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class CameraToolsMenu extends UIScriptedMenu
{
protected static CameraToolsMenu m_Instance;
vector m_FreeflightCamTransform[4];
protected vector m_NextCamPosition;
protected float m_Time;
protected Camera m_Camera1;
protected Camera m_Camera2;
protected ref array<ref Param6<vector, vector, float, float, float, int>> m_CameraLines;
protected bool m_IsPlaying;
protected int m_NextCameraIndex = 1;
protected float m_FollowingTimeFinished;
protected ref Param2<int, int> m_FollowingBone;
protected CTKeyframe m_SelectedKeyframe;
protected CTEvent m_SelectedEvent;
protected CTActor m_SelectedActor;
protected ref array<ref CTActor> m_Actors;
protected ref array<ref CTKeyframe> m_Cameras;
protected ref array<ref CTEvent> m_Events;
protected Widget m_KeyframeContent;
protected Widget m_EventContent;
protected XComboBoxWidget m_InterpTypeSpeedCombo;
protected XComboBoxWidget m_InterpTypeCombo;
protected EditBoxWidget m_BlurEditWidget;
protected EditBoxWidget m_ActorTypeWidget;
protected EditBoxWidget m_ActorIdWidget;
protected EditBoxWidget m_ActorItemTypeWidget;
protected ButtonWidget m_AddItem;
protected ButtonWidget m_AddHandsItem;
protected ButtonWidget m_AddActor;
protected ButtonWidget m_Play;
protected ButtonWidget m_Stop;
protected ButtonWidget m_Save;
protected ButtonWidget m_Load;
protected ButtonWidget m_AddKeyframe;
protected ButtonWidget m_SaveKeyframe;
protected ButtonWidget m_DeleteKeyframe;
protected ButtonWidget m_ViewKeyframe;
protected ButtonWidget m_AddEvent;
protected ButtonWidget m_SaveEvent;
protected ButtonWidget m_DeleteEvent;
protected ButtonWidget m_ViewEvent;
protected ButtonWidget m_CopyButton;
protected ButtonWidget m_ApplyButton;
protected EditBoxWidget m_CameraEditbox;
protected TextWidget m_CameraValues;
void CameraToolsMenu()
{
m_Cameras = new array<ref CTKeyframe>;
m_Events = new array<ref CTEvent>;
m_Actors = new array<ref CTActor>;
m_Camera1 = Camera.Cast( GetGame().CreateObject( "staticcamera", GetGame().GetPlayer().GetPosition(), true ) );
m_Camera2 = Camera.Cast( GetGame().CreateObject( "staticcamera", GetGame().GetPlayer().GetPosition(), true ) );
m_Instance = this;
}
void ~CameraToolsMenu()
{
m_Camera1.SetActive( false );
m_Camera2.SetActive( false );
//GetGame().ObjectDelete( m_Camera1 );
//GetGame().ObjectDelete( m_Camera2 );
DeveloperFreeCamera.DisableFreeCamera( PlayerBase.Cast( GetGame().GetPlayer() ), false );
MissionGameplay ms = MissionGameplay.Cast( GetGame().GetMission() );
if (ms)
ms.GetHud().Show( true );
}
override void OnShow()
{
super.OnShow();
if ( !m_IsPlaying )
{
GetGame().GetMission().AddActiveInputExcludes({"menu"});
}
}
override void OnHide()
{
super.OnHide();
if ( !m_IsPlaying && GetGame() && GetGame().GetMission() && GetGame().GetUIManager())
{
GetGame().GetUIManager().ShowUICursor(false);
GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true);
}
}
void SelectKeyframe( CTKeyframe kf )
{
if ( m_SelectedKeyframe )
m_SelectedKeyframe.Unselect();
m_SelectedKeyframe = kf;
m_SelectedKeyframe.Select();
}
void SelectEvent( CTEvent ev )
{
m_SelectedEvent = ev;
}
void SelectActor( CTActor ac )
{
m_SelectedActor = ac;
}
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/camera_tools/camera_tools.layout" );
m_KeyframeContent = layoutRoot.FindAnyWidget( "keyframe_list_content" );
m_EventContent = layoutRoot.FindAnyWidget( "events_list_content" );
