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class MainMenu extends UIScriptedMenu
{
protected ref MainMenuStats m_Stats;
protected ref MainMenuVideo m_Video;
protected MissionMainMenu m_Mission;
protected DayZIntroScenePC m_ScenePC;
protected TextWidget m_PlayerName;
protected TextWidget m_Version;
protected Widget m_CharacterRotationFrame;
protected Widget m_Play;
protected Widget m_ChooseServer;
protected Widget m_CustomizeCharacter;
protected Widget m_PlayVideo;
protected Widget m_Tutorials;
protected Widget m_TutorialButton;
protected Widget m_MessageButton;
protected Widget m_SettingsButton;
protected Widget m_Exit;
protected Widget m_NewsMain;
protected Widget m_NewsSec1;
protected Widget m_NewsSec2;
protected Widget m_PrevCharacter;
protected Widget m_NextCharacter;
protected Widget m_LastPlayedTooltip;
protected Widget m_LastPlayedTooltipLabel;
protected TextWidget m_LastPlayedTooltipName;
protected TextWidget m_LastPlayedTooltipIP;
protected TextWidget m_LastPlayedTooltipPort;
protected ref WidgetFadeTimer m_LastPlayedTooltipTimer;
protected ref Widget m_LastFocusedButton;
protected ref TextWidget m_ModdedWarning;
protected ref ModsMenuSimple m_ModsSimple;
protected ref ModsMenuDetailed m_ModsDetailed;
protected ref ModsMenuTooltip m_ModsTooltip;
protected Widget m_DlcFrame;
protected ref map<string,ref ModInfo> m_AllDlcsMap;
protected ref JsonDataDLCList m_DlcData;
protected ref array<ref MainMenuDlcHandlerBase> m_DlcHandlers;
protected ref MainMenuDlcHandlerBase m_DisplayedDlcHandler;
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/new_ui/main_menu.layout");
m_Play = layoutRoot.FindAnyWidget("play");
m_ChooseServer = layoutRoot.FindAnyWidget("choose_server");
m_CustomizeCharacter = layoutRoot.FindAnyWidget("customize_character");
m_PlayVideo = layoutRoot.FindAnyWidget("play_video");
m_Tutorials = layoutRoot.FindAnyWidget("tutorials");
m_TutorialButton = layoutRoot.FindAnyWidget("tutorial_button");
m_MessageButton = layoutRoot.FindAnyWidget("message_button");
m_SettingsButton = layoutRoot.FindAnyWidget("settings_button");
m_Exit = layoutRoot.FindAnyWidget("exit_button");
m_PrevCharacter = layoutRoot.FindAnyWidget("prev_character");
m_NextCharacter = layoutRoot.FindAnyWidget("next_character");
m_DlcFrame = layoutRoot.FindAnyWidget("dlc_Frame");
m_Version = TextWidget.Cast(layoutRoot.FindAnyWidget("version"));
m_ModdedWarning = TextWidget.Cast(layoutRoot.FindAnyWidget("ModdedWarning"));
m_CharacterRotationFrame = layoutRoot.FindAnyWidget("character_rotation_frame");
m_LastPlayedTooltip = layoutRoot.FindAnyWidget("last_server_info");
m_LastPlayedTooltip.Show(false);
m_LastPlayedTooltipLabel = m_LastPlayedTooltip.FindAnyWidget("last_server_info_label");
m_LastPlayedTooltipName = TextWidget.Cast(m_LastPlayedTooltip.FindAnyWidget("last_server_info_name"));
m_LastPlayedTooltipIP = TextWidget.Cast(m_LastPlayedTooltip.FindAnyWidget("last_server_info_ip"));
m_LastPlayedTooltipPort = TextWidget.Cast(m_LastPlayedTooltip.FindAnyWidget("last_server_info_port"));
m_LastPlayedTooltipTimer = new WidgetFadeTimer();
m_Stats = new MainMenuStats(layoutRoot.FindAnyWidget("character_stats_root"));
m_Mission = MissionMainMenu.Cast(GetGame().GetMission());
m_LastFocusedButton = m_Play;
m_ScenePC = m_Mission.GetIntroScenePC();
if (m_ScenePC)
{
m_ScenePC.ResetIntroCamera();
}
m_PlayVideo.Show(false);
m_PlayerName = TextWidget.Cast(layoutRoot.FindAnyWidget("character_name_text"));
// Set Version
string version;
GetGame().GetVersion(version);
