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class CameraToolsMenu extends UIScriptedMenu |
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{ |
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protected static CameraToolsMenu m_Instance; |
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vector m_FreeflightCamTransform[4]; |
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protected vector m_NextCamPosition; |
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protected float m_Time; |
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protected Camera m_Camera1; |
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protected Camera m_Camera2; |
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protected ref array<ref Param6<vector, vector, float, float, float, int>> m_CameraLines; |
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protected bool m_IsPlaying; |
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protected int m_NextCameraIndex = 1; |
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protected float m_FollowingTimeFinished; |
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protected ref Param2<int, int> m_FollowingBone; |
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protected CTKeyframe m_SelectedKeyframe; |
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protected CTEvent m_SelectedEvent; |
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protected CTActor m_SelectedActor; |
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protected ref array<ref CTActor> m_Actors; |
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protected ref array<ref CTKeyframe> m_Cameras; |
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protected ref array<ref CTEvent> m_Events; |
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protected Widget m_KeyframeContent; |
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protected Widget m_EventContent; |
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protected XComboBoxWidget m_InterpTypeSpeedCombo; |
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protected XComboBoxWidget m_InterpTypeCombo; |
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protected EditBoxWidget m_BlurEditWidget; |
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protected EditBoxWidget m_ActorTypeWidget; |
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protected EditBoxWidget m_ActorIdWidget; |
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protected EditBoxWidget m_ActorItemTypeWidget; |
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protected ButtonWidget m_AddItem; |
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protected ButtonWidget m_AddHandsItem; |
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protected ButtonWidget m_AddActor; |
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protected ButtonWidget m_Play; |
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protected ButtonWidget m_Stop; |
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protected ButtonWidget m_Save; |
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protected ButtonWidget m_Load; |
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protected ButtonWidget m_AddKeyframe; |
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protected ButtonWidget m_SaveKeyframe; |
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protected ButtonWidget m_DeleteKeyframe; |
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protected ButtonWidget m_ViewKeyframe; |
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protected ButtonWidget m_AddEvent; |
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protected ButtonWidget m_SaveEvent; |
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protected ButtonWidget m_DeleteEvent; |
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protected ButtonWidget m_ViewEvent; |
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protected ButtonWidget m_CopyButton; |
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protected ButtonWidget m_ApplyButton; |
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protected EditBoxWidget m_CameraEditbox; |
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protected TextWidget m_CameraValues; |
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void CameraToolsMenu() |
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{ |
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m_Cameras = new array<ref CTKeyframe>; |
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m_Events = new array<ref CTEvent>; |
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m_Actors = new array<ref CTActor>; |
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m_Camera1 = Camera.Cast( GetGame().CreateObject( "staticcamera", GetGame().GetPlayer().GetPosition(), true ) ); |
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m_Camera2 = Camera.Cast( GetGame().CreateObject( "staticcamera", GetGame().GetPlayer().GetPosition(), true ) ); |
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m_Instance = this; |
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} |
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void ~CameraToolsMenu() |
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{ |
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m_Camera1.SetActive( false ); |
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m_Camera2.SetActive( false ); |
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DeveloperFreeCamera.DisableFreeCamera( PlayerBase.Cast( GetGame().GetPlayer() ), false ); |
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MissionGameplay ms = MissionGameplay.Cast( GetGame().GetMission() ); |
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if (ms) |
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ms.GetHud().Show( true ); |
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} |
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override void OnShow() |
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{ |
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super.OnShow(); |
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if ( !m_IsPlaying ) |
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{ |
