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class ItemManager
{
private ref static ItemManager m_Instance;
protected bool m_IsDragging;
protected EntityAI m_HoveredItem;
protected bool m_SlotInfoShown;
protected EntityAI m_DraggedItem;
protected Icon m_DraggedIcon;
protected ref Widget m_TooltipWidget;
protected ref Widget m_TooltipSlotWidget;
protected ref Widget m_TooltipCategoryWidget;
protected ItemPreviewWidget m_ItemPreviewWidget;
protected Widget m_RootWidget;
protected ref map<string, bool> m_DefautOpenStates;
protected ref map<string, bool> m_DefautHeaderOpenStates;
protected int m_HandsDefaultOpenState;
protected ref Timer m_ToolTipTimer;
protected ref Timer m_TooltipSlotTimer;
protected EntityAI m_SelectedItem;
protected Container m_SelectedContainer;
protected Widget m_SelectedWidget;
protected SlotsIcon m_SelectedIcon;
protected LayoutHolder m_SelectedBaseIcon;
protected HandsPreview m_HandsPreview;
protected bool m_ItemMicromanagmentMode;
protected Widget m_LeftDropzone;
protected Widget m_CenterDropzone;
protected Widget m_RightDropzone;
protected int m_TooltipPosX;
protected int m_TooltipPosY;
protected Widget m_TooltipSourceWidget; //stored here for tooltip position updates
#ifndef PLATFORM_CONSOLE
protected const float TOOLTIP_DELAY = 0.25; // in seconds
#else
protected const float TOOLTIP_DELAY = 1.5; // in seconds
#endif
void ItemManager( Widget root )
{
m_Instance = this;
m_RootWidget = root;
m_DefautOpenStates = new map<string, bool>;
m_DefautHeaderOpenStates = new map<string, bool>;
m_SlotInfoShown = false;
#ifdef PLATFORM_CONSOLE
m_TooltipWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/inventory_new/day_z_inventory_new_tooltip_xbox.layout", root );
m_TooltipSlotWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/inventory_new/day_z_inventory_new_tooltip_slot_xbox.layout", root );
#else
m_TooltipWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/inventory_new/day_z_inventory_new_tooltip.layout", root );
m_TooltipSlotWidget = GetGame().GetWorkspace().CreateWidgets("gui/layouts/inventory_new/day_z_inventory_new_tooltip_slot.layout", root );
#endif
m_TooltipWidget.Show( false );
m_TooltipSlotWidget.Show( false );
}
void SetItemMicromanagmentMode( bool item_micromanagment_mode )
{
m_ItemMicromanagmentMode = item_micromanagment_mode;
Inventory.GetInstance().UpdateConsoleToolbar();
}
bool IsMicromanagmentMode()
{
return m_ItemMicromanagmentMode;
}
HandsPreview GetHandsPreview()
{
return m_HandsPreview;
}
void SetHandsPreview( HandsPreview hansd_preview )
{
m_HandsPreview = hansd_preview;
}
EntityAI GetSelectedItem()
{
return m_SelectedItem;
}
Container GetSelectedContainer()
{
return m_SelectedContainer;
}
Widget GetSelectedWidget()
{
return m_SelectedWidget;
}
SlotsIcon GetSelectedIcon()
{
return m_SelectedIcon;
}
void SetSelectedItem( EntityAI selected_item, Container selected_container, Widget selected_widget, SlotsIcon selected_icon )
{
m_SelectedItem = selected_item;
m_SelectedContainer = selected_container;
m_SelectedWidget = selected_widget;
m_SelectedIcon = selected_icon;
}
void SetSelectedItemEx( EntityAI selected_item, Container selected_container, LayoutHolder selected_icon )
{
SlotsIcon sIcon;
Icon icon;
m_SelectedItem = selected_item;
m_SelectedContainer = selected_container;
if (m_SelectedBaseIcon)
{
sIcon = SlotsIcon.Cast(m_SelectedBaseIcon);
icon = Icon.Cast(m_SelectedBaseIcon);
if (sIcon)
{
sIcon.GetMicromanagedPanel().Show(false);
}
else if (icon)
{