m_InterpTypeCombo = XComboBoxWidget.Cast( layoutRoot.FindAnyWidget( "interp_type" ) );
m_InterpTypeSpeedCombo = XComboBoxWidget.Cast( layoutRoot.FindAnyWidget( "interp_speed_type" ) );
m_BlurEditWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "blur_value" ) );
m_ActorTypeWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_type" ) );
m_ActorIdWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_id" ) );
m_ActorItemTypeWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_item_type" ) );
m_AddKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_keyframe" ) );
m_AddEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_event" ) );
m_AddItem = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_item" ) );
m_AddHandsItem = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_item_hands" ) );
m_AddActor = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor" ) );
m_Play = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "play" ) );
m_Stop = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "stop" ) );
m_Save = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save" ) );
m_Load = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "load" ) );
m_SaveKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save_keyframe" ) );
m_DeleteKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "delete_keyframe" ) );
m_ViewKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "snap_to_keyframe" ) );
m_SaveEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save_event" ) );
m_DeleteEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "delete_event" ) );
m_ViewEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "snap_to_event" ) );
m_CopyButton = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "CopyButton" ) );
m_ApplyButton = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "ApplyButton" ) );
m_CameraEditbox = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "CameraEditbox" ) );
m_CameraValues = TextWidget.Cast( layoutRoot.FindAnyWidget( "CameraValues" ) );
MissionGameplay ms = MissionGameplay.Cast( GetGame().GetMission() );
ms.GetHud().Show( false );
DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
m_BlurEditWidget.SetText( "0.0" );
return layoutRoot;
}
PlayerBase GetActor( int index )
{
if ( index > -1 && index < m_Actors.Count() )
return PlayerBase.Cast( m_Actors.Get( index ).GetObj() );
else
return null;
}
static void PlayAnimOnActor( int actor, int anim )
{
if ( m_Instance )
{
PlayerBase p = m_Instance.GetActor( actor );
if ( p )
{
EmoteCB cb = EmoteCB.Cast( p.StartCommand_Action( anim, EmoteCB, DayZPlayerConstants.STANCEMASK_ALL ) );
cb.EnableCancelCondition(true);
}
}
}
void LoadData()
{
if ( !FileExist( g_Game.GetMissionFolderPath() + "/CameraTools" ) )
MakeDirectory( g_Game.GetMissionFolderPath() + "/CameraTools" );
m_Cameras.Clear();
m_Events.Clear();
m_Actors.Clear();
string errorMessage;
CTSaveStructure save_data = new CTSaveStructure();
if (!JsonFileLoader<ref CTSaveStructure>.LoadFile(g_Game.GetMissionFolderPath() + "/CameraTools/keyframe_data.json", save_data, errorMessage))
ErrorEx(errorMessage);
m_InterpTypeCombo.SetCurrentItem( save_data.m_InterpType );
m_InterpTypeSpeedCombo.SetCurrentItem( save_data.m_InterpSpeed );
SetBlurValue( save_data.m_BlurValue );
foreach ( Param6<vector, vector, float, float, float, int> transform : save_data.m_Cameras )
{
