DayZ_Scripts / scripts /5_Mission /DayZ /GUI /ActionTargetsCursor.c
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class ATCCachedObject
{
protected Object m_CachedObject;
protected vector m_CursorWPos;
protected vector m_ScreenPos;
protected int m_CompIdx;
void ATCCachedTarget()
{
m_CachedObject = null;
m_ScreenPos = vector.Zero;
m_CompIdx = -1;
}
//! cache object and its world pos
void Store(Object obj, vector pos, int compIdx)
{
if (!m_CachedObject)
{
m_CachedObject = obj;
m_CursorWPos = pos;
m_CompIdx = compIdx;
}
}
//! invalidate cached objec
void Invalidate()
{
if (m_CachedObject)
{
m_CachedObject = null;
m_CursorWPos = vector.Zero;
m_CompIdx = -1;
}
}
Object Get()
{
return m_CachedObject;
}
vector GetCursorWorldPos()
{
return m_CursorWPos;
}
int GetCursorCompIdx()
{
return m_CompIdx;
}
};
class ActionTargetsCursor : ScriptedWidgetEventHandler
{
private const ref array<typename> VISION_OBSTRUCTION_PPEFFECTS_TYPES = {
PPERequester_BurlapSackEffects,
PPERequester_FlashbangEffects
};
protected PlayerBase m_Player;
protected ActionTarget m_Target;
protected ref ATCCachedObject m_CachedObject;
protected Object m_DisplayInteractTarget;
protected ActionBase m_Interact;
protected ActionBase m_ContinuousInteract;
protected ActionBase m_Single;
protected ActionBase m_Continuous;
protected ActionManagerClient m_AM;
protected IngameHud m_Hud;
protected UAIDWrapper m_UseActionWrapper;
protected int m_InteractActionsNum;
protected int m_ContinuousInteractActionsNum;
protected int m_ItemActionsNum;
protected int m_ContinuousItemActionsNum;
protected typename m_SelectedActionCategory;
protected bool m_HealthEnabled;
protected bool m_QuantityEnabled;
protected bool m_FixedOnPosition;
protected bool m_Hidden;
protected Widget m_Root;
protected Widget m_Container;
protected Widget m_ItemLeft;
//! widget width
protected float m_MaxWidthChild;
protected float m_RootWidth;
protected float m_RootHeight;
void ActionTargetsCursor()
{
m_Interact = null;
m_ContinuousInteract = null;
m_Single = null;
m_Continuous = null;
m_AM = null;
m_HealthEnabled = true;
m_QuantityEnabled = true;
m_CachedObject = new ATCCachedObject;
m_Hidden = false;
m_DisplayInteractTarget = null;
m_Hud = GetHud();
m_UseActionWrapper = GetUApi().GetInputByID(UAAction).GetPersistentWrapper();
GetGame().GetMission().GetOnInputPresetChanged().Insert(OnInputPresetChanged);
GetGame().GetMission().GetOnInputDeviceChanged().Insert(OnInputDeviceChanged);
}
void ~ActionTargetsCursor() {}
// Controls appearance of the builded cursor
void SetHealthVisibility(bool state)
{
m_HealthEnabled = state;
}
void SetQuantityVisibility(bool state)
{
m_QuantityEnabled = state;
}
//! DEPRECATED
void SetInteractXboxIcon(string imageset_name, string image_name);
void SetContinuousInteractXboxIcon(string imageset_name, string image_name);
void SetSingleXboxIcon(string imageset_name, string image_name);
void SetContinuousXboxIcon(string imageset_name, string image_name);
protected void SetXboxIcon(string name, string imageset_name, string image_name);
//! ---------
protected void SetControllerIcon(string pWidgetName, string pInputName)
{
RichTextWidget w = RichTextWidget.Cast(m_Root.FindAnyWidget(pWidgetName + "_btn_icon_xbox"));
w.SetText(InputUtils.GetRichtextButtonIconFromInputAction(pInputName, "", EUAINPUT_DEVICE_CONTROLLER));
}
protected void OnWidgetScriptInit(Widget w)
{
m_Root = w;
m_Root.Show(false);
m_Root.SetHandler(this);
//! UA -> widget icon
UpdateControllerInputIcons();
UpdatePCIconsVisibility();
m_Container = w.FindAnyWidget("container");
m_ItemLeft = w.FindAnyWidget("item_left");
m_Root.Update();
}
protected void OnInputPresetChanged()
{
#ifdef PLATFORM_CONSOLE
UpdateControllerInputIcons();
#endif
}
protected void OnInputDeviceChanged(EInputDeviceType pInputDeviceType)
{
UpdatePCIconsVisibility();
}
//! Loads icons from the latest keybinds
