|
class TurnItemIntoItemLambda extends ReplaceItemWithNewLambda |
|
{ |
|
bool m_TransferAgents; |
|
bool m_TransferVariables; |
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bool m_TransferHealth; |
|
bool m_ExcludeQuantity; |
|
float m_quantity_override; |
|
|
|
void TurnItemIntoItemLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
|
{ |
|
SetTransferParams(); |
|
} |
|
|
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void SetTransferParams (bool transfer_agents = true, bool transfer_variables = true, bool transfer_health = true, bool exclude_quantity = false, float quantity_override = -1) |
|
{ |
|
m_TransferAgents = transfer_agents; |
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m_TransferVariables = transfer_variables; |
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m_TransferHealth = transfer_health; |
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m_ExcludeQuantity = exclude_quantity; |
|
m_quantity_override = quantity_override; |
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} |
|
|
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override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
|
{ |
|
super.CopyOldPropertiesToNew(old_item, new_item); |
|
|
|
if (new_item) |
|
{ |
|
MiscGameplayFunctions.TransferItemProperties(old_item, new_item, m_TransferAgents, m_TransferVariables, m_TransferHealth, m_ExcludeQuantity); |
|
MiscGameplayFunctions.TransferInventory(old_item, new_item, m_Player); |
|
|
|
|
|
if (ItemBase.Cast(new_item) && m_quantity_override != -1) |
|
{ |
|
m_quantity_override = Math.Max(m_quantity_override,0); |
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ItemBase.Cast(new_item).SetQuantity(m_quantity_override); |
|
} |
|
} |
|
else |
|
{ |
|
Debug.LogError("TurnItemIntoItemLambda: failed to create new item","static"); |
|
} |
|
} |
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|
|
|
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override void VerifyItemTypeBySlotType () |
|
{ |
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if (m_NewLocation.GetType() == InventoryLocationType.ATTACHMENT && m_OldItem.ConfigIsExisting("ChangeIntoOnAttach")) |
|
{ |
|
string str; |
|
int idx = -1; |
|
TStringArray inventory_slots = new TStringArray; |
|
TIntArray inventory_slots_idx = new TIntArray; |
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TStringArray attach_types = new TStringArray; |
|
|
|
m_OldItem.ConfigGetTextArray("ChangeInventorySlot",inventory_slots); |
|
if (inventory_slots.Count() < 1) |
|
{ |
|
inventory_slots_idx.Insert(InventorySlots.GetSlotIdFromString(m_OldItem.ConfigGetString("ChangeInventorySlot"))); |
|
attach_types.Insert(m_OldItem.ConfigGetString("ChangeIntoOnAttach")); |
|
} |
|
else |
|
{ |
|
inventory_slots_idx.Clear(); |
|
for (int i = 0; i < inventory_slots.Count(); i++) |
|
{ |
|
inventory_slots_idx.Insert(InventorySlots.GetSlotIdFromString(inventory_slots.Get(i))); |
|
} |
|
m_OldItem.ConfigGetTextArray("ChangeIntoOnAttach",attach_types); |
|
} |
|
|
|
idx = m_NewLocation.GetSlot(); |
|
str = attach_types.Get(inventory_slots_idx.Find(idx)); |
|
if (str != "") |
|
{ |
|
m_NewItemType = str; |
|
} |
|
} |
|
} |
|
|
|
override void OnSuccess (EntityAI new_item) |
|
{ |
|
super.OnSuccess(new_item); |
|
if( m_Player ) |
|
{ |
|
m_Player.GetItemAccessor().OnItemInHandsChanged(); |
|
} |
|
} |
|
}; |
|
|
|
class TurnItemIntoItemLambdaAnimSysNotifyLambda extends TurnItemIntoItemLambda |
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{ |
|
override void OnSuccess (EntityAI new_item) |
|
{ |
|
super.OnSuccess(new_item); |
|
if( m_Player ) |
|
{ |
|
m_Player.GetItemAccessor().OnItemInHandsChanged(); |
|
} |
|
} |
|
} |
|
|
|
class TurnItemIntoItemLambdaRestrainLambda extends TurnItemIntoItemLambdaAnimSysNotifyLambda |
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{ |
|
override void OnSuccess (EntityAI new_item) |
|
{ |
|
super.OnSuccess(new_item); |
|
m_Player.SetRestrained(true); |
|
} |
|
} |
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|
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|
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|
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|
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class DropEquipAndDestroyRootLambda : ReplaceItemWithNewLambdaBase |
|
{ |
|
PlayerBase m_Player; |
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|
|
void DropEquipAndDestroyRootLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
|
{ |
|
m_Player = player; |
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} |
|
|
|
override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
|
{ |
|
super.CopyOldPropertiesToNew(old_item, new_item); |
|
|
|
InventoryLocation understash_src = m_NewLocation; |
|
|
|
array<EntityAI> children = new array<EntityAI>; |
|
old_item.GetInventory().EnumerateInventory(InventoryTraversalType.LEVELORDER, children); |
|
int count = children.Count(); |
|
for (int i = 0; i < count; i++) |
|
{ |
|
EntityAI child = children.Get(i); |
|
if (child) |
|
{ |
|
InventoryLocation child_src = new InventoryLocation; |
|
child.GetInventory().GetCurrentInventoryLocation(child_src); |
|
|
|
InventoryLocation child_dst = new InventoryLocation; |
|
|
|
|
|
vector m4[4]; |
|
Math3D.MatrixIdentity4(m4); |
|
|
|
|
|
GameInventory.PrepareDropEntityPos(old_item, child, m4, false, -1); |
|
|
|
child_dst.SetGround(child,m4); |
|
|
|
m_Player.LocalTakeToDst(child_src, child_dst); |
|
|
|
GetGame().RemoteObjectTreeCreate(child); |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
class MoveEquipToExistingItemAndDestroyOldRootLambda : ReplaceItemWithNewLambdaBase |
|
{ |
|
PlayerBase m_Player; |
|
EntityAI m_NewItem; |
|
|
|
void MoveEquipToExistingItemAndDestroyOldRootLambda (EntityAI old_item, string new_item_type, PlayerBase player, EntityAI new_item) |
|
{ |
|
m_Player = player; |
|
m_NewItem = new_item; |
|
if (new_item_type != string.Empty) |
|
Error("MoveEquipAndDestroyRootLambda expects new_item_type to be empty"); |
|
} |
|
|
|
override protected void RemoveNetworkObjectInfo () |
|
{ |
|
super.RemoveNetworkObjectInfo(); |
|
GetGame().RemoteObjectTreeDelete(m_NewItem); |
|
} |
|
override protected void UndoRemoveNetworkObjectInfo () |
|
{ |
|
super.UndoRemoveNetworkObjectInfo(); |
|
