DayZ_Scripts / scripts /5_Mission /DayZ /DayZIntroSceneXbox.c
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class DayZIntroSceneXbox: Managed
{
protected bool m_IsCharFemale;
protected int m_LastPlayedCharacterID;
protected ref TStringArray m_genderList;
protected ref TStringArray m_CharPersonalityMaleList;
protected ref TStringArray m_CharPersonalityFemaleList;
protected ref TStringArray m_CharShirtList;
protected ref TStringArray m_CharPantsList;
protected ref TStringArray m_CharShoesList;
protected ref TStringArray m_AllCharacters;
protected ref IntroSceneCharacter m_Character;
protected Camera m_SceneCamera;
protected Weather m_Weather;
protected Object m_Clutter;
protected vector m_CharacterPos;
protected vector m_CharacterDir;
protected ref TIntArray m_Date = new TIntArray;
protected MenuData m_MenuData;
protected ref MenuCarEngineSmoke m_FXParticleCarSmoke;
protected ref MenuEvaporation m_FXParticleStreamLeft;
protected ref MenuEvaporation m_FXParticleStreamRight;
ref Timer m_TimerUpdate = new Timer( CALL_CATEGORY_GAMEPLAY );
ref Timer m_TimerParticle = new Timer( CALL_CATEGORY_GAMEPLAY );
ref Timer m_TimerDate = new Timer( CALL_CATEGORY_GAMEPLAY );
ref Timer m_TimerClientUpdate = new Timer( CALL_CATEGORY_GAMEPLAY );
//==================================
// DayZIntroSceneXbox
//==================================
void DayZIntroSceneXbox()
{
m_MenuData = g_Game.GetMenuData();
m_LastPlayedCharacterID = m_MenuData.GetLastPlayedCharacter();
m_CharacterPos = "0 0 0";
m_CharacterDir = "0 0 0";
//g_Game.m_PlayerName = "Survivor"; //default
if ( m_MenuData.GetCharactersCount() == 0 )
{
m_LastPlayedCharacterID = -1;
}
if ( m_LastPlayedCharacterID > -1 )
{
m_MenuData.GetCharacterName(m_LastPlayedCharacterID, g_Game.GetPlayerGameName());
}
// Camera Setup
vector camera_position;
camera_position[0] = 1323.0; // X
camera_position[1] = 1.0; // Y
camera_position[2] = 1590.37; // Z
float camera_rotation_h = 100;
float camera_rotation_v = -3;
float camera_fov = 0.85;
float camera_focus_distance = 0.0;
float camera_focus_streght = 0.0;
// Character
float character_distance = 2.25;
// Camera Setup
m_SceneCamera = CameraCreate(camera_position, camera_rotation_h, camera_rotation_v, camera_fov, camera_focus_distance, camera_focus_streght);
m_SceneCamera.SetActive(true);
PPEffects.Init(); //Deprecated, left in for legacy purposes only
// Character Setup
vector cam_dir = m_SceneCamera.GetDirection();
m_CharacterPos = camera_position + ( cam_dir * character_distance );
m_CharacterPos[1] = GetGame().SurfaceY(m_CharacterPos[0], m_CharacterPos[2]);
m_CharacterDir = (camera_position - m_CharacterPos);
float overcast = 0.42;
float rain = 0.0;
float fog = 0.0;
m_Weather = g_Game.GetWeather();
m_Weather.GetOvercast().SetLimits(overcast, overcast);
m_Weather.GetRain().SetLimits(rain, rain);
m_Weather.GetFog().SetLimits(fog, fog);
m_Weather.GetOvercast().Set(overcast, 0, 0);
m_Weather.GetRain().Set(rain, 0, 0);
m_Weather.GetFog().Set(fog, 0, 0);
m_Character = new IntroSceneCharacter();
m_Character.LoadCharacterData(m_CharacterPos, m_CharacterDir);
m_TimerParticle.Run(0.1, this, "SetupParticles", null, false);
//m_TimerDate.Run(2.0, this, "SetupDate", null, false);
m_TimerUpdate.Run(0.5, this, "SetupCharacter", null, true);
vector clut_pos = SnapToGround( m_CharacterPos + "-1 0 0" );
m_Clutter = GetGame().CreateObject( "ClutterCutter2x2", clut_pos, true );
// Xbox check update
CheckXboxClientUpdateLoopStart();
g_Game.SetHudBrightness(g_Game.GetHUDBrightnessSetting());
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(SetInitPostprocesses);
}
void ~DayZIntroSceneXbox()
{
if ( m_TimerUpdate )
{
m_TimerUpdate.Stop();
delete m_TimerUpdate;
m_TimerUpdate = null;
}
if ( m_TimerParticle )
{
m_TimerParticle.Stop();
delete m_TimerParticle;
m_TimerParticle = null;
}
if ( m_TimerDate )
{
m_TimerDate.Stop();
delete m_TimerDate;
m_TimerDate = null;
}
CheckXboxClientUpdateLoopStop();
GetGame().ObjectDelete( m_SceneCamera );
if ( m_MenuData )
{
m_MenuData.ClearCharacters();
}
SEffectManager.DestroyEffect(m_FXParticleCarSmoke);
SEffectManager.DestroyEffect(m_FXParticleStreamLeft);
SEffectManager.DestroyEffect(m_FXParticleStreamRight);
PPEManagerStatic.GetPPEManager().StopAllEffects(PPERequesterCategory.ALL);
}
protected void SetInitPostprocesses()
{
PPERequester_MenuEffects requester;
Class.CastTo(requester,PPERequesterBank.GetRequester(PPERequester_MenuEffects));
requester.SetVignetteIntensity(0.3);
PPERequesterBank.GetRequester(PPERequester_IntroChromAbb).Start();
}
//==============================================
// GetIntroSceneCharacter
//==============================================
IntroSceneCharacter GetIntroCharacter()
{
return m_Character;
}
