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class IngameHud extends Hud |
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{ |
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protected const float FADE_IN_TIME = 0.3; |
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protected const float FADE_OUT_TIME = 0.3; |
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protected const float HIDE_MENU_TIME = 5; |
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protected ref map<int,string> m_StatesWidgetNames; |
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protected ref map<int,ImageWidget> m_StatesWidgets; |
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protected ref map<ImageWidget, int> m_TendencyStatusCritical; |
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protected const float TENDENCY_BLINK_TIME = 0.25; |
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protected float m_BlinkTime; |
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protected ref map<int,string> m_BadgesWidgetNames; |
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protected ref map<int,int> m_BadgesSupportedLevels; |
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protected ref map<int,int> m_BadgesWidgetDisplay; |
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protected ref map<int,ImageWidget> m_BadgesWidgets; |
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protected bool m_AnyBadgeVisible; |
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protected bool m_IsTemperatureVisible; |
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protected float m_TemperatureTimer; |
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protected float m_TemperatureShowTime = 30; |
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protected ImageWidget m_HeatBufferPlus; |
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protected bool m_IsStaminaVisible; |
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protected float m_StaminaTimer; |
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protected float m_StaminaShowTime = 0.15; |
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protected ref map<int,string> m_VehicleGearTable; |
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protected ref map<int,string> m_VehicleGearTableAuto; |
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protected Widget m_HudPanelWidget; |
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protected Widget m_LeftHudPanelWidget; |
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protected Widget m_QuickbarWidget; |
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protected ref InventoryQuickbar m_Quickbar; |
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protected Widget m_VehiclePanel; |
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protected ImageWidget m_VehicleRPMPointer; |
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protected ImageWidget m_VehicleRPMDial; |
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protected ImageWidget m_VehicleRPMRedline; |
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protected ImageWidget m_VehicleSpeedPointer; |
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protected Widget m_VehicleTemperatureIndicator; |
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protected ImageWidget m_VehicleTemperaturePointer; |
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protected ImageWidget m_VehicleTemperatureLight; |
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protected ImageWidget m_VehicleFuelPointer; |
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protected ImageWidget m_VehicleFuelLight; |
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protected TextWidget m_VehicleSpeedValue; |
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protected TextWidget m_VehicleCurrentGearValue; |
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protected TextWidget m_VehicleNextGearValue; |
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protected TextWidget m_VehiclePrevGearValue; |
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protected ImageWidget m_VehicleBatteryLight; |
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protected ImageWidget m_VehicleEngineLight; |
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protected ImageWidget m_VehicleOilLight; |
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protected ImageWidget m_VehicleHandBrakeLight; |
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protected ImageWidget m_VehicleWheelLight; |
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protected bool m_VehicleDamageZoneHitEngineState; |
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protected float m_VehicleDamageZonesHitTimer; |
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protected bool m_InVehicleAsDriver; |
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protected CarScript m_CurrentVehicle; |
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protected Widget m_GameStatusIconsPanel; |
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protected ImageWidget m_HighPingA; |
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protected ImageWidget m_HighPingB; |
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protected ImageWidget m_LowServerPerfA; |
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protected ImageWidget m_LowServerPerfB; |
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protected ImageWidget m_ConnectionLost; |
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protected Widget m_Notifiers; |
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protected TextWidget m_BloodType; |
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protected TextWidget m_BloodPosType; |
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protected Widget m_BadgeNotifierDivider; |
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protected Widget m_Badges; |
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protected ref Timer m_HideTimer; |
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protected ref WidgetFadeTimer m_FadeTimerCrosshair; |
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protected ref WidgetFadeTimer m_FadeTimerActionCursor; |
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protected ref WidgetFadeTimer m_FadeTimerZeroingOld; |
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protected ref WidgetFadeTimer m_FadeTimerMagazineName; |
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protected ref WidgetFadeTimer m_FadeTimerWeaponName; |
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protected ref WidgetFadeTimer m_FadeTimerWeaponStats; |
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protected ref WidgetFadeTimer m_FadeTimerQuickbar; |
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protected ref WidgetFadeTimer m_FadeTimerWalkieTalkie; |
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protected ref WidgetFadeTimer m_FadeTimerWalkieTalkieText; |
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protected ProgressBarWidget m_Stamina; |
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protected Widget m_StaminaBackground; |
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protected Widget m_Presence; |
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protected Widget m_StanceProne; |
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protected Widget m_StanceStand; |
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protected Widget m_StanceStandWalk; |
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protected Widget m_StanceCrouch; |
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protected Widget m_StanceCar; |
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protected Widget m_StancePanel; |
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protected Widget m_PresenceLevel0; |
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protected Widget m_PresenceLevel1; |
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protected Widget m_PresenceLevel2; |
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protected Widget m_PresenceLevel3; |
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protected Widget m_PresenceLevel4; |
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protected ref Timer myTimer; |
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protected ref array<ref WidgetFadeTimer> m_FadeTimers = new array<ref WidgetFadeTimer>; |
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protected Widget m_MouseSingleAction; |
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protected Widget m_MouseContinuousAction; |
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protected Widget m_RadialProgressBar1; |
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protected Widget m_RadialProgressBarCrossHair; |
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protected Widget m_RadialProgressBar; |
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protected Widget m_CursorWidget; |
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protected ImageWidget m_CursorIcon; |
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protected Widget m_WalkieTalkie; |
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protected Widget m_ActionWidget; |
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protected TextWidget m_ActionDesc; |
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protected TextWidget m_ActionItemDesc; |
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protected Widget m_ActionItemQuantityWrapper |
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protected ImageWidget m_ActionHealthMark; |
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protected ProgressBarWidget m_ActionQuantityBar; |
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protected Widget m_ActionQuantityBox; |
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protected TextWidget m_ActionQuantityBoxText; |
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protected ImageWidget m_ActionIcon; |
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protected TextWidget m_ActionButtonText; |
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protected Widget m_ActionIconFrame; |
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protected Widget m_ActionMultipleItemsFrame; |
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protected Widget m_ActionTarget; |