icon.GetMicromanagedPanel().Show(false);
}
}
if (selected_icon)
{
sIcon = SlotsIcon.Cast(selected_icon);
icon = Icon.Cast(selected_icon);
if (sIcon)
{
m_SelectedWidget = sIcon.GetCursorWidget();
sIcon.GetMicromanagedPanel().Show(true);
}
else if (icon)
{
m_SelectedWidget = icon.GetCursorWidget();
icon.GetMicromanagedPanel().Show(true);
}
}
else
{
m_SelectedWidget = null;
}
m_SelectedBaseIcon = selected_icon;
}
void ClearDefaultOpenStates()
{
m_DefautOpenStates.Clear();
}
void ClearDefaultHeaderOpenStates()
{
m_DefautHeaderOpenStates.Clear();
}
void SetDefaultOpenState( string type, bool is_opened )
{
m_DefautOpenStates.Set( type, is_opened );
}
void SetDefaultHeaderOpenState( string type, bool is_opened )
{
m_DefautHeaderOpenStates.Set( type, is_opened );
}
void SetDefaultOpenStateHands( bool is_opened )
{
m_HandsDefaultOpenState = is_opened;
int hands_default_open_state = m_HandsDefaultOpenState; //from bool to int for easier parsing
GetGame().SetProfileString( "defaultOpenStateHands", hands_default_open_state.ToString() );
GetGame().SaveProfile();
}
bool GetDefaultOpenStateHands( )
{
string value;
GetGame().GetProfileString( "defaultOpenStateHands", value );
m_HandsDefaultOpenState = value.ToInt();
return m_HandsDefaultOpenState;
}
void SerializeDefaultHeaderOpenStates()
{
TStringArray serialized_types = new TStringArray;
for ( int i = 0; i < m_DefautHeaderOpenStates.Count(); i++ )
{
int is_opened = m_DefautHeaderOpenStates.GetElement( i ); //from bool to int for easier parsing
serialized_types.Insert( m_DefautHeaderOpenStates.GetKey( i ) + "," + is_opened );
}
if( serialized_types.Count() > 0 )
{
GetGame().SetProfileStringList( "defaultHeaderOpenStates", serialized_types );
}
GetGame().SaveProfile();
}
void DeserializeDefaultHeaderOpenStates()
{
ClearDefaultHeaderOpenStates();
TStringArray serialized_types = new TStringArray;
GetGame().GetProfileStringList( "defaultHeaderOpenStates", serialized_types );
for( int i = 0; i < serialized_types.Count(); i++ )
{
TStringArray strs = new TStringArray;
serialized_types.Get( i ).Split( ",", strs );
bool is_opened = strs.Get( 1 ).ToInt();
SetDefaultHeaderOpenState( strs.Get( 0 ), is_opened );
}
}
void SerializeDefaultOpenStates()
{
TStringArray serialized_types = new TStringArray;
for ( int i = 0; i < m_DefautOpenStates.Count(); i++ )
{
int is_opened = m_DefautOpenStates.GetElement( i ); //from bool to int for easier parsing
serialized_types.Insert( m_DefautOpenStates.GetKey( i ) + "," + is_opened );
}
if( serialized_types.Count() > 0 )
{
GetGame().SetProfileStringList( "defaultOpenStates", serialized_types );
}
GetGame().SaveProfile();
}
void DeserializeDefaultOpenStates()
{
ClearDefaultOpenStates();
TStringArray serialized_types = new TStringArray;
GetGame().GetProfileStringList( "defaultOpenStates", serialized_types );
for( int i = 0; i < serialized_types.Count(); i++ )
{
TStringArray strs = new TStringArray;
serialized_types.Get( i ).Split( ",", strs );
bool is_opened = strs.Get( 1 ).ToInt();
SetDefaultOpenState( strs.Get( 0 ), is_opened );
}
}
bool GetDefaultOpenState( string type )
{
if( m_DefautOpenStates.Contains( type ) )
{
return m_DefautOpenStates.Get( type );
}
else
{
return true;
}
}
bool GetDefaultHeaderOpenState( string type )
{
if( m_DefautHeaderOpenStates.Contains( type ) )
{
return m_DefautHeaderOpenStates.Get( type );
}
else
{
return true;
}
}
static ItemManager GetInstance()
{
return m_Instance;
}
void HideDropzones()
{
GetRightDropzone().SetAlpha( 0 );