CTKeyframe kf = new CTKeyframe( m_Cameras.Count(), transform.param1, transform.param2, transform.param3, transform.param4, transform.param5, transform.param6, GetTotalTime( m_Cameras.Count() ), m_KeyframeContent, this );
kf.SetInterpTime( transform.param3 );
m_Cameras.Insert( kf );
}
foreach ( Param4<int, int, float, bool> event_t : save_data.m_Events )
{
CTEvent ev = new CTEvent( m_Events.Count(), event_t.param1, m_EventContent, event_t.param4, this );
ev.SetEventType( event_t.param2 );
ev.SetEventTime( event_t.param3 );
m_Events.Insert( ev );
}
foreach ( Param5<vector, vector, string, ref array<string>, string> actor_t : save_data.m_Actors )
{
CTActor ac = new CTActor( m_Actors.Count(), actor_t.param1, actor_t.param2, actor_t.param3, actor_t.param4, actor_t.param5, this );
m_Actors.Insert( ac );
}
}
void SaveData()
{
if ( !FileExist( g_Game.GetMissionFolderPath() + "/CameraTools" ) )
MakeDirectory( g_Game.GetMissionFolderPath() + "/CameraTools" );
CTSaveStructure save_data = new CTSaveStructure();
save_data.m_InterpType = m_InterpTypeCombo.GetCurrentItem();
save_data.m_InterpSpeed = m_InterpTypeSpeedCombo.GetCurrentItem();
save_data.m_BlurValue = GetBlurValue();
foreach ( CTKeyframe keyframe : m_Cameras )
{
Param6<vector, vector, float, float, float, int> transform = new Param6<vector, vector, float, float, float, int>( keyframe.GetPosition(), keyframe.GetOrientation(), keyframe.GetInterpTime(), keyframe.GetFOV(), keyframe.GetDOF(), keyframe.GetPin() );
save_data.m_Cameras.Insert( transform );
}
foreach ( CTEvent event_t : m_Events )
{
Param4<int, int, float, bool> ev = new Param4<int, int, float, bool>( event_t.GetEventActor(), event_t.GetEventType(), event_t.GetEventTime(), event_t.GetEventWalk() );
save_data.m_Events.Insert( ev );
}
foreach ( CTActor actor_t : m_Actors )
{
Param5<vector, vector, string, ref array<string>, string> ac = new Param5<vector, vector, string, ref array<string>, string>( actor_t.GetPosition(), actor_t.GetRotation(), actor_t.GetActorType(), actor_t.GetItems(), actor_t.GetHandsItem() );
save_data.m_Actors.Insert( ac );
}
string errorMessage;
if (!JsonFileLoader<ref CTSaveStructure>.SaveFile(g_Game.GetMissionFolderPath() + "/CameraTools/keyframe_data.json", save_data, errorMessage))
ErrorEx(errorMessage);
}
float GetTotalTime( int index )
{
float time;
index = Math.Clamp( index, 0, m_Cameras.Count() );
for ( int i = 0; i < index; i++ )
{
time += m_Cameras.Get( i ).GetInterpTime();
}
return time;
}
void AddKeyframe()
{
if ( Camera.GetCurrentCamera() )
{
vector pos = Camera.GetCurrentCamera().GetWorldPosition();
vector orient = Camera.GetCurrentCamera().GetOrientation();
CTKeyframe kf = new CTKeyframe( m_Cameras.Count(), pos, orient, 1, 70, 50, -1, GetTotalTime( m_Cameras.Count() ), m_KeyframeContent, this );
m_Cameras.Insert( kf );
SelectKeyframe( kf );
}
}
void SaveKeyframe()
{
if ( m_SelectedKeyframe && Camera.GetCurrentCamera() )
{
m_SelectedKeyframe.SetPosition( Camera.GetCurrentCamera().GetWorldPosition() );
m_SelectedKeyframe.SetOrientation( Camera.GetCurrentCamera().GetOrientation() );
}
}
void DeleteKeyframe()
{
if ( m_SelectedKeyframe )
{
int index = m_Cameras.Find( m_SelectedKeyframe );
m_Cameras.Remove( index );
index = Math.Clamp( index, 0, m_Cameras.Count() - 1 );
if ( m_Cameras.Count() > 0 )
{
SelectKeyframe( m_Cameras.Get( index ) );
}
}
}
void ViewKeyframe()
{
if ( m_SelectedKeyframe && Camera.GetCurrentCamera() )
