DayZ_Scripts
/
scripts
/4_World
/DayZ
/Systems
/UniversalTemperatureSource
/UniversalTemperatureSourceLambdaFireplace.c
class UniversalTemperatureSourceLambdaFireplace : UniversalTemperatureSourceLambdaBaseImpl | |
{ | |
int m_FuelCount; | |
int m_SmallFireplaceTemperatureMax; | |
int m_NormalFireplaceTemperatureMax; | |
float m_Temperature; | |
void UniversalTemperatureSourceLambdaFireplace() | |
{ | |
m_FuelCount = 0; | |
m_SmallFireplaceTemperatureMax = 0; | |
m_NormalFireplaceTemperatureMax = 0; | |
m_Temperature = 0; | |
} | |
void SetSmallFireplaceTemperatureMax(int value) | |
{ | |
m_SmallFireplaceTemperatureMax = value; | |
} | |
void SetNormalFireplaceTemperatureMax(int value) | |
{ | |
m_NormalFireplaceTemperatureMax = value; | |
} | |
void SetFuelCount(int value) | |
{ | |
m_FuelCount = value; | |
} | |
void SetCurrentTemperature(float temperature) | |
{ | |
//no fuel present, temperature should be low but there can be high temperature from previous fuel burning | |
if (m_FuelCount == 0 || temperature <= m_SmallFireplaceTemperatureMax) | |
{ | |
temperature = Math.Clamp(temperature, 0, m_SmallFireplaceTemperatureMax); //small fire | |
} | |
else | |
{ | |
temperature = Math.Clamp(temperature, 0, m_NormalFireplaceTemperatureMax); //normal fire | |
} | |
m_Temperature = temperature; | |
} | |
override void Execute(UniversalTemperatureSourceSettings pSettings, UniversalTemperatureSourceResult resultValues) | |
{ | |
resultValues.m_Temperature = m_Temperature; | |
//Debug.Log(string.Format("Execute: temperature: %1", resultValues.m_Temperature), "UTS Fireplace"); | |
if (pSettings.m_AffectStat) | |
{ | |
//! set temperature to the item stat | |
pSettings.m_Parent.SetTemperature(m_Temperature); | |
} | |
DryItemsInVicinity(pSettings); | |
} | |
} | |