|
class ATCCachedObject |
|
{ |
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protected Object m_CachedObject; |
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protected vector m_CursorWPos; |
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protected vector m_ScreenPos; |
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protected int m_CompIdx; |
|
|
|
void ATCCachedTarget() |
|
{ |
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m_CachedObject = null; |
|
m_ScreenPos = vector.Zero; |
|
m_CompIdx = -1; |
|
} |
|
|
|
|
|
void Store(Object obj, vector pos, int compIdx) |
|
{ |
|
if (!m_CachedObject) |
|
{ |
|
m_CachedObject = obj; |
|
m_CursorWPos = pos; |
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m_CompIdx = compIdx; |
|
} |
|
} |
|
|
|
|
|
void Invalidate() |
|
{ |
|
if (m_CachedObject) |
|
{ |
|
m_CachedObject = null; |
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m_CursorWPos = vector.Zero; |
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m_CompIdx = -1; |
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} |
|
} |
|
|
|
Object Get() |
|
{ |
|
return m_CachedObject; |
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} |
|
|
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vector GetCursorWorldPos() |
|
{ |
|
return m_CursorWPos; |
|
} |
|
|
|
int GetCursorCompIdx() |
|
{ |
|
return m_CompIdx; |
|
} |
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}; |
|
|
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class ActionTargetsCursor : ScriptedWidgetEventHandler |
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{ |
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private const ref array<typename> VISION_OBSTRUCTION_PPEFFECTS_TYPES = { |
|
PPERequester_BurlapSackEffects, |
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PPERequester_FlashbangEffects |
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}; |
|
|
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protected PlayerBase m_Player; |
|
protected ActionTarget m_Target; |
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protected ref ATCCachedObject m_CachedObject; |
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protected Object m_DisplayInteractTarget; |
|
|
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protected ActionBase m_Interact; |
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protected ActionBase m_ContinuousInteract; |
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protected ActionBase m_Single; |
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protected ActionBase m_Continuous; |
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protected ActionManagerClient m_AM; |
|
protected IngameHud m_Hud; |
|
|
|
protected UAIDWrapper m_UseActionWrapper; |
|
|
|
protected int m_InteractActionsNum; |
|
protected int m_ContinuousInteractActionsNum; |
|
protected int m_ItemActionsNum; |
|
protected int m_ContinuousItemActionsNum; |
|
protected typename m_SelectedActionCategory; |
|
protected bool m_HealthEnabled; |
|
protected bool m_QuantityEnabled; |
|
protected bool m_FixedOnPosition; |
|
protected bool m_Hidden; |
|
|
|
protected Widget m_Root; |
|
protected Widget m_Container; |
|
protected Widget m_ItemLeft; |
|
|
|
|
|
protected float m_MaxWidthChild; |
|
protected float m_RootWidth; |
|
protected float m_RootHeight; |
|
|
|
void ActionTargetsCursor() |
|
{ |
|
m_Interact = null; |
|
m_ContinuousInteract = null; |
|
m_Single = null; |
|
m_Continuous = null; |
|
m_AM = null; |
|
|
|
m_HealthEnabled = true; |
|
m_QuantityEnabled = true; |
|
|
|
m_CachedObject = new ATCCachedObject; |
|
m_Hidden = false; |
|
m_DisplayInteractTarget = null; |
|
|
|
m_Hud = GetHud(); |
|
|
|
m_UseActionWrapper = GetUApi().GetInputByID(UAAction).GetPersistentWrapper(); |
|
|
|
GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged); |
|
GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged); |
|
} |
|
|
|
void ~ActionTargetsCursor() {} |
|
|
|
|
|
void SetHealthVisibility(bool state) |
|
{ |
|
m_HealthEnabled = state; |
|
} |
|
|
|
void SetQuantityVisibility(bool state) |
|
{ |
|
