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enum ScreenWidthType |
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{ |
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NARROW, |
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MEDIUM, |
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WIDE |
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} |
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class InventoryMenu extends UIScriptedMenu |
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{ |
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ref Inventory m_Inventory; |
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private ref ContextMenu m_context_menu; |
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protected bool m_IsOpened; |
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protected bool m_OnlyFirstTime; |
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protected int m_LastDisplayLanguage; |
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protected static ScreenWidthType m_WidthType; |
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protected static int m_Width; |
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protected static int m_Height; |
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void InventoryMenu() |
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{ |
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CheckWidth(); |
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m_Inventory = new Inventory(null); |
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m_Inventory.Reset(); |
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m_Inventory.UpdateInterval(); |
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m_context_menu = new ContextMenu(); |
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m_LastDisplayLanguage = g_Game.GetCurrentDisplayLanguageIdx(); |
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} |
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override Widget Init() |
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{ |
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m_Inventory.Init(); |
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m_context_menu.Init(layoutRoot); |
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layoutRoot = m_Inventory.GetMainWidget(); |
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return layoutRoot; |
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} |
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void CheckWidth() |
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{ |
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GetScreenSize( m_Width, m_Height ); |
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if( m_Height > 0 ) |
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{ |
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float ratio = m_Width / m_Height; |
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if( ratio > 1.75 ) |
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m_WidthType = ScreenWidthType.WIDE; |
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else if( ratio > 1.5 ) |
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m_WidthType = ScreenWidthType.MEDIUM; |
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else |
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m_WidthType = ScreenWidthType.NARROW; |
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} |
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} |
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static ScreenWidthType GetWidthType() |
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{ |
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return m_WidthType; |
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} |
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static int GetWidth() |
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{ |
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return m_Width; |
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} |
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static int GetHeight() |
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{ |
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return m_Height; |
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} |
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static float GetHeightMultiplied( float value ) |
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{ |
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float height = m_Height; |
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return height / 1080 * value; |
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} |
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void RefreshQuickbar() |
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{ |
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m_Inventory.RefreshQuickbar(); |
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} |
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override ContextMenu GetContextMenu() |
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{ |
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return m_context_menu; |
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} |
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void InitContainers(EntityAI target) |
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{ |
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} |
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override void Update( float timeslice ) |
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{ |
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if( m_Inventory ) |
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{ |
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m_Inventory.Update(timeslice); |
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} |
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} |
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override void Refresh() |
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{ |
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super.Refresh(); |
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m_Inventory.UpdateConsoleToolbar(); |
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} |
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override void OnShow() |
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{ |
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super.OnShow(); |
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m_IsOpened = true; |
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PPERequesterBank.GetRequester(PPERequesterBank.REQ_INVENTORYBLUR).Start(); |
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VicinityItemManager.GetInstance().RefreshVicinityItems(); |
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if(m_Inventory) |
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m_Inventory.OnShow(); |
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SetFocus( layoutRoot ); |
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MissionGameplay mission = MissionGameplay.Cast( GetGame().GetMission() ); |
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if( mission ) |
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{ |
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mission.MoveHudForInventory( true ); |
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} |
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ItemManager.GetInstance().SetItemMicromanagmentMode( false ); |
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ItemManager.GetInstance().SetSelectedItemEx(null, null, null); |
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m_Inventory.Refresh(); |
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} |
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override bool OnController( Widget w, int control, int value ) |
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{ |
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if( m_IsOpened ) |
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return m_Inventory.Controller( w, control, value ); |
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return false; |
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} |
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bool IsOpened() |
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{ |
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return m_IsOpened; |
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} |
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override void OnHide() |
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{ |
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super.OnHide(); |
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m_context_menu.Hide(); |
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m_IsOpened = false; |
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PPERequesterBank.GetRequester(PPERequesterBank.REQ_INVENTORYBLUR).Stop(); |
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if(m_Inventory) |
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m_Inventory.OnHide(); |
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MissionGameplay mission = MissionGameplay.Cast( GetGame().GetMission() ); |
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if( mission ) |
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{ |
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mission.MoveHudForInventory( false ); |
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} |
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ItemManager.GetInstance().SetItemMicromanagmentMode( false ); |
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ItemManager.GetInstance().SetSelectedItemEx(null, null, null); |
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ItemManager.GetInstance().HideTooltip(); |
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} |
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int GetLastDisplayLanguage() |
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{ |
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return m_LastDisplayLanguage; |
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} |
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bool LanguageChanged() |
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{ |
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return g_Game.GetCurrentDisplayLanguageIdx() != m_LastDisplayLanguage; |
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} |
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} |
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