GetGame().RemoteObjectTreeCreate(m_NewItem); |
|
} |
|
|
|
override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
|
{ |
|
|
|
super.CopyOldPropertiesToNew(old_item, new_item); |
|
|
|
MiscGameplayFunctions.TransferInventory(old_item, m_NewItem, m_Player); |
|
} |
|
|
|
override protected void CreateNetworkObjectInfo (EntityAI new_item) |
|
{ |
|
super.CreateNetworkObjectInfo(new_item); |
|
GetGame().RemoteObjectTreeCreate(m_NewItem); |
|
} |
|
}; |
|
|
|
enum TransferInventoryResult |
|
{ |
|
Ok, DroppedSome |
|
}; |
|
|
|
enum ThrowEntityFlags |
|
{ |
|
NONE = 0, |
|
SPLIT = 1, |
|
} |
|
|
|
class MiscGameplayFunctions |
|
{ |
|
|
|
static float Truncate(float value, int decimals = 2) |
|
{ |
|
int multiplier = Math.Pow(10,decimals); |
|
return Math.Clamp(Math.Floor(value * multiplier),float.LOWEST, float.MAX) / multiplier; |
|
} |
|
|
|
static string TruncateToS(float value, int decimals = 2) |
|
{ |
|
return Truncate(value, decimals).ToString(); |
|
} |
|
|
|
static vector TruncateVec(vector value, int decimals = 2) |
|
{ |
|
int multiplier = Math.Pow(10,decimals); |
|
float v1 = Math.Clamp(Math.Floor(value[0] * multiplier),float.LOWEST, float.MAX) / multiplier; |
|
float v2 = Math.Clamp(Math.Floor(value[1] * multiplier),float.LOWEST, float.MAX) / multiplier; |
|
float v3 = Math.Clamp(Math.Floor(value[2] * multiplier),float.LOWEST, float.MAX) / multiplier; |
|
return Vector(v1,v2,v3); |
|
} |
|
|
|
static string TruncateVecToS(vector value,int decimals = 2, string delimiter = " ") |
|
{ |
|
return MiscGameplayFunctions.TruncateToS(value[0],decimals) + delimiter + MiscGameplayFunctions.TruncateToS(value[1],decimals) +delimiter + MiscGameplayFunctions.TruncateToS(value[2],decimals)); |
|
} |
|
|
|
static string GetColorString(float r, float g, float b, float a) |
|
{ |
|
return string.Format("#(argb,8,8,3)color(%1,CO)", string.Format("%1,%2,%3,%4", r, g, b, a)); |
|
} |
|
|
|
|
|
static string ValueToBar(float value, string bar = "[----------]", string mark = "x") |
|
{ |
|
int length = bar.Length() - 2; |
|
float index = Math.Lerp(0,length, value); |
|
index = Math.Round(index); |
|
index = Math.Clamp(index,0,length); |
|
|
|
return InsertAtPos(bar,mark,index); |
|
} |
|
|
|
|
|
static string InsertAtPos(string base, string insert, int pos) |
|
{ |
|
int length_first = pos+1; |
|
int length_base = base.Length(); |
|
int length_second = length_base - length_first; |
|
string first = base.Substring(0,length_first); |
|
string second = base.Substring(pos+1,length_second); |
|
return first + insert + second; |
|
} |
|
|
|
|
|
static void TransferItemProperties(EntityAI source, notnull EntityAI target, bool transfer_agents = true, bool transfer_variables = true, bool transfer_health = true, bool exclude_quantity = false) |
|
{ |
|
ItemBase target_ib = ItemBase.Cast(target); |
|
ItemBase source_ib = ItemBase.Cast(source); |
|
|
|
if( transfer_agents ) target_ib.TransferAgents( source.GetAgents() ); |
|
|
|
if( transfer_variables ) |
|
{ |
|
MiscGameplayFunctions.TransferItemVariables(source_ib, target_ib, exclude_quantity); |
|
} |
|
|
|
if (GetGame().IsServer() || !GetGame().IsMultiplayer()) |
|
{ |
|
if( transfer_health ) |
|
target_ib.SetHealth01("", "", source.GetHealth01("","")); |
|
} |
|
} |
|
|
|
static void TransferItemVariables(ItemBase source, ItemBase target, bool exclude_quantity = false) |
|
{ |
|
target.TransferVariablesFloat( source.GetVariablesFloat() ); |
|
|
|
if ( exclude_quantity ) |
|
{ |
|
target.RemoveItemVariable(VARIABLE_QUANTITY); |
|
} |
|
else if ( source.IsMagazine() && target.IsMagazine() ) |
|
{ |
|
Magazine source_mag = Magazine.Cast(source); |
|
Magazine target_mag = Magazine.Cast(target); |
|
|
|
target_mag.ServerSetAmmoCount( source_mag.GetAmmoCount() ); |
|
} |
|
|
|
if ( source.IsWeapon() && target.IsWeapon() ) |
|
{ |
|
Weapon_Base source_wpn = Weapon_Base.Cast(source); |
|
Weapon_Base target_wpn = Weapon_Base.Cast(target); |
|
|
|
target_wpn.CopyWeaponStateFrom(source_wpn); |
|
} |
|
else if ( source.HasEnergyManager() && target.HasEnergyManager() ) |
|
{ |
|
ComponentEnergyManager ems = source.GetCompEM(); |
|
ComponentEnergyManager emt = target.GetCompEM(); |
|
|
|
emt.SetEnergy(ems.GetEnergy()); |
|
|
|
if (ems.IsSwitchedOn()) |
|
emt.SwitchOn(); |
|
} |
|
else if ( source.CanDecay() && target.CanDecay() ) |
|
{ |
|
Edible_Base source_edb = Edible_Base.Cast(source); |
|
Edible_Base target_edb = Edible_Base.Cast(target); |
|
|
|
target_edb.TransferFoodStage(source_edb); |
|
} |
|
} |
|
|
|
static TransferInventoryResult TransferInventory( EntityAI sourceItem, EntityAI targetItem, PlayerBase player) |
|
{ |
|
TransferInventoryResult result = TransferInventoryResult.Ok; |
|
|
|
array<EntityAI> children = new array<EntityAI>; |
|
sourceItem.GetInventory().EnumerateInventory(InventoryTraversalType.LEVELORDER, children); |
|
int count = children.Count(); |
|
for (int i = 0; i < count; i++) |
|
{ |
|
EntityAI child = children.Get(i); |
|
if (child) |
|
{ |
|
InventoryLocation child_src = new InventoryLocation; |
|
child.GetInventory().GetCurrentInventoryLocation( child_src ); |
|
|
|
InventoryLocation child_dst = new InventoryLocation; |
|
child_dst.Copy( child_src ); |
|
child_dst.SetParent( targetItem ); |
|
|
|
bool drop = false; |
|
|
|
if (GameInventory.LocationCanAddEntity(child_dst)) |
|
{ |
|
|
|
targetItem.GetInventory().TakeToDst(InventoryMode.LOCAL, child_src, child_dst); |
|
} |
|
else |
|
{ |
|
drop = true; |
|
} |
|
|
|
if (drop) |
|
{ |
|
player.LocalDropEntity(child); |
|
GetGame().RemoteObjectTreeCreate(child); |
|
result = TransferInventoryResult.DroppedSome; |
|
} |
|
} |
|
} |
|
return result; |
|
} |
|
|
|
static void UnlimitedAmmoDebugCheck(Weapon_Base weapon) |
|
{ |
|
if ( ItemBase.GetDebugActionsMask() & DebugActionType.UNLIMITED_AMMO ) |
|
{ |
|
Magazine magazine; |
|
if ( GetGame().IsServer() ) |
|
{ |
|
magazine = weapon.GetMagazine(weapon.GetCurrentMuzzle()); |
|
|
|
if (magazine) |
|
{ |
|
if (magazine.GetAmmoCount() <= 5) |
|
{ |
|
magazine.ServerSetAmmoMax(); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
magazine = weapon.GetMagazine(weapon.GetCurrentMuzzle()); |
|
|
|
if (magazine) |
|
{ |
|
if (magazine.GetAmmoCount() <= 5) |
|
{ |
|
magazine.LocalSetAmmoMax(); |
|
} |
|
} |
|
|
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