m_QuantityEnabled = state; |
|
} |
|
|
|
|
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void SetInteractXboxIcon(string imageset_name, string image_name); |
|
void SetContinuousInteractXboxIcon(string imageset_name, string image_name); |
|
void SetSingleXboxIcon(string imageset_name, string image_name); |
|
void SetContinuousXboxIcon(string imageset_name, string image_name); |
|
protected void SetXboxIcon(string name, string imageset_name, string image_name); |
|
|
|
|
|
protected void SetControllerIcon(string pWidgetName, string pInputName) |
|
{ |
|
RichTextWidget w = RichTextWidget.Cast(m_Root.FindAnyWidget(pWidgetName + "_btn_icon_xbox")); |
|
w.SetText(InputUtils.GetRichtextButtonIconFromInputAction(pInputName, "", EUAINPUT_DEVICE_CONTROLLER)); |
|
} |
|
|
|
protected void OnWidgetScriptInit(Widget w) |
|
{ |
|
m_Root = w; |
|
m_Root.Show(false); |
|
m_Root.SetHandler(this); |
|
|
|
|
|
UpdateControllerInputIcons(); |
|
UpdatePCIconsVisibility(); |
|
|
|
m_Container = w.FindAnyWidget("container"); |
|
m_ItemLeft = w.FindAnyWidget("item_left"); |
|
|
|
m_Root.Update(); |
|
} |
|
|
|
protected void OnInputPresetChanged() |
|
{ |
|
#ifdef PLATFORM_CONSOLE |
|
UpdateControllerInputIcons(); |
|
#endif |
|
} |
|
|
|
protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType) |
|
{ |
|
UpdatePCIconsVisibility(); |
|
} |
|
|
|
|
|
private void UpdateControllerInputIcons() |
|
{ |
|
SetControllerIcon("interact", "UAAction"); |
|
SetControllerIcon("continuous_interact", "UAAction"); |
|
SetControllerIcon("single", "UADefaultAction"); |
|
SetControllerIcon("continuous", "UADefaultAction"); |
|
} |
|
|
|
|
|
private void UpdatePCIconsVisibility() |
|
{ |
|
bool showConsoleIcons = false; |
|
#ifdef PLATFORM_CONSOLE |
|
showConsoleIcons = GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER || !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer(); |
|
#endif |
|
|
|
ShowXboxHidePCIcons("interact", showConsoleIcons); |
|
ShowXboxHidePCIcons("continuous_interact", showConsoleIcons); |
|
ShowXboxHidePCIcons("continuous", showConsoleIcons); |
|
ShowXboxHidePCIcons("single", showConsoleIcons); |
|
} |
|
|
|
protected void PrepareCursorContent() |
|
{ |
|
int health = -1; |
|
int cargoCount = 0; |
|
int q_type = 0; |
|
int q_min, q_max = -1; |
|
float q_cur = -1.0; |
|
|
|
|
|
health = GetItemHealth(); |
|
SetItemHealth(health, "item", "item_health_mark", m_HealthEnabled); |
|
|
|
GetItemQuantity(q_type, q_cur, q_min, q_max); |
|
|
|
GetItemCargoCount(cargoCount); |
|
|
|
SetItemQuantity(q_type, q_cur, q_min, q_max, "item", "item_quantity_pb", "item_quantity_text", m_QuantityEnabled); |
|
SetInteractActionIcon("interact", "interact_icon_frame", "interact_btn_inner_icon", "interact_btn_text"); |
|
SetItemDesc(GetItemDesc(m_Interact), cargoCount, "item", "item_desc"); |
|
SetActionWidget(m_Interact, GetActionDesc(m_Interact), "interact", "interact_action_name"); |
|
|
|
SetInteractActionIcon("continuous_interact", "continuous_interact_icon_frame", "continuous_interact_btn_inner_icon", "continuous_interact_btn_text"); |
|
SetActionWidget(m_ContinuousInteract, GetActionDesc(m_ContinuousInteract), "continuous_interact", "continuous_interact_action_name"); |
|
|
|
SetActionWidget(m_Single, GetActionDesc(m_Single), "single", "single_action_name"); |
|
SetActionWidget(m_Continuous, GetActionDesc(m_Continuous), "continuous", "continuous_action_name"); |
|
SetMultipleItemAction("single_mlt_wrapper", "single_mlt_wrapper_not_select"); |
|
SetMultipleContinuousItemAction("continuous_mlt_wrapper", "continuous_mlt_wrapper_not_select"); |
|
SetMultipleInteractAction("interact_mlt_wrapper", "interact_mlt_wrapper_not_select"); |
|
SetMultipleContinuousInteractAction("continuous_interact_mlt_wrapper", "continuous_interact_mlt_wrapper_not_select"); |
|
} |
|
|
|
protected void BuildFixedCursor() |
|
{ |
|
int w, h, x, y; |
|
|
|
PrepareCursorContent(); |
|
GetScreenSize(w, h); |
|
x = w/2 + 32; |
|
y = h/2 + 32; |
|
|
|
m_Root.SetPos(x, y); |
|
} |
|
|
|
protected void BuildFloatingCursor(bool forceRebuild) |
|
{ |
|
float pos_x, pos_y = 0.0; |
|
|
|
PrepareCursorContent(); |
|