{
Camera.GetCurrentCamera().SetPosition( m_SelectedKeyframe.GetPosition() );
Camera.GetCurrentCamera().SetOrientation( m_SelectedKeyframe.GetOrientation() );
}
}
void AddActor( string actor_type )
{
vector pos = GetCameraLookDir();
CTActor ac = new CTActor( m_Actors.Count(), pos, "0 0 0", actor_type, new array<string>, "", this );
if ( ac.GetObj() )
m_Actors.Insert( ac );
}
void AddEvent( int actor_index )
{
if ( actor_index > -1 )
{
CTEvent ev = new CTEvent( m_Events.Count(), actor_index, m_EventContent, false, this );
m_Events.Insert( ev );
}
}
void AddItem( string id, string type )
{
int id_int = id.ToInt();
if ( m_Actors.Count() > id_int && id_int > -1 )
{
CTActor ac = m_Actors.Get( id_int );
if ( ac )
ac.AddItem( type );
}
}
void AddHandsItem( string id, string type )
{
int id_int = id.ToInt();
if ( m_Actors.Count() > id_int && id_int > -1 )
{
CTActor ac = m_Actors.Get( id_int );
if ( ac )
ac.SetHandsItem( type );
}
}
void SaveEvent()
{
}
void DeleteEvent()
{
}
void ViewEvent()
{
}
Param6<vector, vector, float, float, float, int> GetCameraLine( int index )
{
if ( index > -1 && index < m_CameraLines.Count() )
{
return m_CameraLines[index];
}
return null;
}
void Play()
{
if (Camera.GetCurrentCamera())
Camera.GetCurrentCamera().GetTransform(m_FreeflightCamTransform);
if ( m_Cameras.Count() > 0 )
{
layoutRoot.Show( false );
GetGame().GetUIManager().ShowUICursor( false );
m_CameraLines = new array<ref Param6<vector, vector, float, float, float, int>>;
foreach ( CTKeyframe keyframe : m_Cameras )
{
Param6<vector, vector, float, float, float, int> transform = new Param6<vector, vector, float, float, float, int>( keyframe.GetPosition(), keyframe.GetOrientation(), keyframe.GetInterpTime(), keyframe.GetFOV(), keyframe.GetDOF(), keyframe.GetPin() );
m_CameraLines.Insert( transform );
}
foreach ( CTActor ac : m_Actors )
{
ac.Hide();
}
foreach ( CTEvent ev : m_Events )
{
ev.GetEventTime();
}
DeveloperFreeCamera.DisableFreeCamera( PlayerBase.Cast( GetGame().GetPlayer() ), false );
int time = SetCameraData( GetCameraLine( 0 ), GetCameraLine( 1 ) );
if ( GetCameraLine( 0 ).param6 > -1 )
{
m_FollowingTimeFinished = time;
m_NextCamPosition = "0 0 0";
m_Camera1.SetActive( true );
}
else
{
m_NextCamPosition = m_Camera2.GetPosition();
m_FollowingTimeFinished = -1;
m_Camera1.SetActive( true );
m_Camera1.InterpolateTo( m_Camera2, time, m_InterpTypeCombo.GetCurrentItem() );
}
m_NextCameraIndex = 1;
m_IsPlaying = true;
m_Time = 0;
}
}
void Stop()
{
layoutRoot.Show( true );
GetGame().GetUIManager().ShowUICursor( true );
m_Camera1.SetActive( false );
m_Camera2.SetActive( false );
FreeDebugCamera.GetInstance().SetActive(true);
m_NextCameraIndex = 1;
m_IsPlaying = false;
foreach ( CTEvent ev : m_Events )
{
ev.Stop();
}
foreach ( CTActor ac : m_Actors )
{
ac.Reset();
ac.Show();
}
Camera.GetCurrentCamera().SetTransform(m_FreeflightCamTransform);
}
vector GetCameraLookDir()
{
vector dir = FreeDebugCamera.GetInstance().GetDirection();
vector from = FreeDebugCamera.GetInstance().GetPosition();
vector to = from + ( dir * 10000 );
vector contact_pos;
vector contact_dir;
int contact_component;
Object ev_obj;
if ( m_SelectedEvent )
ev_obj = GetActor( m_SelectedEvent.GetEventActor() );
if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, null, null, ev_obj) )
{
return contact_pos;
}
return "0 0 0";
}
vector GetMouseLookDir()
{