GetLeftDropzone().SetAlpha( 0 );
GetCenterDropzone().SetAlpha( 0 );
}
void ShowSourceDropzone( EntityAI item )
{
EntityAI owner = item.GetHierarchyParent();
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
if (item == player)
{
GetRightDropzone().SetAlpha(1);
}
else if (owner && owner != player)
{
ShowSourceDropzone(owner);
}
else
{
InventoryLocation inv_loc_src = new InventoryLocation;
item.GetInventory().GetCurrentInventoryLocation(inv_loc_src);
int loc_type = inv_loc_src.GetType();
HideDropzones();
if (loc_type == InventoryLocationType.GROUND)
{
GetLeftDropzone().SetAlpha(1);
}
else if (loc_type == InventoryLocationType.HANDS)
{
GetCenterDropzone().SetAlpha(1);
}
else
{
GetRightDropzone().SetAlpha(1);
}
}
}
Widget GetLeftDropzone()
{
if (!m_LeftDropzone)
m_LeftDropzone = m_RootWidget.FindAnyWidget("LeftPanel").FindAnyWidget("DropzoneX");
return m_LeftDropzone;
}
Widget GetRightDropzone()
{
if( !m_RightDropzone )
m_RightDropzone = m_RootWidget.FindAnyWidget("RightPanel").FindAnyWidget("DropzoneX");
return m_RightDropzone;
}
Widget GetCenterDropzone()
{
if( !m_CenterDropzone )
m_CenterDropzone = m_RootWidget.FindAnyWidget("HandsPanel").FindAnyWidget("DropzoneX");
return m_CenterDropzone;
}
EntityAI GetHoveredItem()
{
return m_HoveredItem;
}
void SetDraggedItem( EntityAI dragged_item )
{
m_DraggedItem = dragged_item;
}
EntityAI GetDraggedItem()
{
return m_DraggedItem;
}
void SetDraggedIcon( Icon dragged_icon )
{
m_DraggedIcon = dragged_icon;
}
Icon GetDraggedIcon()
{
return m_DraggedIcon;
}
void SetIsDragging( bool is_dragging )
{
m_IsDragging = is_dragging;
if( !is_dragging )
{
SetDraggedItem( null );
SetDraggedIcon( null );
}
}
bool IsDragging()
{
return m_IsDragging;
}
void HideTooltip()
{
m_TooltipWidget.Show( false );
m_HoveredItem = null;
delete m_ToolTipTimer;
HideTooltipSlot();
}
void HideTooltipSlot()
{
if ( m_SlotInfoShown )
{
m_TooltipSlotWidget.Show( false );
m_SlotInfoShown = false;
delete m_TooltipSlotTimer;
}
}
static int GetItemHealthColor(int pHealthLevel)
{
switch (pHealthLevel)
{
case -1:
break;
case GameConstants.STATE_PRISTINE:
return Colors.COLOR_PRISTINE;
case GameConstants.STATE_WORN:
return Colors.COLOR_WORN;
case GameConstants.STATE_DAMAGED:
return Colors.COLOR_DAMAGED;
case GameConstants.STATE_BADLY_DAMAGED:
return Colors.COLOR_BADLY_DAMAGED;
case GameConstants.STATE_RUINED:
return Colors.COLOR_RUINED;
}
return 0x00FFFFFF;
}
static int GetItemHealthColor(EntityAI item, string zone = "")
{
if (item)
{
switch (item.GetHealthLevel(zone))
{
case -1:
break;
case GameConstants.STATE_PRISTINE:
return Colors.COLOR_PRISTINE;
case GameConstants.STATE_WORN:
return Colors.COLOR_WORN;
case GameConstants.STATE_DAMAGED:
return Colors.COLOR_DAMAGED;
case GameConstants.STATE_BADLY_DAMAGED:
return Colors.COLOR_BADLY_DAMAGED;
case GameConstants.STATE_RUINED:
return Colors.COLOR_RUINED;
}
}
return 0x00FFFFFF;
}
static int ColorFromFloat( float fraction )
{
if( fraction > 1 || fraction < 0 )
return 0x00FFFFFF;
else if( fraction > 0.80 )
return Colors.COLOR_PRISTINE;
else if( fraction > 0.6 )
return Colors.COLOR_WORN;
else if( fraction > 0.4 )
return Colors.COLOR_DAMAGED;
else if( fraction > 0.2 )
return Colors.COLOR_BADLY_DAMAGED;
else
return Colors.COLOR_RUINED;
}
void SetTemperature(EntityAI item, Widget item_w)
{
if ( item_w )
{
if ( true/*show_temperature */ )
{
if ( item && item.IsInherited( ItemBase ) )
{
int color = ColorManager.GetInstance().GetItemColor( ItemBase.Cast( item ) ); // !!!!!