|
|
|
|
if (forceRebuild || m_Target.GetComponentIndex() != m_CachedObject.GetCursorCompIdx()) |
|
{ |
|
GetOnScreenPosition(pos_x, pos_y); |
|
} |
|
|
|
else |
|
{ |
|
vector screen_pos = TransformToScreenPos(m_CachedObject.GetCursorWorldPos()); |
|
|
|
pos_x = screen_pos[0]; |
|
pos_y = screen_pos[1]; |
|
} |
|
|
|
pos_x = Math.Ceil(pos_x); |
|
pos_y = Math.Ceil(pos_y); |
|
|
|
Widget parentWdg = m_Root.GetParent(); |
|
|
|
float screen_w = 0; |
|
float screen_h = 0; |
|
|
|
float wdg_w = 0; |
|
float wdg_h = 0; |
|
|
|
parentWdg.GetScreenSize(screen_w, screen_h); |
|
m_Root.GetSize(wdg_w, wdg_h); |
|
|
|
if (pos_x + wdg_w > screen_w) |
|
pos_x = screen_w - wdg_w; |
|
|
|
if (pos_y + wdg_h > screen_h) |
|
pos_y = screen_h - wdg_h; |
|
|
|
m_Root.SetPos(pos_x, pos_y); |
|
} |
|
|
|
override bool OnUpdate(Widget w) |
|
{ |
|
if (m_Root == w) |
|
{ |
|
Update(); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
protected void HideWidget() |
|
{ |
|
if (m_Root.IsVisible()) |
|
{ |
|
m_Root.Show(false); |
|
m_CachedObject.Invalidate(); |
|
} |
|
} |
|
|
|
void Update() |
|
{ |
|
if (m_Player && !m_Player.IsAlive()) |
|
{ |
|
m_Player = null; |
|
m_AM = null; |
|
} |
|
|
|
if (!m_Player) |
|
GetPlayer(); |
|
|
|
if (!m_AM) |
|
GetActionManager(); |
|
|
|
if (m_Player.IsInVehicle() || m_AM.GetRunningAction()) |
|
m_Hidden = true; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool isVisionObstructionActive = PPEManagerStatic.GetPPEManager().IsAnyRequesterRunning(VISION_OBSTRUCTION_PPEFFECTS_TYPES); |
|
|
|
|
|
if (GetGame().GetUIManager().GetMenu() || !g_Game.GetProfileOption(EDayZProfilesOptions.HUD) || m_Hud.IsHideHudPlayer() || m_Player.IsUnconscious() || isVisionObstructionActive) |
|
{ |
|
HideWidget(); |
|
return; |
|
} |
|
|
|
GetTarget(); |
|
GetActions(); |
|
|
|
|
|
bool showTarget = (m_Target && !m_Hidden) || m_Interact || m_ContinuousInteract; |
|
if (!showTarget) |
|
{ |
|
if (m_Single) |
|
showTarget = m_Single.HasTarget(); |
|
|
|
if (m_Continuous) |
|
showTarget = showTarget || m_Continuous.HasTarget(); |
|
} |
|
|
|
if (showTarget) |
|
{ |
|
|
|
if (m_Target.GetObject() == null && (m_Interact || m_ContinuousInteract || m_Single || m_Continuous)) |
|
{ |
|
|
|
m_CachedObject.Invalidate(); |
|
BuildFixedCursor(); |
|
m_Root.Show(true); |
|
m_FixedOnPosition = false; |
|
m_Hidden = false; |
|
return; |
|
} |
|
else if (m_Target.GetObject() != null && !m_Target.GetObject().IsHologram() && (!m_Target.GetParent() || m_Target.GetParent() && !m_Target.GetParent().IsHologram())) |
|
{ |
|
CheckRefresherFlagVisibility(m_Target.GetObject()); |
|
|
|
if (m_Target.GetObject() != m_CachedObject.Get()) |
|
{ |
|
if (!m_FixedOnPosition) |
|
{ |
|
|
|
m_CachedObject.Invalidate(); |
|
BuildFloatingCursor(true); |
|
m_Root.Show(true); |
|
m_Hidden = false; |
|
return; |
|
} |
|
else |
|
{ |
|
|
|
m_CachedObject.Invalidate(); |
|
BuildFixedCursor(); |
|
m_Root.Show(true); |
|
m_FixedOnPosition = false; |
|
m_Hidden = false; |
|
return; |
|
} |
|
} |
|
|
|
else if (m_Target.GetObject() == m_CachedObject.Get()) |
|
{ |
|
if (!m_FixedOnPosition) |
|
{ |
|
|
|
BuildFloatingCursor(false); |
|
m_Root.Show(true); |
|
m_Hidden = false; |
|
return; |
|
} |
|
else |
|
{ |
|
|
|
m_CachedObject.Invalidate(); |
|
BuildFixedCursor(); |
|
m_Root.Show(true); |
|
m_FixedOnPosition = false; |
|
m_Hidden = false; |
|
return; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if (m_Root.IsVisible()) |
|
{ |
|
m_CachedObject.Invalidate(); |
|
m_Root.Show(false); |
|
m_Hidden = false; |
|
|
|
|
|
GetDayZGame().GetBacklit().HintClear(); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if (m_Root.IsVisible()) |
|
{ |
|
m_CachedObject.Invalidate(); |
|
m_Root.Show(false); |
|
m_FixedOnPosition = false; |
|
|
|
|
|
GetDayZGame().GetBacklit().HintClear(); |
|
} |
|
|
|
m_Hidden = false; |
|
} |
|
|
|
m_MaxWidthChild = 350; |
|
} |
|
|
|
protected void ShowXboxHidePCIcons(string widget, bool show_xbox_icon) |
|
{ |
|
m_Root.FindAnyWidget(widget + "_btn_icon_xbox").Show(show_xbox_icon); |
|
m_Root.FindAnyWidget(widget + "_btn_icon").Show(!show_xbox_icon); |
|
} |
|
|
|
|
|
|
|