m_Version.SetText("#main_menu_version" + " " + version);
GetGame().GetUIManager().ScreenFadeOut(0);
SetFocus(null);
Refresh();
LoadMods();
PopulateDlcFrame();
GetDayZGame().GetBacklit().MainMenu_OnShow();
GetGame().GetMission().GetOnModMenuVisibilityChanged().Insert(ShowDlcFrame);
g_Game.SetLoadState(DayZLoadState.MAIN_MENU_CONTROLLER_SELECT);
return layoutRoot;
}
void ~MainMenu()
{
if (GetGame().GetMission())
{
GetGame().GetMission().GetOnModMenuVisibilityChanged().Remove(ShowDlcFrame);
}
}
void LoadMods()
{
array<ref ModInfo> modArray = new array<ref ModInfo>();
GetGame().GetModInfos(modArray);
if (modArray.Count() > 0)
{
modArray.Remove(modArray.Count() - 1);
modArray.Invert();
}
FilterDlcs(modArray);
if (m_ModsSimple)
delete m_ModsSimple;
if (m_ModsDetailed)
delete m_ModsDetailed;
m_ModdedWarning.Show(GetGame().GetModToBeReported());
if (modArray.Count() > 0)
{
layoutRoot.FindAnyWidget("ModsSimple").Show(true);
m_ModsTooltip = new ModsMenuTooltip(layoutRoot);
m_ModsDetailed = new ModsMenuDetailed(modArray, layoutRoot.FindAnyWidget("ModsDetailed"), m_ModsTooltip, this);
m_ModsSimple = new ModsMenuSimple(modArray, layoutRoot.FindAnyWidget("ModsSimple"), m_ModsDetailed);
}
}
void FilterDlcs(inout array<ref ModInfo> modArray)
{
if (!m_AllDlcsMap)
m_AllDlcsMap = new map<string,ref ModInfo>();
m_AllDlcsMap.Clear();
int count = modArray.Count();
ModInfo info;
for (int i = count - 1; i > -1; i--)
{
info = modArray[i];
if (info.GetIsDLC())
{
m_AllDlcsMap.Set(info.GetName(),info);
modArray.Remove(i);
}
}
}
void ShowDlcFrame(bool show)
{
m_DlcFrame.Show(show);
if (m_DisplayedDlcHandler)
m_DisplayedDlcHandler.ShowInfoPanel(show);
}
void PopulateDlcFrame()
{
if (!m_DlcHandlers)
m_DlcHandlers = new array<ref MainMenuDlcHandlerBase>();
m_DlcData = DlcDataLoader.GetData();
int count = m_DlcData.DLCs.Count();
JsonDataDLCInfo data;
ModInfo info;
for (int i = 0; i < count; i++)
{
data = m_DlcData.DLCs[i];
info = m_AllDlcsMap.Get(data.Name);
MainMenuDlcHandlerBase handler = new MainMenuDlcHandlerBase(info, m_DlcFrame, data);
handler.ShowInfoPanel(true);
m_DisplayedDlcHandler = handler;//TODO: carousel will take care of this later
m_DlcHandlers.Insert(handler);
}
}
override bool OnMouseButtonDown(Widget w, int x, int y, int button)
{
if (w == m_CharacterRotationFrame)
{
if (m_ScenePC)
m_ScenePC.CharacterRotationStart();
return true;
}
return false;
}
override bool OnMouseButtonUp(Widget w, int x, int y, int button)
{
if (m_ScenePC)
m_ScenePC.CharacterRotationStop();
return false;
}
override bool OnClick(Widget w, int x, int y, int button)
{
if (button == MouseState.LEFT)
{
if (w == m_Play)
{
m_LastFocusedButton = m_Play;
Play();
return true;
}
else if (w == m_ChooseServer)
{
m_LastFocusedButton = m_ChooseServer;
OpenMenuServerBrowser();
return true;
}
else if (w == m_CustomizeCharacter)
{
OpenMenuCustomizeCharacter();
return true;
}
else if (w == m_TutorialButton)
{
OpenTutorials();
return true;
}
else if (w == m_MessageButton)
{
OpenCredits();
return true;
}
else if (w == m_SettingsButton)
{
OpenSettings();
return true;
}
else if (w == m_Exit)
{
Exit();
return true;
}
else if (w == m_PrevCharacter)
{
PreviousCharacter();
return true;
}
else if (w == m_NextCharacter)
{
NextCharacter();
return true;
}
else if (w == m_PlayVideo)
{
m_LastFocusedButton = m_PlayVideo;
PlayVideo();
return true;
}
else if (w == m_Tutorials)
{
m_LastFocusedButton = m_Tutorials;
OpenTutorials();
return true;
}
}
return false;
}
override bool OnMouseEnter(Widget w, int x, int y)
{
if (w == m_Play)
{
string ip = "";
string name = "";