static void TurnItemIntoItem (notnull ItemBase old_item, string new_item_type, notnull PlayerBase player) |
|
{ |
|
TurnItemIntoItemEx(player, new TurnItemIntoItemLambda(old_item, new_item_type, player)); |
|
} |
|
|
|
static void TurnItemIntoItemEx (notnull PlayerBase player, ReplaceItemWithNewLambdaBase lambda) |
|
{ |
|
player.ServerReplaceItemWithNew(lambda); |
|
} |
|
|
|
static void TurnItemInHandsIntoItem (notnull ItemBase old_item, string new_item_type, notnull PlayerBase player) |
|
{ |
|
TurnItemInHandsIntoItemEx(player, new TurnItemIntoItemLambda(old_item, new_item_type, player)); |
|
} |
|
|
|
static void TurnItemInHandsIntoItemEx (notnull PlayerBase player, ReplaceItemWithNewLambdaBase lambda) |
|
{ |
|
player.ServerReplaceItemInHandsWithNew(lambda); |
|
} |
|
|
|
|
|
static array<ItemBase> CreateItemBasePiles(string item_name, vector ground_position, float quantity, float health, bool floaty_spawn = false) |
|
{ |
|
array<ItemBase> item_piles; |
|
float max_stack_size; |
|
ItemBase pile; |
|
|
|
item_piles = new array<ItemBase>; |
|
max_stack_size = g_Game.ConfigGetInt("cfgVehicles " + item_name + " varStackMax"); |
|
if( max_stack_size < 1) |
|
max_stack_size = g_Game.ConfigGetInt("cfgVehicles " + item_name + " varQuantityMax"); |
|
if( max_stack_size < 1) |
|
max_stack_size = 1; |
|
|
|
int full_piles_count = Math.Floor(quantity/max_stack_size); |
|
int rest = quantity - (full_piles_count*max_stack_size); |
|
|
|
for ( int i = 0; i < full_piles_count; i++ ) |
|
{ |
|
if (floaty_spawn) |
|
pile = ItemBase.Cast(GetGame().CreateObjectEx(item_name, ground_position, ECE_CREATEPHYSICS|ECE_UPDATEPATHGRAPH)); |
|
else |
|
pile = ItemBase.Cast(GetGame().CreateObjectEx(item_name, ground_position, ECE_PLACE_ON_SURFACE)); |
|
pile.SetQuantity(max_stack_size); |
|
pile.SetHealth(health); |
|
item_piles.Insert(pile); |
|
} |
|
if ( rest > 0 ) |
|
{ |
|
if (floaty_spawn) |
|
pile = ItemBase.Cast(GetGame().CreateObjectEx(item_name, ground_position, ECE_CREATEPHYSICS|ECE_UPDATEPATHGRAPH)); |
|
else |
|
pile = ItemBase.Cast(GetGame().CreateObjectEx(item_name, ground_position, ECE_PLACE_ON_SURFACE)); |
|
pile.SetQuantity(rest); |
|
pile.SetHealth(health); |
|
item_piles.Insert(pile); |
|
} |
|
return item_piles; |
|
} |
|
|
|
static array<Magazine> CreateMagazinePiles(string item_name, vector ground_position, float quantity, float health ) |
|
{ |
|
array<Magazine> items; |
|
float stack_size; |
|
Magazine pile; |
|
|
|
items = new array<Magazine>; |
|
stack_size = g_Game.ConfigGetInt("cfgMagazines " + item_name + " count"); |
|
|
|
int piles_count = Math.Floor(quantity/stack_size); |
|
int rest = quantity - (piles_count*stack_size); |
|
|
|
for ( int i = 0; i < piles_count; i++ ) |
|
{ |
|
pile = Magazine.Cast(GetGame().CreateObjectEx(item_name, ground_position, ECE_PLACE_ON_SURFACE)); |
|
pile.ServerSetAmmoCount(stack_size); |
|
items.Insert(pile); |
|
} |
|
if ( rest > 0) |
|
{ |
|
pile = Magazine.Cast(GetGame().CreateObjectEx(item_name, ground_position, ECE_PLACE_ON_SURFACE)); |
|
pile.ServerSetAmmoCount(rest); |
|
items.Insert(pile); |
|
} |
|
return items; |
|
} |
|
|
|
static array<Magazine> CreateMagazinePilesFromBullet(string bullet_type, vector ground_position, float quantity, float health ) |
|
{ |
|
array<Magazine> items; |
|
items = new array<Magazine>; |
|
float stack_size; |
|
Magazine pile; |
|
string item_name; |
|
if( !g_Game.ConfigGetText("cfgAmmo " + bullet_type + " spawnPileType", item_name) ) |
|
return items; |
|
|
|
stack_size = g_Game.ConfigGetInt("cfgMagazines " + item_name + " count"); |
|
|
|
if(stack_size > 0) |
|
{ |
|
int piles_count = Math.Floor(quantity/stack_size); |
|
int rest = quantity - (piles_count*stack_size); |
|
|
|
for ( int i = 0; i < piles_count; i++ ) |
|
{ |
|
pile = Magazine.Cast(GetGame().CreateObjectEx(item_name, ground_position, ECE_PLACE_ON_SURFACE)); |
|
pile.ServerSetAmmoCount(stack_size); |
|
items.Insert(pile); |
|
} |
|
if ( rest > 0) |
|
{ |
|
pile = Magazine.Cast(GetGame().CreateObjectEx(item_name, ground_position, ECE_PLACE_ON_SURFACE)); |
|
pile.ServerSetAmmoCount(rest); |
|
items.Insert(pile); |
|
} |
|
} |
|
return items; |
|
} |
|
|
|
static int GetHealthLevelForAmmo(string class_name, float health) |
|
{ |
|
float health_normalized = health / 100; |
|
string config_path = CFG_WEAPONSPATH + " " + class_name + " DamageSystem" + " GlobalHealth" + " healthLabels"; |
|
CachedObjectsArrays.ARRAY_FLOAT.Clear(); |
|
GetGame().ConfigGetFloatArray(config_path, CachedObjectsArrays.ARRAY_FLOAT); |
|
for(int i = 0; i < CachedObjectsArrays.ARRAY_FLOAT.Count(); i++) |
|
{ |
|
if( health_normalized >= CachedObjectsArrays.ARRAY_FLOAT.Get(i) ) |
|
{ |
|
return i; |
|
} |
|
} |
|
return -1; |
|
} |
|
|
|
static float GetTypeMaxGlobalHealth(string class_name, string health_type = "Health") |
|
{ |
|
float max_health; |
|
string cfg_path; |
|
|
|
if ( GetGame().ConfigIsExisting(CFG_VEHICLESPATH+" "+class_name) ) |
|
{ |
|
cfg_path = CFG_VEHICLESPATH; |
|
} |
|
else if ( GetGame().ConfigIsExisting(CFG_WEAPONSPATH+" "+class_name) ) |
|
{ |
|
cfg_path = CFG_WEAPONSPATH; |
|
} |
|
else if ( GetGame().ConfigIsExisting(CFG_MAGAZINESPATH+" "+class_name) ) |
|
{ |
|
cfg_path = CFG_MAGAZINESPATH; |
|
} |
|
cfg_path = cfg_path + " "+class_name+" DamageSystem GlobalHealth " + health_type + " hitpoints"; |
|
max_health = GetGame().ConfigGetFloat(cfg_path); |
|
|
|
return max_health; |
|
} |
|
|
|
static bool GetProjectedCursorPos3d (out vector position, Weapon_Base weapon) |
|
{ |
|
vector usti_hlavne_position = weapon.GetSelectionPositionMS( "usti hlavne" ); |
|
vector konec_hlavne_position = weapon.GetSelectionPositionMS( "konec hlavne" ); |
|
vector end_point = weapon.ModelToWorld(usti_hlavne_position); |
|
vector begin_point = weapon.ModelToWorld(konec_hlavne_position); |
|
vector contact_dir; |
|
int contact_component; |
|
|
|
vector aim_point = end_point - begin_point; |
|
aim_point = aim_point.Normalized() * PROJECTED_CURSOR_DISTANCE; |
|
aim_point = aim_point + end_point; |
|
|
|
if (DayZPhysics.RaycastRV(begin_point, aim_point, position, contact_dir, contact_component, null, null, null, false, false, ObjIntersectFire)) |
|
return true; |
|
return false; |
|
} |
|
|
|
static void GetHeadBonePos(notnull PlayerBase player, out vector pos) |