private void UpdateControllerInputIcons()
{
SetControllerIcon("interact", "UAAction");
SetControllerIcon("continuous_interact", "UAAction");
SetControllerIcon("single", "UADefaultAction");
SetControllerIcon("continuous", "UADefaultAction");
}
//! Contains logic for icon set switching (Gamepad/M&K)
private void UpdatePCIconsVisibility()
{
bool showConsoleIcons = false;
#ifdef PLATFORM_CONSOLE
showConsoleIcons = GetGame().GetInput().GetCurrentInputDevice() == EInputDeviceType.CONTROLLER || !GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer();
#endif
ShowXboxHidePCIcons("interact", showConsoleIcons);
ShowXboxHidePCIcons("continuous_interact", showConsoleIcons);
ShowXboxHidePCIcons("continuous", showConsoleIcons);
ShowXboxHidePCIcons("single", showConsoleIcons);
}
protected void PrepareCursorContent()
{
int health = -1;
int cargoCount = 0;
int q_type = 0;
int q_min, q_max = -1;
float q_cur = -1.0;
//! item health
health = GetItemHealth();
SetItemHealth(health, "item", "item_health_mark", m_HealthEnabled);
//! quantity
GetItemQuantity(q_type, q_cur, q_min, q_max);
//! cargo in item
GetItemCargoCount(cargoCount);
//! fill the widget with data
SetItemQuantity(q_type, q_cur, q_min, q_max, "item", "item_quantity_pb", "item_quantity_text", m_QuantityEnabled);
SetInteractActionIcon("interact", "interact_icon_frame", "interact_btn_inner_icon", "interact_btn_text");
SetItemDesc(GetItemDesc(m_Interact), cargoCount, "item", "item_desc");
SetActionWidget(m_Interact, GetActionDesc(m_Interact), "interact", "interact_action_name");
SetInteractActionIcon("continuous_interact", "continuous_interact_icon_frame", "continuous_interact_btn_inner_icon", "continuous_interact_btn_text");
SetActionWidget(m_ContinuousInteract, GetActionDesc(m_ContinuousInteract), "continuous_interact", "continuous_interact_action_name");
SetActionWidget(m_Single, GetActionDesc(m_Single), "single", "single_action_name");
SetActionWidget(m_Continuous, GetActionDesc(m_Continuous), "continuous", "continuous_action_name");
SetMultipleItemAction("single_mlt_wrapper", "single_mlt_wrapper_not_select");
SetMultipleContinuousItemAction("continuous_mlt_wrapper", "continuous_mlt_wrapper_not_select");
SetMultipleInteractAction("interact_mlt_wrapper", "interact_mlt_wrapper_not_select");
SetMultipleContinuousInteractAction("continuous_interact_mlt_wrapper", "continuous_interact_mlt_wrapper_not_select");
}
protected void BuildFixedCursor()
{
int w, h, x, y;
PrepareCursorContent();
GetScreenSize(w, h);
x = w/2 + 32;
y = h/2 + 32;
m_Root.SetPos(x, y);
}
protected void BuildFloatingCursor(bool forceRebuild)
{
float pos_x, pos_y = 0.0;
PrepareCursorContent();
//! Get OnScreenPos when forced or targeted component differs
if (forceRebuild || m_Target.GetComponentIndex() != m_CachedObject.GetCursorCompIdx())
{
GetOnScreenPosition(pos_x, pos_y);
}
//! in case of cached item, all above is reused except the position
else
{
vector screen_pos = TransformToScreenPos(m_CachedObject.GetCursorWorldPos());
pos_x = screen_pos[0];
pos_y = screen_pos[1];
}
pos_x = Math.Ceil(pos_x);
pos_y = Math.Ceil(pos_y);
Widget parentWdg = m_Root.GetParent();
float screen_w = 0;
float screen_h = 0;
float wdg_w = 0;
float wdg_h = 0;
parentWdg.GetScreenSize(screen_w, screen_h);
m_Root.GetSize(wdg_w, wdg_h);
if (pos_x + wdg_w > screen_w)
pos_x = screen_w - wdg_w;
if (pos_y + wdg_h > screen_h)
pos_y = screen_h - wdg_h;
m_Root.SetPos(pos_x, pos_y);
}
override bool OnUpdate(Widget w)
{
if (m_Root == w)
{
Update();
return true;
}
return false;
}
protected void HideWidget()
{
if (m_Root.IsVisible())
{
m_Root.Show(false);
m_CachedObject.Invalidate();
}
}
void Update()
{
if (m_Player && !m_Player.IsAlive()) // handle respawn
{
m_Player = null;
m_AM = null;
}
if (!m_Player)
GetPlayer();
if (!m_AM)
GetActionManager();
if (m_Player.IsInVehicle() || m_AM.GetRunningAction())
m_Hidden = true;