protected vector TransformToScreenPos(vector pWorldPos) |
|
{ |
|
float parent_width, parent_height; |
|
vector transformed_pos, screen_pos; |
|
|
|
|
|
screen_pos = GetGame().GetScreenPosRelative(pWorldPos); |
|
|
|
m_Root.GetParent().GetScreenSize(parent_width, parent_height); |
|
|
|
|
|
transformed_pos[0] = screen_pos[0] * parent_width; |
|
transformed_pos[1] = screen_pos[1] * parent_height; |
|
|
|
return transformed_pos; |
|
} |
|
|
|
protected void GetOnScreenPosition(out float x, out float y) |
|
{ |
|
const float DEFAULT_HANDLE_OFFSET = 0.2; |
|
const string CE_CENTER_COMP_NAME = "ce_center"; |
|
const string MEM_LOD_NAME = LOD.NAME_MEMORY; |
|
|
|
int compIdx; |
|
float pivotOffset = 0.0; |
|
float memOffset = 0.0; |
|
string compName; |
|
|
|
bool isTargetForced = false; |
|
|
|
vector worldPos; |
|
vector modelPos; |
|
|
|
LOD lod; |
|
|
|
array<Selection> memSelections = new array<Selection>(); |
|
array<string> components = new array<string>; |
|
|
|
Object object; |
|
|
|
if (m_Target) |
|
{ |
|
object = m_Target.GetObject(); |
|
compIdx = m_Target.GetComponentIndex(); |
|
|
|
if (m_Target.GetCursorHitPos() == vector.Zero) |
|
isTargetForced = true; |
|
} |
|
else |
|
{ |
|
return; |
|
} |
|
|
|
if (object) |
|
{ |
|
if (!isTargetForced) |
|
{ |
|
compName = object.GetActionComponentName(compIdx); |
|
object.GetActionComponentNameList(compIdx, components); |
|
|
|
if (!object.IsInventoryItem() && (object.HasFixedActionTargetCursorPosition() || object.GetActionComponentNameList(compIdx, components) == 0)) |
|
{ |
|
m_FixedOnPosition = true; |
|
return; |
|
} |
|
|
|
pivotOffset = object.ConfigGetFloat("actionTargetPivotOffsetY"); |
|
memOffset = object.ConfigGetFloat("actionTargetMemOffsetY"); |
|
|
|
|
|
lod = object.GetLODByName(MEM_LOD_NAME); |
|
if (lod != null) |
|
{ |
|
|
|
lod.GetSelections(memSelections); |
|
|
|
|
|
if (MiscGameplayFunctions.IsComponentInSelection(memSelections, CE_CENTER_COMP_NAME)) |
|
{ |
|
for (int i2 = 0; i2 < memSelections.Count(); ++i2) |
|
{ |
|
if (memSelections[i2].GetName() == CE_CENTER_COMP_NAME && memSelections[i2].GetVertexCount() == 1) |
|
{ |
|
m_FixedOnPosition = false; |
|
modelPos = object.GetSelectionPositionMS(CE_CENTER_COMP_NAME); |
|
worldPos = object.ModelToWorld(modelPos); |
|
if (memOffset != 0.0) |
|
{ |
|
worldPos[1] = worldPos[1] + memOffset; |
|
} |
|
else |
|
{ |
|
worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET; |
|
} |
|
} |
|
} |
|
|
|
|
|
m_CachedObject.Store(object, worldPos, compIdx); |
|
} |
|
|
|
else if (!compName.Contains("ladder") && IsComponentInSelection(memSelections, compName)) |
|
{ |
|
for (int i1 = 0; i1 < memSelections.Count(); ++i1) |
|
{ |
|
|
|
if (memSelections[i1].GetName() == compName && memSelections[i1].GetVertexCount() == 1) |
|
{ |
|
modelPos = object.GetSelectionPositionMS(compName); |
|
worldPos = object.ModelToWorld(modelPos); |
|
|
|
m_FixedOnPosition = false; |
|
if (object.GetType() == "Fence" || object.GetType() == "Watchttower" || object.GetType() == "GardenPlot") |
|
m_FixedOnPosition = true; |
|
|
|
if (memOffset != 0.0) |
|
{ |
|
worldPos[1] = worldPos[1] + memOffset; |
|
} |
|
else |
|
{ |
|
worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET; |
|
} |
|
} |
|
|
|
|
|
if (memSelections[i1].GetName() == compName && memSelections[i1].GetVertexCount() > 1) |
|
{ |
|
for (int j = 0; j < components.Count(); ++j) |
|
{ |
|
if (IsComponentInSelection(memSelections, components[j])) |
|
{ |
|
modelPos = object.GetSelectionPositionMS(components[j]); |
|
worldPos = object.ModelToWorld(modelPos); |
|
|
|
m_FixedOnPosition = false; |
|
if (memOffset != 0.0) |
|
{ |
|
worldPos[1] = worldPos[1] + memOffset; |
|
} |
|
else |
|
{ |
|
worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
m_CachedObject.Store(object, worldPos, -1); |
|
} |
|
|
|
else if (compName.Contains("ladder") && IsComponentInSelection(memSelections, compName)) |
|
{ |
|
vector ladderHandlePointLS, ladderHandlePointWS; |
|
vector closestHandlePos; |
|
float lastDistance = 0; |
|
|
|
for (int i3 = 0; i3 < memSelections.Count(); ++i3) |
|
{ |
|
