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class LogoutMenu extends UIScriptedMenu
{
private TextWidget m_LogoutTimeText;
private TextWidget m_DescriptionText;
private ButtonWidget m_bLogoutNow;
private ButtonWidget m_bCancel;
private ButtonWidget m_bCancelConsole;
private int m_iTime;
private ref FullTimeData m_FullTime;
void LogoutMenu()
{
m_iTime = 0;
g_Game.SetKeyboardHandle(this);
m_FullTime = new FullTimeData();
}
void ~LogoutMenu()
{
g_Game.SetKeyboardHandle(null);
if (GetGame().GetMission())
Cancel(); //cancels request on irregular close (player death, suicide, some mass-menu closure...)
m_FullTime = null;
}
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_logout_dialog.layout");
m_LogoutTimeText = TextWidget.Cast(layoutRoot.FindAnyWidget("txtLogoutTime"));
m_DescriptionText = TextWidget.Cast(layoutRoot.FindAnyWidget("txtDescription"));
m_bLogoutNow = ButtonWidget.Cast(layoutRoot.FindAnyWidget("bLogoutNow"));
m_bCancel = ButtonWidget.Cast(layoutRoot.FindAnyWidget("bCancel"));
#ifdef PLATFORM_CONSOLE
m_bCancel.Show(false);
m_bLogoutNow.Show(false);
layoutRoot.FindAnyWidget("toolbar_bg").Show(true);
RichTextWidget toolbar_b = RichTextWidget.Cast(layoutRoot.FindAnyWidget("BackIcon"));
toolbar_b.SetText(InputUtils.GetRichtextButtonIconFromInputAction("UAUIBack", "", EUAINPUT_DEVICE_CONTROLLER, InputUtils.ICON_SCALE_TOOLBAR));
#else
m_bCancel.Show(true);
m_bLogoutNow.Show(true);
layoutRoot.FindAnyWidget("toolbar_bg").Show(false);
#endif
UpdateInfo();
// player should sit down if possible
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
if (player.GetEmoteManager() && !player.IsRestrained() && !player.IsUnconscious())
{
player.GetEmoteManager().CreateEmoteCBFromMenu(EmoteConstants.ID_EMOTE_SITA);
player.GetEmoteManager().GetEmoteLauncher().SetForced(EmoteLauncher.FORCE_DIFFERENT);
}
return layoutRoot;
}
void Show()
{
if (layoutRoot)
layoutRoot.Show(true);
}
void Hide()
{
if (layoutRoot)
layoutRoot.Show(false);
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
if (w == m_bLogoutNow)
{
GetGame().GetMission().AbortMission();
return true;
}
else if (w == m_bCancel)
{
Hide();
Cancel();
return true;
}
return false;
}
override void Update(float timeslice)
{
if (GetUApi().GetInputByID(UAUIBack).LocalPress())
{
Hide();
Cancel();
}
}
void SetLogoutTime()
{
m_LogoutTimeText.SetText(" ");
}
void SetTime(int time)
{
m_iTime = time;
string text = "#layout_logout_dialog_until_logout_";
TimeConversions.ConvertSecondsToFullTime(time, m_FullTime);
if (m_FullTime.m_Days > 0)
text += "dhms";
else if (m_FullTime.m_Hours > 0)
text += "hms";
else if (m_FullTime.m_Minutes > 0)
text += "ms";
else
text += "s";
text = Widget.TranslateString(text);
text = string.Format(text, m_FullTime.m_Seconds, m_FullTime.m_Minutes, m_FullTime.m_Hours, m_FullTime.m_Days);
m_LogoutTimeText.SetText(text);
}
void UpdateTime()
{
if (m_iTime > 0)
{
SetTime(--m_iTime);
}
else
{
Exit();
}
}
void UpdateInfo()
{
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
if (player.IsRestrained() || player.IsUnconscious())
{
// display killInfo
m_DescriptionText.SetText("#layout_logout_dialog_note_killed");
}
else
{
// hide killInfo
m_DescriptionText.SetText("#layout_logout_dialog_note");
}
}
void Exit()
{
// exit menu and logout screen
GetGame().GetMission().Continue();
// stop updating of logout screen
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(this.UpdateTime);
// go back to main menu
GetGame().GetMission().AbortMission();
}
void Cancel()
{
GetGame().GetMission().Continue();
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(this.UpdateTime);
// request logout cancel from server
GetGame().LogoutRequestCancel();
}
}