/*
#ifdef DIAG_DEVELOPER
if (DeveloperFreeCamera.IsFreeCameraEnabled())
HideWidget();
return;
#endif
*/
bool isVisionObstructionActive = PPEManagerStatic.GetPPEManager().IsAnyRequesterRunning(VISION_OBSTRUCTION_PPEFFECTS_TYPES);
//! don't show floating widget if it's disabled in profile or the player is unconscious
if (GetGame().GetUIManager().GetMenu() || !g_Game.GetProfileOption(EDayZProfilesOptions.HUD) || m_Hud.IsHideHudPlayer() || m_Player.IsUnconscious() || isVisionObstructionActive)
{
HideWidget();
return;
}
GetTarget();
GetActions();
//! check if action has target, otherwise don't show the widget
bool showTarget = (m_Target && !m_Hidden) || m_Interact || m_ContinuousInteract;
if (!showTarget)
{
if (m_Single)
showTarget = m_Single.HasTarget();
if (m_Continuous)
showTarget = showTarget || m_Continuous.HasTarget();
}
if (showTarget)
{
//! cursor with fixed position (environment interaction mainly)
if (m_Target.GetObject() == null && (m_Interact || m_ContinuousInteract || m_Single || m_Continuous))
{
//Print(">> fixed widget");
m_CachedObject.Invalidate();
BuildFixedCursor();
m_Root.Show(true);
m_FixedOnPosition = false;
m_Hidden = false;
return;
}
else if (m_Target.GetObject() != null && !m_Target.GetObject().IsHologram() && (!m_Target.GetParent() || m_Target.GetParent() && !m_Target.GetParent().IsHologram()))
{
CheckRefresherFlagVisibility(m_Target.GetObject());
//! build cursor for new target
if (m_Target.GetObject() != m_CachedObject.Get())
{
if (!m_FixedOnPosition)
{
//Print(">> non-cached widget");
m_CachedObject.Invalidate();
BuildFloatingCursor(true);
m_Root.Show(true);
m_Hidden = false;
return;
}
else
{
//Print(">> non-cached widget (fixed)");
m_CachedObject.Invalidate();
BuildFixedCursor();
m_Root.Show(true);
m_FixedOnPosition = false;
m_Hidden = false;
return;
}
}
//! use cached version for known target - recalculate onscreen pos only
else if (m_Target.GetObject() == m_CachedObject.Get())
{
if (!m_FixedOnPosition)
{
//Print(">> cached widget");
BuildFloatingCursor(false);
m_Root.Show(true);
m_Hidden = false;
return;
}
else
{
//Print(">> cached widget (fixed)");
m_CachedObject.Invalidate();
BuildFixedCursor();
m_Root.Show(true);
m_FixedOnPosition = false;
m_Hidden = false;
return;
}
}
}
else
{
if (m_Root.IsVisible())
{
m_CachedObject.Invalidate();
m_Root.Show(false);
m_Hidden = false;
// remove previous backlit
GetDayZGame().GetBacklit().HintClear();
}
}
}
else
{
if (m_Root.IsVisible())
{
m_CachedObject.Invalidate();
m_Root.Show(false);
m_FixedOnPosition = false;
// remove previous backlit
GetDayZGame().GetBacklit().HintClear();
}
m_Hidden = false;
}
m_MaxWidthChild = 350;
}
protected void ShowXboxHidePCIcons(string widget, bool show_xbox_icon)
{
m_Root.FindAnyWidget(widget + "_btn_icon_xbox").Show(show_xbox_icon);
m_Root.FindAnyWidget(widget + "_btn_icon").Show(!show_xbox_icon);
}
//! transform world pos to screen pos (related to parent widget size)
protected vector TransformToScreenPos(vector pWorldPos)
{
float parent_width, parent_height;
vector transformed_pos, screen_pos;
//! get relative pos for screen from world pos vector
screen_pos = GetGame().GetScreenPosRelative(pWorldPos);
//! get size of parent widget
m_Root.GetParent().GetScreenSize(parent_width, parent_height);
//! calculate corrent position from relative pos and parent widget size
transformed_pos[0] = screen_pos[0] * parent_width;
transformed_pos[1] = screen_pos[1] * parent_height;
return transformed_pos;
}
protected void GetOnScreenPosition(out float x, out float y)
{
const float DEFAULT_HANDLE_OFFSET = 0.2;
const string CE_CENTER_COMP_NAME = "ce_center";
const string MEM_LOD_NAME = LOD.NAME_MEMORY; //! kept for backward compatibility
int compIdx;
float pivotOffset = 0.0;
float memOffset = 0.0;
string compName;
bool isTargetForced = false;
vector worldPos;
vector modelPos;
LOD lod;
