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class Surface |
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{ |
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static float GetParamFloat(string surface_name, string param_name) |
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{ |
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return GetGame().ConfigGetFloat("CfgSurfaces " + surface_name + " " + param_name); |
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} |
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static bool AllowedWaterSurface(float pHeight, string pSurface, array<string> pAllowedSurfaceList) |
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{ |
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if (pSurface) |
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{ |
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pSurface.Replace("_ext", ""); |
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pSurface.Replace("_int", ""); |
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} |
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bool isSeaCheck = false; |
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foreach (string allowedSurface : pAllowedSurfaceList) |
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{ |
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if (pSurface == "" && allowedSurface == UAWaterType.SEA) |
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isSeaCheck = pHeight <= g_Game.SurfaceGetSeaLevel() + 0.001; |
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if (isSeaCheck || allowedSurface == pSurface) |
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return true; |
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} |
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return false; |
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} |
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} |