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class OptionsMenuSounds extends ScriptedWidgetEventHandler
{
protected Widget m_Root;
protected Widget m_SettingsRoot;
protected Widget m_DetailsRoot;
protected Widget m_DetailsBodyDefault;
protected Widget m_DetailsBodyConnectivity;
protected TextWidget m_DetailsLabel;
protected RichTextWidget m_DetailsText;
protected ref NumericOptionsAccess m_MasterOption;
protected ref NumericOptionsAccess m_EffectsOption;
protected ref NumericOptionsAccess m_VOIPOption;
protected ref NumericOptionsAccess m_VOIPThresholdOption;
protected ref NumericOptionsAccess m_MusicOption;
protected ref ListOptionsAccess m_InputModeOption;
protected ref OptionSelectorSlider m_MasterSelector;
protected ref OptionSelectorSlider m_EffectsSelector;
protected ref OptionSelectorSlider m_VOIPSelector;
protected ref OptionSelectorLevelMarker m_VOIPThresholdSelector;
protected ref OptionSelectorSlider m_MusicSelector;
protected ref OptionSelectorMultistate m_InputModeSelector;
protected ref Timer m_AudioLevelTimer;
protected GameOptions m_Options;
protected OptionsMenu m_Menu;
protected MissionGameplay m_MissionGameplay;
protected VONManagerBase m_VonManager;
protected ref map<int, ref Param2<string, string>> m_TextMap;
private bool m_WasMicCapturing;
void OptionsMenuSounds(Widget parent, Widget details_root, GameOptions options, OptionsMenu menu)
{
m_Root = GetGame().GetWorkspace().CreateWidgets(GetLayoutName(), parent);
m_DetailsRoot = details_root;
m_DetailsBodyDefault = m_DetailsRoot.FindAnyWidget("settings_details_body");
m_DetailsBodyConnectivity = m_DetailsRoot.FindAnyWidget("settings_details_body_connectivity");
m_DetailsLabel = TextWidget.Cast( m_DetailsRoot.FindAnyWidget("details_label"));
m_DetailsText = RichTextWidget.Cast( m_DetailsRoot.FindAnyWidget("details_content"));
m_Options = options;
m_Menu = menu;
m_MasterOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_MASTER_VOLUME));
m_EffectsOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_EFFECTS_SLIDER));
m_MusicOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_MUSIC_SLIDER));
m_VOIPOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_SLIDER));
m_VOIPThresholdOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER));
m_InputModeOption = ListOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_INPUT_MODE));
m_MissionGameplay = MissionGameplay.Cast(GetGame().GetMission());
m_VonManager = VONManager.GetInstance();
m_AudioLevelTimer = new Timer();
m_AudioLevelTimer.Run(0.1, this, "UpdateAudioLevel", NULL, true);
m_Root.FindAnyWidget( "master_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_MASTER_VOLUME);
m_Root.FindAnyWidget( "effects_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_EFFECTS_SLIDER);
m_Root.FindAnyWidget( "music_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_MUSIC_SLIDER);
m_Root.FindAnyWidget( "voip_output_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_VON_SLIDER);
m_Root.FindAnyWidget( "voip_threshold_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER);
m_Root.FindAnyWidget( "voip_selection_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_VON_INPUT_MODE);
FillTextMap();
array<string> inputModeValues = { "#STR_Controls_PushToTalk", "#STR_USRACT_UAVOICEOVERNETTOGGLE" };
m_MasterSelector = new OptionSelectorSlider(m_Root.FindAnyWidget("master_setting_option" ), m_MasterOption.ReadValue(), this, false, m_MasterOption.GetMin(), m_MasterOption.GetMax());
m_EffectsSelector = new OptionSelectorSlider(m_Root.FindAnyWidget("effects_setting_option" ), m_EffectsOption.ReadValue(), this, false, m_EffectsOption.GetMin(), m_EffectsOption.GetMax());