array<Selection> memSelections = new array<Selection>();
array<string> components = new array<string>; // for components with multiple selection
Object object;
if (m_Target)
{
object = m_Target.GetObject();
compIdx = m_Target.GetComponentIndex();
if (m_Target.GetCursorHitPos() == vector.Zero)
isTargetForced = true;
}
else
{
return;
}
if (object)
{
if (!isTargetForced)
{
compName = object.GetActionComponentName(compIdx);
object.GetActionComponentNameList(compIdx, components);
if (!object.IsInventoryItem() && (object.HasFixedActionTargetCursorPosition() || object.GetActionComponentNameList(compIdx, components) == 0))
{
m_FixedOnPosition = true;
return;
}
pivotOffset = object.ConfigGetFloat("actionTargetPivotOffsetY");
memOffset = object.ConfigGetFloat("actionTargetMemOffsetY");
//! Get memory LOD from p3d
lod = object.GetLODByName(MEM_LOD_NAME);
if (lod != null)
{
//! save selection from memory lod
lod.GetSelections(memSelections);
// items with CE_Center mem point
if (MiscGameplayFunctions.IsComponentInSelection(memSelections, CE_CENTER_COMP_NAME))
{
for (int i2 = 0; i2 < memSelections.Count(); ++i2)
{
if (memSelections[i2].GetName() == CE_CENTER_COMP_NAME && memSelections[i2].GetVertexCount() == 1)
{
m_FixedOnPosition = false;
modelPos = object.GetSelectionPositionMS(CE_CENTER_COMP_NAME);
worldPos = object.ModelToWorld(modelPos);
if (memOffset != 0.0)
{
worldPos[1] = worldPos[1] + memOffset;
}
else
{
worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET;
}
}
}
//! cache current object and the widget world pos
m_CachedObject.Store(object, worldPos, compIdx);
}
//! doors/handles
else if (!compName.Contains("ladder") && IsComponentInSelection(memSelections, compName))
{
for (int i1 = 0; i1 < memSelections.Count(); ++i1)
{
//! single vertex in selection
if (memSelections[i1].GetName() == compName && memSelections[i1].GetVertexCount() == 1)
{
modelPos = object.GetSelectionPositionMS(compName);
worldPos = object.ModelToWorld(modelPos);
m_FixedOnPosition = false;
if (object.GetType() == "Fence" || object.GetType() == "Watchttower" || object.GetType() == "GardenPlot")
m_FixedOnPosition = true;
if (memOffset != 0.0)
{
worldPos[1] = worldPos[1] + memOffset;
}
else
{
worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET;
}
}
//! multiple vertices in selection
if (memSelections[i1].GetName() == compName && memSelections[i1].GetVertexCount() > 1)
{
for (int j = 0; j < components.Count(); ++j)
{
if (IsComponentInSelection(memSelections, components[j]))
{
modelPos = object.GetSelectionPositionMS(components[j]);
worldPos = object.ModelToWorld(modelPos);
m_FixedOnPosition = false;
if (memOffset != 0.0)
{
worldPos[1] = worldPos[1] + memOffset;
}
else
{
worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET;
}
}
}
}
}
//! cache current object and the widget world pos
m_CachedObject.Store(object, worldPos, -1); //! do not store component index for doors/handles
}
//! ladders handling
else if (compName.Contains("ladder") && IsComponentInSelection(memSelections, compName))
{
vector ladderHandlePointLS, ladderHandlePointWS;
vector closestHandlePos;
float lastDistance = 0;
for (int i3 = 0; i3 < memSelections.Count(); ++i3)
{
if (memSelections[i3].GetName() == compName && memSelections[i3].GetVertexCount() > 1)
{
ladderHandlePointLS = memSelections[i3].GetVertexPosition(lod, 0);
ladderHandlePointWS = object.ModelToWorld(ladderHandlePointLS);
closestHandlePos = ladderHandlePointWS;
lastDistance = Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition()));
for (int k = 1; k < memSelections[i3].GetVertexCount(); ++k)
{
ladderHandlePointLS = memSelections[i3].GetVertexPosition(lod, k);
ladderHandlePointWS = object.ModelToWorld(ladderHandlePointLS);
if (lastDistance > Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition())))
{
lastDistance = Math.AbsFloat(vector.DistanceSq(ladderHandlePointWS, m_Player.GetPosition()));