|
{ |
|
|
|
int headBoneIdx = player.GetBoneIndexByName("Head"); |
|
if ( headBoneIdx == -1 ) |
|
{ pos = player.GetPosition()[1] + 1.6; } |
|
else |
|
{ pos = player.GetBonePositionWS(headBoneIdx); } |
|
} |
|
|
|
static vector GetHeadingVector(notnull PlayerBase player) |
|
{ |
|
vector dir = vector.Zero; |
|
float headingAngle = GetHeadingAngle(player); |
|
dir[0] = Math.Cos(headingAngle + Math.PI_HALF); |
|
dir[2] = Math.Sin(headingAngle + Math.PI_HALF); |
|
|
|
return dir.Normalized(); |
|
} |
|
|
|
static float GetHeadingAngle(notnull DayZPlayerImplement player) |
|
{ |
|
HumanInputController hic = player.GetInputController(); |
|
float headingAngle = hic.GetHeadingAngle(); |
|
|
|
return headingAngle; |
|
} |
|
|
|
static float GetEnergyMetabolicSpeed(int movement_speed) |
|
{ |
|
float speed; |
|
switch (movement_speed) |
|
{ |
|
case DayZPlayerConstants.MOVEMENTIDX_WALK: |
|
speed = PlayerConstants.METABOLIC_SPEED_ENERGY_WALK; |
|
break; |
|
case DayZPlayerConstants.MOVEMENTIDX_RUN: |
|
speed = PlayerConstants.METABOLIC_SPEED_ENERGY_JOG; |
|
break; |
|
case DayZPlayerConstants.MOVEMENTIDX_SPRINT: |
|
speed = PlayerConstants.METABOLIC_SPEED_ENERGY_SPRINT; |
|
break; |
|
default: |
|
speed = 0; |
|
break; |
|
} |
|
|
|
speed += PlayerConstants.METABOLIC_SPEED_ENERGY_BASAL; |
|
return speed; |
|
} |
|
|
|
static float GetWaterMetabolicSpeed(int movement_speed) |
|
{ |
|
float speed; |
|
switch (movement_speed) |
|
{ |
|
case DayZPlayerConstants.MOVEMENTIDX_WALK: |
|
speed = PlayerConstants.METABOLIC_SPEED_WATER_WALK; |
|
break; |
|
case DayZPlayerConstants.MOVEMENTIDX_RUN: |
|
speed = PlayerConstants.METABOLIC_SPEED_WATER_JOG; |
|
break; |
|
case DayZPlayerConstants.MOVEMENTIDX_SPRINT: |
|
speed = PlayerConstants.METABOLIC_SPEED_WATER_SPRINT; |
|
break; |
|
default: |
|
speed = 0; |
|
break; |
|
} |
|
|
|
speed += PlayerConstants.METABOLIC_SPEED_WATER_BASAL; |
|
return speed; |
|
} |
|
|
|
static string ObtainRestrainItemTargetClassname(notnull EntityAI entity) |
|
{ |
|
return entity.ConfigGetString( "OnRestrainChange"); |
|
} |
|
|
|
static void TransformRestrainItem(EntityAI current_item, EntityAI tool, PlayerBase player_source, PlayerBase player_target, bool destroy = false) |
|
{ |
|
bool type; |
|
|
|
if ( tool ) |
|
{ |
|
|
|
type = tool.ConfigGetBool("RestrainUnlockType"); |
|
} |
|
string new_item_name = current_item.ConfigGetString( "OnRestrainChange"); |
|
|
|
if ( new_item_name != "" ) |
|
{ |
|
if ( player_target ) |
|
{ |
|
if (player_target.IsAlive()) |
|
MiscGameplayFunctions.TurnItemIntoItemEx(player_target, new ReplaceAndDestroyLambdaEx(current_item, new_item_name, player_target, type)); |
|
else |
|
MiscGameplayFunctions.TurnItemIntoItemEx(player_source, new DestroyItemInCorpsesHandsAndCreateNewOnGndLambda(current_item, new_item_name, player_target, type)); |
|
} |
|
else |
|
{ |
|
MiscGameplayFunctions.TurnItemIntoItemEx(player_target, new ReplaceAndDestroyLambdaEx(current_item, new_item_name, player_target, type)); |
|
} |
|
} |
|
else |
|
{ |
|
Error("current_item:" +current_item+ ", tool:" +tool +". No value for 'OnRestrainChange' config parameter"); |
|
} |
|
} |
|
|
|
static bool IsValueInRange(float value, float from, float to) |
|
{ |
|
return (value >= from) && (value <= to); |
|
} |
|
|
|
|
|
static bool IsPlayerOrientedTowardPos(notnull DayZPlayerImplement player, vector target_pos, float cone_angle) |
|
{ |
|
if (player) |
|
{ |
|
vector player_dir = player.GetDirection(); |
|
vector to_target_dir = target_pos - player.GetPosition(); |
|
|
|
player_dir[1] = 0; |
|
to_target_dir[1] = 0; |
|
|
|
player_dir.Normalize(); |
|
to_target_dir.Normalize(); |
|
|
|
float cos_fi = vector.Dot(player_dir, to_target_dir); |
|
vector cross = player_dir * to_target_dir; |
|
|
|
int dir = Math.Acos(cos_fi) * Math.RAD2DEG; |
|
|
|
if( cross[1] < 0 ) |
|
dir = -dir; |
|
|
|
|
|
if( (dir <= cone_angle && dir >= -cone_angle) || Math.AbsFloat(dir) == 90 ) |
|
{ |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
static string SanitizeString(string input) |
|
{ |
|
int max_length = 512; |
|
string output = input; |
|
|
|
output = output.Substring(0,Math.Clamp(max_length,0,output.Length())); |
|
return output; |
|
} |
|
|
|
|
|
static bool ComplexBuildCollideCheckClient( PlayerBase player, ActionTarget target, ItemBase item, string partName = "" ) |
|
{ |
|
return true; |
|
} |
|
|
|
static bool ComplexBuildCollideCheckClient( PlayerBase player, ActionTarget target, ItemBase item, int constraction_index ) |
|
{ |
|
BaseBuildingBase base_building = BaseBuildingBase.Cast( target.GetObject() ); |
|
if (base_building) |
|
{ |
|
Construction construction = base_building.GetConstruction(); |
|
if (construction && BuildCondition( player, target, item, false, constraction_index )) |
|
{ |
|
ConstructionActionData construction_action_data = player.GetConstructionActionData(); |
|
string partName; |
|
if ( item ) |
|
{ |
|
partName = construction_action_data.GetBuildPartAtIndex(constraction_index).GetPartName(); |
|
} |
|
else |
|
{ |
|
partName = construction_action_data.GetBuildPartNoToolAtIndex(constraction_index).GetPartName(); |
|
} |
|
bool boo; |
|
if (base_building.PerformRoofCheckForBase(partName,player,boo) && boo) |
|
return false; |
|
if ( player.IsPlacingLocal() || player.IsPlacingServer() ) |
|
return false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return !construction.IsColliding( partName ); |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
|
|
static bool BuildCondition( PlayerBase player, ActionTarget target, ItemBase item, bool camera_check ) |
|
{ |
|
return true; |
|
} |
|
|
|
static bool BuildCondition( PlayerBase player, ActionTarget target, ItemBase item, bool camera_check, int constraction_index ) |
|
{ |
|
Object targetObject = target.GetObject(); |
|
if ( targetObject && targetObject.CanUseConstruction() ) |
|
{ |
|
BaseBuildingBase base_building = BaseBuildingBase.Cast( targetObject ); |
|
ConstructionActionData construction_action_data = player.GetConstructionActionData(); |
|
construction_action_data.SetTarget( targetObject ); |
|
|
|
ConstructionPart constrution_part; |
|
if ( item ) |
|
{ |
|
constrution_part = construction_action_data.GetBuildPartAtIndex(constraction_index); |
|
} |
|
else |
|
{ |
|
