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class SoundSetMap |
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{ |
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ref static map<int, string> m_SoundSetMapIDByID = new map<int, string>; |
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ref static map<string, int> m_SoundSetMapIDByName = new map<string, int>; |
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static void Init() |
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{ |
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string path = "CfgSoundSets"; |
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int soundCount = GetGame().ConfigGetChildrenCount(path); |
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for (int i = 1; i < soundCount; i++) |
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{ |
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string soundClassName; |
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GetGame().ConfigGetChildName(path, i, soundClassName); |
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m_SoundSetMapIDByID.Insert(i,soundClassName); |
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m_SoundSetMapIDByName.Insert(soundClassName,i); |
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} |
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} |
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static string GetSoundSetName(int id) |
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{ |
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return m_SoundSetMapIDByID.Get(id); |
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} |
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static int GetSoundSetID(string name) |
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{ |
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return m_SoundSetMapIDByName.Get(name); |
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} |
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} |