closestHandlePos = ladderHandlePointWS;
}
}
m_FixedOnPosition = false;
worldPos = closestHandlePos;
if (memOffset != 0.0)
{
worldPos[1] = worldPos[1] + memOffset;
}
else
{
worldPos[1] = worldPos[1] + DEFAULT_HANDLE_OFFSET;
}
}
}
//! cache current object and the widget world pos
m_CachedObject.Store(object, worldPos, -1); //! do not store component index for ladders
}
else
{
m_FixedOnPosition = true;
}
}
else
{
m_FixedOnPosition = true;
}
}
else
{
m_FixedOnPosition = true;
}
vector pos = TransformToScreenPos(worldPos);
x = pos[0];
y = pos[1];
}
worldPos = vector.Zero;
isTargetForced = false;
}
// kept for backward compatibility
protected bool IsComponentInSelection(array<Selection> selection, string compName)
{
return MiscGameplayFunctions.IsComponentInSelection(selection, compName);
}
// getters
protected void GetPlayer()
{
Class.CastTo(m_Player, GetGame().GetPlayer());
}
protected void GetActionManager()
{
if (m_Player && m_Player.IsPlayerSelected())
{
Class.CastTo(m_AM, m_Player.GetActionManager());
}
else
{
m_AM = null;
}
}
//! get actions from Action Manager
protected void GetActions()
{
m_Interact = null;
m_ContinuousInteract = null;
m_Single = null;
m_Continuous = null;
if (!m_AM) return;
if (!m_Target) return;
if (m_Player.IsSprinting()) return;
if (m_Player.IsInVehicle()) return; // TODO: TMP: Car AM rework needed
m_Interact = m_AM.GetPossibleAction(InteractActionInput);
m_ContinuousInteract = m_AM.GetPossibleAction(ContinuousInteractActionInput);
m_Single = m_AM.GetPossibleAction(DefaultActionInput);
m_Continuous = m_AM.GetPossibleAction(ContinuousDefaultActionInput);
m_InteractActionsNum = m_AM.GetPossibleActionCount(InteractActionInput);
m_ContinuousInteractActionsNum = m_AM.GetPossibleActionCount(ContinuousInteractActionInput);
m_ItemActionsNum = m_AM.GetPossibleActionCount(DefaultActionInput);
m_ContinuousItemActionsNum = m_AM.GetPossibleActionCount(ContinuousDefaultActionInput);
m_SelectedActionCategory = m_AM.GetSelectedActionCategory();
if (m_Interact)
{
m_DisplayInteractTarget = m_Interact.GetDisplayInteractObject(m_Player, m_Target);
}
else if (m_Single)
{
m_DisplayInteractTarget = m_Single.GetDisplayInteractObject(m_Player, m_Target);
}
else if (m_ContinuousInteract)
{
m_DisplayInteractTarget = m_ContinuousInteract.GetDisplayInteractObject(m_Player, m_Target);
}
else
{
m_DisplayInteractTarget = null;
}
}
protected void GetTarget()
{
if (!m_AM)
return;
m_Target = m_AM.FindActionTarget();
if (m_Target && m_Target.GetObject() && m_Target.GetObject().IsItemBase())
{
ItemBase item = ItemBase.Cast(m_Target.GetObject());
InventoryLocation invLocation = new InventoryLocation();
item.GetInventory().GetCurrentInventoryLocation(invLocation);
if (!item.IsTakeable() || (m_Player && m_Player.IsInVehicle()) || invLocation.GetType() != InventoryLocationType.GROUND)
m_Hidden = true;
}
}
protected string GetActionDesc(ActionBase action)
{
string desc = "";
if (action && action.GetText())
desc = action.GetText();
return desc;
}
//Getting NAME of the entity
protected string GetItemDesc(ActionBase action)
{
string desc = "";
Object tgObject = m_DisplayInteractTarget;
if (!tgObject && m_Target)
{
tgObject = m_Target.GetObject();
}
if (tgObject)
{
//BreakOut if item is ruined
Object tgParent = m_Target.GetParent();
if (!tgObject.IsAlive())
{
//Fetch parent item name if one is present
if (!tgParent || tgObject.DisplayNameRuinAttach())
desc = tgObject.GetDisplayName();
else
desc = tgParent.GetDisplayName();
return desc;
}
EntityAI targetEntity;
if (tgParent && (tgParent.IsItemBase() || tgParent.IsTransport()))
{
targetEntity = EntityAI.Cast(tgParent);
}
if (tgObject.IsItemBase() || tgObject.IsTransport())
{
targetEntity = EntityAI.Cast(tgObject);
}
if (targetEntity && targetEntity.ShowZonesHealth())
{
string zone = "";
array<string> selections = new array<string>();