int port = 0;
if (m_ScenePC && !m_ScenePC.GetIntroCharacter().IsDefaultCharacter())
{
int charID = m_ScenePC.GetIntroCharacter().GetCharacterID();
m_ScenePC.GetIntroCharacter().GetLastPlayedServer(charID, ip, name, port);
m_LastPlayedTooltipName.SetText("#server_details_name " + name);
m_LastPlayedTooltipIP.SetText("#main_menu_IP " + ip);
m_LastPlayedTooltipPort.SetText("#main_menu_port " + port);
m_LastPlayedTooltipTimer.FadeIn(m_LastPlayedTooltip, 0.3, true);
}
}
if (IsFocusable(w))
{
ColorHighlight(w);
return true;
}
return false;
}
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
if (w == m_Play)
{
m_LastPlayedTooltipTimer.FadeOut(m_LastPlayedTooltip, 0.3, true);
}
if (IsFocusable(w))
{
ColorNormal(w);
return true;
}
return false;
}
override bool OnFocus(Widget w, int x, int y)
{
if (IsFocusable(w))
{
ColorHighlight(w);
return true;
}
return false;
}
override bool OnFocusLost(Widget w, int x, int y)
{
if (IsFocusable(w))
{
ColorNormal(w);
return true;
}
return false;
}
bool IsFocusable(Widget w)
{
if (w)
{
if (w == m_Play || w == m_ChooseServer || w == m_CustomizeCharacter || w == m_TutorialButton || w == m_MessageButton || w == m_SettingsButton);
{
return true;
}
if (w == m_Exit || w == m_PlayVideo);
{
return true;
}
if (w == m_NewsMain || w == m_NewsSec1 || w == m_NewsSec2 || w == m_PrevCharacter || w == m_NextCharacter);
{
return true;
}
}
return false;
}
override void Refresh()
{
string name;
if (m_ScenePC && g_Game.GetGameState() == DayZGameState.MAIN_MENU)
OnChangeCharacter();
string version;
GetGame().GetVersion(version);
m_Version.SetText("#main_menu_version" + " " + version);
}
override void OnShow()
{
if (m_DisplayedDlcHandler)
m_DisplayedDlcHandler.ShowInfoPanel(true);
SetFocus(null);
OnChangeCharacter(false);
m_Stats.UpdateStats();
LoadMods();
return;
}
override void OnHide()
{
if (m_DisplayedDlcHandler)
m_DisplayedDlcHandler.ShowInfoPanel(false);
GetDayZGame().GetBacklit().MainMenu_OnHide();
}
override void Update(float timeslice)
{
super.Update(timeslice);
if (GetGame() && GetUApi().GetInputByID(UAUIBack).LocalPress())
{
Exit();
}
}
void Play()
{
if (!g_Game.IsNewCharacter())
{
GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallByName(this, "ConnectLastSession");
}
else
{
GetGame().GetCallQueue(CALL_CATEGORY_GUI).CallByName(this, "ConnectBestServer");
}
}
bool CanSaveDefaultCharacter()
{
if (m_ScenePC && m_ScenePC.GetIntroCharacter() && m_ScenePC.GetIntroCharacter().GetCharacterID() == -1)
{
return true;
}
return false;
}
void OpenMenuServerBrowser()
{
EnterScriptedMenu(MENU_SERVER_BROWSER);
}
void OpenMenuCustomizeCharacter()
{
EnterScriptedMenu(MENU_CHARACTER);
}
void NextCharacter()
{
if (m_ScenePC && m_ScenePC.GetIntroCharacter())
{
int charID = m_ScenePC.GetIntroCharacter().GetNextCharacterID();
if (charID != m_ScenePC.GetIntroCharacter().GetCharacterID())
{
m_ScenePC.GetIntroCharacter().SetCharacterID(charID);
OnChangeCharacter();
}
}
}
void PreviousCharacter()
{
if (m_ScenePC && m_ScenePC.GetIntroCharacter())
{
int charID = m_ScenePC.GetIntroCharacter().GetPrevCharacterID();
if (charID != m_ScenePC.GetIntroCharacter().GetCharacterID())
{
m_ScenePC.GetIntroCharacter().SetCharacterID(charID);
OnChangeCharacter();
}
}
}
void OnChangeCharacter(bool create_character = true)
{
if (m_ScenePC && m_ScenePC.GetIntroCharacter())
{
int charID = m_ScenePC.GetIntroCharacter().GetCharacterID();
if (create_character)
{
m_ScenePC.GetIntroCharacter().CreateNewCharacterById(charID);
}
m_PlayerName.SetText(m_ScenePC.GetIntroCharacter().GetCharacterNameById(charID));
