
void SelectAndFocusPlayerObject()
{
array<ref SceneObject> scene_objects = GetSceneObjects();
for ( int i = 0; i < scene_objects.Count(); i++ )
{
if ( scene_objects.Get(i).GetObject() == GetGame().GetPlayer() )
{
SelectObject( scene_objects.Get(i) );
SelectedObjectFocus();
break;
}
}
}
//------------------------------------------
// ExecuteEnforceScript
//------------------------------------------
void ExecuteEnforceScript( int index, SceneObject scene_object, string script )
{
if ( script != "" )
{
string cls = scene_object.GetObject().ClassName();
string wrapped_script = "void scMngMain() \n{\n PluginSceneManager se = GetPlugin(Type(\"PluginSceneManager\")); \n SceneObject this_obj = se.GetSceneObjectByIndex(" + index.ToString() + "); \n " + cls + " this_eai = this_obj.GetObject(); \n " + script + "\n}\n";
GetGame().ExecuteEnforceScript(wrapped_script, "scMngMain");
}
}
//==========================================
// RulerToggle
//==========================================
void RulerToggle()
{
if ( IsRulerActivated() )
{
m_RulerActivated = false;
}
else
{
m_RulerActivated = true;
}
SceneEditorMenuCmdRefresh();
}
//==========================================
// ActivateRuler
//==========================================
bool IsRulerActivated()
{
return m_RulerActivated;
}
//==========================================
// RulerAddPoint
//==========================================
void RulerAddPoint()
{
vector point_pos = GetMousePositionInScene();
m_RulerPoints.Insert( point_pos );
EditorUpdateRuler();
}
//------------------------------------------
// RulerClearVisuals
//------------------------------------------
void RulerClearVisuals()
{
for ( int i = 0; i < m_RulerLines.Count(); ++i )
{
m_RulerLines.Get(i).Destroy();
}
m_RulerLines.Clear();
for ( int j = 0; j < m_RulerSpheres.Count(); ++j )
{
m_RulerSpheres.Get(j).Destroy();
}
m_RulerSpheres.Clear();
}
//------------------------------------------
// RulerDelete
//------------------------------------------
void RulerDelete()
{
m_RulerPoints.Clear();
EditorUpdateRuler();
}
//==========================================
// GetLoadedScene
//==========================================
SceneData GetLoadedScene()
{
return m_SceneData;
}
//==========================================
// GetSelectedSceneObjectIndex
//==========================================
int GetSelectedSceneObjectIndex()
{
array<ref SceneObject> scene_objects = GetSceneObjects();
for ( int i = 0; i < scene_objects.Count(); i++ )
{
if ( GetSelectedSceneObject() == scene_objects.Get(i) )
{
return i;
}
}
return -1;
}
//==========================================
// GetSceneObjects
//==========================================
array<ref SceneObject> GetSceneObjects()
{
if ( m_SceneData )
{
return m_SceneData.GetSceneObjects();
}
return NULL;
}
//==========================================
// GetScenePlayers
//==========================================
array<ref ScenePlayer> GetScenePlayers()
{
if ( m_SceneData )
{
return m_SceneData.GetScenePlayers();
}
return NULL;
}
//==========================================
// GetSceneObjectsAll
//==========================================
array<ref SceneObject> GetSceneObjectsAll()
{
if ( m_SceneData )
{
return m_SceneData.GetSceneObjectsAll();
}
return NULL;
}
//==========================================
// GetSceneObjectByIndex
//==========================================
SceneObject GetSceneObjectByIndex( int index )
{
array<ref SceneObject> scene_objects = GetSceneObjects();
if ( scene_objects != NULL )
{
if ( index > -1 && index < scene_objects.Count() )
{
return scene_objects.Get( index );
}
}
return NULL;
}
//==========================================
// GetSceneObjectByEntity
//==========================================
SceneObject GetSceneObjectByEntity( EntityAI entity )
{
array<ref SceneObject> scene_objects = GetSceneObjects();
if ( scene_objects != NULL )
{
for ( int i = 0; i <= scene_objects.Count(); ++i )
{
SceneObject obj = scene_objects.Get(i);
EntityAI e = obj.GetObject();
if ( e == entity )
{
return obj;
}
}
}
return NULL;
}
//==========================================
// GetSceneList
//==========================================
TStringArray GetSceneList()
{
return m_ModuleConfigScene.GetSceneList();
}
//==========================================