vector dir = GetGame().GetPointerDirection();
vector from = FreeDebugCamera.GetInstance().GetPosition();
vector to = from + ( dir * 10000 );
vector contact_pos;
vector contact_dir;
int contact_component;
Object ev_obj;
if ( m_SelectedEvent )
ev_obj = GetActor( m_SelectedEvent.GetEventActor() );
if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, null, null, ev_obj) )
{
return contact_pos;
}
return "0 0 0";
}
override void Update( float timeslice )
{
string camPos = MiscGameplayFunctions.TruncateVecToS(FreeDebugCamera.GetInstance().GetPosition(),0);
string camOri = MiscGameplayFunctions.TruncateVecToS(FreeDebugCamera.GetInstance().GetOrientation(),0);
m_CameraValues.SetText("Pos:" +camPos + " | Rot:" + camOri);
#ifdef DIAG_DEVELOPER
if (DiagMenu.GetBool(DiagMenuIDs.CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST))
{
Camera cam = Camera.GetCurrentCamera();
if (!cam && m_Camera1)
cam = m_Camera1;
if (cam)
{
Param4<vector, vector,float,float> p4 = new Param4<vector, vector,float,float>(GetGame().GetCurrentCameraPosition(),GetGame().GetCurrentCameraDirection(), cam.GetNearPlane(), cam.GetCurrentFOV());
GetGame().RPCSingleParam(null, ERPCs.DIAG_CAMERATOOLS_CAM_DATA, p4, false);
}
}
#endif
if ( m_CameraLines && m_IsPlaying )
{
foreach ( CTEvent ev : m_Events )
{
if ( ev.IsTime( m_Time, m_Time + timeslice ) )
{
ev.Play();
}
}
m_Time += timeslice;
if ( !Camera.GetCurrentCamera() || !m_Camera1 || !m_Camera2 )
{
return;
}
if ( m_FollowingBone )
{
PlayerBase p = GetActor( m_FollowingBone.param1 );
if ( p )
{
vector pos = p.GetBonePositionWS( m_FollowingBone.param2 );
int bone_index = p.GetBoneIndexByName("LeftHand_Dummy");
float bone_rot[4];
p.GetBoneRotationWS( bone_index, bone_rot );
vector new_orient = Math3D.QuatToAngles(bone_rot);
//Print("Rot: "+ new_orient[0] +", "+ new_orient[1] +", "+ new_orient[2]);
float temp = new_orient[1];
new_orient[0] = new_orient[0] + 325; // vertical
new_orient[1] = new_orient[2] + 245;// horizontal
new_orient[2] = temp + 290; // tilt
//Print("PostRot: "+ new_orient[0] +", "+ new_orient[1] +", "+ new_orient[2]);
m_Camera1.SetPosition(pos);
m_Camera1.SetOrientation(new_orient);
}
}
if ( m_NextCameraIndex + 1 == m_CameraLines.Count() )
{
Stop();
DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
foreach ( CTEvent ev2 : m_Events )
{
ev2.Stop();
}
return;
}
if ( Camera.GetCurrentCamera().GetPosition() == m_NextCamPosition || ( m_FollowingTimeFinished != -1 && m_Time >= m_FollowingTimeFinished ) )
{
int time;
if ( GetCameraLine( m_NextCameraIndex - 1 ).param6 > -1 )
{
m_NextCameraIndex--;
GetCameraLine( m_NextCameraIndex ).param6 = -1;
time = SetCameraData( GetCameraLine( m_NextCameraIndex ), GetCameraLine( m_NextCameraIndex + 1 ) );
}
else
{
time = SetCameraData( GetCameraLine( m_NextCameraIndex ), GetCameraLine( m_NextCameraIndex + 1 ) );
}
m_NextCameraIndex++;
if ( GetCameraLine( m_NextCameraIndex - 1 ).param6 > -1 )
{
m_FollowingTimeFinished = time + m_Time;
m_NextCamPosition = "0 0 0";
m_Camera1.SetActive( true );
}
else if ( GetCameraLine( m_NextCameraIndex ) )
{
m_NextCamPosition = GetCameraLine( m_NextCameraIndex ).param1;
m_FollowingTimeFinished = -1;
m_Camera1.SetActive( true );
m_Camera1.InterpolateTo( m_Camera2, time, m_InterpTypeCombo.GetCurrentItem() );
}
else
{
Stop();
DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
FreeDebugCamera.GetInstance().SetOrientation( "0 0 0" );