//==================================
// SetupCharacter
//==================================
void SetupCharacter()
{
if ( m_Character.GetCharacterObj() )
{
vector v = m_Character.GetCharacterObj().GetOrientation();
v[0] = -75;
m_Character.GetCharacterObj().SetOrientation(v);
}
}
//==================================
// SetupParticles
//==================================
void SetupParticles()
{
m_FXParticleCarSmoke = new MenuCarEngineSmoke();
//SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1330.36 2.11628 1594.31");
//SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1333.88 1.51392 1594.88");
SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1331.52 2.34052 1593.55");
vector pos = m_SceneCamera.GetPosition() + m_SceneCamera.GetDirection() * 1.5;
vector dir = m_SceneCamera.GetDirection();
float temp = dir[0];
dir[0] = dir[2];
dir[2] = -temp;
vector pos_right = pos + (dir * 1.5);
vector pos_left = pos + (-dir * 1.5);
m_FXParticleStreamLeft = new MenuEvaporation();
SEffectManager.PlayInWorld(m_FXParticleStreamLeft, pos_right);
m_FXParticleStreamRight = new MenuEvaporation();
SEffectManager.PlayInWorld(m_FXParticleStreamRight, pos_left);
}
//==================================
// SetupDate
//==================================
void SetupDate()
{
//g_Game.GetWorld().SetDate(m_Date.Get(0), m_Date.Get(1), m_Date.Get(2), m_Date.Get(3), m_Date.Get(4));
//g_Game.GetWorld().SetDate(2020, 10, 15, 18, 20);
}
//==================================
// CheckXboxClientUpdateLoopStart
//==================================
void CheckXboxClientUpdateLoopStart()
{
if ( CheckXboxClientUpdate() )
{
m_TimerClientUpdate.Run(30, this, "CheckXboxClientUpdate", null, true);
}
}
//==================================
// CheckXboxClientUpdateLoopStop
//==================================
void CheckXboxClientUpdateLoopStop()
{
if ( m_TimerClientUpdate )
{
m_TimerClientUpdate.Stop();
delete m_TimerClientUpdate;
m_TimerClientUpdate = null;
}
}
//==================================
// CheckXboxClientUpdate
//==================================
bool CheckXboxClientUpdate()
{
return OnlineServices.CheckUpdate();
}
//==================================
// CameraCreate
//==================================
protected Camera CameraCreate(vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg)
{
Camera cam = Camera.Cast( g_Game.CreateObject("staticcamera", SnapToGround(cam_pos), true));
cam.SetOrientation( Vector( cam_rot_h, cam_rot_v, 0) );
cam.SetFOV( cam_fov );
cam.SetFocus(cam_focus_dist, cam_focus_strg);
return cam;
}
//==================================
// GetCamera
//==================================
Camera GetCamera()
{
return m_SceneCamera;
}
//==================================
// ResetIntroCamera
//==================================
void ResetIntroCamera()
{
}
//==================================
// SetCharacterFemale
//==================================
void SetCharacterFemale(bool fem)
{
m_IsCharFemale = fem;
}
//==================================
// IsCharacterFemale
//==================================
bool IsCharacterFemale()
{
return m_IsCharFemale;
}
//==================================
// CreateRandomCharacter
//==================================
void CreateRandomCharacter()
{
string character_name;
string params[2];
m_IsCharFemale = Math.RandomInt(0, 2);
if (m_IsCharFemale)
{
character_name = m_CharPersonalityFemaleList.GetRandomElement();
}
else
{
character_name = m_CharPersonalityMaleList.GetRandomElement();
}
GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(UpdateCharacterPos, 250);
}
void UpdateSelectedUserName()
{
string name;
BiosUserManager user_manager = GetGame().GetUserManager();
if( user_manager )
{
BiosUser user = user_manager.GetSelectedUser();
if( user )
{
g_Game.SetPlayerGameName( user.GetName() );
return;
}
}
g_Game.SetPlayerGameName(GameConstants.DEFAULT_CHARACTER_NAME);
}
void UpdateCharacterPos()
{
if (m_Character.GetCharacterObj())
{
m_Character.GetCharacterObj().SetPosition(m_CharacterPos);
m_Character.GetCharacterObj().SetDirection(m_CharacterDir.Normalized() );
}
}
void SaveCharName( string name )
{
GetDayZGame().InitCharacterMenuDataInfo(m_MenuData.GetCharactersCount());
//if (!GetDayZGame().IsNewCharacter() && m_LastPlayedCharacterID > -1)
//{
m_MenuData.SetCharacterName(m_LastPlayedCharacterID, name);
//}
if (m_Character.IsDefaultCharacter())
{
GetGame().GetMenuDefaultCharacterData().SetCharacterName(name);
}
m_MenuData.SaveCharactersLocal();
}
// ------------------------------------------------------------
vector SnapToGround(vector pos)
{
float pos_x = pos[0];
float pos_z = pos[2];
float pos_y = GetGame().SurfaceY(pos_x, pos_z);
vector tmp_pos = Vector(pos_x, pos_y, pos_z);
tmp_pos[1] = tmp_pos[1] + pos[1];
return tmp_pos;
}
};