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class LoadingMenu extends UIScriptedMenu |
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{ |
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void LoadingMenu() |
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{ |
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} |
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void ~LoadingMenu() |
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{ |
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} |
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override Widget Init() |
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{ |
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layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/loading.layout"); |
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m_label = TextWidget.Cast( layoutRoot.FindAnyWidget("TextWidget") ); |
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m_progressBar = ProgressBarWidget.Cast( layoutRoot.FindAnyWidget("ProgressBarWidget") ); |
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m_image = ImageWidget.Cast( layoutRoot.FindAnyWidget("ImageBackground") ); |
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m_image.LoadImageFile( 0, GetRandomLoadingBackground() ); |
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layoutRoot.FindAnyWidget("notification_root").Show(false); |
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#ifdef PLATFORM_CONSOLE |
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#ifdef PLATFORM_XBOX |
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#ifdef BUILD_EXPERIMENTAL |
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Widget exp_notifiaction = layoutRoot.FindAnyWidget("notification_root"); |
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if (exp_notifiaction) |
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{ |
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exp_notifiaction.Show(true); |
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} |
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#endif |
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#endif |
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#endif |
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return layoutRoot; |
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} |
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TextWidget m_label; |
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ProgressBarWidget m_progressBar; |
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ImageWidget m_image; |
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} |
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