constrution_part = construction_action_data.GetBuildPartNoToolAtIndex(constraction_index); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( constrution_part ) |
|
{ |
|
|
|
bool position_check = ( base_building.MustBeBuiltFromOutside() && !base_building.IsPlayerInside(player, constrution_part.GetMainPartName()) ) || ( !base_building.MustBeBuiltFromOutside() && base_building.IsPlayerInside(player, constrution_part.GetMainPartName()) ); |
|
if ( position_check && !player.GetInputController().CameraIsFreeLook() ) |
|
{ |
|
|
|
if ( camera_check ) |
|
{ |
|
if ( GetGame() && ( !GetGame().IsDedicatedServer() ) ) |
|
{ |
|
return !base_building.IsFacingCamera( constrution_part.GetMainPartName() ); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static void IsUnderRoofFromToCalculation(EntityAI entity, out vector from, out vector to, float height = GameConstants.ROOF_CHECK_RAYCAST_DIST) |
|
{ |
|
vector minMax[2]; |
|
entity.GetCollisionBox(minMax); |
|
|
|
vector size = Vector(0,0,0); |
|
|
|
float from_override = entity.HeightStartCheckOverride(); |
|
if (from_override > 0.0) |
|
{ |
|
size[1] = from_override; |
|
} |
|
else |
|
{ |
|
size[1] = minMax[1][1] - minMax[0][1]; |
|
} |
|
|
|
from = entity.GetPosition() + size; |
|
if ( entity.HeightCheckOverride() > 0 ) |
|
{ |
|
to = entity.GetPosition() + Vector(0, entity.HeightCheckOverride(), 0); |
|
} |
|
else |
|
{ |
|
vector ceiling = "0 0 0"; |
|
ceiling[1] = height; |
|
to = from + ceiling; |
|
} |
|
} |
|
|
|
static bool IsUnderRoof(EntityAI entity, float height = GameConstants.ROOF_CHECK_RAYCAST_DIST) |
|
{ |
|
return IsUnderRoofEx(entity, height, ObjIntersectView); |
|
} |
|
|
|
static bool IsUnderRoofEx(EntityAI entity, float height = GameConstants.ROOF_CHECK_RAYCAST_DIST, int geometry = ObjIntersectView) |
|
{ |
|
vector from; |
|
vector to; |
|
|
|
IsUnderRoofFromToCalculation(entity, from, to, height); |
|
|
|
vector contact_pos; |
|
vector contact_dir; |
|
|
|
int contact_component; |
|
|
|
bool boo = DayZPhysics.RaycastRV( from, to, contact_pos, contact_dir, contact_component, NULL, NULL, entity, false, false, geometry,0.25 ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return boo; |
|
} |
|
|
|
|
|
static vector GetSteamPosition( EntityAI parent ) |
|
{ |
|
vector particle_pos; |
|
float steam_offset = 0; |
|
|
|
if ( parent ) |
|
{ |
|
particle_pos = parent.GetPosition(); |
|
|
|
if ( parent.IsInherited( PortableGasStove ) ) |
|
{ |
|
steam_offset = 0.2; |
|
} |
|
else if ( parent.IsInherited( FireplaceBase ) ) |
|
{ |
|
FireplaceBase fireplace = FireplaceBase.Cast( parent ); |
|
|
|
if ( fireplace.IsBaseFireplace() ) |
|
{ |
|
steam_offset = 0.8; |
|
} |
|
else if ( fireplace.IsBarrelWithHoles() ) |
|
{ |
|
steam_offset = 1.1; |
|
} |
|
else if ( fireplace.IsFireplaceIndoor() ) |
|
{ |
|
steam_offset = 0.45; |
|
} |
|
else if ( fireplace.IsIndoorOven() ) |
|
{ |
|
steam_offset = 0.9; |
|
} |
|
} |
|
} |
|
|
|
particle_pos[1] = particle_pos[1] + steam_offset; |
|
|
|
return particle_pos; |
|
} |
|
|
|
static void DropAllItemsInInventoryInBounds(ItemBase ib, vector halfExtents) |
|
{ |
|
if (!GetGame().IsServer()) |
|
return; |
|
array<EntityAI> items = new array<EntityAI>; |
|
ib.GetInventory().EnumerateInventory(InventoryTraversalType.LEVELORDER, items); |
|
|
|
vector direction = ib.GetDirection(); |
|
float dot = vector.Dot(direction, vector.Forward); |
|
|
|
float angle = Math.Acos(dot); |
|
if (direction[0] < 0) |
|
angle = -angle; |
|
|
|
float cos = Math.Cos(angle); |
|
float sin = Math.Sin(angle); |
|
|
|
EntityAI item; |
|
int count = items.Count(); |
|
for ( int i = 0; i < count; ++i ) |
|
{ |
|
item = items.Get(i); |
|
if ( item ) |
|
ib.GetInventory().DropEntityInBounds(InventoryMode.SERVER, ib, item, halfExtents, angle, cos, sin); |
|
} |
|
} |
|
|
|
static void ThrowAllItemsInInventory(notnull EntityAI parent, int flags) |
|
{ |
|
vector position = parent.GetPosition(); |
|
vector orientation = parent.GetOrientation(); |
|
vector rotation_matrix[3]; |
|
float direction[4]; |
|
|
|
vector minmax[2]; |
|
parent.GetCollisionBox(minmax); |
|
|
|
Math3D.YawPitchRollMatrix( orientation, rotation_matrix ); |
|
Math3D.MatrixToQuat( rotation_matrix, direction ); |
|
|
|
vector randomPos; |
|
for ( int i = 0; i < parent.GetInventory().AttachmentCount(); ++i ) |
|
{ |
|
randomPos = Vector(position[0] + Math.RandomFloat(minmax[0][0], minmax[1][0]), |
|
position[1] + Math.RandomFloat(minmax[0][1], minmax[1][1]), |
|
position[2] + Math.RandomFloat(minmax[0][2], minmax[1][2])); |
|
|
|
ThrowEntityFromInventory(parent.GetInventory().GetAttachmentFromIndex( i ), randomPos, direction, -GetVelocity(parent), ThrowEntityFlags.NONE); |
|
} |
|
|
|
for ( int j = 0; j < parent.GetInventory().GetCargo().GetItemCount(); ++j ) |
|
{ |
|
randomPos = Vector(position[0] + Math.RandomFloat(minmax[0][0], minmax[1][0]), |
|
position[1] + Math.RandomFloat(minmax[0][1], minmax[1][1]), |
|
position[2] + Math.RandomFloat(minmax[0][2], minmax[1][2])); |
|
|
|
ThrowEntityFromInventory(parent.GetInventory().GetCargo().GetItem( j ), randomPos, direction, -GetVelocity(parent), ThrowEntityFlags.NONE); |
|
} |
|
} |
|
|
|
static void ThrowEntityFromInventory(notnull EntityAI entity, vector position, float direction[4], vector force, int flags) |
|
{ |
|
InventoryMode invMode = InventoryMode.SERVER; |
|
if ( !GetGame().IsMultiplayer() ) |
|
invMode = InventoryMode.LOCAL; |
|
|
|
ItemBase entityIB; |
|
if (CastTo(entityIB, entity)) |
|
{ |
|
InventoryLocation dst = new InventoryLocation; |
|
dst.SetGroundEx(entity, position, direction); |
|
|
|
if ( (flags & ThrowEntityFlags.SPLIT) && entityIB.CanBeSplit() ) |
|
{ |
|
for (int l = 0; l < entityIB.GetQuantity(); ++l) |
|
{ |
|
ItemBase new_item = ItemBase.Cast( GameInventory.LocationCreateEntity( dst, entityIB.GetType(), ECE_NONE, RF_DEFAULT ) ); |
|
|
|
if ( new_item ) |
|
{ |
|
MiscGameplayFunctions.TransferItemProperties(entityIB, new_item); |
|
entityIB.AddQuantity( -1 ); |
|
new_item.SetQuantity( 1 ); |
|
new_item.ThrowPhysically(null, force, false); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
float stackable = entityIB.GetTargetQuantityMax(); |
|
if ( !(stackable == 0 || stackable >= entityIB.GetQuantity()) ) |
|
{ |
|
while (entityIB.GetQuantity() > stackable) |
|
{ |
|
InventoryLocation spltDst = new InventoryLocation; |