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protected ActionTargetsCursor m_ActionTargetsCursor; |
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protected ImageWidget m_PermanentCrossHair; |
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protected bool m_HudHideUI; |
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protected bool m_HudHidePlayer; |
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protected bool m_HudInventory; |
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protected bool m_HudState; |
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protected bool m_QuickbarHideUI; |
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protected bool m_QuickbarHidePlayer; |
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protected bool m_QuickbarState; |
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protected bool m_IsQuickbarVisible; |
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protected bool m_IsHudVisible; |
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protected bool m_Faded; |
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protected bool m_ZeroingKeyPressed; |
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protected Widget m_HitIndicatorUp; |
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protected Widget m_HitIndicatorDown; |
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protected Widget m_HitIndicatorLeft; |
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protected Widget m_HitIndicatorRight; |
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protected Widget m_HitIndicatorSingle; |
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protected Widget m_SpecializatonPanel; |
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protected Widget m_SpecializationIcon; |
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ref array<ref HitDirectionEffectBase> m_HitDirEffectArray; |
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void IngameHud() |
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{ |
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m_FadeTimerCrosshair = new WidgetFadeTimer; |
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m_FadeTimerActionCursor = new WidgetFadeTimer; |
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m_FadeTimerQuickbar = new WidgetFadeTimer; |
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m_FadeTimerWalkieTalkie = new WidgetFadeTimer; |
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m_FadeTimerWalkieTalkieText = new WidgetFadeTimer; |
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m_StatesWidgets = new map<int, ImageWidget>; |
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m_StatesWidgetNames = new map<int, string>; |
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m_TendencyStatusCritical = new map<ImageWidget, int>; |
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m_BadgesWidgets = new map<int, ImageWidget>; |
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m_BadgesWidgetNames = new map<int, string>; |
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m_BadgesSupportedLevels = new map<int, int>; |
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m_BadgesWidgetDisplay = new map<int, int>; |
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m_VehicleDamageZonesHitTimer = 0; |
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m_VehicleGearTable = new map<int, string>; |
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m_VehicleGearTable.Set(-1, ""); |
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m_VehicleGearTable.Set(CarGear.REVERSE, "R"); |
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m_VehicleGearTable.Set(CarGear.NEUTRAL, "N"); |
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m_VehicleGearTable.Set(CarGear.FIRST, "1"); |
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m_VehicleGearTable.Set(CarGear.SECOND, "2"); |
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m_VehicleGearTable.Set(CarGear.THIRD, "3"); |
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m_VehicleGearTable.Set(CarGear.FOURTH, "4"); |
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m_VehicleGearTable.Set(CarGear.FIFTH, "5"); |
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m_VehicleGearTable.Set(CarGear.SIXTH, "6"); |
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m_VehicleGearTable.Set(CarGear.SEVENTH, "7"); |
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m_VehicleGearTable.Set(CarGear.EIGTH, "8"); |
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m_VehicleGearTableAuto = new map<int, string>; |
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m_VehicleGearTableAuto.Set(-1, ""); |
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m_VehicleGearTableAuto.Set(CarAutomaticGearboxMode.R, "R"); |
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m_VehicleGearTableAuto.Set(CarAutomaticGearboxMode.N, "N"); |
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m_VehicleGearTableAuto.Set(CarAutomaticGearboxMode.D, "D"); |
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} |
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override void Init( Widget hud_panel_widget ) |
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{ |
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m_HudPanelWidget = hud_panel_widget; |
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m_HudPanelWidget.Show( true ); |
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m_QuickbarWidget = m_HudPanelWidget.FindAnyWidget("QuickbarGrid"); |
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m_QuickbarWidget.Show( false ); |
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m_LeftHudPanelWidget = m_HudPanelWidget.FindAnyWidget("LeftHUDPanel"); |
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myTimer = new Timer( CALL_CATEGORY_GAMEPLAY ); |
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myTimer.Run( 1, this, "InitQuickbar" ); |
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m_CursorWidget = m_HudPanelWidget.FindAnyWidget("CursorIcons"); |
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m_CursorWidget.Show(true); |
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Class.CastTo(m_CursorIcon, m_HudPanelWidget.FindAnyWidget("Cursor")); |
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Class.CastTo(m_PermanentCrossHair, m_HudPanelWidget.FindAnyWidget("PermanentCrossHair")); |
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m_WalkieTalkie = m_HudPanelWidget.FindAnyWidget("WalkieTalkie"); |
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Class.CastTo(m_Stamina, m_HudPanelWidget.FindAnyWidget("StaminaBar")); |
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m_Presence = m_HudPanelWidget.FindAnyWidget("PresencePanel"); |
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m_Badges = hud_panel_widget.FindAnyWidget("BadgesPanel"); |
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m_Notifiers = m_HudPanelWidget.FindAnyWidget("NotifiersPanel"); |
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m_SpecializatonPanel = m_HudPanelWidget.FindAnyWidget("SpecializationPanel"); |
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m_SpecializationIcon = m_HudPanelWidget.FindAnyWidget("SpecializationIcon"); |
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m_BadgeNotifierDivider = m_HudPanelWidget.FindAnyWidget("BadgeNotifierDivider"); |
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m_BloodType = TextWidget.Cast( m_HudPanelWidget.FindAnyWidget("BloodType") ); |
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m_BloodPosType = TextWidget.Cast( m_HudPanelWidget.FindAnyWidget("BloodPosType") ); |
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m_VehiclePanel = m_HudPanelWidget.FindAnyWidget("VehiclePanel"); |
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m_VehiclePanel.Show(false); |
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m_VehicleRPMPointer = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("RPMPointer") ); |
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m_VehicleRPMDial = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("RPMDial") ); |
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m_VehicleRPMRedline = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("RPMDialRedline") ); |
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m_VehicleSpeedPointer = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("SpeedPointer") ); |
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m_VehicleSpeedValue = TextWidget.Cast( m_VehiclePanel.FindAnyWidget("SpeedValue") ); |
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m_VehicleCurrentGearValue = TextWidget.Cast( m_VehiclePanel.FindAnyWidget("Current") ); |
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m_VehicleNextGearValue = TextWidget.Cast( m_VehiclePanel.FindAnyWidget("Next") ); |
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m_VehiclePrevGearValue = TextWidget.Cast( m_VehiclePanel.FindAnyWidget("Prev") ); |
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m_VehicleBatteryLight = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("BatteryLight")); |
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m_VehicleEngineLight = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("EngineLight")); |
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m_VehicleOilLight = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("OilLight")); |
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m_VehicleHandBrakeLight = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("HandBrakeLight")); |
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m_VehicleWheelLight = ImageWidget.Cast( m_VehiclePanel.FindAnyWidget("WheelLight")); |
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m_VehicleTemperatureIndicator = m_VehiclePanel.FindAnyWidget("TemperatureIndicator"); |
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m_VehicleTemperaturePointer = ImageWidget.Cast(m_VehiclePanel.FindAnyWidget("TemperaturePointer")); |
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m_VehicleTemperatureLight = ImageWidget.Cast(m_VehiclePanel.FindAnyWidget("TemperatureLight")); |
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m_VehicleFuelPointer = ImageWidget.Cast(m_VehiclePanel.FindAnyWidget("FuelPointer")); |
