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class OptionsMenuSounds extends ScriptedWidgetEventHandler |
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{ |
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protected Widget m_Root; |
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protected Widget m_SettingsRoot; |
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protected Widget m_DetailsRoot; |
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protected Widget m_DetailsBodyDefault; |
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protected Widget m_DetailsBodyConnectivity; |
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protected TextWidget m_DetailsLabel; |
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protected RichTextWidget m_DetailsText; |
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protected ref NumericOptionsAccess m_MasterOption; |
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protected ref NumericOptionsAccess m_EffectsOption; |
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protected ref NumericOptionsAccess m_VOIPOption; |
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protected ref NumericOptionsAccess m_VOIPThresholdOption; |
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protected ref NumericOptionsAccess m_MusicOption; |
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protected ref ListOptionsAccess m_InputModeOption; |
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protected ref OptionSelectorSlider m_MasterSelector; |
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protected ref OptionSelectorSlider m_EffectsSelector; |
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protected ref OptionSelectorSlider m_VOIPSelector; |
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protected ref OptionSelectorLevelMarker m_VOIPThresholdSelector; |
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protected ref OptionSelectorSlider m_MusicSelector; |
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protected ref OptionSelectorMultistate m_InputModeSelector; |
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protected ref Timer m_AudioLevelTimer; |
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protected GameOptions m_Options; |
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protected OptionsMenu m_Menu; |
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protected MissionGameplay m_MissionGameplay; |
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protected VONManagerBase m_VonManager; |
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protected ref map<int, ref Param2<string, string>> m_TextMap; |
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private bool m_WasMicCapturing; |
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void OptionsMenuSounds(Widget parent, Widget details_root, GameOptions options, OptionsMenu menu) |
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{ |
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m_Root = GetGame().GetWorkspace().CreateWidgets(GetLayoutName(), parent); |
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m_DetailsRoot = details_root; |
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m_DetailsBodyDefault = m_DetailsRoot.FindAnyWidget("settings_details_body"); |
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m_DetailsBodyConnectivity = m_DetailsRoot.FindAnyWidget("settings_details_body_connectivity"); |
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m_DetailsLabel = TextWidget.Cast( m_DetailsRoot.FindAnyWidget("details_label")); |
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m_DetailsText = RichTextWidget.Cast( m_DetailsRoot.FindAnyWidget("details_content")); |
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m_Options = options; |
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m_Menu = menu; |
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m_MasterOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_MASTER_VOLUME)); |
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m_EffectsOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_EFFECTS_SLIDER)); |
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m_MusicOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_MUSIC_SLIDER)); |
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m_VOIPOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_SLIDER)); |
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m_VOIPThresholdOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER)); |
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m_InputModeOption = ListOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_INPUT_MODE)); |
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m_MissionGameplay = MissionGameplay.Cast(GetGame().GetMission()); |
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m_VonManager = VONManager.GetInstance(); |
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m_AudioLevelTimer = new Timer(); |
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m_AudioLevelTimer.Run(0.1, this, "UpdateAudioLevel", NULL, true); |
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m_Root.FindAnyWidget( "master_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_MASTER_VOLUME); |
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m_Root.FindAnyWidget( "effects_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_EFFECTS_SLIDER); |
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m_Root.FindAnyWidget( "music_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_MUSIC_SLIDER); |
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m_Root.FindAnyWidget( "voip_output_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_VON_SLIDER); |
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m_Root.FindAnyWidget( "voip_threshold_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER); |
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m_Root.FindAnyWidget( "voip_selection_setting_option" ).SetUserID(OptionAccessType.AT_OPTIONS_VON_INPUT_MODE); |
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FillTextMap(); |
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array<string> inputModeValues = { "#STR_Controls_PushToTalk", "#STR_USRACT_UAVOICEOVERNETTOGGLE" }; |
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m_MasterSelector = new OptionSelectorSlider(m_Root.FindAnyWidget("master_setting_option" ), m_MasterOption.ReadValue(), this, false, m_MasterOption.GetMin(), m_MasterOption.GetMax()); |
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m_EffectsSelector = new OptionSelectorSlider(m_Root.FindAnyWidget("effects_setting_option" ), m_EffectsOption.ReadValue(), this, false, m_EffectsOption.GetMin(), m_EffectsOption.GetMax()); |
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m_VOIPSelector = new OptionSelectorSlider(m_Root.FindAnyWidget("voip_output_setting_option" ), m_VOIPOption.ReadValue(), this, false, m_VOIPOption.GetMin(), m_VOIPOption.GetMax()); |
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m_VOIPThresholdSelector = new OptionSelectorLevelMarker(m_Root.FindAnyWidget("voip_threshold_setting_option" ), m_VOIPThresholdOption.ReadValue(), this, false, m_VOIPThresholdOption.GetMin(), m_VOIPThresholdOption.GetMax()); |
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m_MusicSelector = new OptionSelectorSlider(m_Root.FindAnyWidget("music_setting_option" ), m_MusicOption.ReadValue(), this, false, m_MusicOption.GetMin(), m_MusicOption.GetMax()); |
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m_InputModeSelector = new OptionSelectorMultistate(m_Root.FindAnyWidget("voip_selection_setting_option" ), m_InputModeOption.GetIndex(), this, false, inputModeValues); |
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m_MasterSelector.m_OptionChanged.Insert(UpdateMaster); |
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m_EffectsSelector.m_OptionChanged.Insert(UpdateEffects); |
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m_VOIPSelector.m_OptionChanged.Insert(UpdateVOIP); |
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m_VOIPThresholdSelector.m_OptionChanged.Insert(UpdateVOIPThreshold); |
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m_MusicSelector.m_OptionChanged.Insert(UpdateMusic); |
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m_InputModeSelector.m_OptionChanged.Insert(UpdateInputMode); |