//NOTE: relevant fire geometry and view geometry selection names MUST match in order to get a valid damage zone
if (targetEntity.IsInherited(TentBase) && TentBase.Cast(targetEntity).GetState() != TentBase.PACKED)
{
//This is really specific to tents, as they use proxies. Hence object must be used
if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, tgObject.GetActionComponentName(m_Target.GetComponentIndex(), LOD.NAME_FIRE), zone))
{
desc = DamageSystem.GetDamageDisplayName(targetEntity, zone);
}
}
else
{
targetEntity.GetActionComponentNameList(m_Target.GetComponentIndex(), selections, LOD.NAME_VIEW);
//Important to get display name from component tied to multiple selections
for (int s = 0; s < selections.Count(); s++)
{
if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, selections[s], zone))
{
desc = DamageSystem.GetDamageDisplayName(targetEntity, zone);
}
}
}
}
//Safety check to output something to widget
if (targetEntity && desc == "")
desc = targetEntity.GetDisplayName();
}
return desc;
}
protected int GetItemHealth()
{
int health = -1;
if (m_Interact && !m_Interact.HasTarget())
{
return health;
}
Object tgObject = m_DisplayInteractTarget;
if (!tgObject && m_Target)
{
tgObject = m_Target.GetObject();
}
if (tgObject)
{
Object tgParent = m_Target.GetParent();
EntityAI targetEntity;
//Return specific part health, even if display name is from parent
if (!tgObject.IsAlive())
{
health = tgObject.GetHealthLevel();
return health;
}
if (tgParent && (tgParent.IsItemBase() || tgParent.IsTransport()))
{
targetEntity = EntityAI.Cast(tgParent);
}
if (tgObject.IsItemBase() || tgObject.IsTransport())
{
targetEntity = EntityAI.Cast(tgObject);
}
if (targetEntity)
{
if (!targetEntity.IsDamageDestroyed())
{
string zone = "";
array<string> selections = new array<string>();
if (targetEntity.IsInherited(TentBase) && TentBase.Cast(targetEntity).GetState() != TentBase.PACKED)
{
//This is really specific to tents, as they use proxies. Hence object must be used
if (DamageSystem.GetDamageZoneFromComponentName(targetEntity, tgObject.GetActionComponentName(m_Target.GetComponentIndex(), LOD.NAME_FIRE), zone))
{
health = targetEntity.GetHealthLevel(zone);
}
}
else
{
//NOTE: relevant view geometry and view geometry selection names MUST match in order to get a valid damage zone
targetEntity.GetActionComponentNameList(m_Target.GetComponentIndex(), selections, LOD.NAME_VIEW);
for (int s = 0; s < selections.Count(); s++)
{
if (DamageSystem.GetDamageZoneFromComponentName(targetEntity , selections[s], zone))
{
health = targetEntity.GetHealthLevel(zone);
break;
}
}
}
if (zone == "")
health = targetEntity.GetHealthLevel();
}
}
else
{
health = tgObject.GetHealthLevel();
}
}
return health;
}
protected void GetItemQuantity(out int q_type, out float q_cur, out int q_min, out int q_max)
{
InventoryItem item = null;
if (m_Interact && !m_Interact.HasTarget())
{
return;
}
Object tgObject = m_DisplayInteractTarget;
if (!tgObject && m_Target)
{
tgObject = m_Target.GetObject();
}
if (Class.CastTo(item, tgObject))
{
q_type = QuantityConversions.HasItemQuantity(item);
if (q_type > 0)
QuantityConversions.GetItemQuantity(item, q_cur, q_min, q_max);
}
}
//! returns number of items in cargo for targeted entity
protected void GetItemCargoCount(out int cargoCount)
{
EntityAI entity = null;
Object tgObject = m_DisplayInteractTarget;
if (!tgObject && m_Target)
{
tgObject = m_Target.GetObject();
}
if (Class.CastTo(entity, tgObject))
{
GameInventory inventory = entity.GetInventory();
if (inventory)
{
cargoCount = AttachmentsWithInventoryOrCargoCount(inventory);
return;
}
//! default cargo count
cargoCount = 0;
}
}
// setters
protected void SetItemDesc(string descText, int cargoCount, string itemWidget, string descWidget)
{
Widget widget;
widget = m_Root.FindAnyWidget(itemWidget);
//! Last message from finished User Action on target (Thermometer, Blood Test Kit, etc.)
