DayZ_Scripts / scripts /5_Mission /DayZ /GUI /NewUI /OptionSelectorMultistate.c
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class OptionSelectorMultistate extends OptionSelector
{
protected bool m_CanSwitch;
void OptionSelectorMultistate(Widget parent, int current_index, ScriptedWidgetEventHandler parent_c, bool disabled, notnull array<string> options)
{
m_CanSwitch = true;
m_SelectorType = 2;
m_Options = options;
if (options.Count() == 0)
{
Error("Invalid OptionSelectorMultistate options");
}
if (current_index < 0 || current_index >= m_Options.Count())
{
m_SelectedOptionIndex = 0;
}
else
{
m_SelectedOptionIndex = current_index;
}
m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
}
void LoadNewValues(notnull array<string> options, int current_index)
{
m_Options = options;
SetValue(current_index);
}
override void SetNextOption()
{
int idx = m_SelectedOptionIndex;
idx++;
if (idx >= m_Options.Count())
{
idx = 0;
}
m_AttemptOptionChange.Invoke(idx);
if (m_CanSwitch)
{
PerformSetOption(idx);
}
}
override void SetPrevOption()
{
int idx = m_SelectedOptionIndex;
idx--;
if (idx < 0)
{
idx = m_Options.Count() - 1;
}
m_AttemptOptionChange.Invoke(idx);
if (m_CanSwitch)
{
PerformSetOption(idx);
}
}
void PerformSetOption(int index)
{
m_SelectedOptionIndex = index;
m_SelectedOption.SetText(m_Options.Get(index));
m_OptionChanged.Invoke(index);
}
void SetCanSwitch(bool value)
{
m_CanSwitch = value;
}
bool CanSwitch()
{
return m_CanSwitch;
}
void SetValue(int value, bool fire_event = true)
{
if (value < m_Options.Count() && value >= 0)
{
m_SelectedOptionIndex = value;
m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
if (fire_event)
m_OptionChanged.Invoke(m_SelectedOptionIndex);
}
}
void SetValue(string value, bool fire_event = true)
{
int index = m_Options.Find(value);
if (index >= 0)
{
m_SelectedOptionIndex = index;
m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
if (fire_event)
m_OptionChanged.Invoke(m_SelectedOptionIndex);
}
}
void SetRandomValue()
{
m_SelectedOptionIndex = Math.RandomInt(0, m_Options.Count());
m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
m_OptionChanged.Invoke(m_SelectedOptionIndex);
}
int GetValue()
{
return m_SelectedOptionIndex;
}
override void SetStringOption(string option, bool fire_event = true)
{
int index = m_Options.Find(option);
if (index > -1)
{
m_SelectedOptionIndex = index;
m_SelectedOption.SetText(m_Options.Get(m_SelectedOptionIndex));
if (fire_event)
m_OptionChanged.Invoke(m_SelectedOptionIndex);
}
}
}
class OptionSelectorMultistateCharacterMenu extends OptionSelectorMultistate
{
string class_name;
string path = "cfgVehicles " + class_name + " displayName";
string displayname;
void OptionSelectorMultistateCharacterMenu(Widget parent, int current_index, ScriptedWidgetEventHandler parent_c, bool disabled, notnull array<string> options)
{
SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
}
void SetDisplayNameText(string value, string appendix)
{
path = "cfgVehicles " + class_name + " displayName";
GetGame().ConfigGetText(path, displayname);
if (value == "Male")
{
m_SelectedOption.SetText("#str_cfgvehicles_survivorM0");
}
else if (value == "Female")
{
m_SelectedOption.SetText("#str_cfgvehicles_survivorF0");
}
else if (appendix != "")
{
if (value == "")
m_SelectedOption.SetText("NO ITEM - localization needed!");
else
m_SelectedOption.SetText("" + displayname + " " + appendix); //characters
}
else
{
m_SelectedOption.SetText(displayname);
}
}
void SetTextSmart(string value)
{
if (value == "Male" || value == "Female")
{
SetDisplayNameText(value,"");
return;
}
class_name = value;
int index = m_Options.Find(value);
if (InheritsFrom(class_name, "Clothing_Base"))
{
SetDisplayNameText(class_name,index.ToString());
}
else if (InheritsFrom(class_name,"SurvivorBase"))
{
if (InheritsFrom(class_name,"SurvivorMale_Base"))
{
SetDisplayNameText("#str_cfgvehicles_survivorM0",(m_SelectedOptionIndex + 1).ToString());
}
else if (InheritsFrom(class_name,"SurvivorFemale_Base"))
{
SetDisplayNameText("#str_cfgvehicles_survivorF0",(m_SelectedOptionIndex + 1).ToString());
}
}
else
{
SetDisplayNameText(class_name,index.ToString());
}
}
bool InheritsFrom(string value, string baseclass)
{
string child = value;
string parent;
while (GetGame().ConfigGetBaseName("cfgVehicles " + child, parent))
{
if (parent == baseclass)
{
return true;
}
child = parent;
}
return false;
}
override void SetNextOption()
{
super.SetNextOption();
SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
}
override void SetPrevOption()
{
super.SetPrevOption();
SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
}
override void SetValue(int value, bool fire_event = true)
{
super.SetValue(value,fire_event);
SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
}
override void SetValue(string value, bool fire_event = true)
{
super.SetValue(value,fire_event);
SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
}
override void SetRandomValue()
{
super.SetRandomValue();
SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
}
override void SetStringOption(string option, bool fire_event = true)
{
super.SetStringOption(option, fire_event);
SetTextSmart(m_Options.Get(m_SelectedOptionIndex));
}
}