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GetGame().GetMission().AddActiveInputExcludes({"menu"}); |
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} |
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} |
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override void OnHide() |
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{ |
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super.OnHide(); |
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if ( !m_IsPlaying && GetGame() && GetGame().GetMission() && GetGame().GetUIManager()) |
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{ |
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GetGame().GetUIManager().ShowUICursor(false); |
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GetGame().GetMission().RemoveActiveInputExcludes({"menu"},true); |
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} |
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} |
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void SelectKeyframe( CTKeyframe kf ) |
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{ |
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if ( m_SelectedKeyframe ) |
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m_SelectedKeyframe.Unselect(); |
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m_SelectedKeyframe = kf; |
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m_SelectedKeyframe.Select(); |
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} |
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void SelectEvent( CTEvent ev ) |
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{ |
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m_SelectedEvent = ev; |
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} |
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void SelectActor( CTActor ac ) |
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{ |
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m_SelectedActor = ac; |
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} |
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override Widget Init() |
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{ |
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layoutRoot = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/camera_tools/camera_tools.layout" ); |
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m_KeyframeContent = layoutRoot.FindAnyWidget( "keyframe_list_content" ); |
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m_EventContent = layoutRoot.FindAnyWidget( "events_list_content" ); |
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m_InterpTypeCombo = XComboBoxWidget.Cast( layoutRoot.FindAnyWidget( "interp_type" ) ); |
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m_InterpTypeSpeedCombo = XComboBoxWidget.Cast( layoutRoot.FindAnyWidget( "interp_speed_type" ) ); |
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m_BlurEditWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "blur_value" ) ); |
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m_ActorTypeWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_type" ) ); |
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m_ActorIdWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_id" ) ); |
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m_ActorItemTypeWidget = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "add_item_type" ) ); |
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m_AddKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_keyframe" ) ); |
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m_AddEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_event" ) ); |
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m_AddItem = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_item" ) ); |
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m_AddHandsItem = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor_item_hands" ) ); |
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m_AddActor = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "add_actor" ) ); |
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m_Play = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "play" ) ); |
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m_Stop = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "stop" ) ); |
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m_Save = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save" ) ); |
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m_Load = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "load" ) ); |
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m_SaveKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save_keyframe" ) ); |
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m_DeleteKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "delete_keyframe" ) ); |
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m_ViewKeyframe = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "snap_to_keyframe" ) ); |
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m_SaveEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "save_event" ) ); |
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m_DeleteEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "delete_event" ) ); |
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m_ViewEvent = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "snap_to_event" ) ); |
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m_CopyButton = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "CopyButton" ) ); |
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m_ApplyButton = ButtonWidget.Cast( layoutRoot.FindAnyWidget( "ApplyButton" ) ); |
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m_CameraEditbox = EditBoxWidget.Cast( layoutRoot.FindAnyWidget( "CameraEditbox" ) ); |
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m_CameraValues = TextWidget.Cast( layoutRoot.FindAnyWidget( "CameraValues" ) ); |
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MissionGameplay ms = MissionGameplay.Cast( GetGame().GetMission() ); |
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ms.GetHud().Show( false ); |
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DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) ); |