PlayerBase playerT = PlayerBase.Cast(m_Target.GetObject());
if (playerT)
string msg = playerT.GetLastUAMessage();
if (descText.Length() == 0 && msg.Length() == 0)
{
widget.Show(false);
return;
}
descText.ToUpper();
TextWidget itemName;
Class.CastTo(itemName, widget.FindAnyWidget(descWidget));
//! when cargo in container
if (cargoCount > 0)
descText = string.Format("[+] %1 %2", descText, msg);
else
descText = string.Format("%1 %2", descText, msg);
itemName.SetText(descText);
widget.Show(true);
}
protected void SetItemHealth(int health, string itemWidget, string healthWidget, bool enabled)
{
Widget widget = m_Root.FindAnyWidget(itemWidget);
if (enabled)
{
ImageWidget healthMark;
Class.CastTo(healthMark, widget.FindAnyWidget(healthWidget));
int color = 0x00FFFFFF;
if (health == -1)
{
healthMark.GetParent().Show(false);
widget.Show(enabled);
return;
}
healthMark.SetColor(ItemManager.GetItemHealthColor(health));
healthMark.SetAlpha(0.5);
healthMark.GetParent().Show(true);
}
widget.Show(enabled);
}
protected void SetItemQuantity(int type, float current, int min, int max, string itemWidget, string quantityPBWidget, string quantityTextWidget, bool enabled)
{
Widget widget;
widget = m_Root.FindAnyWidget(itemWidget);
if (enabled)
{
ProgressBarWidget progressBar;
TextWidget textWidget;
Class.CastTo(progressBar, widget.FindAnyWidget(quantityPBWidget));
Class.CastTo(textWidget, widget.FindAnyWidget(quantityTextWidget));
//check for volume vs. count and display progressbar or "bubble" with exact count/max text
switch (type)
{
case QUANTITY_HIDDEN :
progressBar.Show(false);
textWidget.Show(false);
textWidget.GetParent().Show(false);
break;
case QUANTITY_COUNT :
if (max > 1 || current > 1)
{
string qty_text = string.Format("%1/%2", Math.Round(current).ToString(), max.ToString());
progressBar.Show(false);
textWidget.SetText(qty_text);
textWidget.Show(true);
textWidget.GetParent().Show(true);
}
else
{
progressBar.Show(false);
textWidget.Show(false);
textWidget.GetParent().Show(false);
}
break;
case QUANTITY_PROGRESS :
float qty_num = Math.Round((current / max) * 100);
textWidget.Show(false);
progressBar.SetCurrent(qty_num);
progressBar.Show(true);
textWidget.GetParent().Show(true);
break;
}
widget.Show(true);
}
else
widget.Show(false);
}
protected void SetActionWidget(ActionBase action, string descText, string actionWidget, string descWidget)
{
Widget widget = m_Root.FindAnyWidget(actionWidget);
if (action)
{
if (action.HasTarget() && m_AM.GetActionState() < 1) // targeted & action not performing
{
TextWidget actionName;
Class.CastTo(actionName, widget.FindAnyWidget(descWidget));
if (action.GetInput().GetInputType() == ActionInputType.AIT_CONTINUOUS)
{
descText = descText + " " + "#action_target_cursor_hold";
actionName.SetText(descText);
}
else
{
actionName.SetText(descText);
}
widget.Show(true);
int x, y;
actionName.GetTextSize(x, y);
if (x > m_MaxWidthChild);
m_MaxWidthChild = x;
}
else
{
widget.Show(false);
}
}
else
{
widget.Show(false);
}
}
//! shows arrows near the interact action if there are more than one available
protected void SetMultipleInteractAction(string multiActionsWidget, string multiActionsWidget_NotSelect)
{
Widget widget, widget_not_select;
widget = m_Root.FindAnyWidget(multiActionsWidget);
widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect);
if (m_InteractActionsNum > 1)
{