|
position[1] = position[1] + 0.1; |
|
spltDst.SetGroundEx(entity, position, direction); |
|
|
|
ItemBase splitItem = entityIB.SplitIntoStackMaxToInventoryLocationEx( spltDst ); |
|
splitItem.ThrowPhysically(null, force, false); |
|
} |
|
} |
|
|
|
InventoryLocation src = new InventoryLocation; |
|
entity.GetInventory().GetCurrentInventoryLocation(src); |
|
|
|
entity.GetInventory().TakeToDst(invMode, src, dst); |
|
entityIB.ThrowPhysically(null, force, false); |
|
} |
|
} |
|
else |
|
{ |
|
entity.GetInventory().DropEntity(invMode, entity.GetHierarchyRoot(), entity); |
|
dBodyApplyImpulse(entity, force); |
|
} |
|
} |
|
|
|
static float GetCurrentItemHeatIsolation( ItemBase pItem ) |
|
{ |
|
float wetFactor; |
|
float healthFactor; |
|
|
|
float heatIsolation = pItem.GetHeatIsolation(); |
|
float itemHealthLabel = pItem.GetHealthLevel(); |
|
float itemWetness = pItem.GetWet(); |
|
|
|
|
|
if ( itemWetness >= GameConstants.STATE_DRY && itemWetness < GameConstants.STATE_DAMP ) |
|
{ |
|
wetFactor = GameConstants.ENVIRO_ISOLATION_WETFACTOR_DRY; |
|
} |
|
else if ( itemWetness >= GameConstants.STATE_DAMP && itemWetness < GameConstants.STATE_WET ) |
|
{ |
|
wetFactor = GameConstants.ENVIRO_ISOLATION_WETFACTOR_DAMP; |
|
} |
|
else if ( itemWetness >= GameConstants.STATE_WET && itemWetness < GameConstants.STATE_SOAKING_WET ) |
|
{ |
|
wetFactor = GameConstants.ENVIRO_ISOLATION_WETFACTOR_WET; |
|
} |
|
else if ( itemWetness >= GameConstants.STATE_SOAKING_WET && itemWetness < GameConstants.STATE_DRENCHED ) |
|
{ |
|
wetFactor = GameConstants.ENVIRO_ISOLATION_WETFACTOR_SOAKED; |
|
} |
|
else if ( itemWetness >= GameConstants.STATE_DRENCHED ) |
|
{ |
|
wetFactor = GameConstants.ENVIRO_ISOLATION_WETFACTOR_DRENCHED; |
|
} |
|
|
|
|
|
switch (itemHealthLabel) |
|
{ |
|
case GameConstants.STATE_PRISTINE: |
|
healthFactor = GameConstants.ENVIRO_ISOLATION_HEALTHFACTOR_PRISTINE; |
|
break; |
|
|
|
case GameConstants.STATE_WORN: |
|
healthFactor = GameConstants.ENVIRO_ISOLATION_HEALTHFACTOR_WORN; |
|
break; |
|
|
|
case GameConstants.STATE_DAMAGED: |
|
healthFactor = GameConstants.ENVIRO_ISOLATION_HEALTHFACTOR_DAMAGED; |
|
break; |
|
|
|
case GameConstants.STATE_BADLY_DAMAGED: |
|
healthFactor = GameConstants.ENVIRO_ISOLATION_HEALTHFACTOR_B_DAMAGED; |
|
break; |
|
|
|
case GameConstants.STATE_RUINED: |
|
healthFactor = GameConstants.ENVIRO_ISOLATION_HEALTHFACTOR_RUINED; |
|
break; |
|
} |
|
|
|
|
|
heatIsolation *= healthFactor; |
|
heatIsolation *= wetFactor; |
|
|
|
return heatIsolation; |
|
} |
|
|
|
static void FilterObstructingObjects(array<Object> potentiallyObstructingObjects, out array<Object> obstructingObjects) |
|
{ |
|
if (!obstructingObjects) |
|
obstructingObjects = new array<Object>; |
|
|
|
for ( int i = 0; i < potentiallyObstructingObjects.Count(); ++i ) |
|
{ |
|
Object obj = potentiallyObstructingObjects[i]; |
|
if ( obj && ( obj.CanObstruct() || obj.CanProxyObstruct() ) ) |
|
obstructingObjects.Insert(obj); |
|
} |
|
} |
|
|
|
static bool CanIgnoreDistanceCheck(Object obj) |
|
{ |
|
return obj.IsTransport() || obj.CanUseConstruction(); |
|
} |
|
|
|
|
|
static void FilterObstructedObjectsByGrouping(vector origin, float range, float distanceDelta, array<Object> objects, array<Object> obstructingObjects, out array<Object> filteredObjects, bool doDistanceCheck = false, bool checkIfDistanceCanBeIgnored = false, float maxDist = 0) |
|
{ |
|
array<Object> vicinityObjects= new array<Object>; |
|
vicinityObjects.Copy(objects); |
|
|
|
int i = 0; |
|
int j = 0; |
|
int k = 0; |
|
int mCount = vicinityObjects.Count(); |
|
|
|
if (!filteredObjects) |
|
filteredObjects = new array<Object>; |
|
|
|
|
|
if ( doDistanceCheck ) |
|
{ |
|
for ( i = vicinityObjects.Count() - 1; i >= 0; --i ) |
|
{ |
|
Object obj = vicinityObjects[i]; |
|
if ( obj && !CanIgnoreDistanceCheck( obj ) && vector.DistanceSq(origin, obj.GetPosition()) > maxDist * maxDist ) |
|
vicinityObjects.Remove(i); |
|
} |
|
} |
|
|
|
|
|
array<Object> sortedObstructingObjects = new array<Object>; |
|
array<float> distanceHelper = new array<float>; |
|
array<float> distanceHelperUnsorted = new array<float>; |
|
float distance, dist1, dist2; |
|
|
|
for ( i = 0; i < obstructingObjects.Count(); ++i ) |
|
{ |
|
distance = vector.DistanceSq(obstructingObjects[i].GetWorldPosition(), origin); |
|
distanceHelper.Insert(distance); |
|
} |
|
|
|
distanceHelperUnsorted.Copy(distanceHelper); |
|
distanceHelper.Sort(); |
|
|
|
for ( i = distanceHelper.Count() - 1; i >= 0; --i ) |
|
sortedObstructingObjects.Insert(obstructingObjects[distanceHelperUnsorted.Find(distanceHelper[i])]); |
|
|
|
array<ref array<Object>> tempGroups = new array<ref array<Object>>; |
|
array<ref array<Object>> objectGroups = new array<ref array<Object>>; |
|
array<Object> group; |
|
|
|
float cos = Math.Cos(90); |
|
float sin = Math.Sin(90); |
|
|
|
|
|
for ( i = 0; i < sortedObstructingObjects.Count(); ++i ) |
|
{ |
|
Object obstrObj = sortedObstructingObjects[i]; |
|
vector worldPos = obstrObj.GetWorldPosition(); |
|
vector min, max; |
|
vector minMax[2]; |
|
if ( obstrObj.GetCollisionBox(minMax) ) |
|
{ |
|
min = minMax[0]; |
|
max = minMax[1]; |
|
max = max * (obstrObj.GetOrientation() * range); |
|
|
|
vector center, dx, dy, dz, half; |
|
center = (min + max) * 0.5; |
|
dz = obstrObj.GetOrientation(); |
|
dx = vector.RotateAroundZero(dz, vector.Up, cos, sin); |
|
dy = vector.RotateAroundZero(dz, vector.Aside, cos, sin); |
|
half = (max - min) * 0.5; |
|
half = Vector(Math.AbsFloat(half[0]), Math.AbsFloat(half[1]), Math.AbsFloat(half[2])); |
|
|
|
group = new array<Object>; |
|
|
|
|
|
for ( j = vicinityObjects.Count() - 1; j >= 0; --j ) |
|
{ |
|
Object vicObj = vicinityObjects[j]; |
|
if ( vicObj ) |
|
{ |
|
vector d = vicObj.GetWorldPosition() - worldPos + center; |
|
if ( Math.AbsFloat(vector.Dot(d, dx)) <= half[0] && Math.AbsFloat(vector.Dot(d, dy)) <= half[1] && Math.AbsFloat(vector.Dot(d, dz)) <= half[2] ) |
|
{ |
|
group.Insert(vicObj); |
|
vicinityObjects.Remove(j); |
|
} |
|
} |
|
} |
|
|
|
if ( group.Count() > 0 ) |
|
tempGroups.Insert(group); |
|
} |
|
} |
|
|
|
|
|
for ( i = 0; i < tempGroups.Count(); ++i ) |
|
SplitArrayIntoGroupsByDistance(tempGroups[i], objectGroups, distanceDelta); |
|
|
|
|
|
SplitArrayIntoGroupsByDistance(vicinityObjects, objectGroups, distanceDelta); |