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m_BlurEditWidget.SetText( "0.0" ); |
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return layoutRoot; |
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} |
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PlayerBase GetActor( int index ) |
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{ |
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if ( index > -1 && index < m_Actors.Count() ) |
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return PlayerBase.Cast( m_Actors.Get( index ).GetObj() ); |
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else |
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return null; |
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} |
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static void PlayAnimOnActor( int actor, int anim ) |
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{ |
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if ( m_Instance ) |
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{ |
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PlayerBase p = m_Instance.GetActor( actor ); |
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if ( p ) |
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{ |
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EmoteCB cb = EmoteCB.Cast( p.StartCommand_Action( anim, EmoteCB, DayZPlayerConstants.STANCEMASK_ALL ) ); |
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cb.EnableCancelCondition(true); |
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} |
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} |
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} |
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void LoadData() |
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{ |
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if ( !FileExist( g_Game.GetMissionFolderPath() + "/CameraTools" ) ) |
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MakeDirectory( g_Game.GetMissionFolderPath() + "/CameraTools" ); |
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m_Cameras.Clear(); |
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m_Events.Clear(); |
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m_Actors.Clear(); |
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string errorMessage; |
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CTSaveStructure save_data = new CTSaveStructure(); |
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if (!JsonFileLoader<ref CTSaveStructure>.LoadFile(g_Game.GetMissionFolderPath() + "/CameraTools/keyframe_data.json", save_data, errorMessage)) |
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ErrorEx(errorMessage); |
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m_InterpTypeCombo.SetCurrentItem( save_data.m_InterpType ); |
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m_InterpTypeSpeedCombo.SetCurrentItem( save_data.m_InterpSpeed ); |
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SetBlurValue( save_data.m_BlurValue ); |
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foreach ( Param6<vector, vector, float, float, float, int> transform : save_data.m_Cameras ) |
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{ |
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CTKeyframe kf = new CTKeyframe( m_Cameras.Count(), transform.param1, transform.param2, transform.param3, transform.param4, transform.param5, transform.param6, GetTotalTime( m_Cameras.Count() ), m_KeyframeContent, this ); |
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kf.SetInterpTime( transform.param3 ); |
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m_Cameras.Insert( kf ); |
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} |
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foreach ( Param4<int, int, float, bool> event_t : save_data.m_Events ) |
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{ |
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CTEvent ev = new CTEvent( m_Events.Count(), event_t.param1, m_EventContent, event_t.param4, this ); |
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ev.SetEventType( event_t.param2 ); |
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ev.SetEventTime( event_t.param3 ); |
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m_Events.Insert( ev ); |
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} |
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foreach ( Param5<vector, vector, string, ref array<string>, string> actor_t : save_data.m_Actors ) |
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{ |
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CTActor ac = new CTActor( m_Actors.Count(), actor_t.param1, actor_t.param2, actor_t.param3, actor_t.param4, actor_t.param5, this ); |
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m_Actors.Insert( ac ); |
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} |
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} |
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void SaveData() |
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{ |
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if ( !FileExist( g_Game.GetMissionFolderPath() + "/CameraTools" ) ) |
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MakeDirectory( g_Game.GetMissionFolderPath() + "/CameraTools" ); |
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CTSaveStructure save_data = new CTSaveStructure(); |
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save_data.m_InterpType = m_InterpTypeCombo.GetCurrentItem(); |
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save_data.m_InterpSpeed = m_InterpTypeSpeedCombo.GetCurrentItem(); |
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save_data.m_BlurValue = GetBlurValue(); |
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foreach ( CTKeyframe keyframe : m_Cameras ) |
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{ |
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Param6<vector, vector, float, float, float, int> transform = new Param6<vector, vector, float, float, float, int>( keyframe.GetPosition(), keyframe.GetOrientation(), keyframe.GetInterpTime(), keyframe.GetFOV(), keyframe.GetDOF(), keyframe.GetPin() ); |