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if (m_MissionGameplay) |
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{ |
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m_VOIPThresholdOption.GetEvents().Event_OnRevert.Insert(m_VonManager.OnVOIPThresholdChanged); |
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m_VonManager.m_OnVonStateEvent.Insert(OnVonStateEvent); |
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m_VonManager.m_OnPartyChatChangedEvent.Insert(OnPartyChatChangedEvent); |
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m_VOIPThresholdSelector.m_OptionChanged.Insert(m_VonManager.OnVOIPThresholdChanged); |
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} |
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float x, y, y2; |
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m_Root.FindAnyWidget("sound_settings_scroll").GetScreenSize(x, y); |
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m_Root.FindAnyWidget("sound_settings_root").GetScreenSize(x, y2); |
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int f = (y2 > y); |
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m_Root.FindAnyWidget("sound_settings_scroll").SetAlpha(f); |
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m_Root.SetHandler(this); |
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CGame game = GetGame(); |
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m_WasMicCapturing = game.IsMicCapturing(); |
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if (!game.IsInPartyChat()) |
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{ |
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game.EnableMicCapture(true); |
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} |
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} |
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void ~OptionsMenuSounds() |
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{ |
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m_VonManager.m_OnVonStateEvent.Remove(OnVonStateEvent); |
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m_VonManager.m_OnPartyChatChangedEvent.Remove(OnPartyChatChangedEvent); |
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if (m_MissionGameplay) |
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{ |
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GetGame().EnableMicCapture(m_WasMicCapturing); |
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} |
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m_AudioLevelTimer.Stop(); |
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} |
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string GetLayoutName() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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return "gui/layouts/new_ui/options/xbox/sound_tab.layout"; |
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#else |
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#ifdef PLATFORM_WINDOWS |
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return "gui/layouts/new_ui/options/pc/sound_tab.layout"; |
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#endif |
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#endif |
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} |
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void Focus() |
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{ |
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#ifdef PLATFORM_CONSOLE |
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SetFocus(m_MasterSelector.GetParent()); |
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#endif |
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} |
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override bool OnMouseEnter(Widget w, int x, int y) |
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{ |
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if ( w && w.IsInherited(ScrollWidget)) |
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{ |
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return false; |
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} |
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m_Menu.ColorHighlight(w); |
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return true; |
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} |
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override bool OnMouseLeave(Widget w, Widget enterW, int x, int y) |
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{ |
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if ( w && w.IsInherited(ScrollWidget)) |
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{ |
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return false; |
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} |
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m_Menu.ColorNormal(w); |
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return true; |
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} |
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override bool OnFocus(Widget w, int x, int y) |
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{ |
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OptionsMenu menu = OptionsMenu.Cast(GetGame().GetUIManager().GetMenu()); |
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if (menu) |
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{ |
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menu.OnFocus(w, x, y); |
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} |
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if (w) |
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{ |
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if (TextMapUpdateWidget(w.GetUserID())) |
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{ |
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return true; |
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} |
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if (w.IsInherited(SliderWidget)) |
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{ |
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return true; |
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} |
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} |
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m_DetailsRoot.Show(false); |
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return (w != null); |
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} |
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bool TextMapUpdateWidget(int key) |
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{ |
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bool connectivityInfoShown = key == OptionIDsScript.OPTION_CONNECTIVITY_INFO; |
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Param2<string, string> p; |
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Param tmp = m_TextMap.Get(key); |
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m_DetailsBodyDefault.Show(!connectivityInfoShown); |
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m_DetailsBodyConnectivity.Show(connectivityInfoShown); |
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if (Class.CastTo(p,tmp)) |
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{ |
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m_DetailsRoot.Show(true); |
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m_DetailsText.Show(true); |
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m_DetailsLabel.SetText(p.param1); |
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m_DetailsText.SetText(p.param2); |
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m_DetailsText.Update(); |
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m_DetailsLabel.Update(); |
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m_DetailsRoot.Update(); |
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m_DetailsBodyConnectivity.Update(); |
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return true; |
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} |
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return false; |
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} |
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void OnVonStateEvent() |
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{ |
