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class PluginSoundDebug extends PluginBase |
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{ |
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override void OnInit() |
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{ |
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m_TickTimer = new Timer(); |
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m_TickTimer.Run(0.1, this, "OnGUITimer", NULL, true); |
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} |
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override void OnUpdate(float delta_time) |
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{ |
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; |
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} |
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override void OnDestroy() |
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{ |
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m_TickTimer = NULL; |
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} |
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void Show() |
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{ |
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m_TickTimer = new Timer(); |
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m_TickTimer.Run(0.1, this, "OnGUITimer", NULL, true); |
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} |
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void Hide() |
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{ |
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m_TickTimer = NULL; |
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} |
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void OnGUITimer() |
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{ |
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DbgUI.BeginCleanupScope(); |
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DbgUI.Begin("Sound debug", 10, 10); |
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DbgUI.PushID_Str("SoundParams"); |
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DbgUI.Text("SoundParams: "); |
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DbgUI.SameLine(); |
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string soundsetName = "BearGrowl_SoundSet"; |
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DbgUI.InputText("", soundsetName, 200); |
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DbgUI.PopID(); |
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DbgUI.PushID_Str("Offset"); |
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DbgUI.Text("Offset pos: "); |
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vector posOffset = "0 0 0"; |
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float posVal; |
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DbgUI.SameLine(); |
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DbgUI.PushID_Int(1); |
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DbgUI.InputFloat("", posVal, 80); |
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DbgUI.PopID(); |
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posOffset[0] = posVal; |
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DbgUI.SameLine(); |
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DbgUI.PushID_Int(2); |
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DbgUI.InputFloat("", posVal, 80); |
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DbgUI.PopID(); |
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posOffset[1] = posVal; |
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DbgUI.SameLine(); |
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DbgUI.PushID_Int(3); |
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DbgUI.InputFloat("", posVal, 80); |
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DbgUI.PopID(); |
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posOffset[2] = posVal; |
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DbgUI.PopID(); |
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if(DbgUI.Button("Create")) |
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{ |
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m_soundParams = new SoundParams(soundsetName); |
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m_soundBuilder = new SoundObjectBuilder(m_soundParams); |
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m_soundObject = m_soundBuilder.BuildSoundObject(); |
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m_soundObject.SetPosition(GetGame().GetPlayer().GetPosition() + posOffset); |
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} |
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DbgUI.Text("SoundObjectBuilder: "); |
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DbgUI.Text("SoundObject: "); |
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DbgUI.Text("AbstractWave: "); |
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vector posOffset2 = "0 10 0"; |
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if(m_soundParams != NULL) |
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{ |
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DbgUI.Text("FadeInFactor: "); |
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DbgUI.SameLine(); |
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DbgUI.PushID_Str("fadeIn"); |
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DbgUI.InputFloat("", fadeInVolume, 80); |
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DbgUI.PopID(); |
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DbgUI.Text("FadeOutFactor: "); |
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DbgUI.SameLine(); |
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DbgUI.PushID_Str("fadeOut"); |
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DbgUI.InputFloat("", fadeOutVolume, 80); |
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DbgUI.PopID(); |
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DbgUI.PushID_Str("Offset2"); |
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DbgUI.Text("Offset2 pos: "); |
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float posVal2; |
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DbgUI.SameLine(); |
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DbgUI.PushID_Int(100); |
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posVal2 = posOffset2[0]; |
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DbgUI.InputFloat("", posVal2, 80); |
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DbgUI.PopID(); |
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posOffset2[0] = posVal2; |
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DbgUI.SameLine(); |
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DbgUI.PushID_Int(101); |
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posVal2 = posOffset2[1]; |
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DbgUI.InputFloat("", posVal2, 80); |
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DbgUI.PopID(); |
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posOffset2[1] = posVal2; |
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DbgUI.SameLine(); |
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DbgUI.PushID_Int(102); |
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posVal2 = posOffset2[2]; |
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DbgUI.InputFloat("", posVal2, 80); |
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DbgUI.PopID(); |
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posOffset2[2] = posVal2; |
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DbgUI.PopID(); |
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DbgUI.Text("skip: "); |
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DbgUI.SameLine(); |
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float skip = 0.0; |
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DbgUI.PushID_Int(200); |
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DbgUI.InputFloat("", skip, 80); |
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DbgUI.PopID(); |
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if(DbgUI.Button("Create and play")) |
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{ |
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m_wave = GetGame().GetSoundScene().Play3D(m_soundObject, m_soundBuilder); |
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m_wave.SetFadeInFactor(fadeInVolume); |
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m_wave.Skip(skip); |
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m_wave.SetPosition(GetGame().GetPlayer().GetPosition() + posOffset2); |
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} |
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} |
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if(m_wave != NULL) |
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{ |
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DbgUI.Text("Wave length: " + m_wave.GetLength() + "s"); |
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DbgUI.Text("Volume: "); |
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DbgUI.SameLine(); |
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float volume = 1.0; |
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DbgUI.InputFloat(" ", volume, 80); |
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DbgUI.SameLine(); |
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if(DbgUI.Button("SetVolume")) |
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m_wave.SetVolume(volume); |
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DbgUI.SameLine(); |
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if(DbgUI.Button("SetVolumeRelative")) |
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m_wave.SetVolumeRelative(volume); |
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if(DbgUI.Button("Play")) |
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m_wave.Play(); |
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if(DbgUI.Button("Stop")) |
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m_wave.Stop(); |
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if(DbgUI.Button("Restart")) |
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m_wave.Restart(); |
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if(DbgUI.Button("Repeat")) |
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m_wave.Loop(true); |
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if(DbgUI.Button("StopRepeat")) |
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m_wave.Loop(false); |
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if(DbgUI.Button("Set position")) |
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m_wave.SetPosition(GetGame().GetPlayer().GetPosition() + posOffset2); |
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} |
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DbgUI.End(); |
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DbgUI.EndCleanupScope(); |
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} |
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ref Timer m_TickTimer; |
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ref SoundParams m_soundParams; |
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ref SoundObjectBuilder m_soundBuilder; |
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ref SoundObject m_soundObject; |
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float fadeInVolume = 1.1; |
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float fadeOutVolume = 0.9; |
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AbstractWave m_wave; |
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} |