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save_data.m_Cameras.Insert( transform ); |
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} |
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foreach ( CTEvent event_t : m_Events ) |
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{ |
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Param4<int, int, float, bool> ev = new Param4<int, int, float, bool>( event_t.GetEventActor(), event_t.GetEventType(), event_t.GetEventTime(), event_t.GetEventWalk() ); |
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save_data.m_Events.Insert( ev ); |
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} |
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foreach ( CTActor actor_t : m_Actors ) |
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{ |
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Param5<vector, vector, string, ref array<string>, string> ac = new Param5<vector, vector, string, ref array<string>, string>( actor_t.GetPosition(), actor_t.GetRotation(), actor_t.GetActorType(), actor_t.GetItems(), actor_t.GetHandsItem() ); |
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save_data.m_Actors.Insert( ac ); |
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} |
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string errorMessage; |
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if (!JsonFileLoader<ref CTSaveStructure>.SaveFile(g_Game.GetMissionFolderPath() + "/CameraTools/keyframe_data.json", save_data, errorMessage)) |
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ErrorEx(errorMessage); |
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} |
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float GetTotalTime( int index ) |
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{ |
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float time; |
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index = Math.Clamp( index, 0, m_Cameras.Count() ); |
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for ( int i = 0; i < index; i++ ) |
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{ |
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time += m_Cameras.Get( i ).GetInterpTime(); |
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} |
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return time; |
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} |
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void AddKeyframe() |
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{ |
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if ( Camera.GetCurrentCamera() ) |
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{ |
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vector pos = Camera.GetCurrentCamera().GetWorldPosition(); |
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vector orient = Camera.GetCurrentCamera().GetOrientation(); |
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CTKeyframe kf = new CTKeyframe( m_Cameras.Count(), pos, orient, 1, 70, 50, -1, GetTotalTime( m_Cameras.Count() ), m_KeyframeContent, this ); |
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m_Cameras.Insert( kf ); |
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SelectKeyframe( kf ); |
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} |
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} |
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void SaveKeyframe() |
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{ |
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if ( m_SelectedKeyframe && Camera.GetCurrentCamera() ) |
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{ |
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m_SelectedKeyframe.SetPosition( Camera.GetCurrentCamera().GetWorldPosition() ); |
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m_SelectedKeyframe.SetOrientation( Camera.GetCurrentCamera().GetOrientation() ); |
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} |
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} |
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void DeleteKeyframe() |
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{ |
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if ( m_SelectedKeyframe ) |
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{ |
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int index = m_Cameras.Find( m_SelectedKeyframe ); |
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m_Cameras.Remove( index ); |
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index = Math.Clamp( index, 0, m_Cameras.Count() - 1 ); |
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if ( m_Cameras.Count() > 0 ) |
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{ |
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SelectKeyframe( m_Cameras.Get( index ) ); |
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} |
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} |
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} |
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void ViewKeyframe() |
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{ |
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if ( m_SelectedKeyframe && Camera.GetCurrentCamera() ) |
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{ |
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Camera.GetCurrentCamera().SetPosition( m_SelectedKeyframe.GetPosition() ); |
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Camera.GetCurrentCamera().SetOrientation( m_SelectedKeyframe.GetOrientation() ); |
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} |
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} |
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void AddActor( string actor_type ) |
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{ |
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vector pos = GetCameraLookDir(); |
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CTActor ac = new CTActor( m_Actors.Count(), pos, "0 0 0", actor_type, new array<string>, "", this ); |
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if ( ac.GetObj() ) |
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m_Actors.Insert( ac ); |
