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class MapHandler : ScriptedWidgetEventHandler |
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{ |
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protected Widget m_Root; |
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void MapHandler(Widget w) |
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{ |
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m_Root = w; |
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m_Root.SetHandler(this); |
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} |
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override bool OnKeyDown(Widget w, int x, int y, int key) |
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{ |
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if (!super.OnKeyDown(w, x, y, key)) |
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return false; |
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vector screen_to_map = MapWidget.Cast(w).ScreenToMap(Vector(x,y,0)); |
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Print(key); |
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Print(screen_to_map); |
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return true; |
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} |
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override bool OnDoubleClick(Widget w, int x, int y, int button) |
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{ |
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super.OnDoubleClick(w, x, y, button); |
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vector screen_to_map = MapWidget.Cast(w).ScreenToMap(Vector(x,y,0)); |
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MapMenu m = MapMenu.Cast(g_Game.GetUIManager().FindMenu(MENU_MAP)); |
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int rand = Math.RandomInt(0,eMapMarkerTypes.MARKERTYPE_MAX); |
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return true; |
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} |
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}; |