m_VOIPSelector = new OptionSelectorSlider(m_Root.FindAnyWidget("voip_output_setting_option" ), m_VOIPOption.ReadValue(), this, false, m_VOIPOption.GetMin(), m_VOIPOption.GetMax());
m_VOIPThresholdSelector = new OptionSelectorLevelMarker(m_Root.FindAnyWidget("voip_threshold_setting_option" ), m_VOIPThresholdOption.ReadValue(), this, false, m_VOIPThresholdOption.GetMin(), m_VOIPThresholdOption.GetMax());
m_MusicSelector = new OptionSelectorSlider(m_Root.FindAnyWidget("music_setting_option" ), m_MusicOption.ReadValue(), this, false, m_MusicOption.GetMin(), m_MusicOption.GetMax());
m_InputModeSelector = new OptionSelectorMultistate(m_Root.FindAnyWidget("voip_selection_setting_option" ), m_InputModeOption.GetIndex(), this, false, inputModeValues);
m_MasterSelector.m_OptionChanged.Insert(UpdateMaster);
m_EffectsSelector.m_OptionChanged.Insert(UpdateEffects);
m_VOIPSelector.m_OptionChanged.Insert(UpdateVOIP);
m_VOIPThresholdSelector.m_OptionChanged.Insert(UpdateVOIPThreshold);
m_MusicSelector.m_OptionChanged.Insert(UpdateMusic);
m_InputModeSelector.m_OptionChanged.Insert(UpdateInputMode);
if (m_MissionGameplay)
{
// event to monitor when options get reverted directly from C++
m_VOIPThresholdOption.GetEvents().Event_OnRevert.Insert(m_VonManager.OnVOIPThresholdChanged);
m_VonManager.m_OnVonStateEvent.Insert(OnVonStateEvent);
m_VonManager.m_OnPartyChatChangedEvent.Insert(OnPartyChatChangedEvent);
m_VOIPThresholdSelector.m_OptionChanged.Insert(m_VonManager.OnVOIPThresholdChanged);
}
float x, y, y2;
m_Root.FindAnyWidget("sound_settings_scroll").GetScreenSize(x, y);
m_Root.FindAnyWidget("sound_settings_root").GetScreenSize(x, y2);
int f = (y2 > y);
m_Root.FindAnyWidget("sound_settings_scroll").SetAlpha(f);
m_Root.SetHandler(this);
CGame game = GetGame();
m_WasMicCapturing = game.IsMicCapturing();
// do not enable mic capture if user in party chat
if (!game.IsInPartyChat())
{
game.EnableMicCapture(true);
}
}
void ~OptionsMenuSounds()
{
m_VonManager.m_OnVonStateEvent.Remove(OnVonStateEvent);
m_VonManager.m_OnPartyChatChangedEvent.Remove(OnPartyChatChangedEvent);
if (m_MissionGameplay)
{
// reset mic to previous capturing state
GetGame().EnableMicCapture(m_WasMicCapturing);
}
m_AudioLevelTimer.Stop();
}
string GetLayoutName()
{
#ifdef PLATFORM_CONSOLE
return "gui/layouts/new_ui/options/xbox/sound_tab.layout";
#else
#ifdef PLATFORM_WINDOWS
return "gui/layouts/new_ui/options/pc/sound_tab.layout";
#endif
#endif
}
void Focus()
{
#ifdef PLATFORM_CONSOLE
SetFocus(m_MasterSelector.GetParent());
#endif
}
override bool OnMouseEnter(Widget w, int x, int y)
{
if ( w && w.IsInherited(ScrollWidget))
{
return false;
}
m_Menu.ColorHighlight(w);
return true;
}
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
if ( w && w.IsInherited(ScrollWidget))
{
return false;
}
m_Menu.ColorNormal(w);
return true;
}
override bool OnFocus(Widget w, int x, int y)
{
OptionsMenu menu = OptionsMenu.Cast(GetGame().GetUIManager().GetMenu());
if (menu)
{
menu.OnFocus(w, x, y);
}
if (w)
{
if (TextMapUpdateWidget(w.GetUserID()))
{
return true;
}
if (w.IsInherited(SliderWidget))
{
return true;
}
}
m_DetailsRoot.Show(false);
return (w != null);
}
bool TextMapUpdateWidget(int key)
{
bool connectivityInfoShown = key == OptionIDsScript.OPTION_CONNECTIVITY_INFO;
Param2<string, string> p;
Param tmp = m_TextMap.Get(key);
m_DetailsBodyDefault.Show(!connectivityInfoShown);
m_DetailsBodyConnectivity.Show(connectivityInfoShown);
if (Class.CastTo(p,tmp))
{
m_DetailsRoot.Show(true);
m_DetailsText.Show(true);
m_DetailsLabel.SetText(p.param1);
m_DetailsText.SetText(p.param2);
m_DetailsText.Update();
m_DetailsLabel.Update();
m_DetailsRoot.Update();
m_DetailsBodyConnectivity.Update(); //...
