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class ActionMenu
{
private const float FADE_IN_TIME = 0.3;
private const float FADE_OUT_TIME = 0.3;
private const float HIDE_MENU_TIME = 5;
private ref WidgetFadeTimer m_FadeTimer;
private ref array<TextWidget> m_actionItems;
private TextWidget m_defaultActionWidget;
private Widget m_actionsPanelWidget;
private ref Timer m_hide_timer;
private bool m_visible;
void ActionMenu()
{
m_actionItems = new array<TextWidget>;
m_FadeTimer = new WidgetFadeTimer;
m_hide_timer = new Timer(CALL_CATEGORY_GUI);
m_visible = false;
}
void Init(Widget actions_panel_widget, TextWidget default_action_widget)
{
m_defaultActionWidget = default_action_widget;
m_actionsPanelWidget = actions_panel_widget;
m_actionItems.Clear();
int i = 0;
TextWidget w = TextWidget.Cast( m_actionsPanelWidget.FindAnyWidget("ActionListItem" + i.ToString()) );
while (w)
{
m_actionItems.Insert(w);
w.Show(false);
i++;
w = TextWidget.Cast( m_actionsPanelWidget.FindAnyWidget("ActionListItem" + i.ToString()) );
}
m_defaultActionWidget.Show(false);
m_actionsPanelWidget.Show(true);
m_actionsPanelWidget.SetAlpha(0);
}
void UpdateWidgets()
{
#ifdef DIAG_DEVELOPER
// tmp
bool newATSelection = DiagMenu.GetBool( DiagMenuIDs.MISC_ACTION_TARGETS_NEW, true );
// read the action manager
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
TSelectableActionInfoArray actions = player.GetActionManager().GetSelectableActions();
int selectedActionIndex = player.GetActionManager().GetSelectedActionIndex();
// clear state
m_defaultActionWidget.Show(false);
if ( actions.Count() <= 1 )
m_FadeTimer.FadeOut(m_actionsPanelWidget, FADE_OUT_TIME, true);
else
m_FadeTimer.FadeIn(m_actionsPanelWidget, FADE_IN_TIME, true);
// update state
for (int i = 0; i < m_actionItems.Count(); i++)
{
TextWidget w = m_actionItems.Get(i);
if (i < actions.Count())
{
TSelectableActionInfo actionInfo = actions.Get(i);
w.SetText(actionInfo.param3);
if (i == selectedActionIndex)
{
w.SetColor(0xFFFFEC44);
m_defaultActionWidget.SetText(actionInfo.param3);
if ( !newATSelection )
{
m_defaultActionWidget.Show(true);
}
}
else
{
w.SetColor(0xFFFFFFFF);
}
w.Show(true);
}
else
{
w.Show(false);
}
}
float sx;
float sy;
m_actionsPanelWidget.GetSize(sx, sy);
m_actionsPanelWidget.SetSize(sx, 8 + (actions.Count() * 32));
#endif
}
void NextAction()
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
player.GetActionManager().SelectNextAction();
UpdateWidgets();
m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout");
}
void PrevAction()
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
player.GetActionManager().SelectPrevAction();
UpdateWidgets();
m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout");
}
void NextActionCategory()
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
player.GetActionManager().SelectNextActionCategory();
UpdateWidgets();
m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout");
}
void PrevActionCategory()
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
player.GetActionManager().SelectPrevActionCategory();
UpdateWidgets();
m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout");
}
void Show()
{
if( m_visible )
return;
m_visible = true;
m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout");
}
void Refresh()
{
if( !m_visible )
Show();
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
if( player.GetActionManager().IsSelectableActionsChanged() )
UpdateWidgets();
}
void Hide()
{
if( !m_visible )
return;
m_visible = false;
m_hide_timer.Stop();
m_FadeTimer.Stop();
//m_defaultActionWidget.Show(false);
m_actionsPanelWidget.Show(false);
}
void HideWithFadeout()
{
//m_defaultActionWidget.Show(false);
if (m_actionsPanelWidget.IsVisible())
m_FadeTimer.FadeOut(m_actionsPanelWidget, FADE_OUT_TIME, true);
}
}