DayZ_Scripts / scripts /5_Mission /DayZ /GUI /InputDeviceDisconnectWarningMenu.c
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class InputDeviceDisconnectWarningMenu extends UIScriptedMenu
{
private ref array<int> m_DisconnectedDevices;
private ref array<int> m_DeviceOrder = {EUAINPUT_DEVICE_CONTROLLER,EUAINPUT_DEVICE_MOUSE,EUAINPUT_DEVICE_KEYBOARD};
private ref map<int,string> m_DeviceMessages;
private bool m_CanClose;
private bool m_Initialized;
private string m_DevicesText;
private string m_CaptionText;
private string m_ConfirmationText;
private WrapSpacerWidget m_WrapperWidget;
private TextWidget m_CaptionWidget;
private RichTextWidget m_DeviceListWidget;
private RichTextWidget m_ActionTextWidget;
void InputDeviceDisconnectWarningMenu()
{
g_Game.GetMission().AddActiveInputExcludes({"gamepaddisconnect"});
m_DisconnectedDevices = new array<int>;
m_CanClose = false;
BuildMessages();
}
void ~InputDeviceDisconnectWarningMenu()
{
if (g_Game)
{
PPERequesterBank.GetRequester(PPERequester_ControllerDisconnectBlur).Stop();
g_Game.DeleteTitleScreen(); // Removes any outstanding gamepad identification propmt; the gamepad is already recognized by now
if (g_Game.GetMission())
g_Game.GetMission().RemoveActiveInputExcludes({"gamepaddisconnect"},true);
}
}
override Widget Init()
{
layoutRoot = g_Game.GetWorkspace().CreateWidgets("gui/layouts/new_ui/notifications/day_z_input_device_warning.layout");
m_WrapperWidget = WrapSpacerWidget.Cast(layoutRoot.FindAnyWidget("Wrapper"));
m_CaptionWidget = TextWidget.Cast(layoutRoot.FindAnyWidget("Caption"));
m_DeviceListWidget = RichTextWidget.Cast(layoutRoot.FindAnyWidget("DeviceList"));
m_ActionTextWidget = RichTextWidget.Cast(layoutRoot.FindAnyWidget("ActionText"));
g_Game.GetMission().GetOnInputDeviceConnected().Insert(UpdateDisconnectedDevices);
g_Game.GetMission().GetOnInputDeviceDisconnected().Insert(UpdateDisconnectedDevices);
UpdateDisconnectedDevices();
if (g_Game.GetUIManager() && g_Game.GetUIManager().IsDialogVisible())
{
g_Game.GetUIManager().CloseDialog();
}
PPERequesterBank.GetRequester(PPERequester_ControllerDisconnectBlur).Start();
return layoutRoot;
}
private void BuildMessages()
{
m_DeviceMessages = new map<int,string>;
m_DeviceMessages.Insert(EUAINPUT_DEVICE_CONTROLLER,string.Format("<image set=\"dayz_gui\" name=\"icon_Gamepad\" />"));
m_DeviceMessages.Insert(EUAINPUT_DEVICE_MOUSE,string.Format("<image set=\"dayz_gui\" name=\"icon_Mouse\" />"));
m_DeviceMessages.Insert(EUAINPUT_DEVICE_KEYBOARD,string.Format("<image set=\"dayz_gui\" name=\"icon_Keyboard\" />"));
}
//! Composes message depending on context
private void UpdateDisconnectTexts()
{
int deviceCount = m_DisconnectedDevices.Count();
int count = m_DeviceOrder.Count();
int idx;
int device;
bool gamepadInactive = false;
m_DevicesText = string.Empty;
for (int i = 0; i < count; i++)
{
device = m_DeviceOrder[i];
idx = m_DisconnectedDevices.Find(device);
if (idx != -1) //is disconnected and relevant
{
m_DevicesText += m_DeviceMessages.Get(device) + " ";
if (device == EUAINPUT_DEVICE_CONTROLLER)
{
gamepadInactive = true;
if (deviceCount > 1)
{
m_DevicesText += "| ";
}
}
}
}
if (deviceCount > 1)
{
m_CaptionText = "#str_inputdevice_notification_header_multiple";
m_ConfirmationText = "#str_inputdevice_notification_prompt_multiple";
}
else
{
m_CaptionText = "#str_inputdevice_notification_header_single";
m_ConfirmationText = "#str_inputdevice_notification_prompt_single";
}
}
private void SetDisconnectTexts()
{
m_CaptionWidget.SetText(m_CaptionText);
m_DeviceListWidget.SetText(m_DevicesText);
m_ActionTextWidget.SetText(m_ConfirmationText);
m_WrapperWidget.Update();
}
private void UpdateDisconnectedDevices(int device = -1)
{
m_DisconnectedDevices.Clear();
m_CanClose = g_Game.GetInput().AreAllAllowedInputDevicesActive(m_DisconnectedDevices);
UpdateWarningMenu(device);
m_Initialized = true;
}
private void UpdateWarningMenu(int device)
{
if (m_CanClose)
{
Close();
}
else if (layoutRoot)
{
UpdateDisconnectTexts();
SetDisconnectTexts();
}
}
//back-up close handling
override bool OnMouseButtonUp(Widget w, int x, int y, int button)
{
bool ret = super.OnMouseButtonUp(w,x,y,button);
if (m_CanClose)
{
Close();
}
return ret | m_CanClose;
}
//back-up close handling
override bool OnKeyUp(Widget w, int x, int y, int key)
{
bool ret = super.OnKeyUp(w,x,y,key);
if (m_CanClose)
{
Close();
}
return ret | m_CanClose;
}
}