if (memSelections[i3].GetName() == compName && memSelections[i3].GetVertexCount() > 1) |
|
{ |
|
ladderHandlePointLS = memSelections[i3].GetVertexPosition(lod, 0); |
|
ladderHandlePointWS = object.ModelToWorld(ladderHandlePointLS); |
|
closestHandlePos = ladderHandlePointWS; |
|
lastDistance = Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition())); |
|
|
|
for (int k = 1; k < memSelections[i3].GetVertexCount(); ++k) |
|
{ |
|
ladderHandlePointLS = memSelections[i3].GetVertexPosition(lod, k); |
|
ladderHandlePointWS = object.ModelToWorld(ladderHandlePointLS); |
|
|
|
if (lastDistance > Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition()))) |
|
{ |
|
lastDistance = Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition())); |
|
closestHandlePos = ladderHandlePointWS; |
|
} |
|
} |
|
|
|
m_FixedOnPosition = false; |
|
worldPos = closestHandlePos; |
|
if (memOffset != 0.0) |
|
{ |
|
worldPos[1] = worldPos[1] + memOffset; |
|
} |
|
else |
|
{ |
|
worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET; |
|
} |
|
} |
|
} |
|
|
|
|
|
m_CachedObject.Store(object, worldPos, -1); |
|
} |
|
else |
|
{ |
|
m_FixedOnPosition = true; |
|
} |
|
} |
|
else |
|
{ |
|
m_FixedOnPosition = true; |
|
} |
|
} |
|
else |
|
{ |
|
m_FixedOnPosition = true; |
|
} |
|
|
|
vector pos = TransformToScreenPos(worldPos); |
|
|
|
x = pos[0]; |
|
y = pos[1]; |
|
} |
|
|
|
worldPos = vector.Zero; |
|
isTargetForced = false; |
|
} |
|
|
|
|
|
protected bool IsComponentInSelection(array<Selection> selection, string compName) |
|
{ |
|
return MiscGameplayFunctions.IsComponentInSelection(selection, compName); |
|
} |
|
|
|
|
|
|
|
protected void GetPlayer() |
|
{ |
|
Class.CastTo(m_Player, GetGame().GetPlayer()); |
|
} |
|
|
|
protected void GetActionManager() |
|
{ |
|
if (m_Player && m_Player.IsPlayerSelected()) |
|
{ |
|
Class.CastTo(m_AM, m_Player.GetActionManager()); |
|
} |
|
else |
|
{ |
|
m_AM = null; |
|
} |
|
} |
|
|
|
|
|
protected void GetActions() |
|
{ |
|
m_Interact = null; |
|
m_ContinuousInteract = null; |
|
m_Single = null; |
|
m_Continuous = null; |
|
|
|
if (!m_AM) return; |
|
if (!m_Target) return; |
|
if (m_Player.IsSprinting()) return; |
|
if (m_Player.IsInVehicle()) return; |
|
|
|
m_Interact = m_AM.GetPossibleAction(InteractActionInput); |
|
m_ContinuousInteract = m_AM.GetPossibleAction(ContinuousInteractActionInput); |
|
m_Single = m_AM.GetPossibleAction(DefaultActionInput); |
|
m_Continuous = m_AM.GetPossibleAction(ContinuousDefaultActionInput); |
|
|
|
m_InteractActionsNum = m_AM.GetPossibleActionCount(InteractActionInput); |
|
m_ContinuousInteractActionsNum = m_AM.GetPossibleActionCount(ContinuousInteractActionInput); |
|
m_ItemActionsNum = m_AM.GetPossibleActionCount(DefaultActionInput); |
|
m_ContinuousItemActionsNum = m_AM.GetPossibleActionCount(ContinuousDefaultActionInput); |
|
|
|
m_SelectedActionCategory = m_AM.GetSelectedActionCategory(); |
|
|
|
if (m_Interact) |
|
{ |
|
m_DisplayInteractTarget = m_Interact.GetDisplayInteractObject(m_Player, m_Target); |
|
} |
|
else if (m_Single) |
|
{ |
|
m_DisplayInteractTarget = m_Single.GetDisplayInteractObject(m_Player, m_Target); |
|
} |
|
else if (m_ContinuousInteract) |
|
{ |
|
m_DisplayInteractTarget = m_ContinuousInteract.GetDisplayInteractObject(m_Player, m_Target); |
|
} |
|
else |
|
{ |
|
m_DisplayInteractTarget = null; |
|
} |
|
} |
|
|
|
protected void GetTarget() |
|
{ |
|
if (!m_AM) |
|
return; |
|
|
|
m_Target = m_AM.FindActionTarget(); |
|
if (m_Target && m_Target.GetObject() && m_Target.GetObject().IsItemBase()) |
|
{ |
|
ItemBase item = ItemBase.Cast(m_Target.GetObject()); |
|
InventoryLocation invLocation = new InventoryLocation(); |
|
item.GetInventory().GetCurrentInventoryLocation(invLocation); |
|
|
|
if (!item.IsTakeable() || (m_Player && m_Player.IsInVehicle()) || invLocation.GetType() != InventoryLocationType.GROUND) |
|
m_Hidden = true; |
|
} |
|
} |
|
|
|
protected string GetActionDesc(ActionBase action) |
|
{ |
|
string desc = ""; |
|
if (action && action.GetText()) |
|
desc = action.GetText(); |
|
|
|
return desc; |
|
} |
|
|
|
|
|
protected string GetItemDesc(ActionBase action) |
|
{ |
|
string desc = ""; |
