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class ActionMenu |
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{ |
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private const float FADE_IN_TIME = 0.3; |
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private const float FADE_OUT_TIME = 0.3; |
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private const float HIDE_MENU_TIME = 5; |
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private ref WidgetFadeTimer m_FadeTimer; |
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private ref array<TextWidget> m_actionItems; |
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private TextWidget m_defaultActionWidget; |
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private Widget m_actionsPanelWidget; |
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private ref Timer m_hide_timer; |
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private bool m_visible; |
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void ActionMenu() |
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{ |
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m_actionItems = new array<TextWidget>; |
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m_FadeTimer = new WidgetFadeTimer; |
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m_hide_timer = new Timer(CALL_CATEGORY_GUI); |
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m_visible = false; |
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} |
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void Init(Widget actions_panel_widget, TextWidget default_action_widget) |
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{ |
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m_defaultActionWidget = default_action_widget; |
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m_actionsPanelWidget = actions_panel_widget; |
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m_actionItems.Clear(); |
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int i = 0; |
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TextWidget w = TextWidget.Cast( m_actionsPanelWidget.FindAnyWidget("ActionListItem" + i.ToString()) ); |
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while (w) |
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{ |
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m_actionItems.Insert(w); |
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w.Show(false); |
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i++; |
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w = TextWidget.Cast( m_actionsPanelWidget.FindAnyWidget("ActionListItem" + i.ToString()) ); |
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} |
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m_defaultActionWidget.Show(false); |
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m_actionsPanelWidget.Show(true); |
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m_actionsPanelWidget.SetAlpha(0); |
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} |
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void UpdateWidgets() |
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{ |
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#ifdef DIAG_DEVELOPER |
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bool newATSelection = DiagMenu.GetBool( DiagMenuIDs.MISC_ACTION_TARGETS_NEW, true ); |
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PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
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TSelectableActionInfoArray actions = player.GetActionManager().GetSelectableActions(); |
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int selectedActionIndex = player.GetActionManager().GetSelectedActionIndex(); |
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m_defaultActionWidget.Show(false); |
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if ( actions.Count() <= 1 ) |
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m_FadeTimer.FadeOut(m_actionsPanelWidget, FADE_OUT_TIME, true); |
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else |
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m_FadeTimer.FadeIn(m_actionsPanelWidget, FADE_IN_TIME, true); |
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for (int i = 0; i < m_actionItems.Count(); i++) |
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{ |
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TextWidget w = m_actionItems.Get(i); |
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if (i < actions.Count()) |
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{ |
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TSelectableActionInfo actionInfo = actions.Get(i); |
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w.SetText(actionInfo.param3); |
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if (i == selectedActionIndex) |
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{ |
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w.SetColor(0xFFFFEC44); |
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m_defaultActionWidget.SetText(actionInfo.param3); |
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if ( !newATSelection ) |
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{ |
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m_defaultActionWidget.Show(true); |
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} |
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} |
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else |
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{ |
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w.SetColor(0xFFFFFFFF); |
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} |
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w.Show(true); |
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} |
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else |
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{ |
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w.Show(false); |
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} |
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} |
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float sx; |
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float sy; |
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m_actionsPanelWidget.GetSize(sx, sy); |
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m_actionsPanelWidget.SetSize(sx, 8 + (actions.Count() * 32)); |
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#endif |
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} |
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void NextAction() |
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{ |
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PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
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player.GetActionManager().SelectNextAction(); |
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UpdateWidgets(); |
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m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
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} |
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void PrevAction() |
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{ |
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PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
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player.GetActionManager().SelectPrevAction(); |
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UpdateWidgets(); |
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m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
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} |
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void NextActionCategory() |
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{ |
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PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
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player.GetActionManager().SelectNextActionCategory(); |
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UpdateWidgets(); |
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m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
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} |
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void PrevActionCategory() |
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{ |
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PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
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player.GetActionManager().SelectPrevActionCategory(); |
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UpdateWidgets(); |
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m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
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} |
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void Show() |
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{ |
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if( m_visible ) |
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return; |
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m_visible = true; |
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m_hide_timer.Run(HIDE_MENU_TIME, this, "HideWithFadeout"); |
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} |
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void Refresh() |
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{ |
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if( !m_visible ) |
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Show(); |
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PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); |
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if( player.GetActionManager().IsSelectableActionsChanged() ) |
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UpdateWidgets(); |
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} |
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void Hide() |
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{ |
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if( !m_visible ) |
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return; |
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m_visible = false; |
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m_hide_timer.Stop(); |
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m_FadeTimer.Stop(); |
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m_actionsPanelWidget.Show(false); |
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} |
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void HideWithFadeout() |
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{ |
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if (m_actionsPanelWidget.IsVisible()) |
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m_FadeTimer.FadeOut(m_actionsPanelWidget, FADE_OUT_TIME, true); |
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} |
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} |