foreach( CTEvent ev3 : m_Events )
{
ev3.Stop();
}
}
}
}
else
{
if ( m_Camera1.GetPosition() == m_NextCamPosition )
{
DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) );
}
for ( int i = 0; i < ( m_Cameras.Count() - 1 ); i++ )
{
vector pos0 = m_Cameras.Get( i ).GetPosition();
vector pos1 = m_Cameras.Get( i + 1 ).GetPosition();
Debug.DrawArrow( pos0, pos1, 2, COLOR_RED, ShapeFlags.ONCE );
}
if ( m_SelectedActor )
{
if ( !g_Game.IsLeftCtrlDown() )
m_SelectedActor.SetPosition( GetMouseLookDir() );
else
{
vector from = m_SelectedActor.GetPosition();
vector to = GetMouseLookDir();
Debug.DrawArrow( from, to, 0.5, COLOR_RED, ShapeFlags.ONCE );
m_SelectedActor.SetRotation( vector.Direction( from,to ).Normalized().VectorToAngles() );
}
}
foreach ( CTActor ac : m_Actors )
{
ac.Update( timeslice );
}
}
}
float SetCameraData( Param6<vector, vector, float, float, float,int> transform1, Param6<vector, vector, float, float, float, int> transform2 )
{
float int_value = transform1.param3;
if ( m_InterpTypeSpeedCombo.GetCurrentItem() == 1 )
{
int_value = vector.Distance( transform1.param1, transform2.param1 ) / int_value;
}
PlayerBase p;
float pQuat[4];
int b_index;
if ( transform1.param6 > -1 )
{
p = GetActor( transform1.param6 );
if ( p )
{
b_index = p.GetBoneIndexByName( "LeftHand_Dummy" );
m_FollowingBone = new Param2<int, int>(transform1.param6, b_index);
}
}
else
{
m_Camera1.SetPosition( transform1.param1 );
m_Camera1.SetOrientation( transform1.param2 );
m_FollowingBone = null;
}
m_Camera1.SetFOV( transform1.param4 * Math.DEG2RAD );
m_Camera1.SetFocus( transform1.param5, GetBlurValue() );
if ( transform2 )
{
if ( transform2.param6 > -1 )
{
pQuat[4];
p = GetActor( transform2.param6 );
if ( p )
{
b_index = p.GetBoneIndexByName( "LeftHand_Dummy" );
if ( b_index != -1 )
{
m_Camera2.SetPosition( p.GetBonePositionWS( b_index ) );
p.GetBoneRotationWS( b_index, pQuat);
vector v = Math3D.QuatToAngles( pQuat );
v[0] = fixAngle_180_180( v[0] - 180 );
v[1] = fixAngle_180_180( v[1] - 270 );
v[2] = fixAngle_180_180( v[2] + 90 );
DbgUI.Text( v.ToString() );
m_Camera2.SetYawPitchRoll( v );
}
}
}
else
{
m_Camera2.SetPosition( transform2.param1 );
m_Camera2.SetOrientation( transform2.param2 );
}
m_Camera2.SetFOV( transform2.param4 * Math.DEG2RAD );
m_Camera2.SetFocus( transform2.param5, GetBlurValue() );
}
return int_value;
}
void SetBlurValue( float blur )
{
m_BlurEditWidget.SetText( blur.ToString() );
}
float GetBlurValue()
{
return m_BlurEditWidget.GetText().ToFloat();
}
override bool OnMouseButtonDown( Widget w, int x, int y, int button )
{
if ( w == layoutRoot && button == MouseState.RIGHT && !m_IsPlaying )
{
GetGame().GetInput().ResetGameFocus();
GetGame().GetInput().ChangeGameFocus(-1);
GetGame().GetUIManager().ShowUICursor(false);
GetGame().GetMission().RemoveActiveInputExcludes({"menu"});
SetFocus( layoutRoot );
return true;
}
else if ( !IsFocusable( w ) )
{
SetFocus( layoutRoot );
}
return false;
}
override bool OnMouseButtonUp( Widget w, int x, int y, int button )
{
if ( w == layoutRoot && button == MouseState.LEFT )
{
SelectActor( null );
return true;
}
return false;
}
override bool OnClick( Widget w, int x, int y, int button )
{
if ( button == MouseState.LEFT )
{
if ( w == m_SaveKeyframe )
{
SaveKeyframe();
return true;
}
else if ( w == m_DeleteKeyframe )
{
DeleteKeyframe();
return true;
}
else if ( w == m_ViewKeyframe )
{
ViewKeyframe();
