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class OpenItem
{
//! WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one
static void OpenAndSwitch(ItemBase item_tool, ItemBase item_target, PlayerBase player, float specialty_weight = 0)
{
array<int> spill_range = new array<int>;
if( item_tool.ConfigIsExisting("OpenItemSpillRange") )
{
item_tool.ConfigGetIntArray("OpenItemSpillRange", spill_range );
}
else
{
Debug.LogError("OpenItemSpillRange config parameter missing, default values used ! ");
Error("OpenItemSpillRange config parameter missing, default values used !");
spill_range.Insert(0);
spill_range.Insert(100);
}
float spill_modificator = Math.RandomIntInclusive( spill_range.Get(0),spill_range.Get(1) ) / 100;
OpenItem.SwitchItems(item_target, player, spill_modificator, specialty_weight);
}
//! Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'
static void SwitchItems (EntityAI old_item, PlayerBase player, float spill_modificator, float specialty_weight)
{
string old_name = old_item.GetType();
string new_name = old_name + "_Opened";
OpenAndSwitchLambda l = new OpenAndSwitchLambda(old_item, new_name, player, spill_modificator, specialty_weight);
l.SetTransferParams(true, true, true, true);
MiscGameplayFunctions.TurnItemIntoItemEx(player, l);
}
};
class OpenAndSwitchLambda : TurnItemIntoItemLambda
{
float m_SpillModifier;
float m_SpecialtyWeight;
void OpenAndSwitchLambda (EntityAI old_item, string new_item_type, PlayerBase player, float spill_modificator, float specialty_weight) { m_SpillModifier = spill_modificator; m_SpecialtyWeight = specialty_weight; }
override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
{
super.CopyOldPropertiesToNew(old_item, new_item);
}
override void OnSuccess (EntityAI new_item)
{
super.OnSuccess(new_item);
ItemBase ib = ItemBase.Cast(new_item);
if ( new_item )
{
float quantity_old = ib.GetQuantity();
float spill_amount = quantity_old * m_SpillModifier;
spill_amount = m_Player.GetSoftSkillsManager().SubtractSpecialtyBonus(spill_amount, m_SpecialtyWeight);
float quantity_new = quantity_old - spill_amount;
Debug.Log("quantity before spill: "+quantity_old.ToString());
Debug.Log("spill_amount: "+spill_amount.ToString());
Debug.Log("quantity_new: "+quantity_new.ToString());
ib.SetQuantity(quantity_new);
}
}
};