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m_VehicleFuelLight = ImageWidget.Cast(m_VehiclePanel.FindAnyWidget("FuelLight")); |
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m_StaminaBackground = m_HudPanelWidget.FindAnyWidget("StaminaBackground"); |
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m_StaminaBackground.Show(true); |
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m_StanceProne = m_HudPanelWidget.FindAnyWidget("StanceProne"); |
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m_StanceCrouch = m_HudPanelWidget.FindAnyWidget("StanceCrouch"); |
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m_StanceStand = m_HudPanelWidget.FindAnyWidget("StanceStand"); |
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m_StanceStandWalk = m_HudPanelWidget.FindAnyWidget("StanceStandWalk"); |
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m_StanceCar = m_HudPanelWidget.FindAnyWidget("StanceCar"); |
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m_StancePanel = m_HudPanelWidget.FindAnyWidget("StancePanel"); |
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m_ActionTarget = m_HudPanelWidget.FindAnyWidget("ActionTargetsCursorWidget"); |
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m_ActionTarget.GetScript(m_ActionTargetsCursor); |
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m_HeatBufferPlus = ImageWidget.Cast( m_HudPanelWidget.FindAnyWidget( "HeatBuffer" ) ); |
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m_GameStatusIconsPanel = m_HudPanelWidget.FindAnyWidget("GameStatusIcons"); |
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m_HighPingA = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("HighPingA")); |
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m_HighPingB = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("HighPingB")); |
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m_LowServerPerfA = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("LowServerPerfA")); |
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m_LowServerPerfB = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("LowServerPerfB")); |
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m_ConnectionLost = ImageWidget.Cast(m_HudPanelWidget.FindAnyWidget("ConnectionLost")); |
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if ( m_HeatBufferPlus ) |
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m_HeatBufferPlus.Show( false ); |
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#ifndef NO_GUI |
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m_Timer = new Timer( CALL_CATEGORY_GAMEPLAY ); |
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m_Timer.Run(0.333, this, "RefreshQuickbar", NULL, true ); |
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#endif |
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InitBadgesAndNotifiers(); |
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m_PresenceLevel0 = hud_panel_widget.FindAnyWidget("Presence0"); |
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m_PresenceLevel1 = hud_panel_widget.FindAnyWidget("Presence1"); |
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m_PresenceLevel2 = hud_panel_widget.FindAnyWidget("Presence2"); |
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m_PresenceLevel3 = hud_panel_widget.FindAnyWidget("Presence3"); |
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m_PresenceLevel4 = hud_panel_widget.FindAnyWidget("Presence4"); |
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m_PresenceLevel0.Show( false ); |
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m_PresenceLevel1.Show( false ); |
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m_PresenceLevel2.Show( false ); |
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m_PresenceLevel3.Show( false ); |
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m_PresenceLevel4.Show( false ); |
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SetLeftStatsVisibility( true ); |
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m_HudState = g_Game.GetProfileOption( EDayZProfilesOptions.HUD ); |
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MissionGameplay.Cast(GetGame().GetMission()).GetConnectivityInvoker().Insert(OnConnectionIconsSettingsChanged); |
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m_GameStatusIconsPanel.Show(g_Game.GetProfileOption(EDayZProfilesOptions.CONNECTIVITY_INFO)); |
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} |
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void InitBadgesAndNotifiers() |
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{ |
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m_StatesWidgetNames.Clear(); |
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m_StatesWidgets.Clear(); |
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m_StatesWidgetNames.Set( NTFKEY_THIRSTY, "Thirsty" ); |
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m_StatesWidgetNames.Set( NTFKEY_HUNGRY, "Hungry" ); |
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m_StatesWidgetNames.Set( NTFKEY_SICK, "Health" ); |
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m_StatesWidgetNames.Set( NTFKEY_BLEEDISH, "Blood" ); |
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m_StatesWidgetNames.Set( NTFKEY_FEVERISH, "Temperature" ); |
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m_Notifiers.Show( true ); |
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m_Badges.Show( true ); |
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int i = 0; |
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int key = 0; |
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for ( i = 0; i < m_StatesWidgetNames.Count(); i++ ) |
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{ |
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string widget_name = m_StatesWidgetNames.GetElement(i); |
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key = m_StatesWidgetNames.GetKey(i); |
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ImageWidget w; |
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Class.CastTo(w, m_Notifiers.FindAnyWidget( String( "Icon" + widget_name ) ) ); |
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m_StatesWidgets.Set( key, w ); |
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w.Show( true ); |
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for ( int y = 0; y < 5; y++ ) |
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{ |
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w.LoadImageFile( y, "set:dayz_gui image:icon" + widget_name + y ); |
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} |
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w.SetImage( 0 ); |
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float alpha = w.GetAlpha(); |
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w.SetColor( ARGB( alpha * 255, 220, 220, 220 ) ); |
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m_TendencyStatusCritical.Remove( w ); |
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for ( int x = 1; x < 4; x++ ) |
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{ |
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Class.CastTo(w, m_Notifiers.FindAnyWidget( String( widget_name + "ArrowUp" + x.ToString() ) ) ); |
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w.Show( false ); |
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Class.CastTo(w, m_Notifiers.FindAnyWidget( String( widget_name + "ArrowDown" + x.ToString() ) ) ); |
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w.Show( false ); |
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} |
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} |
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m_BadgesWidgetNames.Clear(); |
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m_BadgesWidgets.Clear(); |
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m_BadgesWidgetDisplay.Clear(); |
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m_BadgesSupportedLevels.Clear(); |
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m_BadgesWidgetNames.Set( NTFKEY_FRACTURE, "Fracture" ); |
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m_BadgesWidgetNames.Set( NTFKEY_STUFFED, "Stomach" ); |
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m_BadgesWidgetNames.Set( NTFKEY_SICK, "Sick" ); |
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m_BadgesWidgetNames.Set( NTFKEY_WETNESS, "Wetness" ); |
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m_BadgesWidgetNames.Set( NTFKEY_POISONED, "Poisoned" ); |
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m_BadgesWidgetNames.Set( NTFKEY_BLEEDISH, "Bleeding" ); |
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m_BadgesWidgetNames.Set( NTFKEY_LIVES, "Shock" ); |
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m_BadgesWidgetNames.Set( NTFKEY_PILLS, "Pills" ); |
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m_BadgesWidgetNames.Set( NTFKEY_LEGS, "InjuredLegs" ); |
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m_BadgesSupportedLevels.Insert(NTFKEY_LEGS,3); |
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for ( i = 0; i < m_BadgesWidgetNames.Count(); i++ ) |
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{ |
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string badge_name = m_BadgesWidgetNames.GetElement( i); |
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key = m_BadgesWidgetNames.GetKey( i ); |
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ImageWidget badge_widget; |
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Class.CastTo(badge_widget, m_Badges.FindAnyWidget( badge_name ) ); |
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if (m_BadgesSupportedLevels.Contains(key)) |
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{ |
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int badgeCountMax = m_BadgesSupportedLevels.Get(key); |
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for ( int q = 0; q < badgeCountMax; q++ ) |
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{ |
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badge_widget.LoadImageFile( q, "set:dayz_gui image:icon" + badge_name + q ); |
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} |
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} |
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m_BadgesWidgets.Set( key, badge_widget ); |
