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class OpenItem |
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{ |
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static void OpenAndSwitch(ItemBase item_tool, ItemBase item_target, PlayerBase player, float specialty_weight = 0) |
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{ |
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array<int> spill_range = new array<int>; |
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if( item_tool.ConfigIsExisting("OpenItemSpillRange") ) |
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{ |
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item_tool.ConfigGetIntArray("OpenItemSpillRange", spill_range ); |
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} |
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else |
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{ |
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Debug.LogError("OpenItemSpillRange config parameter missing, default values used ! "); |
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Error("OpenItemSpillRange config parameter missing, default values used !"); |
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spill_range.Insert(0); |
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spill_range.Insert(100); |
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} |
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float spill_modificator = Math.RandomIntInclusive( spill_range.Get(0),spill_range.Get(1) ) / 100; |
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OpenItem.SwitchItems(item_target, player, spill_modificator, specialty_weight); |
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} |
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static void SwitchItems (EntityAI old_item, PlayerBase player, float spill_modificator, float specialty_weight) |
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{ |
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string old_name = old_item.GetType(); |
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string new_name = old_name + "_Opened"; |
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OpenAndSwitchLambda l = new OpenAndSwitchLambda(old_item, new_name, player, spill_modificator, specialty_weight); |
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l.SetTransferParams(true, true, true, true); |
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MiscGameplayFunctions.TurnItemIntoItemEx(player, l); |
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} |
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}; |
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class OpenAndSwitchLambda : TurnItemIntoItemLambda |
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{ |
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float m_SpillModifier; |
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float m_SpecialtyWeight; |
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void OpenAndSwitchLambda (EntityAI old_item, string new_item_type, PlayerBase player, float spill_modificator, float specialty_weight) { m_SpillModifier = spill_modificator; m_SpecialtyWeight = specialty_weight; } |
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override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
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{ |
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super.CopyOldPropertiesToNew(old_item, new_item); |
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} |
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override void OnSuccess (EntityAI new_item) |
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{ |
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super.OnSuccess(new_item); |
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ItemBase ib = ItemBase.Cast(new_item); |
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if ( new_item ) |
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{ |
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float quantity_old = ib.GetQuantity(); |
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float spill_amount = quantity_old * m_SpillModifier; |
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spill_amount = m_Player.GetSoftSkillsManager().SubtractSpecialtyBonus(spill_amount, m_SpecialtyWeight); |
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float quantity_new = quantity_old - spill_amount; |
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Debug.Log("quantity before spill: "+quantity_old.ToString()); |
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Debug.Log("spill_amount: "+spill_amount.ToString()); |
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Debug.Log("quantity_new: "+quantity_new.ToString()); |
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ib.SetQuantity(quantity_new); |
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} |
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} |
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}; |
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