/**@class BotEventBase | |
* @brief represents event that triggers transition from state to state | |
**/ | |
class BotEventBase | |
{ | |
PlayerBase m_Player; | |
EntityAI m_Entity; | |
void BotEventBase (PlayerBase p = NULL, EntityAI e = NULL) { m_Entity = e; } | |
string DumpToString () {} | |
}; | |
//class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } }; | |
class BotEventStart : BotEventBase { }; | |
class BotEventStop : BotEventBase { }; | |
class BotEventEndOK : BotEventBase { }; | |
class BotEventEndFail : BotEventBase { }; | |
class BotEventEndTimeout : BotEventBase { }; | |
class BotEventOnItemInHandsChanged : BotEventBase { }; | |