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class ChatInputMenu extends UIScriptedMenu
{
private EditBoxWidget m_edit_box;
private TextWidget m_channel_text;
private UAIDWrapper m_BackInputWrapper;
private ref Timer m_close_timer;
void ChatInputMenu()
{
m_close_timer = new Timer();
}
override Widget Init()
{
m_BackInputWrapper = GetUApi().GetInputByID(UAUIBack).GetPersistentWrapper();
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_chat_input.layout");
m_edit_box = EditBoxWidget.Cast(layoutRoot.FindAnyWidget("InputEditBoxWidget"));
m_channel_text = TextWidget.Cast(layoutRoot.FindAnyWidget("ChannelText"));
UpdateChannel();
return layoutRoot;
}
override bool UseKeyboard()
{
return true;
}
override bool OnChange(Widget w, int x, int y, bool finished)
{
super.OnChange(w, x, y, finished);
if (!finished) return false;
string text = m_edit_box.GetText();
if (text != "")
{
GetGame().ChatPlayer(text);
if (!GetGame().IsMultiplayer())
{
string name;
GetGame().GetPlayerName(name);
ChatMessageEventParams chat_params = new ChatMessageEventParams(CCDirect, name, text, "");
MissionGameplay.Cast(GetGame().GetMission()).m_Chat.Add(chat_params);
}
}
m_close_timer.Run(0.1, this, "Close");
GetUApi().GetInputByID(UAPersonView).Supress();
return true;
}
override void OnShow()
{
SetFocus(m_edit_box);
}
override void OnHide()
{
super.OnHide();
GetGame().GetMission().HideChat();
if (!GetGame().GetMission().IsVoNActive())
GetGame().GetMission().HideVoiceLevelWidgets();
}
override void Refresh()
{
}
override void Update(float timeslice)
{
if (m_BackInputWrapper.InputP().LocalPress())
{
Close();
}
}
void UpdateChannel()
{
m_channel_text.SetText(GetChannelName(/*GetGame().ChatGetChannel()*/0));
}
static string GetChannelName(ChatChannel channel)
{
switch (channel)
{
case CCSystem:
return "System";
case CCAdmin:
return "Admin";
case CCDirect:
return "Direct";
case CCMegaphone:
return "Megaphone";
case CCTransmitter:
return "Radio";
case CCPublicAddressSystem:
return "PAS";
}
return "";
}
}