if (m_SelectedActionCategory == InteractActionInput)
{
widget.Show(true);
widget_not_select.Show(false);
}
else
{
widget.Show(false);
widget_not_select.Show(true);
}
}
else
{
widget.Show(false);
widget_not_select.Show(false);
}
}
protected void SetMultipleContinuousInteractAction(string multiActionsWidget, string multiActionsWidget_NotSelect)
{
Widget widget, widget_not_select;
widget = m_Root.FindAnyWidget(multiActionsWidget);
widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect);
if (m_ContinuousInteractActionsNum > 1)
{
if (m_SelectedActionCategory == ContinuousInteractActionInput)
{
widget.Show(true);
widget_not_select.Show(false);
}
else
{
widget.Show(false);
widget_not_select.Show(true);
}
}
else
{
widget.Show(false);
widget_not_select.Show(false);
}
}
protected void SetMultipleItemAction(string multiActionsWidget, string multiActionsWidget_NotSelect)
{
Widget widget, widget_not_select;
widget = m_Root.FindAnyWidget(multiActionsWidget);
widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect);
if (m_ItemActionsNum > 1)
{
if (m_SelectedActionCategory == DefaultActionInput)
{
widget.Show(true);
widget_not_select.Show(false);
}
else
{
widget.Show(false);
widget_not_select.Show(true);
}
}
else
{
widget.Show(false);
widget_not_select.Show(false);
}
}
protected void SetMultipleContinuousItemAction(string multiActionsWidget, string multiActionsWidget_NotSelect)
{
Widget widget, widget_not_select;
widget = m_Root.FindAnyWidget(multiActionsWidget);
widget_not_select = m_Root.FindAnyWidget(multiActionsWidget_NotSelect);
if (m_ContinuousItemActionsNum > 1)
{
if (m_SelectedActionCategory == ContinuousDefaultActionInput)
{
widget.Show(true);
widget_not_select.Show(false);
}
else
{
widget.Show(false);
widget_not_select.Show(true);
}
}
else
{
widget.Show(false);
widget_not_select.Show(false);
}
}
protected void SetInteractActionIcon(string actionWidget, string actionIconFrameWidget, string actionIconWidget, string actionIconTextWidget)
{
Widget widget;
ImageWidget iconWidget;
TextWidget textWidget;
widget = m_Root.FindAnyWidget(actionWidget);
Class.CastTo(iconWidget, widget.FindAnyWidget(actionIconWidget));
Class.CastTo(textWidget, widget.FindAnyWidget(actionIconTextWidget));
GetDayZGame().GetBacklit().HintShow(m_UseActionWrapper.InputP());
// uses text in floating widget
iconWidget.Show(false);
textWidget.SetText(InputUtils.GetButtonNameFromInput("UAAction", EInputDeviceType.MOUSE_AND_KEYBOARD));
textWidget.Show(true);
}
protected void CheckRefresherFlagVisibility(Object object)
{
EntityAI entity;
Widget w = m_Root.FindAnyWidget("item_flag_icon");
if (Class.CastTo(entity,object) && w)
{
w.Show(entity.IsRefresherSignalingViable() && m_Player.IsTargetInActiveRefresherRange(entity));
}
}
protected int AttachmentsWithInventoryOrCargoCount(notnull GameInventory inventory)
{
int attachmentsWithInventory = 0;
CargoBase cargo = inventory.GetCargo();
if (cargo && cargo.GetItemCount() > 0)
{
return 1;
}
for (int i = 0; i < inventory.AttachmentCount(); i++)
{
EntityAI attachment = inventory.GetAttachmentFromIndex(i);
int attachmentSlotId = attachment.GetInventory().GetSlotId(0);
if (attachment.GetInventory())
{
attachmentsWithInventory += 1;
}
}
return attachmentsWithInventory;
}
protected IngameHud GetHud()
{
Mission mission = GetGame().GetMission();
if (mission)
{
IngameHud hud = IngameHud.Cast(mission.GetHud());
return hud;
}
return null;
}
}