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// *************************************************************************************
// ! PluginDayzPlayerDebugUI
// *************************************************************************************
class HudDebugEventHandler extends ScriptedWidgetEventHandler
{
HudDebug m_HudDebug;
void HudDebugEventHandler( HudDebug hud_debug )
{
m_HudDebug = hud_debug;
}
HudDebug GetHudDebug()
{
return m_HudDebug;
}
override bool OnClick( Widget w, int x, int y, int button )
{
super.OnClick( w, x, y, button );
return GetHudDebug().OnClick( w, x, y, button );
}
override bool OnFocus(Widget w, int x, int y)
{
//Print("OnFocus");
return true;
}
override bool OnFocusLost(Widget w, int x, int y)
{
//Print("OnFocusLost");
return true;
}
/*
override bool OnMouseEnter(Widget w, int x, int y)
{
Print("OnMouseEnter");
return true;
}
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
Print("OnMouseLeaves");
return true;
}*/
override bool OnMouseButtonDown(Widget w, int x, int y, int button)
{
//Print("OnMouseButtonDown");
return true;
}
override bool OnSelect(Widget w, int x, int y)
{
//Print("OnSelect");
return true;
}
override bool OnItemSelected(Widget w, int x, int y, int row, int column, int oldRow, int oldColumn)
{
//Print("OnItemSelected");
return true;
}
override bool OnModalResult(Widget w, int x, int y, int code, int result)
{
//Print("OnModalResult");
return true;
}
override bool OnChange(Widget w, int x, int y, bool finished)
{
//Print("OnChange " + finished);
super.OnChange( w, x, y, finished );
return GetHudDebug().OnChange( w, x, y, finished );
}
}
class HudDebug extends Hud
{
static const int HUD_WIN_UNDEFINED = 0;
static const int HUD_WIN_CHAR_STATS = 1;
static const int HUD_WIN_CHAR_MODIFIERS = 2;
static const int HUD_WIN_CHAR_AGENTS = 3;
static const int HUD_WIN_CHAR_DEBUG = 4;
static const int HUD_WIN_CHAR_LEVELS = 5;
static const int HUD_WIN_CHAR_STOMACH = 6;
static const int HUD_WIN_VERSION = 7;
static const int HUD_WIN_TEMPERATURE = 8;
Widget m_WgtRoot;
Widget m_Crosshair;
ref array<ref HudDebugWinBase> m_Panels;
ref Timer m_TimerUpdate;
ref HudDebugEventHandler m_HudDebugHandler;
ref HudDebugWinCharModifiers m_WinCharModifiers;
ref HudDebugWinCharStats m_WinCharStats;
ref HudDebugWinCharAgents m_WinCharAgents;
//============================================
// HudDebug
//============================================
void HudDebug()
{
}
//============================================
// ~HudDebug
//============================================
void ~HudDebug()
{
delete m_WgtRoot;
m_TimerUpdate.Stop();
}
//============================================
// Init
//============================================
override void Init( Widget hud_panel_widget )
{
m_WgtRoot = hud_panel_widget;
m_WgtRoot.Show( true );
// Crosshair widget root
m_Crosshair = m_WgtRoot.FindAnyWidget( "wdw_Crosshair" );
m_Panels = new array<ref HudDebugWinBase>;
// Register Window Character Stats
m_WinCharStats = new HudDebugWinCharStats( m_WgtRoot.FindAnyWidget( "wdw_CharacterStats" ) );
m_Panels.Insert( m_WinCharStats );
// Register Window Character Stats
HudDebugWinCharLevels win_char_levels = new HudDebugWinCharLevels( m_WgtRoot.FindAnyWidget( "wdw_CharacterLevels" ) );
m_Panels.Insert( win_char_levels );
// Register Window Chracter Modifiers
m_WinCharModifiers = new HudDebugWinCharModifiers( m_WgtRoot.FindAnyWidget( "wdw_CharacterModifiers" ) );
m_Panels.Insert( m_WinCharModifiers );
// Register Window Chracter Agents
m_WinCharAgents = new HudDebugWinCharAgents( m_WgtRoot.FindAnyWidget( "wdw_CharacterAgents" ) );
m_Panels.Insert( m_WinCharAgents );
// Register Window Chracter Debug
HudDebugWinCharDebug win_char_debug = new HudDebugWinCharDebug( m_WgtRoot.FindAnyWidget( "wdw_CharacterDebug" ) );
m_Panels.Insert( win_char_debug );
// Register Window Chracter Debug
HudDebugWinCharStomach win_char_stomach = new HudDebugWinCharStomach( m_WgtRoot.FindAnyWidget( "wdw_CharacterStomach" ) );
m_Panels.Insert( win_char_stomach );
// Register Window Version
HudDebugWinVersion win_version = new HudDebugWinVersion( m_WgtRoot.FindAnyWidget( "wdw_Version" ) );
m_Panels.Insert( win_version );
// Register Window Temperature
HudDebugWinTemperature win_temp = new HudDebugWinTemperature( m_WgtRoot.FindAnyWidget( "wdw_Temp" ) );