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badge_widget.Show( false ); |
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m_BadgesWidgetDisplay.Set( key, false ); |
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} |
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m_AnyBadgeVisible = false; |
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m_BadgeNotifierDivider.Show(false); |
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} |
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void OnConnectionIconsSettingsChanged(bool enabled) |
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{ |
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m_GameStatusIconsPanel.Show(enabled); |
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} |
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override void OnResizeScreen() |
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{ |
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float x, y; |
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m_HudPanelWidget.GetScreenSize( x, y ); |
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m_HudPanelWidget.Update(); |
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m_Badges.Update(); |
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m_Notifiers.SetPos( 0, 0 ); |
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} |
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override void Show( bool show ) |
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{ |
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m_HudPanelWidget.Show( show ); |
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} |
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override void ShowWalkieTalkie( bool show ) |
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{ |
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m_FadeTimerWalkieTalkie.Stop(); |
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m_FadeTimerWalkieTalkieText.Stop(); |
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m_WalkieTalkie.Show( show ); |
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} |
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override void ShowWalkieTalkie( int fadeOutSeconds ) |
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{ |
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m_WalkieTalkie.Show(true); |
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m_FadeTimerWalkieTalkie.Stop(); |
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m_FadeTimerWalkieTalkieText.Stop(); |
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m_FadeTimerWalkieTalkie.FadeOut( m_WalkieTalkie.FindAnyWidget("Icon") , fadeOutSeconds ); |
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m_FadeTimerWalkieTalkieText.FadeOut( m_WalkieTalkie.FindAnyWidget("Text") , fadeOutSeconds ); |
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} |
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override void SetWalkieTalkieText( string text ) |
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{ |
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TextWidget txt; |
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Class.CastTo(txt, m_WalkieTalkie.FindAnyWidget("Text")); |
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txt.SetText(text); |
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} |
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override void SetCursorIcon( string icon ) |
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{ |
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if ( icon.Length() == 0 || icon == CursorIcons.None ) |
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m_CursorIcon.Show(false); |
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else |
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{ |
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m_CursorIcon.LoadImageFile( 0, icon ); |
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m_CursorIcon.Show(true); |
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} |
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} |
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override void ShowCursor() |
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{ |
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m_CursorWidget.Show( true ); |
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} |
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override void HideCursor() |
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{ |
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m_CursorWidget.Show( false ); |
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} |
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override void SetCursorIconScale( string type, float percentage ) |
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{ |
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float x, y; |
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m_CursorIcon.FindAnyWidget( type ).GetParent().GetSize( x, y ); |
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m_CursorIcon.FindAnyWidget( type ).GetParent().SetSize( x * percentage, y * percentage ); |
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} |
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override void SetCursorIconOffset( string type, float x, float y ) |
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{ |
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m_CursorIcon.FindAnyWidget( type ).GetParent().SetPos( x, y ); |
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} |
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override void SetCursorIconSize( string type, float x, float y ) |
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{ |
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m_CursorIcon.FindAnyWidget( type ).GetParent().SetSize( x, y ); |
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} |
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#ifdef DIAG_DEVELOPER |
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override void SetPermanentCrossHair( bool show ) |
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{ |
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m_PermanentCrossHair.Show(show); |
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} |
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#endif |
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override void DisplayNotifier( int key, int tendency, int status ) |
|
{ |
|
ImageWidget w; |
|
if ( key == NTFKEY_FEVERISH ) |
|
{ |
|
DisplayTendencyTemp( key, tendency, status ); |
|
} |
|
else |
|
{ |
|
DisplayTendencyNormal( key, tendency, status ); |
|
} |
|
|
|
|
|
string arrow_name = "ArrowUp"; |
|
if ( tendency < 0 ) |
|
{ |
|
arrow_name = "ArrowDown"; |
|
} |
|
tendency = Math.AbsInt( tendency ); |
|
|
|
for ( int x = 1; x < 4; x++ ) |
|
{ |
|
Class.CastTo(w, m_Notifiers.FindAnyWidget( String( m_StatesWidgetNames.Get( key ) + "ArrowUp" + x.ToString() ) ) ); |
|
if( w ) |
|
w.Show( false ); |
|
Class.CastTo(w, m_Notifiers.FindAnyWidget( String( m_StatesWidgetNames.Get( key ) + "ArrowDown" + x.ToString() ) ) ); |
|
if( w ) |
|
w.Show( false ); |
|
} |
|
|
|
if( tendency > 0 ) |
|
{ |
|
string widget_name = m_StatesWidgetNames.Get( key ) + arrow_name + Math.Clamp( tendency, 1, 3 ); |
|
Class.CastTo(w, m_Notifiers.FindAnyWidget( widget_name ) ); |
|
if( w ) |
|
w.Show( true ); |
|
} |
|
} |
|
|
|
void DisplayTendencyNormal( int key, int tendency, int status ) |
|
{ |
|
ImageWidget w; |
|
Class.CastTo(w, m_Notifiers.FindAnyWidget( String( "Icon" + m_StatesWidgetNames.Get( key ) ) ) ); |
|
|
|
if( w ) |
|
{ |
|
w.SetImage( Math.Clamp( status - 1, 0, 4 ) ); |
|
float alpha = w.GetAlpha(); |
|
|
|
switch( status ) |
|
{ |
|
case 3: |
|
w.SetColor( ARGB( alpha * 255, 220, 220, 0 ) ); |
|
m_TendencyStatusCritical.Remove( w ); |
|
break; |
|
case 4: |
|
w.SetColor( ARGB( alpha * 255, 220, 0, 0 ) ); |
|
m_TendencyStatusCritical.Remove( w ); |
|
break; |
|
case 5: |
|
if ( !m_TendencyStatusCritical.Contains( w ) ) |
|
{ |
|
m_TendencyStatusCritical.Insert( w, ARGB( alpha * 255, 220, 0, 0 ) ); |
|
} |
|
break; |
|
default: |
|
w.SetColor( ARGB( alpha * 255, 220, 220, 220 ) ); |
|
m_TendencyStatusCritical.Remove( w ); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
void DisplayTendencyTemp( int key, int tendency, int status ) |
|
{ |
|
ImageWidget w = ImageWidget.Cast( m_Notifiers.FindAnyWidget( String( "Icon" + m_StatesWidgetNames.Get( key ) ) ) ); |
|
TextWidget temp_top = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueTop" ) ); |
|
TextWidget temp_bot = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueBottom" ) ); |
|
|
|
float alpha = w.GetAlpha(); |
|
|
|
if ( tendency < 0 ) |
|
{ |
|
temp_top.Show( true ); |
|
temp_bot.Show( false ); |
|
} |
|
else |
|
{ |
|
temp_top.Show( false ); |
|
temp_bot.Show( true ); |
|
} |
|
|
|
switch( status ) |
|
{ |
|
case 2: |
|
w.SetColor( ARGB( alpha * 255, 220, 220, 0 ) ); |
|
m_TendencyStatusCritical.Remove( w ); |
|
w.SetImage( 1 ); |
|
|
|
break; |
|
case 3: |
|
w.SetColor( ARGB( alpha * 255, 220, 0, 0 ) ); |
|
m_TendencyStatusCritical.Remove( w ); |
|
w.SetImage( 0 ); |
|
break; |
|
case 4: |
|
if ( !m_TendencyStatusCritical.Contains( w ) ) |
|
{ |
|
m_TendencyStatusCritical.Insert( w, ARGB( alpha * 255, 220, 0, 0 ) ); |
|
} |
|
w.SetImage( 0 ); |
|
break; |
|
case 5: |
|
w.SetColor( ARGB( alpha * 255, 0, 206, 209 ) ); |
|
m_TendencyStatusCritical.Remove( w ); |
|
w.SetImage( 3 ); |
|
break; |
|
case 6: |
|
w.SetColor( ARGB( alpha * 255, 30, 144, 220 ) ); |
|
m_TendencyStatusCritical.Remove( w ); |
|
w.SetImage( 4 ); |
|
break; |
|
case 7: |
|
if ( !m_TendencyStatusCritical.Contains( w ) ) |
|
{ |
|
m_TendencyStatusCritical.Insert( w, ARGB( alpha * 255, 30, 144, 220 ) ); |
|
} |
|
w.SetImage( 4 ); |
|
break; |
|
default: |
|
w.SetColor( ARGB( alpha * 255, 220, 220, 220 ) ); |
|
m_TendencyStatusCritical.Remove( w ); |
|
w.SetImage( 2 ); |
|
break; |
|
} |
|
} |
|
|
|
override void DisplayBadge( int key, int value ) |
|
{ |
|
TextWidget bleed_count = TextWidget.Cast( m_Badges.FindAnyWidget( "BleedingCount" ) ); |
|
|
|
m_BadgesWidgetDisplay.Set( key, value ); |
|
m_AnyBadgeVisible = false; |
|
for ( int i = 0; i < m_BadgesWidgetDisplay.Count(); i++ ) |
|
{ |
|
int badge_key = m_BadgesWidgetDisplay.GetKey( i ); |
|
int badge_value = m_BadgesWidgetDisplay.Get( badge_key ); |
|
string badge_name = m_BadgesWidgetNames.Get( badge_key ); |