if ( color )
{
string name = item_w.GetName();
name.Replace("Render", "Temperature");
Widget temperature_widget = item_w.GetParent().FindAnyWidget( name );
if ( color != -1 )
{
temperature_widget.Show( true );
temperature_widget.SetColor( color );
}
else
{
temperature_widget.Show( false );
}
temperature_widget.SetAlpha( 0.3 );
}
}
}
}
}
void SetIconTemperature(EntityAI item, Widget item_w)
{
if ( item_w )
{
if ( item && item.IsInherited( ItemBase ) )
{
int color = ColorManager.GetInstance().GetItemColor( ItemBase.Cast( item ) );
if ( color )
{
Widget color_widget = item_w.FindAnyWidget( "Color" );
if( color != -1 )
{
color_widget.SetColor( color );
}
else
{
color_widget.SetColor( ColorManager.BASE_COLOR );
}
}
}
}
}
void PrepareTooltip(EntityAI item, int x = 0, int y = 0)
{
if( IsDragging() || !item )
{
return;
}
if ( item.IsInherited( InventoryItem ) )
{
HideTooltip();
m_HoveredItem = item;
InspectMenuNew.UpdateItemInfo( m_TooltipWidget, item );
int screen_w, screen_h;
float w, h;
GetScreenSize(screen_w, screen_h);
m_TooltipWidget.GetScreenSize(w,h);
if (x == -1)//set by icon focusing
{
x = screen_w/2 - w/2;
float x1,y1;
m_RootWidget.FindAnyWidget("InventoryFrameWidget").GetScreenPos(x1,y1); //allign to the same height
y = y1;
}
else if (x == 0 && y == 0 && GetGame().GetInput().IsEnabledMouseAndKeyboardEvenOnServer())
{
GetMousePos(x,y);
}
//minimal edge distance adjustments..
screen_w -= 10;
screen_h -= 10;
int rightEdge = x + w;
if (rightEdge > screen_w)
{
x = screen_w - w;
}
int bottomEdge = y + h;
if (bottomEdge > screen_h)
{
y = screen_h - h;
}
m_TooltipWidget.SetPos(x, y);
m_ToolTipTimer = new Timer();
m_ToolTipTimer.Run( TOOLTIP_DELAY, this, "ShowTooltip" );
Widget preview_frame = m_TooltipWidget.FindAnyWidget("ItemFrameWidget");
if (preview_frame)
{
m_ItemPreviewWidget = ItemPreviewWidget.Cast( preview_frame );
m_ItemPreviewWidget.SetItem(item);
m_ItemPreviewWidget.SetView( item.GetViewIndex() );
}
}
}
//! position is currentlycalculated from the owning 'm_TooltipSourceWidget' directly
void PrepareSlotsTooltip(string name, string desc, int x = 0, int y = 0)
{
InspectMenuNew.UpdateSlotInfo( m_TooltipSlotWidget, name, desc );
HideTooltip();
if (name != "")
{
m_SlotInfoShown = true;
//CalculateTooltipSlotPosition(x,y);
m_TooltipSlotTimer = new Timer();
m_TooltipSlotTimer.Run( TOOLTIP_DELAY, this, "ShowTooltipSlot" );
}
}
void CalculateTooltipSlotPosition(int x = 0, int y = 0)
{
int screen_w, screen_h;
float w, h;
GetScreenSize(screen_w, screen_h);
//m_TooltipSlotWidget.GetScreenSize(w,h);
m_TooltipSlotWidget.GetSize(w,h);
int slot_normal_w = SlotsIcon.GetNormalWidth();
int slot_normal_h = SlotsIcon.GetNormalHeight();
//minimal edge distance adjustments..