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} |
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void AddEvent( int actor_index ) |
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{ |
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if ( actor_index > -1 ) |
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{ |
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CTEvent ev = new CTEvent( m_Events.Count(), actor_index, m_EventContent, false, this ); |
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m_Events.Insert( ev ); |
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} |
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} |
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void AddItem( string id, string type ) |
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{ |
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int id_int = id.ToInt(); |
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if ( m_Actors.Count() > id_int && id_int > -1 ) |
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{ |
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CTActor ac = m_Actors.Get( id_int ); |
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if ( ac ) |
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ac.AddItem( type ); |
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} |
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} |
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void AddHandsItem( string id, string type ) |
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{ |
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int id_int = id.ToInt(); |
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if ( m_Actors.Count() > id_int && id_int > -1 ) |
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{ |
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CTActor ac = m_Actors.Get( id_int ); |
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if ( ac ) |
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ac.SetHandsItem( type ); |
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} |
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} |
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void SaveEvent() |
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{ |
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} |
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void DeleteEvent() |
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{ |
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} |
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void ViewEvent() |
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{ |
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} |
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Param6<vector, vector, float, float, float, int> GetCameraLine( int index ) |
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{ |
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if ( index > -1 && index < m_CameraLines.Count() ) |
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{ |
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return m_CameraLines[index]; |
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} |
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return null; |
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} |
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void Play() |
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{ |
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if (Camera.GetCurrentCamera()) |
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Camera.GetCurrentCamera().GetTransform(m_FreeflightCamTransform); |
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if ( m_Cameras.Count() > 0 ) |
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{ |
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layoutRoot.Show( false ); |
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GetGame().GetUIManager().ShowUICursor( false ); |
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m_CameraLines = new array<ref Param6<vector, vector, float, float, float, int>>; |
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foreach ( CTKeyframe keyframe : m_Cameras ) |
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{ |
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Param6<vector, vector, float, float, float, int> transform = new Param6<vector, vector, float, float, float, int>( keyframe.GetPosition(), keyframe.GetOrientation(), keyframe.GetInterpTime(), keyframe.GetFOV(), keyframe.GetDOF(), keyframe.GetPin() ); |
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m_CameraLines.Insert( transform ); |
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} |
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foreach ( CTActor ac : m_Actors ) |
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{ |
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ac.Hide(); |
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} |
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foreach ( CTEvent ev : m_Events ) |
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{ |
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ev.GetEventTime(); |
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} |
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DeveloperFreeCamera.DisableFreeCamera( PlayerBase.Cast( GetGame().GetPlayer() ), false ); |
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int time = SetCameraData( GetCameraLine( 0 ), GetCameraLine( 1 ) ); |
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if ( GetCameraLine( 0 ).param6 > -1 ) |
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{ |
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m_FollowingTimeFinished = time; |
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m_NextCamPosition = "0 0 0"; |
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m_Camera1.SetActive( true ); |
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} |
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else |
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{ |
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m_NextCamPosition = m_Camera2.GetPosition(); |