|
|
|
|
|
IsObjectObstructedCache cache = new IsObjectObstructedCache(origin, mCount); |
|
for ( i = 0; i < objectGroups.Count(); ++i ) |
|
{ |
|
array<Object> objectGroup = objectGroups[i]; |
|
Object sampleObject = objectGroup[0]; |
|
|
|
if ( !IsObjectObstructedEx(sampleObject, cache) ) |
|
filteredObjects.InsertAll(objectGroup); |
|
|
|
cache.ClearCache(); |
|
} |
|
} |
|
|
|
static void SplitArrayIntoGroupsByDistance(array<Object> objects, array<ref array<Object>> objectGroups, float squaredDistanceDelta) |
|
{ |
|
array<Object> group; |
|
for ( int i = 0; i < objects.Count(); ) |
|
{ |
|
Object obj1 = objects[i]; |
|
if ( obj1 ) |
|
{ |
|
group = new array<Object>; |
|
group.Insert(obj1); |
|
for ( int j = objects.Count() - 1; j > i; --j ) |
|
{ |
|
Object obj2 = objects[j]; |
|
if ( obj1 && obj2 ) |
|
{ |
|
vector start = obj1.GetWorldPosition(); |
|
vector end = obj2.GetWorldPosition(); |
|
|
|
float distance = vector.DistanceSq(start, end); |
|
if ( distance < squaredDistanceDelta ) |
|
{ |
|
group.Insert(obj2); |
|
objects.Remove(j); |
|
} |
|
} |
|
} |
|
objectGroups.Insert(group); |
|
objects.Remove(i); |
|
continue; |
|
} |
|
++i; |
|
} |
|
} |
|
|
|
static bool IsObjectObstructed(Object object, bool doDistanceCheck = false, vector distanceCheckPos = "0 0 0", float maxDist = 0) |
|
{ |
|
vector rayStart; |
|
MiscGameplayFunctions.GetHeadBonePos(PlayerBase.Cast(GetGame().GetPlayer()), rayStart); |
|
IsObjectObstructedCache cache = new IsObjectObstructedCache(rayStart, 1); |
|
|
|
return IsObjectObstructedEx(object, cache, doDistanceCheck, distanceCheckPos, maxDist); |
|
} |
|
|
|
static bool IsObjectObstructedEx(Object object, IsObjectObstructedCache cache, bool doDistanceCheck = false, vector distanceCheckPos = "0 0 0", float maxDist = 0) |
|
{ |
|
if (!object) |
|
return true; |
|
|
|
PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer()); |
|
if (doDistanceCheck && vector.DistanceSq(player.GetPosition(), distanceCheckPos) > maxDist * maxDist) |
|
return true; |
|
|
|
cache.ObjectCenterPos = object.GetCenter(); |
|
|
|
return IsObjectObstructedFilterEx(object, cache, player); |
|
} |
|
|
|
static bool IsObjectObstructedProxy(Object object, IsObjectObstructedCache cache, PlayerBase player) |
|
{ |
|
if (object.CanProxyObstruct()) |
|
{ |
|
RaycastRVParams rayInput = new RaycastRVParams(cache.RaycastStart, cache.ObjectCenterPos, player); |
|
DayZPhysics.RaycastRVProxy(rayInput, cache.HitProxyObjects); |
|
if (cache.HitProxyObjects) |
|
{ |
|
if (cache.HitProxyObjects.Count() > 0) |
|
{ |
|
if (cache.HitProxyObjects[0].hierLevel > 0) |
|
{ |
|
|
|
if (!cache.HitProxyObjects[0].parent.IsMan()) |
|
{ |
|
if (cache.HitProxyObjects[0].parent) |
|
{ |
|
EntityAI proxyParent = EntityAI.Cast(cache.HitProxyObjects[0].parent); |
|
if (proxyParent.GetInventory() && proxyParent.GetInventory().GetCargo()) |
|
return true; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
static bool IsObjectObstructedFilter(Object object, IsObjectObstructedCache cache, PlayerBase player) |
|
{ |
|
for ( int m = 0; m < cache.HitObjects.Count(); m++ ) |
|
{ |
|
Object hit_object = cache.HitObjects.Get(m); |
|
|
|
if ( hit_object.CanObstruct() ) |
|
return true; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
static bool IsObjectObstructedFilterEx(Object object, IsObjectObstructedCache cache, PlayerBase player, int geometryTypeOverride = -1) |
|
{ |
|
|
|
RaycastRVParams rayInput = new RaycastRVParams(cache.RaycastStart, cache.ObjectCenterPos, player); |
|
rayInput.flags = CollisionFlags.ALLOBJECTS; |
|
if (geometryTypeOverride != -1) |
|
rayInput.type = geometryTypeOverride; |
|
DayZPhysics.RaycastRVProxy(rayInput, cache.HitProxyObjects); |
|
int count; |
|
int i; |
|
|
|
if (cache.HitProxyObjects) |
|
{ |
|
count = cache.HitProxyObjects.Count(); |
|
Object parent; |
|
for (i = 0; i < count; i++) |
|
{ |
|
if (cache.HitProxyObjects[i].hierLevel > 0) |
|
{ |
|
parent = cache.HitProxyObjects[i].parent; |
|
if (parent && !parent.IsMan() && parent.CanProxyObstruct()) |
|
{ |
|
if (parent != object || (parent == object && object.CanProxyObstructSelf())) |
|
return true; |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
int geometry = ObjIntersectFire; |
|
if (geometryTypeOverride != -1) |
|
geometry = geometryTypeOverride; |
|
DayZPhysics.RaycastRV(cache.RaycastStart, cache.ObjectCenterPos, cache.ObjectContactPos, cache.ObjectContactDir, cache.ContactComponent, cache.HitObjects, object, GetGame().GetPlayer(), false, false, geometry, 0.0, CollisionFlags.ALLOBJECTS); |
|
count = cache.HitObjects.Count(); |
|
for (i = 0; i < count; i++ ) |
|
{ |
|
if (cache.HitObjects[i].CanObstruct()) |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
static void DealAbsoluteDmg(ItemBase item, float dmg) |
|
{ |
|
item.DecreaseHealth(dmg, false); |
|
} |
|
|
|
|
|
static float Normalize(int val, int maxVal) |
|
{ |
|
if (maxVal == 0) |
|
{ |
|
Debug.LogError("Division by 0 is not allowed"); |
|
return 0; |
|
} |
|
|
|
return val / maxVal; |
|
} |
|
|
|
static float Bobbing(float period, float amplitude, float elapsedTime) |
|
{ |
|
|
|
if ( period == 0 ) |
|
period = 1; |
|
|
|
elapsedTime /= period; |
|
|
|
float cycle; |
|
cycle += elapsedTime; |
|
cycle = FModulus(cycle, 360); |
|
cycle = Math.Sin(cycle) * amplitude; |
|
|
|
return cycle; |
|
} |
|
|
|
|
|
static float FModulus(float x, float y) |
|
{ |
|
return Math.ModFloat(x, y); |
|
} |
|
|
|
static void RemoveSplint( PlayerBase player ) |
|
{ |
|
EntityAI entity = player.GetInventory().CreateInInventory("Splint"); |
|
if (!entity) |
|
entity = player.SpawnEntityOnGroundOnCursorDir("Splint", 0.5); |
|
|
|
EntityAI attachment; |
|
ItemBase new_item = ItemBase.Cast(entity); |
|
Class.CastTo(attachment, player.GetItemOnSlot("Splint_Right")); |
|
if ( attachment && attachment.GetType() == "Splint_Applied" ) |
|
{ |
|
if (new_item) |
|
{ |
|
MiscGameplayFunctions.TransferItemProperties(attachment,new_item); |
|
|
|
if (GetGame().IsServer()) |
|
{ |
|
|
|
if (new_item.GetHealthLevel() < 4) |
|
{ |
|
int newDmgLevel = new_item.GetHealthLevel() + 1; |
|
|
|
float max = new_item.GetMaxHealth("",""); |
|
|
|
switch ( newDmgLevel ) |
|
{ |
|
case GameConstants.STATE_BADLY_DAMAGED: |
|
new_item.SetHealth( "", "", max * GameConstants.DAMAGE_BADLY_DAMAGED_VALUE ); |
