|
class BetaSound |
|
{ |
|
static SoundOnVehicle SaySound(Object source, string sound_name, float distance, bool looped) |
|
{ |
|
bool is_female = source.ConfigGetBool("woman"); |
|
|
|
|
|
string path_class = "CfgActionSounds " + sound_name; |
|
string path_sound = path_class + " sounds"; |
|
|
|
if( GetDayZGame().ConfigIsExisting(path_sound) ) |
|
{ |
|
string path_sound_female = path_class + "_female" + " sounds"; |
|
|
|
if(is_female && GetDayZGame().ConfigIsExisting(path_sound_female)) |
|
{ |
|
path_sound = path_sound_female; |
|
} |
|
|
|
GetGame().ConfigGetTextArray(path_sound,CachedObjectsArrays.ARRAY_STRING); |
|
int rnd_index = Math.RandomInt(0,CachedObjectsArrays.ARRAY_STRING.Count()); |
|
string sound_class = CachedObjectsArrays.ARRAY_STRING.Get(rnd_index); |
|
SoundOnVehicle sound_object = GetGame().CreateSoundOnObject(source, sound_class, distance, looped); |
|
return sound_object; |
|
} |
|
else |
|
{ |
|
return GetGame().CreateSoundOnObject(source, sound_name, distance, looped); |
|
} |
|
} |
|
|
|
}; |
|
|