class EarlyAccessMenu extends UIScriptedMenu | |
{ | |
void EarlyAccessMenu() | |
{ | |
} | |
void ~EarlyAccessMenu() | |
{ | |
} | |
override Widget Init() | |
{ | |
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_early_access.layout"); | |
return layoutRoot; | |
} | |
override bool OnClick(Widget w, int x, int y, int button) | |
{ | |
super.OnClick(w, x, y, button); | |
if (w.GetUserID() == IDC_OK) | |
{ | |
Close(); | |
return true; | |
} | |
return false; | |
} | |
} | |