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class CTObjectFollower extends ScriptedWidgetEventHandler |
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{ |
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protected Widget m_FollowerRoot; |
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protected Widget m_FollowerButton; |
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protected vector m_Position; |
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protected vector m_Orientation; |
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protected EntityAI m_FollowedObject; |
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protected float m_MaxFade; |
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protected float m_MinFade; |
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protected CameraToolsMenu m_Menu; |
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void ~CTObjectFollower() |
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{ |
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DestroyFollowedObject(); |
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delete m_FollowerRoot; |
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} |
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void CreateFollowedObject( string type ) |
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{ |
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m_FollowedObject = EntityAI.Cast( GetGame().CreateObject( type, m_Position, true ) ); |
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SetPosition( m_Position ); |
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SetRotation( m_Orientation ); |
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} |
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void DestroyFollowedObject() |
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{ |
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if( m_FollowedObject ) |
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{ |
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GetGame().ObjectDelete( m_FollowedObject ); |
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} |
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} |
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void Update( float timeslice ) |
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{ |
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UpdatePos(); |
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} |
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EntityAI GetObj() |
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{ |
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return m_FollowedObject; |
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} |
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void SetPosition( vector position ) |
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{ |
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m_Position = position; |
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if( m_FollowedObject ) |
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{ |
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m_FollowedObject.SetPosition( position ); |
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m_Position = m_FollowedObject.GetPosition(); |
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} |
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UpdatePos(); |
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} |
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void SetRotation( vector dir ) |
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{ |
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m_Orientation = dir; |
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PlayerBase player = PlayerBase.Cast( m_FollowedObject ); |
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if( player ) |
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{ |
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player.SetOrientation( m_Orientation ); |
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} |
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UpdatePos(); |
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} |
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vector GetPosition() |
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{ |
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if( m_FollowedObject && m_FollowedObject.GetPosition() != m_Position ) |
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{ |
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SetPosition( m_FollowedObject.GetPosition() ); |
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} |
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return m_Position; |
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} |
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vector GetRotation() |
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{ |
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if( m_FollowedObject ) |
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{ |
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return m_FollowedObject.GetOrientation(); |
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} |
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return "0 0 0"; |
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} |
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void UpdatePos() |
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{ |
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vector relativePos; |
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relativePos = GetGame().GetScreenPosRelative( GetPosition() ); |
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if( relativePos[0] >= 1 || relativePos[0] == 0 || relativePos[1] >= 1 || relativePos[1] == 0 ) |
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{ |
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m_FollowerRoot.Show( false ); |
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return; |
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} |
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else if( relativePos[2] < 0 ) |
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{ |
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m_FollowerRoot.Show( false ); |
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return; |
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} |
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else |
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{ |
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m_FollowerRoot.Show( true ); |
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} |
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float x, y; |
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m_FollowerRoot.GetSize( x, y ); |
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m_FollowerRoot.SetPos( relativePos[0], relativePos[1] ); |
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} |
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void Show() |
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{ |
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m_FollowerRoot.Show( true ); |
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} |
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void Hide() |
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{ |
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m_FollowerRoot.Show( false ); |
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} |
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void Fade( bool fade ) |
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{ |
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if( fade ) |
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{ |
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m_FollowerRoot.SetAlpha( m_MinFade ); |
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} |
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else |
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{ |
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m_FollowerRoot.SetAlpha( m_MaxFade ); |
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} |
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} |
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override bool OnClick( Widget w, int x, int y, int button ) |
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{ |
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return false; |
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} |
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override bool OnDoubleClick( Widget w, int x, int y, int button ) |
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{ |
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return false; |
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} |
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override bool OnMouseButtonDown( Widget w, int x, int y, int button ) |
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{ |
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if( w == m_FollowerButton && button == MouseState.LEFT ) |
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{ |
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if( m_Menu ) |
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{ |
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m_Menu.SelectActor( CTActor.Cast( this ) ); |
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} |
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return true; |
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} |
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return false; |
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} |
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override bool OnMouseButtonUp( Widget w, int x, int y, int button ) |
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{ |
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if( w == m_FollowerButton && button == MouseState.LEFT ) |
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{ |
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if( m_Menu ) |
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{ |
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m_Menu.SelectActor( null ); |
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} |
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return true; |
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} |
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return false; |
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} |
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} |