|
|
|
ImageWidget badge_widget |
|
Class.CastTo(badge_widget, m_Badges.FindAnyWidget( badge_name ) ); |
|
if ( badge_widget ) |
|
{ |
|
if ( badge_value > 0 ) |
|
{ |
|
if (m_BadgesSupportedLevels.Contains(badge_key)) |
|
{ |
|
int levelIndex = badge_value - 1; |
|
int maxSupportedIndex = m_BadgesSupportedLevels.Get(badge_key) - 1; |
|
if (maxSupportedIndex >= levelIndex) |
|
badge_widget.SetImage(levelIndex); |
|
} |
|
|
|
badge_widget.Show( true ); |
|
m_AnyBadgeVisible = true; |
|
if( badge_key == NTFKEY_BLEEDISH ) |
|
{ |
|
bleed_count.Show( true ); |
|
bleed_count.SetText( m_BadgesWidgetDisplay.Get( badge_key ).ToString() ); |
|
} |
|
} |
|
else |
|
{ |
|
if( badge_key == NTFKEY_BLEEDISH ) |
|
{ |
|
bleed_count.Show( false ); |
|
} |
|
badge_widget.Show( false ); |
|
} |
|
} |
|
} |
|
|
|
RefreshHudVisibility(); |
|
} |
|
|
|
override void SetTemperature( string temp ) |
|
{ |
|
m_IsTemperatureVisible = true; |
|
TextWidget temp_top = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueTop" ) ); |
|
TextWidget temp_bot = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueBottom" ) ); |
|
temp_top.SetText( temp ); |
|
temp_bot.SetText( temp ); |
|
m_TemperatureTimer = 0; |
|
} |
|
|
|
void HideTemperature() |
|
{ |
|
m_IsTemperatureVisible = false; |
|
TextWidget temp_top = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueTop" ) ); |
|
TextWidget temp_bot = TextWidget.Cast( m_Notifiers.FindAnyWidget( "TemperatureValueBottom" ) ); |
|
temp_top.SetText( "" ); |
|
temp_bot.SetText( "" ); |
|
m_TemperatureTimer = 0; |
|
} |
|
|
|
override void SetStaminaBarVisibility( bool show ) |
|
{ |
|
|
|
|
|
if ( show ) |
|
{ |
|
m_Stamina.SetAlpha(1); |
|
|
|
} |
|
else |
|
{ |
|
m_Stamina.SetAlpha(0.3); |
|
|
|
} |
|
|
|
m_IsStaminaVisible = show; |
|
m_StaminaTimer = 0; |
|
} |
|
|
|
|
|
|
|
|
|
void SetStomachState( int state ) |
|
{ |
|
ImageWidget stomach = ImageWidget.Cast( m_Badges.FindAnyWidget( "Stomach" ) ); |
|
stomach.LoadImageFile( 0, "set:dayz_gui image:iconStomach" + state ); |
|
} |
|
|
|
override void SetStamina( int value , int range ) |
|
{ |
|
float sx, sy; |
|
float max = CfgGameplayHandler.GetStaminaMax(); |
|
float percentage = 1; |
|
if (max != 0) |
|
{ |
|
percentage = range / max; |
|
} |
|
|
|
if (range != 0) |
|
{ |
|
m_Stamina.SetCurrent(( value / range ) * 100); |
|
} |
|
else |
|
{ |
|
m_Stamina.SetCurrent(0); |
|
} |
|
|
|
m_Stamina.GetSize(sx, sy); |
|
m_Stamina.SetSize(percentage, sy); |
|
m_StaminaBackground.SetSize(1 - percentage, sy); |
|
|
|
|
|
if (!GetGame().IsMultiplayer()) |
|
{ |
|
if (GetGame().GetPlayer()) |
|
{ |
|
PlayerBase player; |
|
Class.CastTo(player, GetGame().GetPlayer()); |
|
|
|
if (player) |
|
{ |
|
float h1 = player.GetHealth("",""); |
|
float b1 = player.GetHealth("","Blood"); |
|
|
|
GetDayZGame().GetBacklit().SetHealth(h1); |
|
GetDayZGame().GetBacklit().SetBlood(b1); |
|
} |
|
} |
|
} |
|
|
|
|
|
GetDayZGame().GetBacklit().UpdatePlayer(false); |
|
} |
|
|
|
bool KeyPress(int key) |
|
{ |
|
return false; |
|
} |
|
|
|
void ZeroingKeyPress() |
|
{ |
|
m_ZeroingKeyPressed = true; |
|
} |
|
|
|
override void DisplayStance( int stance ) |
|
{ |
|
PlayerBase player; |
|
Class.CastTo(player, GetGame().GetPlayer() ); |
|
Car car; |
|
if ( !Class.CastTo(car, player.GetDrivingVehicle()) ) |
|
{ |
|
if( stance == 1 ) |
|
{ |
|
bool is_walking; |
|
m_StanceStand.Show(!is_walking); |
|
m_StanceStandWalk.Show(is_walking); |
|
m_StanceCrouch.Show(false); |
|
m_StanceProne.Show(false); |
|
m_StanceCar.Show( false ); |
|
} |
|
if( stance == 2 ) |
|
{ |
|
m_StanceStand.Show(false); |
|
m_StanceStandWalk.Show(false); |
|
m_StanceCrouch.Show(true); |
|
m_StanceProne.Show(false); |
|
m_StanceCar.Show( false ); |
|
} |
|
if( stance == 3 ) |
|
{ |
|
m_StanceStand.Show(false); |
|
m_StanceStandWalk.Show(false); |
|
m_StanceCrouch.Show(false); |
|
m_StanceProne.Show(true); |
|
m_StanceCar.Show( false ); |
|
} |
|
} |
|
else |
|
{ |
|
m_StanceStand.Show(false); |
|
m_StanceCrouch.Show(false); |
|
m_StanceProne.Show(false); |
|
m_StanceCar.Show( true ); |
|
} |
|
} |
|
|
|
override void DisplayPresence() |
|
{ |
|
PlayerBase player; |
|
|
|
if ( Class.CastTo(player, GetGame().GetPlayer()) ) |
|
{ |
|
int presence_level = player.GetNoisePresenceInAI(); |
|
m_PresenceLevel0.Show( false ); |
|
m_PresenceLevel1.Show( false ); |
|
m_PresenceLevel2.Show( false ); |
|
m_PresenceLevel3.Show( false ); |
|
m_PresenceLevel4.Show( false ); |
|
|
|
if ( presence_level > 0 ) |
|
{ |
|
m_PresenceLevel0.Show( true ); |
|
} |
|
if ( presence_level > 1 ) |
|
{ |
|
m_PresenceLevel1.Show( true ); |
|
} |
|
if ( presence_level > 2 ) |
|
{ |
|
m_PresenceLevel2.Show( true ); |
|
} |
|
if ( presence_level > 3 ) |
|
{ |
|
m_PresenceLevel3.Show( true ); |
|
} |
|
if ( presence_level > 4 ) |
|
{ |
|
m_PresenceLevel4.Show( true ); |
|
} |
|
} |
|
} |
|
|
|
int m_VehicleGearCount = -1; |
|
float m_TimeSinceLastEngineLightChange; |
|
bool m_VehicleHasOil; |
|
bool m_VehicleHasCoolant; |
|
|
|
override void ShowVehicleInfo() |
|
{ |
|
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer()); |
|
if (player) |
|
{ |
|
HumanCommandVehicle hcv = player.GetCommand_Vehicle(); |
|
if (hcv) |
|
{ |
|
m_CurrentVehicle = CarScript.Cast(hcv.GetTransport()); |
|
if (m_CurrentVehicle) |
|
{ |
|
m_InVehicleAsDriver = true; |
|
m_VehicleGearCount = m_CurrentVehicle.GetGearsCount(); |
|
m_VehicleOilLight.Show(m_VehicleHasOil); |
|
|
|
float rpm_value_red = m_CurrentVehicle.EngineGetRPMRedline() / m_CurrentVehicle.EngineGetRPMMax(); |
|
m_VehicleRPMDial.SetMaskProgress(rpm_value_red); |
|
m_VehicleRPMRedline.SetMaskProgress(1 - rpm_value_red); |
|
|
|
m_HudPanelWidget.FindAnyWidget("PlayerPanel").Show(false); |
|
m_Presence.Show(false); |
|
m_StancePanel.Show(false); |
|
|
|
m_VehiclePanel.Show(true); |
|
} |
|
} |
|
} |
|
} |
|
|
|
override void HideVehicleInfo() |
|
{ |
|
m_HudPanelWidget.FindAnyWidget("PlayerPanel").Show(true); |
|
m_Presence.Show(true); |
|
m_StancePanel.Show(true); |
|
m_VehiclePanel.Show(false); |
|
|
|
m_InVehicleAsDriver = false; |
|
m_CurrentVehicle = null; |
|
m_VehicleGearCount = -1; |
|
} |
|
|
|
void RefreshVehicleHud(float timeslice) |
|
{ |
|
if (m_CurrentVehicle && !GetGame().GetUIManager().GetMenu()) |
|
{ |
|
m_VehiclePanel.Show(true); |
|
float rpm_value = m_CurrentVehicle.EngineGetRPM() / m_CurrentVehicle.EngineGetRPMMax(); |
|
float rpm_value_red = m_CurrentVehicle.EngineGetRPMRedline() / m_CurrentVehicle.EngineGetRPMMax(); |
|
float speed_value = m_CurrentVehicle.GetSpeedometerAbsolute() / 200; |
|
|
|
m_VehicleRPMPointer.SetRotation(0, 0, rpm_value * 270 - 130, true); |
|
m_VehicleSpeedPointer.SetRotation(0, 0, speed_value * 260 - 130, true); |
|
m_VehicleSpeedValue.SetText(Math.AbsInt(m_CurrentVehicle.GetSpeedometer()).ToString()); |
|
|
|
int engineHealthLevel = m_CurrentVehicle.GetHealthLevel("Engine"); |
|
int fuelTankHealthLevel = m_CurrentVehicle.GetHealthLevel("FuelTank"); |
|
bool newHealth = false; |
|
|
|
|
|
if (m_CurrentVehicle.HasEngineZoneReceivedHit()) |
|
{ |
|
if (m_TimeSinceLastEngineLightChange > 0.35) |
|
{ |
|
m_VehicleEngineLight.Show(!m_VehicleEngineLight.IsVisible()); |
|
if (engineHealthLevel <= GameConstants.STATE_WORN) |
|
{ |
|
m_VehicleEngineLight.SetColor(Colors.WHITE); |
|
} |
|
else |
|
{ |
|
m_VehicleEngineLight.SetColor(ItemManager.GetItemHealthColor(engineHealthLevel)); |
|
} |
|
|
|
m_VehicleEngineLight.SetAlpha(1); |
|
m_TimeSinceLastEngineLightChange = 0; |
|
} |
|
|
|
m_TimeSinceLastEngineLightChange += timeslice; |
|
newHealth = true; |
|
} |
|
else if (engineHealthLevel > GameConstants.STATE_WORN) |
|
{ |
|
m_VehicleEngineLight.SetColor(ItemManager.GetItemHealthColor(engineHealthLevel)); |
|
m_VehicleEngineLight.SetAlpha(1); |
|
m_VehicleEngineLight.Show(true); |
|
} |
|
else |
|
{ |
|
m_VehicleEngineLight.Show(false); |
|
} |
|
|
|
|
|
if (fuelTankHealthLevel <= GameConstants.STATE_WORN) |
|
{ |
|
m_VehicleFuelLight.SetColor(Colors.WHITE); |
|
m_VehicleFuelLight.SetAlpha(1); |
|
m_VehicleFuelLight.Show(true); |
|
} |
|
else if (fuelTankHealthLevel > GameConstants.STATE_WORN) |
|
{ |
|
m_VehicleFuelLight.SetColor(ItemManager.GetItemHealthColor(fuelTankHealthLevel)); |
|
m_VehicleFuelLight.SetAlpha(1); |
|
m_VehicleFuelLight.Show(true); |
|
} |
|
|
|
|
|
if (m_CurrentVehicle.IsVitalRadiator()) |
|
{ |
|
m_VehicleTemperatureIndicator.Show(true); |
|
if (m_CurrentVehicle.HasRadiator()) |
|
{ |
|
int radiatorHealthLevel = m_CurrentVehicle.GetRadiator().GetHealthLevel(""); |
|
if (radiatorHealthLevel <= GameConstants.STATE_WORN) |
|
{ |
|
m_VehicleTemperatureLight.SetColor(Colors.WHITE); |
|
m_VehicleTemperatureLight.SetAlpha(1); |
|
m_VehicleTemperatureLight.Show(true); |
|
} |
|
else if (radiatorHealthLevel > GameConstants.STATE_WORN) |
|
{ |
|
m_VehicleTemperatureLight.SetColor(ItemManager.GetItemHealthColor(radiatorHealthLevel)); |
|
m_VehicleTemperatureLight.SetAlpha(1); |
|
m_VehicleTemperatureLight.Show(true); |
|
} |
|
} |
|
else |
|
{ |
|
m_VehicleTemperatureLight.SetColor(Colors.COLOR_RUINED); |
|
m_VehicleTemperatureLight.SetAlpha(1); |
|
m_VehicleTemperatureLight.Show(true); |
|
} |
|
} |
|
else |
|
{ |
|
m_VehicleTemperatureIndicator.Show(false); |
|
} |
|
|
|
m_VehicleHandBrakeLight.Show(m_CurrentVehicle.IsHandbrakeActive()); |
|
m_VehicleWheelLight.Show(m_CurrentVehicle.WheelIsAnyLocked()); |
|
|
|
|
|
int engagedGear = -1; |
|
int prevGear = -1; |
|
int nextGear = -1; |
|
|
|
if (m_CurrentVehicle.GearboxGetType() == CarGearboxType.MANUAL) |
|
{ |
|
engagedGear = m_CurrentVehicle.GetGear(); |
|
prevGear = engagedGear - 1; |
|
nextGear = engagedGear + 1; |
|
|
|
if (engagedGear == CarGear.NEUTRAL) |
|
{ |
|
prevGear = CarGear.REVERSE; |
|
} |
|
else if (engagedGear == CarGear.REVERSE) |
|
{ |
|
prevGear = -1; |
|
nextGear = CarGear.NEUTRAL; |
|
} |
|
|
|
m_VehicleCurrentGearValue.SetText(m_VehicleGearTable.Get(engagedGear)); |
|
m_VehicleNextGearValue.Show(nextGear < m_VehicleGearCount); |
|
|
|
m_VehicleNextGearValue.SetText(m_VehicleGearTable.Get(nextGear)); |
|
m_VehiclePrevGearValue.SetText(m_VehicleGearTable.Get(prevGear)); |
|
} |
|
else |
|
{ |
|
engagedGear = m_CurrentVehicle.GearboxGetMode(); |
|
prevGear = engagedGear - 1; |
|
nextGear = engagedGear + 1; |
|
|
|
m_VehicleCurrentGearValue.SetText(m_VehicleGearTableAuto.Get(engagedGear)); |
|
m_VehicleNextGearValue.Show(nextGear < EnumTools.GetEnumSize(CarAutomaticGearboxMode)); |
|
|
|
m_VehicleNextGearValue.SetText(m_VehicleGearTableAuto.Get(nextGear)); |