// DeleteSceneObject
//==========================================
void DeleteSceneObject(SceneObject obj)
{
if ( obj != NULL )
{
if ( obj.GetObject() != GetGame().GetPlayer() )
{
obj.UnlinkAll();
if ( GetSelectedSceneObject() != NULL && GetSelectedSceneObject() == obj )
{
DeselectObject();
}
m_SceneData.DeleteSceneObject(obj);
}
else
{
SceneEditorMenuCmdPopup("You cant delete player!");
}
}
EditorUpdate();
}
//---------------------------------------------------------------------------------
// >> Protected scope
protected PluginDeveloper m_ModuleDeveloper;
protected PluginConfigScene m_ModuleConfigScene;
protected PluginConfigDebugProfile m_ModuleConfigDebugProfile;
//---------------------------------------------------------------------------------
// >> protected Scope
protected float m_TimeLastClickRelease;
protected float m_TimeLastClickPress;
protected int m_PressedMouseID;
protected bool m_IsDragging;
protected ref array<Shape> m_ShapesSceneObjects;
protected ref map<int, KeyBinding> m_KeyBindings;
protected ref SceneData m_SceneData;
protected SceneObject m_SelectedObject;
protected string m_ClassBrowserSelected;
protected bool m_IsOpen;
//------------------------------------------
// DeselectObject
//------------------------------------------
private void DeselectObject()
{
m_SelectedObject = NULL;
}
//------------------------------------------
// EditorUpdate
//------------------------------------------
protected void EditorUpdate()
{
if ( GetGame().IsMultiplayer() )
{
return;
}
array<ref SceneObject> objects = GetSceneObjects();
if( !objects )
return;
for ( int i = 0; i < objects.Count(); ++i )
{
SceneObject obj = objects.Get(i);
array<SceneObject> linked_scene_objects = obj.GetLinkedSceneObjects();
int j;
if ( IsOpened() )
{
obj.EditorShapeAdd();
if ( GetSelectedSceneObject() && GetSelectedSceneObject() == obj )
{
if ( GetDrawSelection() )
{
obj.EditorShapeSelect();
}
}
else
{
obj.EditorShapeDeselect();
}
for ( j = 0; j < linked_scene_objects.Count(); j++ )
{
obj.EditorLineAdd( linked_scene_objects.Get(j) );
}
}
else
{
obj.EditorShapeRemove();
if (linked_scene_objects)
{
for ( j = 0; j < linked_scene_objects.Count(); j++ )
{
obj.EditorLineRemove( linked_scene_objects.Get(j) );
}
}
}
}
SceneEditorMenuCmdRefresh();
}
//------------------------------------------
// SceneEditorMenuRefresh
//------------------------------------------
private void SceneEditorMenuCmdRefresh()
{
CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param>(SCENE_EDITOR_CMD_REFRESH, NULL));
}
//------------------------------------------
// SceneEditorMenuCmdPopup
//------------------------------------------
private void SceneEditorMenuCmdPopup(string message)
{
CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param1<string>>(SCENE_EDITOR_CMD_POPUP, new Param1<string>(message)));
}
//------------------------------------------
// SceneEditorMenuCmdSave
//------------------------------------------
private void SceneEditorMenuCmdSave()
{
CallMethod(CALL_ID_SCENE_EDITOR_COMMAND, new Param2<int, Param>(SCENE_EDITOR_CMD_SAVE, NULL));
}
//------------------------------------------
// IsMouseInScene
//------------------------------------------
private bool IsMouseInScene()
{
Widget widget_under_mouse = GetWidgetUnderCursor();
if ( widget_under_mouse != NULL && widget_under_mouse.GetName() == "pnl_SceneControl" )
{
return true;
}
return false;
}
//------------------------------------------
// EditorUpdateRuler
//------------------------------------------
private void EditorUpdateRuler()
{
RulerClearVisuals();
for ( int i = 0; i < m_RulerPoints.Count(); ++i )
{
vector pos1 = m_RulerPoints.Get(i);
m_RulerSpheres.Insert(Debug.DrawSphere(pos1, 0.1));
if ( i < m_RulerPoints.Count() - 1 )
{
vector pos2 = m_RulerPoints.Get(i + 1);
m_RulerLines.Insert(Debug.DrawLine(pos1, pos2));
}
}
}
//------------------------------------------
// GetMousePositionInScene
//------------------------------------------
private vector GetMousePositionInScene()
{
vector dir = GetGame().GetPointerDirection();
vector from = FreeDebugCamera.GetInstance().GetPosition();
vector to = from + ( dir * 10000 );
vector contact_pos;
vector contact_dir;
int contact_component;
if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component) )
{
return contact_pos;
}
return "0 0 0";
}
}