screen_w -= 10;
screen_h -= 10;
#ifndef PLATFORM_CONSOLE
x += 5;
y += slot_normal_h + 5;
#else
x += 5;
y += 15;
#endif
Widget scrollerWidget = m_TooltipSourceWidget.GetParent();
while (scrollerWidget)
{
if (ScrollWidget.Cast(scrollerWidget))
{
break;
}
else
{
scrollerWidget = scrollerWidget.GetParent();
}
}
int rightEdge = x + w;
if (rightEdge > screen_w)
{
x = screen_w - w;
}
int bottomEdge = y + h;
if (scrollerWidget)
{
float scrollerX, scrollerY, scrollerSizeX, scrollerSizeY;
scrollerWidget.GetScreenPos(scrollerX,scrollerY);
scrollerWidget.GetScreenSize(scrollerSizeX,scrollerSizeY);
int scroller_bottom = scrollerY + scrollerSizeY;
if (bottomEdge > scroller_bottom)
{
y = scroller_bottom - slot_normal_h;
bottomEdge = y + h;
}
}
/*else
{
ErrorEx("No scroller widget! | m_TooltipSourceWidget: " + m_TooltipSourceWidget);
}*/
if (bottomEdge > screen_h) //should mostly never proc now
{
y = screen_h - h;
}
m_TooltipPosX = x;
m_TooltipPosY = y;
}
void UpdateTooltipSlotPosition()
{
float x, y;
m_TooltipSourceWidget.GetScreenPos(x,y);
CalculateTooltipSlotPosition(x,y);
}
void SetTooltipWidget(Widget w)
{
m_TooltipSourceWidget = w;
}
bool EvaluateContainerDragabilityDefault(EntityAI entity)
{
if ( !ItemBase.Cast( entity ) )
return false;
bool draggable;
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
draggable = !player.GetInventory().HasInventoryReservation( entity, null ) && !player.IsItemsToDelete();
draggable = draggable && entity.CanPutIntoHands( GetGame().GetPlayer() );
draggable = draggable && entity.GetInventory().CanRemoveEntity();
return draggable;
}
void SetWidgetDraggable( Widget w, bool draggable )
{
if (w)
{
if ( draggable )
w.SetFlags( WidgetFlags.DRAGGABLE );
else
w.ClearFlags( WidgetFlags.DRAGGABLE );
}
}
void ShowTooltip()
{
if( m_ItemPreviewWidget )
{
m_TooltipWidget.Show( true );
}
}
void ShowTooltipSlot()
{
UpdateTooltipSlotPosition();
m_TooltipSlotWidget.SetPos(m_TooltipPosX, m_TooltipPosY);
m_TooltipSlotWidget.Show( true );
}
static int GetChosenCombinationFlag( EntityAI selectedEntity, EntityAI targetEntity, int relevantFlags, out InventoryLocation dst = null)
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
if (!selectedEntity || !targetEntity)
return InventoryCombinationFlags.NONE;
ItemBase selectedItem = ItemBase.Cast(selectedEntity);
ItemBase targetItem = ItemBase.Cast(targetEntity);
//EntityAI itemInHands = m_player.GetHumanInventory().GetEntityInHands();
ActionManagerClient amc = ActionManagerClient.Cast(player.GetActionManager());
if (relevantFlags & InventoryCombinationFlags.PERFORM_ACTION)
{
if (amc.CanPerformActionFromInventory(targetItem, selectedItem))
return InventoryCombinationFlags.PERFORM_ACTION;
}
if (relevantFlags & InventoryCombinationFlags.SET_ACTION)
{
if (amc.CanSetActionFromInventory(targetItem, selectedItem))
return InventoryCombinationFlags.SET_ACTION;
}
if (relevantFlags & InventoryCombinationFlags.COMBINE_QUANTITY2)
{
if (targetEntity.CanBeCombined(selectedEntity))
{
return InventoryCombinationFlags.COMBINE_QUANTITY2;
}
}
if (relevantFlags & InventoryCombinationFlags.ADD_AS_ATTACHMENT)
{
if (targetEntity.GetInventory().CanAddAttachment(selectedEntity))
{