return true;
}
return false;
}
void OnVonStateEvent()
{
// changing VON mode may disable mic capture,
// but mic should capture the entire time this menu is open (unless user in party chat)
if (!GetGame().IsInPartyChat())
{
// force enable mic capture
GetGame().EnableMicCapture(true);
}
UpdateWasMicCapturing();
}
void OnPartyChatChangedEvent()
{
auto game = GetGame();
if (!game.IsInPartyChat())
{
game.EnableMicCapture(true);
}
UpdateWasMicCapturing();
}
// updates the mic capture state to reset to, when this menu closes
void UpdateWasMicCapturing()
{
// if user is in party chat, then mic should not capture
if (GetGame().IsInPartyChat())
{
m_WasMicCapturing = false;
}
// otherwise, mic should capture ONLY if Voice Activation is enabled
else
{
m_WasMicCapturing = m_MissionGameplay.IsVoNActive();
}
}
bool IsChanged()
{
return false;
}
void Apply()
{
}
void Revert()
{
if (m_MasterOption)
{
m_MasterSelector.SetValue(m_MasterOption.ReadValue(), true);
}
if (m_EffectsOption)
{
m_EffectsSelector.SetValue(m_EffectsOption.ReadValue(),true);
}
if (m_VOIPOption)
{
m_VOIPSelector.SetValue(m_VOIPOption.ReadValue(), true);
}
if (m_VOIPThresholdOption)
{
m_VOIPThresholdSelector.SetValue(m_VOIPThresholdOption.ReadValue(), true);
}
if (m_MusicOption)
{
m_MusicSelector.SetValue(m_MusicOption.ReadValue(), true);
}
if (m_InputModeOption)
{
m_InputModeSelector.SetValue(m_InputModeOption.GetIndex(), false);
}
}
void SetToDefaults()
{
if (m_MasterOption)
{
m_MasterSelector.SetValue(m_MasterOption.GetDefault(), true);
}
if (m_EffectsOption)
{
m_EffectsSelector.SetValue(m_EffectsOption.GetDefault(), true);
}
if (m_VOIPOption)
{
m_VOIPSelector.SetValue(m_VOIPOption.GetDefault(), true);
}
if (m_VOIPThresholdOption)
{
m_VOIPThresholdSelector.SetValue(m_VOIPThresholdOption.GetDefault(), true);
}
if (m_MusicOption)
{
m_MusicSelector.SetValue(m_MusicOption.GetDefault(), true);
}
if (m_InputModeOption)
{
m_InputModeOption.SetIndex(m_InputModeOption.GetDefaultIndex());
m_InputModeSelector.SetValue( m_InputModeOption.GetIndex(), false );
}
}
void ReloadOptions()
{
m_Menu.ReloadOptions();
}
void SetOptions(GameOptions options)
{
m_Options = options;
m_MasterOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_MASTER_VOLUME));
m_EffectsOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_EFFECTS_SLIDER));
m_MusicOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_MUSIC_SLIDER));
m_VOIPOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_SLIDER));
m_InputModeOption = ListOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_INPUT_MODE));
m_VOIPThresholdOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER));
Revert();
}
void ToggleDependentOptions(int mode, bool state)
{
}
void InitDependentOptionsVisibility()
{
}
void UpdateMaster(float value)
{
m_MasterOption.WriteValue(value);
m_Menu.OnChanged();
}
void UpdateEffects(float value)
{
m_EffectsOption.WriteValue(value);
m_Menu.OnChanged();
}
void UpdateVOIP(float value)
{
m_VOIPOption.WriteValue(value);
m_Menu.OnChanged();
}
void UpdateVOIPThreshold(float value)
{
m_VOIPThresholdOption.WriteValue(value);
m_Menu.OnChanged();
}
void UpdateMusic(float value)
{
m_MusicOption.WriteValue(value);
m_Menu.OnChanged();
}
void UpdateInputMode(int newIndex)
{
m_InputModeOption.SetIndex(newIndex);
m_Menu.OnChanged();
}
void UpdateAudioLevel()
{
m_VOIPThresholdSelector.SetSlider2Value(GetGame().GetSoundScene().GetAudioLevel());
}
void FillTextMap()
{
m_TextMap = new map<int, ref Param2<string, string>>;
m_TextMap.Insert(OptionAccessType.AT_OPTIONS_MASTER_VOLUME, new Param2<string, string>("#STR_sound_tab_master_tip_header", "#STR_sound_tab_master_tip"));
m_TextMap.Insert(OptionAccessType.AT_OPTIONS_EFFECTS_SLIDER, new Param2<string, string>("#STR_sound_tab_effects_tip_header", "#STR_sound_tab_effects_tip"));
m_TextMap.Insert(OptionAccessType.AT_OPTIONS_MUSIC_SLIDER, new Param2<string, string>("#STR_sound_tab_music_tip_header", "#STR_sound_tab_music_tip"));
m_TextMap.Insert(OptionAccessType.AT_OPTIONS_VON_SLIDER, new Param2<string, string>("#STR_sound_tab_voice_output_tip_header", "#STR_sound_tab_voice_output_tip"));
m_TextMap.Insert(OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER, new Param2<string, string>("#STR_sound_tab_voice_threshold_tip_header", "#STR_sound_tab_voice_threshold_tip"));
m_TextMap.Insert(OptionAccessType.AT_OPTIONS_VON_INPUT_MODE, new Param2<string, string>("#STR_sound_tab_voice_mode_tip_header", "#STR_sound_tab_voice_mode_tip"));
}
}