Widget w = m_CustomizeCharacter.FindAnyWidget(m_CustomizeCharacter.GetName() + "_label");
if (w)
{
TextWidget text = TextWidget.Cast(w);
if (m_ScenePC.GetIntroCharacter().IsDefaultCharacter())
{
text.SetText("#layout_main_menu_customize_char");
}
else
{
text.SetText("#layout_main_menu_rename");
}
}
if (m_ScenePC.GetIntroCharacter().GetCharacterObj())
{
if (m_ScenePC.GetIntroCharacter().GetCharacterObj().IsMale())
m_ScenePC.GetIntroCharacter().SetCharacterGender(ECharGender.Male);
else
m_ScenePC.GetIntroCharacter().SetCharacterGender(ECharGender.Female);
}
//update character stats
m_Stats.UpdateStats();
}
}
void OpenStats()
{
}
void OpenMessages()
{
}
void OpenSettings()
{
EnterScriptedMenu(MENU_OPTIONS);
}
void PlayVideo()
{
EnterScriptedMenu(MENU_VIDEO);
}
void OpenTutorials()
{
EnterScriptedMenu(MENU_TUTORIAL);
}
void OpenCredits()
{
EnterScriptedMenu(MENU_CREDITS);
m_Mission.OnMenuEnter(MENU_CREDITS);
}
void Exit()
{
GetGame().GetUIManager().ShowDialog("#main_menu_exit", "#main_menu_exit_desc", IDC_MAIN_QUIT, DBT_YESNO, DBB_YES, DMT_QUESTION, this);
}
bool TryConnectLastSession(out string ip, out int port)
{
if (g_Game.GetLastVisitedServer(ip, port))
{
return true;
}
return false;
}
void AutoConnect()
{
OnlineServices.AutoConnectToEmptyServer();
}
void ConnectLastSession()
{
string ip = "";
string name = "";
int port = 0;
if (!m_ScenePC.GetIntroCharacter().IsDefaultCharacter())
{
int charID = m_ScenePC.GetIntroCharacter().GetCharacterID();
m_ScenePC.GetIntroCharacter().GetLastPlayedServer(charID,ip,name,port);
}
if (ip.Length() > 0)
{
g_Game.ConnectFromServerBrowser(ip, port, "");
}
else
{
OpenMenuServerBrowser();
}
}
void ConnectBestServer()
{
ConnectLastSession();
}
override bool OnModalResult(Widget w, int x, int y, int code, int result)
{
if (code == IDC_MAIN_QUIT)
{
if (result == 2)
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(g_Game.RequestExit, IDC_MAIN_QUIT);
if (result == 3)
ColorNormal(GetFocus());
return true;
}
else if (code == 555)
{
if (result == 2)
OpenTutorials();
}
return false;
}
//Coloring functions (Until WidgetStyles are useful)
void ColorHighlight(Widget w)
{
if (!w)
return;
int color_pnl = ARGB(255, 0, 0, 0);
int color_lbl = ARGB(255, 255, 0, 0);
int color_img = ARGB(255, 200, 0, 0);
ButtonSetColor(w, color_pnl);
ButtonSetTextColor(w, color_lbl);
ImagenSetColor(w, color_img);
}
void ColorNormal(Widget w)
{
if (!w)
return;
int color_pnl = ARGB(0, 0, 0, 0);
int color_lbl = ARGB(255, 255, 255, 255);
int color_img = ARGB(255, 255, 255, 255);
ButtonSetColor(w, color_pnl);
ButtonSetTextColor(w, color_lbl);
ImagenSetColor(w, color_img);
}
void ButtonSetText(Widget w, string text)
{
if (!w)
return;
TextWidget label = TextWidget.Cast(w.FindWidget(w.GetName() + "_label"));
if (label)
{
label.SetText(text);
}
}
void ButtonSetColor(Widget w, int color)
{
if (!w)
return;
Widget panel = w.FindWidget(w.GetName() + "_panel");
if (panel)
{
panel.SetColor(color);
}
}
void ImagenSetColor(Widget w, int color)
{
if (!w)
return;
Widget panel = w.FindWidget(w.GetName() + "_image");
if (panel)
{
panel.SetColor(color);
}
}
void ButtonSetTextColor(Widget w, int color)
{
if (!w)
return;
TextWidget label = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label"));
TextWidget text = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text"));
TextWidget text2 = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_text_1"));
if (label)
{
label.SetColor(color);
}
if (text)
{
text.SetColor(color);
}
if (text2)
{
text2.SetColor(color);
}
}
}