|
m_VehiclePrevGearValue.SetText(m_VehicleGearTableAuto.Get(prevGear)); |
|
} |
|
|
|
|
|
GetDayZGame().GetBacklit().RefreshVehicleLayout(engagedGear, newHealth); |
|
|
|
m_VehicleFuelPointer.SetRotation( 0, 0, m_CurrentVehicle.GetFluidFraction( CarFluid.FUEL ) * 260 - 130, true ); |
|
m_VehicleTemperaturePointer.SetRotation( 0, 0, -1 * m_CurrentVehicle.GetFluidFraction( CarFluid.COOLANT ) * 260 + 130, true ); |
|
|
|
|
|
if (m_VehicleDamageZonesHitTimer > 1) |
|
{ |
|
m_VehicleDamageZoneHitEngineState = false; |
|
m_VehicleDamageZonesHitTimer = 0; |
|
} |
|
|
|
m_VehicleDamageZonesHitTimer += timeslice; |
|
} |
|
else |
|
{ |
|
m_VehiclePanel.Show(false); |
|
} |
|
} |
|
|
|
void InitQuickbar() |
|
{ |
|
if (m_Quickbar == NULL) |
|
{ |
|
m_Quickbar = new InventoryQuickbar( m_QuickbarWidget ); |
|
} |
|
} |
|
|
|
InventoryQuickbar GetQuickbar() |
|
{ |
|
return m_Quickbar; |
|
} |
|
|
|
bool IsQuickbarVisible() |
|
{ |
|
return m_IsQuickbarVisible; |
|
} |
|
|
|
bool IsHudVisible() |
|
{ |
|
return m_IsHudVisible; |
|
} |
|
|
|
override void UpdateQuickbarGlobalVisibility() |
|
{ |
|
#ifdef PLATFORM_CONSOLE |
|
ShowQuickBar(GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer()); |
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#else |
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ShowQuickBar(g_Game.GetProfileOption(EDayZProfilesOptions.QUICKBAR)); |
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#endif |
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} |
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void RefreshQuickbarVisibility() |
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{ |
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m_IsQuickbarVisible = !m_QuickbarHideUI && !m_QuickbarHidePlayer && m_QuickbarState; |
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m_QuickbarWidget.Show( m_IsQuickbarVisible ); |
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} |
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void RefreshHudVisibility() |
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{ |
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m_IsHudVisible = ( !m_HudHidePlayer && !m_HudHideUI && m_HudState ) || m_HudInventory; |
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SetLeftStatsVisibility( m_IsHudVisible ); |
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m_Badges.Show( m_IsHudVisible ); |
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m_Notifiers.Show( m_IsHudVisible ); |
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m_BadgeNotifierDivider.Show( m_IsHudVisible && m_AnyBadgeVisible ); |
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#ifdef PLATFORM_CONSOLE |
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m_SpecializatonPanel.Show(m_HudInventory); |
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#else |
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m_SpecializatonPanel.Show(false); |
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#endif |
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} |
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void UpdateSpecialtyMeter(float x, float y) |
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{ |
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#ifdef PLATFORM_CONSOLE |
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m_SpecializationIcon.SetPos(x, y, true); |
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#endif |
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} |
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bool IsHideQuickbarPlayer() |
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{ |
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return m_QuickbarHidePlayer; |
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} |
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bool IsHideHudPlayer() |
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{ |
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return m_HudHidePlayer; |
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} |
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override void ShowQuickbarUI( bool show ) |
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{ |
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m_QuickbarHideUI = !show; |
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RefreshQuickbarVisibility(); |
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} |
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override void ShowQuickbarPlayer( bool show ) |
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{ |
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m_QuickbarHidePlayer = !show; |
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RefreshQuickbarVisibility(); |
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} |
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override void ShowHudPlayer( bool show ) |
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{ |
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m_HudHidePlayer = !show; |
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if (m_HudState) |
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{ |
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RefreshHudVisibility(); |
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} |
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} |
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override void ShowHudUI( bool show ) |
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{ |
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m_HudHideUI = !show; |
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if (m_HudState) |
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{ |
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RefreshHudVisibility(); |
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} |
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} |
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override void ShowHudInventory( bool show ) |
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{ |
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m_HudInventory = show; |
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RefreshHudVisibility(); |
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} |
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override void ToggleHeatBufferPlusSign( bool show ) |
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{ |
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m_HeatBufferPlus.Show( show ); |
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} |
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override void ShowQuickBar( bool show ) |
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{ |
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m_QuickbarState = show; |
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m_QuickbarHidePlayer = false; |
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RefreshQuickbarVisibility(); |
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} |
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override void ShowHud( bool show ) |
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{ |
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m_HudState = show; |
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m_HudHidePlayer = false; |
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RefreshHudVisibility(); |
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} |
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bool GetQuickBarState() |
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{ |
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return m_QuickbarState; |
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} |
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bool GetHudState() |
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{ |
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return m_HudState; |
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} |
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override void SetConnectivityStatIcon(EConnectivityStatType type, EConnectivityStatLevel level) |
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{ |
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if (type == EConnectivityStatType.PING) |
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{ |
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switch (level) |
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{ |
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case EConnectivityStatLevel.OFF: |
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m_HighPingA.Show(false); |
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m_HighPingB.Show(false); |
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break; |
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case EConnectivityStatLevel.LEVEL1: |
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m_HighPingA.Show(true); |
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m_HighPingB.Show(false); |
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break; |
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case EConnectivityStatLevel.LEVEL2: |
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m_HighPingA.Show(false); |
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m_HighPingB.Show(true); |
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break; |
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} |
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} |
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else if (type == EConnectivityStatType.SERVER_PERF) |
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{ |
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switch (level) |
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{ |
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case EConnectivityStatLevel.OFF: |
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m_LowServerPerfA.Show(false); |
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m_LowServerPerfB.Show(false); |
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break; |
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case EConnectivityStatLevel.LEVEL1: |
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m_LowServerPerfA.Show(true); |
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m_LowServerPerfB.Show(false); |