|
Object tgObject = m_DisplayInteractTarget; |
|
if (!tgObject && m_Target) |
|
{ |
|
tgObject = m_Target.GetObject(); |
|
} |
|
|
|
if (tgObject) |
|
{ |
|
|
|
Object tgParent = m_Target.GetParent(); |
|
if (!tgObject.IsAlive()) |
|
{ |
|
|
|
if (!tgParent || tgObject.DisplayNameRuinAttach()) |
|
desc = tgObject.GetDisplayName(); |
|
else |
|
desc = tgParent.GetDisplayName(); |
|
return desc; |
|
} |
|
|
|
EntityAI targetEntity; |
|
|
|
if (tgParent && (tgParent.IsItemBase() || tgParent.IsTransport())) |
|
{ |
|
targetEntity = EntityAI.Cast(tgParent); |
|
} |
|
|
|
if (tgObject.IsItemBase() || tgObject.IsTransport()) |
|
{ |
|
targetEntity = EntityAI.Cast(tgObject); |
|
} |
|
|
|
if (targetEntity && targetEntity.ShowZonesHealth()) |
|
{ |
|
string zone = ""; |
|
|
|
array<string> selections = new array<string>(); |
|
|
|
|
|
if (targetEntity.IsInherited(TentBase) && TentBase.Cast(targetEntity).GetState() != TentBase.PACKED) |
|
{ |
|
|
|
if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, tgObject.GetActionComponentName(m_Target.GetComponentIndex(), LOD.NAME_FIRE), zone)) |
|
{ |
|
desc = DamageSystem.GetDamageDisplayName(targetEntity, zone); |
|
} |
|
} |
|
else |
|
{ |
|
targetEntity.GetActionComponentNameList(m_Target.GetComponentIndex(), selections, LOD.NAME_VIEW); |
|
|
|
|
|
for (int s = 0; s < selections.Count(); s++) |
|
{ |
|
if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, selections[s], zone)) |
|
{ |
|
desc = DamageSystem.GetDamageDisplayName(targetEntity, zone); |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
if (targetEntity && desc == "") |
|
desc = targetEntity.GetDisplayName(); |
|
} |
|
|
|
return desc; |
|
} |
|
|
|
protected int GetItemHealth() |
|
{ |
|
int health = -1; |
|
|
|
if (m_Interact && !m_Interact.HasTarget()) |
|
{ |
|
return health; |
|
} |
|
|
|
Object tgObject = m_DisplayInteractTarget; |
|
if (!tgObject && m_Target) |
|
{ |
|
tgObject = m_Target.GetObject(); |
|
} |
|
|
|
if (tgObject) |
|
{ |
|
Object tgParent = m_Target.GetParent(); |
|
EntityAI targetEntity; |
|
|
|
|
|
if (!tgObject.IsAlive()) |
|
{ |
|
health = tgObject.GetHealthLevel(); |
|
return health; |
|
} |
|
|
|
if (tgParent && (tgParent.IsItemBase() || tgParent.IsTransport())) |
|
{ |
|
targetEntity = EntityAI.Cast(tgParent); |
|
} |
|
|
|
if (tgObject.IsItemBase() || tgObject.IsTransport()) |
|
{ |
|
targetEntity = EntityAI.Cast(tgObject); |
|
} |
|
|
|
if (targetEntity) |
|
{ |
|
if (!targetEntity.IsDamageDestroyed()) |
|
{ |
|
string zone = ""; |
|
array<string> selections = new array<string>(); |
|
|
|
if (targetEntity.IsInherited(TentBase) && TentBase.Cast(targetEntity).GetState() != TentBase.PACKED) |
|
{ |
|
|
|
if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, tgObject.GetActionComponentName(m_Target.GetComponentIndex(), LOD.NAME_FIRE), zone)) |
|
{ |
|
health = targetEntity.GetHealthLevel(zone); |
|
} |
|
} |
|
else |
|
{ |
|
|
|
targetEntity.GetActionComponentNameList(m_Target.GetComponentIndex(), selections, LOD.NAME_VIEW); |
|
|
|
for (int s = 0; s < selections.Count(); s++) |
|
{ |
|
if (DamageSystem.GetDamageZoneFromComponentName(targetEntity , selections[s], zone)) |
|
{ |
|
health = targetEntity.GetHealthLevel(zone); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if (zone == "") |
|
health = targetEntity.GetHealthLevel(); |
|
} |
|
} |
|
else |
|
{ |
|
health = tgObject.GetHealthLevel(); |
|
} |
|
} |
|
|
|
return health; |
|
} |
|
|
|
protected void GetItemQuantity(out int q_type, out float q_cur, out int q_min, out int q_max) |
|
{ |
|
InventoryItem item = null; |
|
|
|
if (m_Interact && !m_Interact.HasTarget()) |
|
{ |
|
return; |
|
} |
|
|
|
Object tgObject = m_DisplayInteractTarget; |
|
if (!tgObject && m_Target) |
|
{ |
|
tgObject = m_Target.GetObject(); |
|
} |
|
|
|
if (Class.CastTo(item, tgObject)) |
|
{ |
|
q_type = QuantityConversions.HasItemQuantity(item); |
|
if (q_type > 0) |
|
QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max); |
|
} |
|
} |
|
|
|
|
|
protected void GetItemCargoCount(out int cargoCount) |
|
{ |
|
EntityAI entity = null; |
|
|
|
Object tgObject = m_DisplayInteractTarget; |
