DayZ_Scripts / scripts /4_World /DayZ /Static /QuantityConversions.c
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class QuantityConversions
{
static string GetItemQuantityText( EntityAI item, bool showMax = false )
{
string quantity_text = "";
if ( item.IsInherited( InventoryItem) )
{
ItemBase item_base;
Class.CastTo(item_base, item);
float quantity = item_base.GetQuantity();
int ammo;
if ( item.IsMagazine() )
{
Magazine magazine_item;
Class.CastTo(magazine_item, item);
ammo = magazine_item.GetAmmoCount();
return ammo.ToString();
}
else if ( item.IsInherited( ItemBook) )
{
return "";
}
int stack_max = item.GetQuantityMax();
//int max = item.ConfigGetInt("varQuantityMax");
//string unit = item.ConfigGetString("stackedUnit");
if (stack_max > 0)
{
if (stack_max == 1)
{
if (quantity > 1)
{
if (showMax)
quantity_text = string.Format("%1/%2", quantity.ToString(), stack_max.ToString() );
//quantity_text = string.Format("%i/%i", quantity, stack_max );
else
quantity_text = quantity.ToString();
}
else
{
quantity_text = "";
}
}
else
{
if (showMax)
quantity_text = string.Format("%1/%2", quantity.ToString(), stack_max.ToString() );
//quantity_text = string.Format("%i/%i", quantity, stack_max );
else
quantity_text = quantity.ToString();
// if (unit == "ml")
// {
// float liters = round(quantity / 1000.0);
// if ( quantity < 2000 )
// {
// liters = ( round( (quantity / 100.0) ) ) / 10;
// }
// quantity_text = ftoa(liters) + "l";
// }
// else
// {
// quantity_text = itoa(quantity) + unit;
// }
}
}
}
return quantity_text;
}
static float GetItemQuantity(InventoryItem item)
{
float quantity = 0;
if ( item.IsInherited(InventoryItem))
{
ItemBase item_base;
Class.CastTo(item_base, item);
if (item_base)
{
if (item.IsMagazine())
{
Magazine magazine_item;
Class.CastTo(magazine_item, item);
quantity = magazine_item.GetAmmoCount();
}
else
{
quantity = item_base.GetQuantity();
}
}
}
return quantity;
}
static float GetItemQuantityMax(InventoryItem item)
{
float quantity = 0;
if (item.IsInherited(InventoryItem))
{
ItemBase item_base;
Class.CastTo(item_base, item);
if (item_base)
{
if (item.IsMagazine())
{
Magazine magazine_item;
Class.CastTo(magazine_item, item);
quantity = magazine_item.GetAmmoMax();
}
else
{
quantity = item_base.GetQuantityMax();
}
}
}
return quantity;
}
static void GetItemQuantity( InventoryItem item, out float q_cur, out float q_min, out float q_max )
{
if ( item.IsInherited( InventoryItem ) )
{
ItemBase item_base;
Class.CastTo(item_base, item);
if ( item.IsMagazine() )
{
Magazine magazine_item;
Class.CastTo(magazine_item, item);
q_cur = magazine_item.GetAmmoCount();
q_min = 0;
q_max = magazine_item.GetAmmoMax();
}
else
{
q_cur = item_base.GetQuantity();
q_min = item_base.GetQuantityMin();
q_max = item_base.GetQuantityMax();
}
}
}
static int HasItemQuantity( notnull EntityAI item )
{
ItemBase ib;
if ( Class.CastTo(ib, item) )
{
if ( item.IsMagazine() )
return QUANTITY_COUNT;
if ( !ib.m_CanShowQuantity )
return QUANTITY_HIDDEN;
int max = item.GetQuantityMax();
if ( max > 0 )
{
if ( ib.m_HasQuantityBar )
{
return QUANTITY_PROGRESS;
}
else
{
if (max == 1)
{
return QUANTITY_HIDDEN;
}
else
{
return QUANTITY_COUNT;
}
}
}
}
return QUANTITY_HIDDEN;
}
}