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break; |
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case EConnectivityStatLevel.LEVEL2: |
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m_LowServerPerfA.Show(false); |
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m_LowServerPerfB.Show(true); |
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break; |
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} |
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} |
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else if (type == EConnectivityStatType.CONN_LOST) |
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{ |
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switch (level) |
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{ |
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case EConnectivityStatLevel.OFF: |
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m_ConnectionLost.Show(false); |
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break; |
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case EConnectivityStatLevel.LEVEL1: |
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m_ConnectionLost.Show(true); |
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break |
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} |
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} |
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} |
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void SetLeftStatsVisibility(bool visible) |
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{ |
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Widget child = m_LeftHudPanelWidget.GetChildren(); |
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while (child) |
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{ |
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if (child.GetName() == "ChatFrameWidget") |
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{ |
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child = child.GetSibling(); |
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continue |
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} |
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child.Show(visible); |
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child = child.GetSibling(); |
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} |
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} |
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override void RefreshQuickbar( bool itemChanged = false ) |
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{ |
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if ((!m_QuickbarState || m_QuickbarHidePlayer || m_QuickbarHideUI) && !itemChanged) |
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return; |
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if ( itemChanged ) |
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{ |
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UIManager manager = GetGame().GetUIManager(); |
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InventoryMenu inventory = InventoryMenu.Cast(manager.FindMenu( MENU_INVENTORY )); |
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MissionGameplay mission = MissionGameplay.Cast(GetGame().GetMission()); |
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if ( mission ) |
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{ |
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inventory = mission.GetInventory(); |
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} |
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if ( inventory ) |
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{ |
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inventory.RefreshQuickbar(); |
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} |
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} |
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if ( m_Quickbar ) |
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{ |
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m_Quickbar.UpdateItems( m_QuickbarWidget ); |
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} |
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} |
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Widget GetHudPanelWidget() |
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{ |
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return m_HudPanelWidget; |
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} |
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override void UpdateBloodName() |
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{ |
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PlayerBase player; |
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Class.CastTo(player, GetGame().GetPlayer() ); |
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if( player ) |
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{ |
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string blood_name; |
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bool positive; |
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BloodTypes.GetBloodTypeName( player.GetBloodType(), blood_name, positive ); |
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bool blood_type_visible = player.HasBloodTypeVisible(); |
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if( blood_type_visible ) |
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{ |
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m_BloodType.SetText( blood_name ); |
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if( positive ) |
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m_BloodPosType.SetText( "+" ); |
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else |
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m_BloodPosType.SetText( "-" ); |
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} |
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else |
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{ |
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m_BloodType.SetText( "" ); |
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m_BloodPosType.SetText( "" ); |
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} |
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} |
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} |
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void RefreshPlayerTags() |
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{ |
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if( GetGame().GetPlayer() ) |
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{ |
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bool found = false; |
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vector head_pos = GetGame().GetCurrentCameraPosition(); |
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float distance; |
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foreach( Man player : ClientData.m_PlayerBaseList ) |
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{ |
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vector target_player = player.GetPosition(); |
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distance = vector.Distance( head_pos, target_player ); |
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target_player[1] = target_player[1] + 1.2; |
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if( distance <= 15 && player != GetGame().GetPlayer() ) |
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{ |
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vector screen_pos = GetGame().GetScreenPosRelative( target_player ); |
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vector end_pos = head_pos + GetGame().GetCurrentCameraDirection() * 25; |
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RaycastRVParams params = new RaycastRVParams( head_pos, end_pos, GetGame().GetPlayer(), 0 ); |
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params.sorted = true; |
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array<ref RaycastRVResult> results = new array<ref RaycastRVResult>; |
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DayZPhysics.RaycastRVProxy( params, results ); |
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if( results.Count() > 0 ) |
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{ |
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if( results.Get( 0 ).obj == player ) |
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{ |
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m_CurrentTaggedPlayer = PlayerBase.Cast( player ); |
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found = true; |
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} |
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} |
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} |
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} |
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if( !found ) |
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{ |
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m_CurrentTaggedPlayer = null; |
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} |
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} |
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} |
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int m_PlayerSpineIndex; |
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PlayerBase m_CurrentTaggedPlayer; |
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Widget m_PlayerTag; |
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TextWidget m_PlayerTagText; |
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void ShowPlayerTag( float timeslice ) |
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{ |
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if ( m_CurrentTaggedPlayer && m_CurrentTaggedPlayer.GetIdentity() ) |
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{ |
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if ( !m_PlayerTag ) |
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{ |
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m_PlayerTag = GetGame().GetWorkspace().CreateWidgets("gui/layouts/new_ui/hud/hud_player_tag.layout"); |
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m_PlayerTagText = TextWidget.Cast( m_PlayerTag.FindAnyWidget( "TagText" ) ); |
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} |