return true;
}
else if ( w == m_SaveEvent )
{
SaveEvent();
return true;
}
else if ( w == m_DeleteEvent )
{
DeleteEvent();
return true;
}
else if ( w == m_ViewEvent )
{
ViewEvent();
return true;
}
else if ( w == m_AddKeyframe )
{
AddKeyframe();
return true;
}
else if ( w == m_AddEvent )
{
AddEvent( 0 );
return true;
}
else if ( w == m_Play )
{
Play();
return true;
}
else if ( w == m_Stop )
{
Stop();
return true;
}
else if ( w == m_Save )
{
SaveData();
return true;
}
else if ( w == m_Load )
{
LoadData();
return true;
}
else if ( w == m_AddActor )
{
AddActor( m_ActorTypeWidget.GetText() );
}
else if ( w == m_AddItem )
{
AddItem( m_ActorIdWidget.GetText(), m_ActorItemTypeWidget.GetText() );
}
else if ( w == m_AddHandsItem )
{
AddHandsItem( m_ActorIdWidget.GetText(), m_ActorItemTypeWidget.GetText() );
}
else if ( w == m_CopyButton )
{
string clipboardIn = FreeDebugCamera.GetInstance().GetPosition().ToString(false)+"|"+ FreeDebugCamera.GetInstance().GetOrientation().ToString(false);
GetGame().CopyToClipboard( clipboardIn );
//Print(clipboardIn);
}
else if ( w == m_ApplyButton )
{
string camText = m_CameraEditbox.GetText();
if (camText && camText.IndexOf("|") !=-1)
{
int seperatorIndex = camText.IndexOf("|");
int length = camText.Length();
string posStr = camText.Substring(0,seperatorIndex);
string oriStr = camText.Substring(seperatorIndex+1, length - seperatorIndex - 1);
FreeDebugCamera.GetInstance().SetPosition(posStr.ToVector());
FreeDebugCamera.GetInstance().SetOrientation(oriStr.ToVector());
}
}
}
return false;
}
override bool OnMouseEnter( Widget w, int x, int y )
{
if ( w == m_CameraEditbox)
m_CameraEditbox.SetText("");
return true;
}
override bool OnMouseLeave( Widget w, Widget enterW, int x, int y )
{
return true;
}
override bool OnFocus( Widget w, int x, int y )
{
if ( IsFocusable( w ) )
{
ColorRed( w );
return true;
}
return false;
}
override bool OnFocusLost( Widget w, int x, int y )
{
if ( IsFocusable( w ) )
{
ColorWhite( w, null );
return true;
}
return false;
}
bool IsFocusable( Widget w )
{
if ( w )
{
return ( w == m_SaveKeyframe || w == m_DeleteKeyframe || w == m_ViewKeyframe || w == m_SaveEvent || w == m_DeleteEvent || w == m_ViewEvent || w == m_AddKeyframe || w == m_AddEvent || w == m_Play || w == m_Stop || w == m_Save || w == m_Load || w == m_InterpTypeCombo );
}
return false;
}
override bool OnKeyPress(Widget w, int x, int y, int key)
{
if (!w && key == KeyCode.KC_P )
{
if ( !m_IsPlaying )
{
Play();
return true;
}
else
{
Stop();
return true;
}
return false;
}
else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_S )
{
SaveKeyframe();
return true;
}
else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_Q )
{
AddKeyframe();
return true;
}
else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_E )
{
DeleteKeyframe();
return true;
}
else if ( !w && g_Game.IsLeftCtrlDown() )
{
SelectActor( null );
return true;
}
return false;
}
//Coloring functions (Until WidgetStyles are useful)
void ColorRed( Widget w )
{
//SetFocus( w );
if ( w.IsInherited( ButtonWidget ) )
{
ButtonWidget button = ButtonWidget.Cast( w );
button.SetTextColor( ARGB( 255, 255, 0, 0 ) );
button.SetAlpha( 0.9 );
}
}
void ColorWhite( Widget w, Widget enterW )
{
if ( w.IsInherited( ButtonWidget ) )
{
ButtonWidget button = ButtonWidget.Cast( w );
if (button)
{
button.SetTextColor( ARGB( 255, 255, 255, 255 ) );
button.SetAlpha( 0.75 );
}
}
}
}