m_Panels.Insert( win_temp );
RefreshByLocalProfile();
RefreshCrosshairVisibility();
m_TimerUpdate = new Timer();
m_TimerUpdate.Run( 1.0, this, "Update", NULL, true );
//set ui event handler
m_HudDebugHandler = new HudDebugEventHandler( this );
m_WgtRoot.SetHandler( m_HudDebugHandler );
}
//============================================
// Update
//============================================
override void Update( float timeslice )
{
for ( int i = 0; i < m_Panels.Count(); ++i )
{
if ( m_Panels.Get( i ).IsVisible() )
{
m_Panels.Get( i ).Update();
}
}
}
//============================================
// SetPanetVisible
//============================================
void SetPanelVisible(int panel_type, bool visible)
{
if ( visible )
{
PanelShow( panel_type );
}
else
{
PanelHide( panel_type );
}
}
//============================================
// PanelShow
//============================================
void PanelShow(int panel_type)
{
for ( int i = 0; i < m_Panels.Count(); ++i )
{
HudDebugWinBase panel = m_Panels.Get( i );
if ( panel.GetType() == panel_type )
{
panel.Show();
}
}
}
//============================================
// PanelHide
//============================================
void PanelHide(int panel_type)
{
for ( int i = 0; i < m_Panels.Count(); ++i )
{
HudDebugWinBase panel = m_Panels.Get( i );
if ( panel.GetType() == panel_type )
{
panel.Hide();
}
}
}
//============================================
// RefreshCrosshairVisibility
//============================================
void RefreshCrosshairVisibility()
{
PluginConfigDebugProfile module_cfg_profile = PluginConfigDebugProfile.Cast( GetPlugin( PluginConfigDebugProfile ) );
if ( module_cfg_profile )
{
PluginDeveloper modul_dev = PluginDeveloper.Cast( GetPlugin( PluginDeveloper ) );
if ( modul_dev.IsEnabledFreeCamera() )
{
m_Crosshair.Show( module_cfg_profile.GetFreeCameraCrosshairVisible() );
}
else
{
m_Crosshair.Show( false );
}
}
}
//============================================
// HideCrosshairVisibility
//============================================
void HideCrosshairVisibility()
{
PluginConfigDebugProfile module_cfg_profile = PluginConfigDebugProfile.Cast( GetPlugin( PluginConfigDebugProfile ) );
if ( module_cfg_profile )
{
PluginDeveloper modul_dev = PluginDeveloper.Cast( GetPlugin( PluginDeveloper ) );
if ( modul_dev.IsEnabledFreeCamera() )
{
m_Crosshair.Show( false );
}
}
}
//============================================
// RefreshByLocalProfile
//============================================
void RefreshByLocalProfile()
{
PluginConfigDebugProfile module_cfg_profile = PluginConfigDebugProfile.Cast( GetPlugin( PluginConfigDebugProfile ) );
if ( module_cfg_profile )
{
SetPanelVisible( HudDebug.HUD_WIN_CHAR_STATS, module_cfg_profile.GetCharacterStatsVisible() );
SetPanelVisible( HudDebug.HUD_WIN_CHAR_LEVELS, module_cfg_profile.GetCharacterLevelsVisible() );
SetPanelVisible( HudDebug.HUD_WIN_CHAR_MODIFIERS, module_cfg_profile.GetCharacterModifiersVisible() );
SetPanelVisible( HudDebug.HUD_WIN_CHAR_AGENTS, module_cfg_profile.GetCharacterAgentsVisible() );
SetPanelVisible( HudDebug.HUD_WIN_CHAR_DEBUG, module_cfg_profile.GetCharacterDebugVisible() );
SetPanelVisible( HudDebug.HUD_WIN_CHAR_STOMACH, module_cfg_profile.GetCharacterStomachVisible() );
SetPanelVisible( HudDebug.HUD_WIN_VERSION, module_cfg_profile.GetVersionVisible() );
SetPanelVisible( HudDebug.HUD_WIN_TEMPERATURE, module_cfg_profile.GetTempVisible() );
}
}
//============================================
// IsInitialized
//============================================
bool IsInitialized()
{
if ( m_WgtRoot == NULL )
{
return false;
}
return false;
}
//============================================
// OnClick
//============================================
bool OnClick( Widget w, int x, int y, int button )
{
//send OnClick to HudDebugWinCharModifiers
if ( m_WinCharModifiers )
{
if (m_WinCharModifiers.OnClick( w, x, y, button ))
return true;
}
if ( m_WinCharAgents )
{
if (m_WinCharAgents.OnClick( w, x, y, button ))
return true;
}
if ( m_WinCharStats )
{
if (m_WinCharStats.OnClick( w, x, y, button ))
return true;
}
return false;
}
bool OnChange(Widget w, int x, int y, bool finished)
{
if ( m_WinCharStats )
{
if (m_WinCharStats.OnChange( w, x, y, finished ))
return true;
}
return false;
}
}