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m_PlayerSpineIndex = m_CurrentTaggedPlayer.GetBoneIndex( "Spine2" ); |
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vector player_pos = m_CurrentTaggedPlayer.GetBonePositionWS( m_PlayerSpineIndex ); |
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vector screen_pos = GetGame().GetScreenPosRelative( player_pos ); |
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if ( screen_pos[2] > 0 ) |
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{ |
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if ( screen_pos[0] > 0 && screen_pos[0] < 1 ) |
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{ |
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if ( screen_pos[1] > 0 && screen_pos[1] < 1 ) |
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{ |
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m_PlayerTagText.SetAlpha( Math.Clamp( m_PlayerTagText.GetAlpha() + timeslice * 10, 0, 1 ) ); |
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m_PlayerTag.SetPos( 0.55, 0.55 ); |
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m_PlayerTagText.SetText( m_CurrentTaggedPlayer.GetIdentity().GetPlainName() ); |
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return; |
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} |
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} |
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} |
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} |
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if ( m_PlayerTag ) |
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{ |
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float new_alpha = Math.Clamp( m_PlayerTagText.GetAlpha() - timeslice * 10, 0, 1 ); |
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m_PlayerTagText.SetAlpha( Math.Clamp( m_PlayerTagText.GetAlpha() - timeslice * 10, 0, 1 ) ); |
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if ( new_alpha == 0 ) |
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{ |
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m_PlayerTagText.SetText( "" ); |
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m_CurrentTaggedPlayer = null; |
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} |
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} |
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} |
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override void Update( float timeslice ) |
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{ |
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super.Update( timeslice ); |
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m_ActionTargetsCursor.Update(); |
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DisplayPresence(); |
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if ( m_BlinkTime > TENDENCY_BLINK_TIME ) |
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{ |
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if ( m_TendencyStatusCritical.Count() > 0 ) |
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{ |
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for ( int i = 0; i < m_TendencyStatusCritical.Count(); ++i ) |
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{ |
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ImageWidget widget = m_TendencyStatusCritical.GetKey( i ); |
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int alpha = widget.GetAlpha() * 255; |
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int color; |
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int colorA = ARGB( alpha, 255, 255, 255 ); |
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int colorB = m_TendencyStatusCritical.Get( widget ); |
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if ( widget.GetColor() == colorA ) |
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{ |
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color = colorB; |
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} |
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else |
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{ |
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color = colorA; |
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} |
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widget.SetColor( color ); |
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} |
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} |
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m_BlinkTime = 0; |
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} |
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else |
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{ |
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m_BlinkTime += timeslice; |
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} |
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if( m_IsTemperatureVisible ) |
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{ |
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m_TemperatureTimer += timeslice; |
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if( m_TemperatureTimer > m_TemperatureShowTime ) |
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{ |
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HideTemperature(); |
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} |
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} |
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if ( !m_IsStaminaVisible ) |
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{ |
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m_StaminaTimer += timeslice; |
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if ( m_StaminaTimer > m_StaminaShowTime ) |
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{ |
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SetStaminaBarVisibility( true ); |
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} |
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} |
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if ( m_HitDirEffectArray && m_HitDirEffectArray.Count() > 0 ) |
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{ |
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UpdateHitDirEffects(timeslice); |
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CleanupHitDirEffects(); |
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} |
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|
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RefreshVehicleHud(timeslice); |
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|
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#ifdef PLATFORM_PS4 |
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RefreshPlayerTags(); |
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ShowPlayerTag(timeslice); |
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#endif |
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} |
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|
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override void SpawnHitDirEffect(DayZPlayer player, float hit_direction,float intensity_max) |
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{ |
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if (HitDirectionEffectBase.m_Mode == HitDirectionModes.DISABLED) |
|
{ |
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return; |
|
} |
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|
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if (m_HitDirEffectArray == null) |
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{ |
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m_HitDirEffectArray = new array<ref HitDirectionEffectBase>; |
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} |
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HitDirectionEffectBase hiteff = HitDirectionEffectBase.Cast(HitDirectionEffectBase.GetCurrentType().Spawn()); |
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hiteff.Init(player,hit_direction,intensity_max); |
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m_HitDirEffectArray.Insert(hiteff); |
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} |
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|
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void UpdateHitDirEffects( float timeslice ) |
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{ |
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for (int i = 0; i < m_HitDirEffectArray.Count(); i++) |
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{ |
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m_HitDirEffectArray[i].Update(timeslice); |
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} |
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} |
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|
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void CleanupHitDirEffects() |
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{ |
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for (int i = m_HitDirEffectArray.Count() - 1; i > -1; i--) |
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{ |
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if ( m_HitDirEffectArray[i].DurationCheck() ) |
|
{ |
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m_HitDirEffectArray.Remove(i); |
|
} |
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} |
|
} |
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void Debug() |
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{ |
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foreach (int val:m_BadgesWidgetDisplay) |
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{ |
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int key = m_BadgesWidgetDisplay.GetKeyByValue(val); |
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Print(EnumTools.EnumToString(eDisplayElements, key)); |
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Print(val); |
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Print("---------------------"); |
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} |
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} |
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void HideQuickbarTimer() |
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{ |
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} |
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} |
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