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m_FollowingTimeFinished = -1; |
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m_Camera1.SetActive( true ); |
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m_Camera1.InterpolateTo( m_Camera2, time, m_InterpTypeCombo.GetCurrentItem() ); |
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} |
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m_NextCameraIndex = 1; |
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m_IsPlaying = true; |
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m_Time = 0; |
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} |
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} |
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void Stop() |
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{ |
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layoutRoot.Show( true ); |
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GetGame().GetUIManager().ShowUICursor( true ); |
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m_Camera1.SetActive( false ); |
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m_Camera2.SetActive( false ); |
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FreeDebugCamera.GetInstance().SetActive(true); |
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m_NextCameraIndex = 1; |
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m_IsPlaying = false; |
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foreach ( CTEvent ev : m_Events ) |
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{ |
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ev.Stop(); |
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} |
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foreach ( CTActor ac : m_Actors ) |
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{ |
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ac.Reset(); |
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ac.Show(); |
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} |
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Camera.GetCurrentCamera().SetTransform(m_FreeflightCamTransform); |
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} |
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vector GetCameraLookDir() |
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{ |
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vector dir = FreeDebugCamera.GetInstance().GetDirection(); |
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vector from = FreeDebugCamera.GetInstance().GetPosition(); |
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vector to = from + ( dir * 10000 ); |
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vector contact_pos; |
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vector contact_dir; |
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int contact_component; |
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Object ev_obj; |
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if ( m_SelectedEvent ) |
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ev_obj = GetActor( m_SelectedEvent.GetEventActor() ); |
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if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, null, null, ev_obj) ) |
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{ |
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return contact_pos; |
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} |
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return "0 0 0"; |
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} |
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vector GetMouseLookDir() |
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{ |
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vector dir = GetGame().GetPointerDirection(); |
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vector from = FreeDebugCamera.GetInstance().GetPosition(); |
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vector to = from + ( dir * 10000 ); |
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vector contact_pos; |
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vector contact_dir; |
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int contact_component; |
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Object ev_obj; |
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if ( m_SelectedEvent ) |
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ev_obj = GetActor( m_SelectedEvent.GetEventActor() ); |
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if ( DayZPhysics.RaycastRV(from, to, contact_pos, contact_dir, contact_component, null, null, ev_obj) ) |
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{ |
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return contact_pos; |
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} |
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return "0 0 0"; |
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} |
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override void Update( float timeslice ) |
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{ |
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string camPos = MiscGameplayFunctions.TruncateVecToS(FreeDebugCamera.GetInstance().GetPosition(),0); |
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string camOri = MiscGameplayFunctions.TruncateVecToS(FreeDebugCamera.GetInstance().GetOrientation(),0); |
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m_CameraValues.SetText("Pos:" +camPos + " | Rot:" + camOri); |
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#ifdef DIAG_DEVELOPER |
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if (DiagMenu.GetBool(DiagMenuIDs.CAMERATOOLS_ENABLE_REMOTE_CAMERA_BROADCAST)) |
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{ |
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Camera cam = Camera.GetCurrentCamera(); |
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if (!cam && m_Camera1) |
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cam = m_Camera1; |
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if (cam) |
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{ |