|
if (!tgObject && m_Target) |
|
{ |
|
tgObject = m_Target.GetObject(); |
|
} |
|
|
|
if (Class.CastTo(entity, tgObject)) |
|
{ |
|
|
|
GameInventory inventory = entity.GetInventory(); |
|
if (inventory) |
|
{ |
|
cargoCount = AttachmentsWithInventoryOrCargoCount(inventory); |
|
return; |
|
} |
|
|
|
|
|
cargoCount = 0; |
|
} |
|
} |
|
|
|
|
|
protected void SetItemDesc(string descText, int cargoCount, string itemWidget, string descWidget) |
|
{ |
|
Widget widget; |
|
widget = m_Root.FindAnyWidget(itemWidget); |
|
|
|
|
|
PlayerBase playerT = PlayerBase.Cast(m_Target.GetObject()); |
|
if (playerT) |
|
string msg = playerT.GetLastUAMessage(); |
|
|
|
if (descText.Length() == 0 && msg.Length() == 0) |
|
{ |
|
widget.Show(false); |
|
return; |
|
} |
|
|
|
descText.ToUpper(); |
|
TextWidget itemName; |
|
Class.CastTo(itemName, widget.FindAnyWidget(descWidget)); |
|
|
|
|
|
if (cargoCount > 0) |
|
descText = string.Format("[+] %1 %2", descText, msg); |
|
else |
|
descText = string.Format("%1 %2", descText, msg); |
|
|
|
itemName.SetText(descText); |
|
widget.Show(true); |
|
} |
|
|
|
protected void SetItemHealth(int health, string itemWidget, string healthWidget, bool enabled) |
|
{ |
|
Widget widget = m_Root.FindAnyWidget(itemWidget); |
|
|
|
if (enabled) |
|
{ |
|
ImageWidget healthMark; |
|
Class.CastTo(healthMark, widget.FindAnyWidget(healthWidget)); |
|
int color = 0x00FFFFFF; |
|
|
|
if (health == -1) |
|
{ |
|
healthMark.GetParent().Show(false); |
|
widget.Show(enabled); |
|
return; |
|
} |
|
|
|
healthMark.SetColor(ItemManager.GetItemHealthColor(health)); |
|
healthMark.SetAlpha(0.5); |
|
healthMark.GetParent().Show(true); |
|
} |
|
|
|
widget.Show(enabled); |
|
} |
|
|
|
protected void SetItemQuantity(int type, float current, int min, int max, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled) |
|
{ |
|
Widget widget; |
|
|
|
widget = m_Root.FindAnyWidget(itemWidget); |
|
|
|
if (enabled) |
|
{ |
|
ProgressBarWidget progressBar; |
|
TextWidget textWidget; |
|
Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget)); |
|
Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget)); |
|
|
|
|
|
switch (type) |
|
{ |
|
case QUANTITY_HIDDEN : |
|
progressBar.Show(false); |
|
textWidget.Show(false); |
|
textWidget.GetParent().Show(false); |
|
break; |
|
case QUANTITY_COUNT : |
|
if (max > 1 || current > 1) |
|
{ |
|
string qty_text = string.Format("%1/%2", Math.Round(current).ToString(), max.ToString()); |
|
progressBar.Show(false); |
|
textWidget.SetText(qty_text); |
|
textWidget.Show(true); |
|
textWidget.GetParent().Show(true); |
|
} |
|
else |
|
{ |
|
progressBar.Show(false); |
|
textWidget.Show(false); |
|
textWidget.GetParent().Show(false); |
|
} |
|
break; |
|
case QUANTITY_PROGRESS : |
|
float qty_num = Math.Round((current / max) * 100); |
|
|
|
textWidget.Show(false); |
|
progressBar.SetCurrent(qty_num); |
|
progressBar.Show(true); |
|
textWidget.GetParent().Show(true); |
|
break; |
|
} |
|
widget.Show(true); |
|
} |
|
else |
|
widget.Show(false); |
|
} |
|
|
|
protected void SetActionWidget(ActionBase action, string descText, string actionWidget, string descWidget) |
|
{ |
|
Widget widget = m_Root.FindAnyWidget(actionWidget); |
|
|
|
if (action) |
|
{ |
|
if (action.HasTarget() && m_AM.GetActionState() < 1) |
|
{ |
|
TextWidget actionName; |
|
Class.CastTo(actionName, widget.FindAnyWidget(descWidget)); |
|
|
|
if (action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS) |
|
{ |
|
descText = descText + " " + "#action_target_cursor_hold"; |
|
actionName.SetText(descText); |
|
} |
|
else |
|
{ |
|
actionName.SetText(descText); |
|
} |
|
|
|
widget.Show(true); |
|
|
|
int x, y; |
|
actionName.GetTextSize(x, y); |
|
if (x > m_MaxWidthChild); |
|
m_MaxWidthChild = x; |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
} |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
} |
|
} |
|
|
|
|
|
protected void SetMultipleInteractAction(string multiActionsWidget, string multiActionsWidget_NotSelect) |
|
{ |
|
Widget widget, widget_not_select; |
|
|
|
widget = m_Root.FindAnyWidget(multiActionsWidget); |
|
widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect); |
|
|
|
if (m_InteractActionsNum > 1) |
|
{ |
|
if (m_SelectedActionCategory == InteractActionInput) |
|
{ |
|
widget.Show(true); |
|
widget_not_select.Show(false); |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
widget_not_select.Show(true); |
|
} |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
widget_not_select.Show(false); |
|
} |
|
} |
|
|
|
protected void SetMultipleContinuousInteractAction(string multiActionsWidget, string multiActionsWidget_NotSelect) |
|
{ |
|
Widget widget, widget_not_select; |
|
|
|
widget = m_Root.FindAnyWidget(multiActionsWidget); |
|
widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect); |
|
|
|
if (m_ContinuousInteractActionsNum > 1) |
|
{ |
|
if (m_SelectedActionCategory == ContinuousInteractActionInput) |
|
{ |
|
widget.Show(true); |
|
widget_not_select.Show(false); |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
widget_not_select.Show(true); |
|
} |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
widget_not_select.Show(false); |
|
} |
|
|
|
} |
|
|
|
protected void SetMultipleItemAction(string multiActionsWidget, string multiActionsWidget_NotSelect) |
|
{ |
|
Widget widget, widget_not_select; |
|
|
|
widget = m_Root.FindAnyWidget(multiActionsWidget); |
|
widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect); |
|
|
|
if (m_ItemActionsNum > 1) |
|
{ |
|
if (m_SelectedActionCategory == DefaultActionInput) |
|
{ |
|
widget.Show(true); |
|
widget_not_select.Show(false); |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
widget_not_select.Show(true); |
|
} |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
widget_not_select.Show(false); |
|
} |
|
} |
|
|
|
protected void SetMultipleContinuousItemAction(string multiActionsWidget, string multiActionsWidget_NotSelect) |
|
{ |
|
Widget widget, widget_not_select; |
|
|
|
widget = m_Root.FindAnyWidget(multiActionsWidget); |
|
widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect); |
|
|
|
if (m_ContinuousItemActionsNum > 1) |
|
{ |
|
if (m_SelectedActionCategory == ContinuousDefaultActionInput) |
|
{ |
|
widget.Show(true); |
|
widget_not_select.Show(false); |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
widget_not_select.Show(true); |
|
} |
|
} |
|
else |
|
{ |
|
widget.Show(false); |
|
widget_not_select.Show(false); |
|
} |
|
} |
|
|
|
protected void SetInteractActionIcon(string actionWidget, string actionIconFrameWidget, string actionIconWidget, string actionIconTextWidget) |
|
{ |
|
Widget widget; |
|
ImageWidget iconWidget; |
|
TextWidget textWidget; |
|
|
|
widget = m_Root.FindAnyWidget(actionWidget); |
|
Class.CastTo(iconWidget, widget.FindAnyWidget(actionIconWidget)); |
|
Class.CastTo(textWidget, widget.FindAnyWidget(actionIconTextWidget)); |
|
|
|
GetDayZGame().GetBacklit().HintShow(m_UseActionWrapper.InputP()); |
|
|
|
|
|
iconWidget.Show(false); |
|
textWidget.SetText(InputUtils.GetButtonNameFromInput("UAAction", EInputDeviceType.MOUSE_AND_KEYBOARD)); |
|
textWidget.Show(true); |
|
} |
|
|
|
protected void CheckRefresherFlagVisibility(Object object) |
|
{ |
|
EntityAI entity; |
|
Widget w = m_Root.FindAnyWidget("item_flag_icon"); |
|
if (Class.CastTo(entity,object) && w) |
|
{ |
|
w.Show(entity.IsRefresherSignalingViable() && m_Player.IsTargetInActiveRefresherRange(entity)); |
|
} |
|
} |
|
|
|
protected int AttachmentsWithInventoryOrCargoCount(notnull GameInventory inventory) |
|
{ |
|
int attachmentsWithInventory = 0; |
|
|
|
CargoBase cargo = inventory.GetCargo(); |
|
if (cargo && cargo.GetItemCount() > 0) |
|
{ |
|
return 1; |
|
} |
|
|
|
for (int i = 0; i < inventory.AttachmentCount(); i++) |
|
{ |
|
EntityAI attachment = inventory.GetAttachmentFromIndex(i); |
|
int attachmentSlotId = attachment.GetInventory().GetSlotId(0); |
|
|
|
if (attachment.GetInventory()) |
|
{ |
|
attachmentsWithInventory += 1; |
|
} |
|
} |
|
|
|
return attachmentsWithInventory; |
|
} |
|
|
|
protected IngameHud GetHud() |
|
{ |
|
Mission mission = GetGame().GetMission(); |
|
if (mission) |
|
{ |
|
IngameHud hud = IngameHud.Cast(mission.GetHud()); |
|
return hud; |
|
} |
|
|
|
return null; |
|
} |
|
} |