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class BookMenu extends UIScriptedMenu |
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{ |
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protected TextWidget m_author; |
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protected TextWidget m_title; |
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protected TextWidget m_page; |
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protected HtmlWidget m_content; |
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protected float m_page_height; |
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protected float m_content_total_height; |
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protected float m_content_pos; |
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override Widget Init() |
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{ |
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layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_book.layout"); |
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Class.CastTo(m_content, layoutRoot.FindAnyWidget("HtmlWidget")); |
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Class.CastTo(m_author, layoutRoot.FindAnyWidget("Author")); |
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Class.CastTo(m_title, layoutRoot.FindAnyWidget("Title")); |
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Class.CastTo(m_page, layoutRoot.FindAnyWidget("Page")); |
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float width; |
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m_content.GetScreenSize(width, m_page_height); |
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return layoutRoot; |
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} |
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void ReadBook(InventoryItem book) |
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{ |
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m_content.LoadFile( book.ConfigGetString("file") ); |
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m_author.SetText( book.ConfigGetString("author") ); |
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m_title.SetText( book.ConfigGetString("title") ); |
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m_content_total_height = m_content.GetContentHeight(); |
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m_content_pos = 0; |
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NextPrevPage(false); |
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} |
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override bool OnClick(Widget w, int x, int y, int button) |
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{ |
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super.OnClick(w, x, y, button); |
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switch (w.GetUserID()) |
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{ |
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case IDC_BOOK_VIEWER_PREV: |
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NextPrevPage(false); |
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return true; |
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case IDC_BOOK_VIEWER_NEXT: |
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NextPrevPage(true); |
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return true; |
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case IDC_CANCEL: |
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Close(); |
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return true; |
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} |
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return false; |
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} |
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void NextPrevPage(bool next) |
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{ |
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if (next) |
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{ |
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m_content_pos = m_content_pos + m_page_height; |
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} |
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else |
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{ |
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m_content_pos = m_content_pos - m_page_height; |
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} |
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float maxOffset = 0; |
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if (m_content_total_height > m_page_height) |
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{ |
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maxOffset = m_content_total_height - m_page_height; |
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} |
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if (m_content_pos < 0) |
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{ |
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m_content_pos = 0; |
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} |
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if (m_content_pos > maxOffset) |
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{ |
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m_content_pos = maxOffset; |
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} |
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m_content.SetContentOffset(m_content_pos, true); |
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float pagesTotal = Math.Ceil(m_content_total_height / m_page_height); |
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float currPage = Math.Round(m_content_pos / m_page_height) + 1; |
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m_page.SetText( currPage.ToString() + " / " + pagesTotal.ToString() ); |
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} |
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} |
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