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Param4<vector, vector,float,float> p4 = new Param4<vector, vector,float,float>(GetGame().GetCurrentCameraPosition(),GetGame().GetCurrentCameraDirection(), cam.GetNearPlane(), cam.GetCurrentFOV()); |
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GetGame().RPCSingleParam(null, ERPCs.DIAG_CAMERATOOLS_CAM_DATA, p4, false); |
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} |
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} |
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#endif |
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if ( m_CameraLines && m_IsPlaying ) |
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{ |
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foreach ( CTEvent ev : m_Events ) |
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{ |
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if ( ev.IsTime( m_Time, m_Time + timeslice ) ) |
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{ |
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ev.Play(); |
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} |
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} |
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m_Time += timeslice; |
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if ( !Camera.GetCurrentCamera() || !m_Camera1 || !m_Camera2 ) |
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{ |
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return; |
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} |
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if ( m_FollowingBone ) |
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{ |
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PlayerBase p = GetActor( m_FollowingBone.param1 ); |
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if ( p ) |
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{ |
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vector pos = p.GetBonePositionWS( m_FollowingBone.param2 ); |
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int bone_index = p.GetBoneIndexByName("LeftHand_Dummy"); |
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float bone_rot[4]; |
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p.GetBoneRotationWS( bone_index, bone_rot ); |
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vector new_orient = Math3D.QuatToAngles(bone_rot); |
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float temp = new_orient[1]; |
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new_orient[0] = new_orient[0] + 325; |
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new_orient[1] = new_orient[2] + 245; |
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new_orient[2] = temp + 290; |
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m_Camera1.SetPosition(pos); |
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m_Camera1.SetOrientation(new_orient); |
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} |
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} |
|
|
|
if ( m_NextCameraIndex + 1 == m_CameraLines.Count() ) |
|
{ |
|
Stop(); |
|
DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) ); |
|
foreach ( CTEvent ev2 : m_Events ) |
|
{ |
|
ev2.Stop(); |
|
} |
|
return; |
|
} |
|
|
|
if ( Camera.GetCurrentCamera().GetPosition() == m_NextCamPosition || ( m_FollowingTimeFinished != -1 && m_Time >= m_FollowingTimeFinished ) ) |
|
{ |
|
int time; |
|
if ( GetCameraLine( m_NextCameraIndex - 1 ).param6 > -1 ) |
|
{ |
|
m_NextCameraIndex--; |
|
GetCameraLine( m_NextCameraIndex ).param6 = -1; |
|
|
|
time = SetCameraData( GetCameraLine( m_NextCameraIndex ), GetCameraLine( m_NextCameraIndex + 1 ) ); |
|
} |
|
else |
|
{ |
|
time = SetCameraData( GetCameraLine( m_NextCameraIndex ), GetCameraLine( m_NextCameraIndex + 1 ) ); |
|
} |
|
|
|
m_NextCameraIndex++; |
|
if ( GetCameraLine( m_NextCameraIndex - 1 ).param6 > -1 ) |
|
{ |
|
m_FollowingTimeFinished = time + m_Time; |
|
m_NextCamPosition = "0 0 0"; |
|
m_Camera1.SetActive( true ); |
|
} |
|
else if ( GetCameraLine( m_NextCameraIndex ) ) |
|
{ |
|
m_NextCamPosition = GetCameraLine( m_NextCameraIndex ).param1; |
|
m_FollowingTimeFinished = -1; |
|
m_Camera1.SetActive( true ); |
|
m_Camera1.InterpolateTo( m_Camera2, time, m_InterpTypeCombo.GetCurrentItem() ); |
|
} |
|
else |
|
{ |
|
Stop(); |
|
DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) ); |
|
FreeDebugCamera.GetInstance().SetOrientation( "0 0 0" ); |
|
foreach( CTEvent ev3 : m_Events ) |
|
{ |
|
ev3.Stop(); |
|
} |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
if ( m_Camera1.GetPosition() == m_NextCamPosition ) |
|
{ |
|
DeveloperFreeCamera.EnableFreeCameraSceneEditor( PlayerBase.Cast( GetGame().GetPlayer() ) ); |
|
} |
|
|
|
for ( int i = 0; i < ( m_Cameras.Count() - 1 ); i++ ) |
|
{ |
|
vector pos0 = m_Cameras.Get( i ).GetPosition(); |
|
vector pos1 = m_Cameras.Get( i + 1 ).GetPosition(); |
|
Debug.DrawArrow( pos0, pos1, 2, COLOR_RED, ShapeFlags.ONCE ); |
|
} |
|
|
|
if ( m_SelectedActor ) |
|
{ |
|
if ( !g_Game.IsLeftCtrlDown() ) |
|
m_SelectedActor.SetPosition( GetMouseLookDir() ); |
|
else |
|
{ |
|
vector from = m_SelectedActor.GetPosition(); |
|
vector to = GetMouseLookDir(); |
|
Debug.DrawArrow( from, to, 0.5, COLOR_RED, ShapeFlags.ONCE ); |
|
m_SelectedActor.SetRotation( vector.Direction( from,to ).Normalized().VectorToAngles() ); |
|
} |
|
|
|
} |
|
|
|
foreach ( CTActor ac : m_Actors ) |
|
{ |
|
ac.Update( timeslice ); |
|
} |
|
} |
|
} |
|
|
|
float SetCameraData( Param6<vector, vector, float, float, float,int> transform1, Param6<vector, vector, float, float, float, int> transform2 ) |
|
{ |
|
float int_value = transform1.param3; |
|
if ( m_InterpTypeSpeedCombo.GetCurrentItem() == 1 ) |
|
{ |
|
int_value = vector.Distance( transform1.param1, transform2.param1 ) / int_value; |
|
} |
|
PlayerBase p; |
|
float pQuat[4]; |
|
int b_index; |
|
if ( transform1.param6 > -1 ) |
|
{ |
|
p = GetActor( transform1.param6 ); |
|
if ( p ) |
|
{ |
|
b_index = p.GetBoneIndexByName( "LeftHand_Dummy" ); |
|
m_FollowingBone = new Param2<int, int>(transform1.param6, b_index); |
|
} |
|
} |
|
else |
|
{ |
|
m_Camera1.SetPosition( transform1.param1 ); |
|
m_Camera1.SetOrientation( transform1.param2 ); |
|
m_FollowingBone = null; |
|
} |
|
m_Camera1.SetFOV( transform1.param4 * Math.DEG2RAD ); |
