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class PlayerPreview: LayoutHolder |
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{ |
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protected ref PlayerPreviewWidget m_CharacterPanelWidget; |
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protected int m_CharacterRotationX; |
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protected int m_CharacterRotationY; |
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protected int m_CharacterScaleDelta; |
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protected vector m_CharacterOrientation; |
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protected bool m_IsHolding; |
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void PlayerPreview( LayoutHolder parent ) |
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{ |
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m_CharacterPanelWidget = PlayerPreviewWidget.Cast( m_Parent.GetMainWidget().FindAnyWidget( "CharacterPanelWidget" ) ); |
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WidgetEventHandler.GetInstance().RegisterOnMouseButtonDown( m_Parent.GetMainWidget().FindAnyWidget( "CharacterPanel" ), this, "MouseButtonDown" ); |
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WidgetEventHandler.GetInstance().RegisterOnMouseWheel( m_Parent.GetMainWidget().FindAnyWidget( "CharacterPanel" ), this, "MouseWheel" ); |
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m_CharacterScaleDelta = 1; |
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m_CharacterPanelWidget.SetPlayer( GetGame().GetPlayer() ); |
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m_CharacterPanelWidget.SetModelPosition( "0 0 0.605" ); |
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m_CharacterPanelWidget.SetSize( 1.34, 1.34 ); |
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UpdateScale(); |
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} |
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void RefreshPlayerPreview() |
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{ |
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m_CharacterPanelWidget.Refresh(); |
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} |
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void UpdateRotation( int mouse_x, int mouse_y, bool is_dragging ) |
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{ |
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if ( m_CharacterPanelWidget ) |
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{ |
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vector orientation = m_CharacterOrientation; |
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orientation[1] = orientation[1] - ( m_CharacterRotationX - mouse_x ); |
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m_CharacterPanelWidget.SetModelOrientation( orientation ); |
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if ( !is_dragging ) |
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{ |
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m_CharacterOrientation = orientation; |
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} |
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} |
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} |
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void UpdateScale() |
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{ |
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if ( m_CharacterPanelWidget ) |
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{ |
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float w, h; |
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m_CharacterPanelWidget.GetSize( w, h ); |
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w = w + ( m_CharacterScaleDelta / 25 ); |
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h = h + ( m_CharacterScaleDelta / 25 ); |
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if ( w > 0.62 && w < 3 ) |
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{ |
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m_CharacterPanelWidget.SetSize( w, h ); |
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} |
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else if ( w < 0.62 ) |
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{ |
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m_CharacterPanelWidget.SetSize( 0.62, 0.62 ); |
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} |
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else if ( w > 3 ) |
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{ |
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m_CharacterPanelWidget.SetSize( 3, 3 ); |
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} |
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} |
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} |
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bool MouseButtonDown(Widget w, int x, int y, int button) |
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{ |
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GetMousePos( m_CharacterRotationX, m_CharacterRotationY ); |
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m_IsHolding = true; |
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return true; |
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} |
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bool MouseWheel(Widget w, int x, int y, int wheel) |
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{ |
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m_CharacterScaleDelta = wheel; |
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UpdateScale(); |
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return true; |
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} |
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override void UpdateInterval() |
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{ |
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m_CharacterPanelWidget.UpdateItemInHands(GetGame().GetPlayer().GetHumanInventory().GetEntityInHands()); |
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PlayerBase realPlayer = PlayerBase.Cast(GetGame().GetPlayer()); |
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DayZPlayer dummyPlayer = m_CharacterPanelWidget.GetDummyPlayer(); |
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if ( realPlayer && dummyPlayer ) |
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{ |
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HumanCommandAdditives hca = dummyPlayer.GetCommandModifier_Additives(); |
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if ( hca && realPlayer.m_InjuryHandler ) |
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hca.SetInjured(realPlayer.m_InjuryHandler.GetInjuryAnimValue(), realPlayer.m_InjuryHandler.IsInjuryAnimEnabled()); |
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} |
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if ( m_IsHolding ) |
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{ |
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int mouse_x; |
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int mouse_y; |
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GetMousePos(mouse_x, mouse_y); |
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if ( GetMouseState(MouseState.LEFT) & 0x80000000 ) |
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{ |
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UpdateRotation( mouse_x, mouse_y, true ); |
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} |
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else |
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{ |
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UpdateRotation( mouse_x, mouse_y, false ); |
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m_IsHolding = false; |
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} |
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} |
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} |
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} |
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