|
break; |
|
|
|
case GameConstants.STATE_DAMAGED: |
|
new_item.SetHealth( "", "", max * GameConstants.DAMAGE_DAMAGED_VALUE ); |
|
break; |
|
|
|
case GameConstants.STATE_WORN: |
|
new_item.SetHealth( "", "", max * GameConstants.DAMAGE_WORN_VALUE ); |
|
break; |
|
|
|
case GameConstants.STATE_RUINED: |
|
new_item.SetHealth( "", "", max * GameConstants.DAMAGE_RUINED_VALUE ); |
|
break; |
|
|
|
default: |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
attachment.Delete(); |
|
} |
|
} |
|
|
|
|
|
static void TeleportCheck(notnull PlayerBase player, notnull array<ref array<float>> safe_positions) |
|
{ |
|
if( player.GetSimulationTimeStamp() < 20 && !player.IsPersistentFlag(PersistentFlag.AREA_PRESENCE) ) |
|
{ |
|
|
|
|
|
|
|
vector player_pos = player.GetPosition(); |
|
vector closest_safe_pos = MiscGameplayFunctions.GetClosestSafePos(player_pos, safe_positions); |
|
|
|
if (player_pos!=closest_safe_pos) |
|
{ |
|
closest_safe_pos[1] = GetGame().SurfaceY(closest_safe_pos[0], closest_safe_pos[2]); |
|
|
|
player.SetPosition( closest_safe_pos ); |
|
|
|
GetGame().RPCSingleParam(player, ERPCs.RPC_WARNING_TELEPORT, null, true, player.GetIdentity()); |
|
} |
|
|
|
player.SetPersistentFlag(PersistentFlag.AREA_PRESENCE, false); |
|
} |
|
} |
|
|
|
|
|
static vector GetClosestSafePos(vector to_pos, notnull array<ref array<float>> positions) |
|
{ |
|
vector closest_pos = to_pos; |
|
float smallest_dist = float.MAX; |
|
foreach( array<float> pos:positions) |
|
{ |
|
vector vpos = "0 0 0"; |
|
vpos[0] = pos[0]; |
|
vpos[2] = pos[1]; |
|
|
|
to_pos[1] = 0; |
|
float dist = vector.DistanceSq(to_pos, vpos); |
|
if ( dist < smallest_dist) |
|
{ |
|
smallest_dist = dist; |
|
closest_pos = vpos; |
|
} |
|
} |
|
return closest_pos; |
|
} |
|
|
|
static void GenerateAINoiseAtPosition(vector position, float lifeTime, NoiseParams noiseParams) |
|
{ |
|
if (GetGame().IsServer()) |
|
{ |
|
NoiseSystem noise = GetGame().GetNoiseSystem(); |
|
if (noise) |
|
{ |
|
noise.AddNoiseTarget(position, lifeTime, noiseParams); |
|
} |
|
} |
|
} |
|
|
|
static float GetMinValue(array<float> pArray) |
|
{ |
|
float minValue = 0.0; |
|
for (int i = 0; i < pArray.Count(); i++) |
|
{ |
|
if (minValue == 0 || pArray.Get(i) < minValue) |
|
{ |
|
minValue = pArray.Get(i); |
|
} |
|
} |
|
|
|
return minValue; |
|
} |
|
|
|
static float GetMaxValue(array<float> pArray) |
|
{ |
|
float maxValue = 0.0; |
|
for (int i = 0; i < pArray.Count(); i++) |
|
{ |
|
if (maxValue == 0 || pArray.Get(i) > maxValue) |
|
{ |
|
maxValue = pArray.Get(i); |
|
} |
|
} |
|
|
|
return maxValue; |
|
} |
|
|
|
static string GetItemDisplayName(string type) |
|
{ |
|
return GetGame().ConfigGetTextOut("CfgVehicles " + type + " displayName"); |
|
} |
|
|
|
static bool IsComponentInSelection(array<Selection> pSelection, string pCompName) |
|
{ |
|
if (pSelection.Count() == 0 || pCompName.Length() == 0) |
|
{ |
|
return false; |
|
} |
|
|
|
for (int i = 0; i < pSelection.Count(); ++i) |
|
{ |
|
pCompName.ToLower(); |
|
if (pSelection[i] && pSelection[i].GetName() == pCompName) |
|
{ |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static int GetComponentIndex(array<Selection> pSelection, string pCompName) |
|
{ |
|
if (!MiscGameplayFunctions.IsComponentInSelection(pSelection, pCompName)) |
|
{ |
|
return INDEX_NOT_FOUND; |
|
} |
|
|
|
for (int i = 0; i < pSelection.Count(); ++i) |
|
{ |
|
pCompName.ToLower(); |
|
if (pSelection[i] && pSelection[i].GetName() == pCompName) |
|
{ |
|
return i; |
|
} |
|
} |
|
|
|
return INDEX_NOT_FOUND; |
|
} |
|
|
|
static void RemoveAllAttachedChildrenByTypename(notnull EntityAI parent, array<typename> listOfTypenames) |
|
{ |
|
if (listOfTypenames.Count() > 0) |
|
{ |
|
Object child = Object.Cast(parent.GetChildren()); |
|
while (child) |
|
{ |
|
Object childToRemove = child; |
|
child = Object.Cast(child.GetSibling()); |
|
|
|
if (childToRemove.IsAnyInherited(listOfTypenames)) |
|
{ |
|
vector pos = childToRemove.GetPosition(); |
|
parent.RemoveChild(childToRemove, false); |
|
|
|
vector m4[4]; |
|
Math3D.MatrixIdentity4(m4); |
|
m4[3] = pos; |
|
childToRemove.SetTransform(m4); |
|
childToRemove.PlaceOnSurface(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
static void GetAttachedChildren(IEntity parent, array<IEntity> outputObjects) |
|
{ |
|
IEntity child = parent.GetChildren(); |
|
while (child) |
|
{ |
|
outputObjects.Insert(child); |
|
child = child.GetSibling(); |
|
} |
|
} |
|
|
|
static void SoakItemInsideParentContainingLiquidAboveThreshold(notnull ItemBase item, notnull ItemBase parent, float liquidQuantityThresholdPercentage = 0.05) |
|
{ |
|
if (g_Game.IsServer()) |
|
{ |
|
if (parent.GetLiquidType() != 0 && parent.GetQuantityNormalized() > liquidQuantityThresholdPercentage) |
|
item.SetWetMax(); |
|
} |
|
} |
|
} |
|
|
|
class DestroyItemInCorpsesHandsAndCreateNewOnGndLambda : ReplaceAndDestroyLambda |
|
{ |
|
|
|
void DestroyItemInCorpsesHandsAndCreateNewOnGndLambda(EntityAI old_item, string new_item_type, PlayerBase player, bool destroy = false) |
|
{ |
|
InventoryLocation gnd = new InventoryLocation; |
|
vector mtx[4]; |
|
if (old_item) |
|
old_item.GetTransform(mtx); |
|
else |
|
player.GetTransform(mtx); |
|
gnd.SetGround(NULL, mtx); |
|
OverrideNewLocation(gnd); |
|
} |
|
|
|
protected override void RemoveOldItemFromLocation() |
|
{ |
|
super.RemoveOldItemFromLocation(); |
|
m_Player.GetHumanInventory().OnEntityInHandsDestroyed(m_OldLocation); |
|
} |
|
} |
|
|
|
|
|
|
|
class IsObjectObstructedCache // Pretending this is a struct |
|
{ |
|
|
|
vector RaycastStart = "0 0 0"; |
|
int TotalObjects = 0; |
|
|
|
|
|
vector ObjectCenterPos = "0 0 0"; |
|
vector ObjectContactPos = "0 0 0"; |
|
vector ObjectContactDir = "0 0 0"; |
|
int ContactComponent = -1; |
|
ref array<ref RaycastRVResult> HitProxyObjects = new array<ref RaycastRVResult>; |
|
ref set<Object> HitObjects = new set<Object>; |
|
|
|
void IsObjectObstructedCache(vector rayCastStart, int totalObjects) |
|
{ |
|
RaycastStart = rayCastStart; |
|
TotalObjects = totalObjects; |
|
} |
|
|
|
|
|
void ClearCache() |
|
{ |
|
ObjectCenterPos = "0 0 0"; |
|
ObjectContactPos = "0 0 0"; |
|
ObjectContactDir = "0 0 0"; |
|
ContactComponent = -1; |
|
HitProxyObjects.Clear(); |
|
HitObjects.Clear(); |
|
} |
|
} |