|
m_Camera1.SetFocus( transform1.param5, GetBlurValue() ); |
|
|
|
if ( transform2 ) |
|
{ |
|
if ( transform2.param6 > -1 ) |
|
{ |
|
pQuat[4]; |
|
p = GetActor( transform2.param6 ); |
|
if ( p ) |
|
{ |
|
b_index = p.GetBoneIndexByName( "LeftHand_Dummy" ); |
|
if ( b_index != -1 ) |
|
{ |
|
m_Camera2.SetPosition( p.GetBonePositionWS( b_index ) ); |
|
|
|
p.GetBoneRotationWS( b_index, pQuat); |
|
vector v = Math3D.QuatToAngles( pQuat ); |
|
v[0] = fixAngle_180_180( v[0] - 180 ); |
|
v[1] = fixAngle_180_180( v[1] - 270 ); |
|
v[2] = fixAngle_180_180( v[2] + 90 ); |
|
DbgUI.Text( v.ToString() ); |
|
m_Camera2.SetYawPitchRoll( v ); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
m_Camera2.SetPosition( transform2.param1 ); |
|
m_Camera2.SetOrientation( transform2.param2 ); |
|
} |
|
|
|
m_Camera2.SetFOV( transform2.param4 * Math.DEG2RAD ); |
|
m_Camera2.SetFocus( transform2.param5, GetBlurValue() ); |
|
} |
|
|
|
return int_value; |
|
} |
|
|
|
void SetBlurValue( float blur ) |
|
{ |
|
m_BlurEditWidget.SetText( blur.ToString() ); |
|
} |
|
|
|
float GetBlurValue() |
|
{ |
|
return m_BlurEditWidget.GetText().ToFloat(); |
|
} |
|
|
|
override bool OnMouseButtonDown( Widget w, int x, int y, int button ) |
|
{ |
|
if ( w == layoutRoot && button == MouseState.RIGHT && !m_IsPlaying ) |
|
{ |
|
GetGame().GetInput().ResetGameFocus(); |
|
GetGame().GetInput().ChangeGameFocus(-1); |
|
GetGame().GetUIManager().ShowUICursor(false); |
|
GetGame().GetMission().RemoveActiveInputExcludes({"menu"}); |
|
SetFocus( layoutRoot ); |
|
return true; |
|
} |
|
else if ( !IsFocusable( w ) ) |
|
{ |
|
SetFocus( layoutRoot ); |
|
} |
|
return false; |
|
} |
|
|
|
override bool OnMouseButtonUp( Widget w, int x, int y, int button ) |
|
{ |
|
if ( w == layoutRoot && button == MouseState.LEFT ) |
|
{ |
|
SelectActor( null ); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
override bool OnClick( Widget w, int x, int y, int button ) |
|
{ |
|
if ( button == MouseState.LEFT ) |
|
{ |
|
if ( w == m_SaveKeyframe ) |
|
{ |
|
SaveKeyframe(); |
|
return true; |
|
} |
|
else if ( w == m_DeleteKeyframe ) |
|
{ |
|
DeleteKeyframe(); |
|
return true; |
|
} |
|
else if ( w == m_ViewKeyframe ) |
|
{ |
|
ViewKeyframe(); |
|
return true; |
|
} |
|
else if ( w == m_SaveEvent ) |
|
{ |
|
SaveEvent(); |
|
return true; |
|
} |
|
else if ( w == m_DeleteEvent ) |
|
{ |
|
DeleteEvent(); |
|
return true; |
|
} |
|
else if ( w == m_ViewEvent ) |
|
{ |
|
ViewEvent(); |
|
return true; |
|
} |
|
else if ( w == m_AddKeyframe ) |
|
{ |
|
AddKeyframe(); |
|
return true; |
|
} |
|
else if ( w == m_AddEvent ) |
|
{ |
|
AddEvent( 0 ); |
|
return true; |
|
} |
|
else if ( w == m_Play ) |
|
{ |
|
Play(); |
|
return true; |
|
} |
|
else if ( w == m_Stop ) |
|
{ |
|
Stop(); |
|
return true; |
|
} |
|
else if ( w == m_Save ) |
|
{ |
|
SaveData(); |
|
return true; |
|
} |
|
else if ( w == m_Load ) |
|
{ |
|
LoadData(); |
|
return true; |
|
} |
|
else if ( w == m_AddActor ) |
|
{ |
|
AddActor( m_ActorTypeWidget.GetText() ); |
|
} |
|
else if ( w == m_AddItem ) |
|
{ |
|
AddItem( m_ActorIdWidget.GetText(), m_ActorItemTypeWidget.GetText() ); |
|
} |
|
else if ( w == m_AddHandsItem ) |
|
{ |
|
AddHandsItem( m_ActorIdWidget.GetText(), m_ActorItemTypeWidget.GetText() ); |
|
} |
|
else if ( w == m_CopyButton ) |
|
{ |
|
string clipboardIn = FreeDebugCamera.GetInstance().GetPosition().ToString(false)+"|"+ FreeDebugCamera.GetInstance().GetOrientation().ToString(false); |
|
GetGame().CopyToClipboard( clipboardIn ); |
|
|
|
|
|
} |
|
else if ( w == m_ApplyButton ) |
|
{ |
|
string camText = m_CameraEditbox.GetText(); |
|
if (camText && camText.IndexOf("|") !=-1) |
|
{ |
|
int seperatorIndex = camText.IndexOf("|"); |
|
int length = camText.Length(); |
|
|
|
string posStr = camText.Substring(0,seperatorIndex); |
|
string oriStr = camText.Substring(seperatorIndex+1, length - seperatorIndex - 1); |
|
FreeDebugCamera.GetInstance().SetPosition(posStr.ToVector()); |
|
FreeDebugCamera.GetInstance().SetOrientation(oriStr.ToVector()); |
|
} |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
|
|
override bool OnMouseEnter( Widget w, int x, int y ) |
|
{ |
|
if ( w == m_CameraEditbox) |
|
m_CameraEditbox.SetText(""); |
|
return true; |
|
} |
|
|
|
override bool OnMouseLeave( Widget w, Widget enterW, int x, int y ) |
|
{ |
|
return true; |
|
} |
|
|
|
override bool OnFocus( Widget w, int x, int y ) |
|
{ |
|
if ( IsFocusable( w ) ) |
|
{ |
|
ColorRed( w ); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
override bool OnFocusLost( Widget w, int x, int y ) |
|
{ |
|
if ( IsFocusable( w ) ) |
|
{ |
|
ColorWhite( w, null ); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
bool IsFocusable( Widget w ) |
|
{ |
|
if ( w ) |
|
{ |
|
return ( w == m_SaveKeyframe || w == m_DeleteKeyframe || w == m_ViewKeyframe || w == m_SaveEvent || w == m_DeleteEvent || w == m_ViewEvent || w == m_AddKeyframe || w == m_AddEvent || w == m_Play || w == m_Stop || w == m_Save || w == m_Load || w == m_InterpTypeCombo ); |
|
} |
|
return false; |
|
} |
|
|
|
override bool OnKeyPress(Widget w, int x, int y, int key) |
|
{ |
|
if (!w && key == KeyCode.KC_P ) |
|
{ |
|
if ( !m_IsPlaying ) |
|
{ |
|
Play(); |
|
return true; |
|
} |
|
else |
|
{ |
|
Stop(); |
|
return true; |
|
} |
|
return false; |
|
} |
|
else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_S ) |
|
{ |
|
SaveKeyframe(); |
|
return true; |
|
} |
|
else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_Q ) |
|
{ |
|
AddKeyframe(); |
|
return true; |
|
} |
|
else if ( g_Game.IsLeftCtrlDown() && key == KeyCode.KC_E ) |
|
{ |
|
DeleteKeyframe(); |
|
return true; |
|
} |
|
|
|
else if ( !w && g_Game.IsLeftCtrlDown() ) |
|
{ |
|
SelectActor( null ); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
|
|
void ColorRed( Widget w ) |
|
{ |
|
|
|
if ( w.IsInherited( ButtonWidget ) ) |
|
{ |
|
ButtonWidget button = ButtonWidget.Cast( w ); |
|
button.SetTextColor( ARGB( 255, 255, 0, 0 ) ); |
|
button.SetAlpha( 0.9 ); |
|
} |
|
} |
|
|
|
void ColorWhite( Widget w, Widget enterW ) |
|
{ |
|
if ( w.IsInherited( ButtonWidget ) ) |
|
{ |
|
ButtonWidget button = ButtonWidget.Cast( w ); |
|
if (button) |
|
{ |
|
button.SetTextColor( ARGB( 255, 255, 255, 255 ) ); |
|
button.SetAlpha( 0.75 ); |
|
} |
|
} |
|
} |
|
} |