return InventoryCombinationFlags.ADD_AS_ATTACHMENT;
}
}
if (relevantFlags & InventoryCombinationFlags.ADD_AS_CARGO)
{
if (!targetEntity.GetInventory().HasEntityInInventory(selectedEntity) && targetEntity.GetInventory().CanAddEntityInCargo( selectedEntity, selectedEntity.GetInventory().GetFlipCargo() ))
{
return InventoryCombinationFlags.ADD_AS_CARGO;
}
}
if (relevantFlags & InventoryCombinationFlags.SWAP_MAGAZINE)
{
Magazine mag = Magazine.Cast(targetEntity);
Weapon_Base wpn = Weapon_Base.Cast(targetEntity.GetHierarchyParent());
if (wpn && mag)
{
if (player.GetWeaponManager().CanSwapMagazine(wpn, Magazine.Cast(selectedEntity)))
{
return InventoryCombinationFlags.SWAP_MAGAZINE;
}
}
}
if (relevantFlags & InventoryCombinationFlags.SWAP)
{
if (GameInventory.CanSwapEntitiesEx(selectedEntity, targetEntity))
{
return InventoryCombinationFlags.SWAP;
}
}
if (relevantFlags & InventoryCombinationFlags.FSWAP)
{
if (GameInventory.CanForceSwapEntitiesEx(selectedEntity, null, targetEntity, dst))
{
return InventoryCombinationFlags.FSWAP;
}
}
return InventoryCombinationFlags.NONE;
}
static int GetCombinationFlags( EntityAI entity1, EntityAI entity2 )
{
int flags = 0;
PlayerBase m_player = PlayerBase.Cast( GetGame().GetPlayer() );
if (!entity1 || !entity2)
return flags;
if (entity1.IsInherited( ItemBase ) && entity2.IsInherited( ItemBase ))
{
ItemBase ent1 = ItemBase.Cast( entity1 );
if (ent1.CanBeCombined( ItemBase.Cast( entity2 ) )) flags = flags | InventoryCombinationFlags.COMBINE_QUANTITY2;
}
if (entity1.GetInventory().CanAddAttachment( entity2 ))
{
if (!entity1.IsInherited( ZombieBase ) && !entity1.IsInherited( Car ) && !entity2.IsInherited( ZombieBase ) && !entity2.IsInherited( Car ))
{
flags = flags | InventoryCombinationFlags.ADD_AS_ATTACHMENT;
}
}
if (!entity1.GetInventory().HasEntityInInventory(entity2) && entity1.GetInventory().CanAddEntityInCargo( entity2, entity2.GetInventory().GetFlipCargo() )) flags = flags | InventoryCombinationFlags.ADD_AS_CARGO;
if (entity1 == m_player.GetHumanInventory().GetEntityInHands() || entity2 == m_player.GetHumanInventory().GetEntityInHands())
{
ActionManagerClient amc;
Class.CastTo(amc, m_player.GetActionManager());
if (entity1 == m_player.GetHumanInventory().GetEntityInHands())
{
if (amc.CanPerformActionFromInventory( ItemBase.Cast(entity1), ItemBase.Cast(entity2) ))
{
flags = flags | InventoryCombinationFlags.PERFORM_ACTION;
}
else if (amc.CanSetActionFromInventory( ItemBase.Cast(entity1), ItemBase.Cast(entity2) ))
{
flags = flags | InventoryCombinationFlags.SET_ACTION;
}
}
else
{
if (amc.CanPerformActionFromInventory( ItemBase.Cast(entity2), ItemBase.Cast(entity1) ))
{
flags = flags | InventoryCombinationFlags.PERFORM_ACTION;
}
else if (amc.CanSetActionFromInventory( ItemBase.Cast(entity2), ItemBase.Cast(entity1) ))
{
flags = flags | InventoryCombinationFlags.SET_ACTION;
}
}
}
return flags;
}
static int GetRecipeCount(bool recipe_anywhere, EntityAI entity1, EntityAI entity2)
{
PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin( PluginRecipesManager ));
return plugin_recipes_manager.GetValidRecipes( ItemBase.Cast( entity1 ), ItemBase.Cast( entity2 ), NULL, PlayerBase.Cast( GetGame().GetPlayer() ) );
}
}