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if (!GetGame().IsInPartyChat()) |
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{ |
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GetGame().EnableMicCapture(true); |
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} |
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UpdateWasMicCapturing(); |
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} |
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void OnPartyChatChangedEvent() |
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{ |
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auto game = GetGame(); |
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if (!game.IsInPartyChat()) |
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{ |
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game.EnableMicCapture(true); |
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} |
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UpdateWasMicCapturing(); |
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} |
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void UpdateWasMicCapturing() |
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{ |
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if (GetGame().IsInPartyChat()) |
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{ |
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m_WasMicCapturing = false; |
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} |
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else |
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{ |
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m_WasMicCapturing = m_MissionGameplay.IsVoNActive(); |
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} |
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} |
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bool IsChanged() |
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{ |
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return false; |
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} |
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void Apply() |
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{ |
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} |
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void Revert() |
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{ |
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if (m_MasterOption) |
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{ |
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m_MasterSelector.SetValue(m_MasterOption.ReadValue(), true); |
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} |
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if (m_EffectsOption) |
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{ |
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m_EffectsSelector.SetValue(m_EffectsOption.ReadValue(),true); |
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} |
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if (m_VOIPOption) |
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{ |
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m_VOIPSelector.SetValue(m_VOIPOption.ReadValue(), true); |
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} |
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if (m_VOIPThresholdOption) |
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{ |
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m_VOIPThresholdSelector.SetValue(m_VOIPThresholdOption.ReadValue(), true); |
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} |
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if (m_MusicOption) |
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{ |
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m_MusicSelector.SetValue(m_MusicOption.ReadValue(), true); |
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} |
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if (m_InputModeOption) |
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{ |
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m_InputModeSelector.SetValue(m_InputModeOption.GetIndex(), false); |
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} |
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} |
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void SetToDefaults() |
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{ |
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if (m_MasterOption) |
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{ |
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m_MasterSelector.SetValue(m_MasterOption.GetDefault(), true); |
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} |
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if (m_EffectsOption) |
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{ |
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m_EffectsSelector.SetValue(m_EffectsOption.GetDefault(), true); |
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} |
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if (m_VOIPOption) |
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{ |
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m_VOIPSelector.SetValue(m_VOIPOption.GetDefault(), true); |
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} |
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if (m_VOIPThresholdOption) |
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{ |
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m_VOIPThresholdSelector.SetValue(m_VOIPThresholdOption.GetDefault(), true); |
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} |
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if (m_MusicOption) |
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{ |
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m_MusicSelector.SetValue(m_MusicOption.GetDefault(), true); |
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} |
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if (m_InputModeOption) |
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{ |
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m_InputModeOption.SetIndex(m_InputModeOption.GetDefaultIndex()); |
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m_InputModeSelector.SetValue( m_InputModeOption.GetIndex(), false ); |
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} |
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} |
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void ReloadOptions() |
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{ |
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m_Menu.ReloadOptions(); |
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} |
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void SetOptions(GameOptions options) |
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{ |
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m_Options = options; |
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m_MasterOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_MASTER_VOLUME)); |
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m_EffectsOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_EFFECTS_SLIDER)); |
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m_MusicOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_MUSIC_SLIDER)); |
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m_VOIPOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_SLIDER)); |
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m_InputModeOption = ListOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_INPUT_MODE)); |
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m_VOIPThresholdOption = NumericOptionsAccess.Cast(m_Options.GetOptionByType(OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER)); |
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Revert(); |
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} |
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void ToggleDependentOptions(int mode, bool state) |
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{ |
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} |
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void InitDependentOptionsVisibility() |
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{ |
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} |
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void UpdateMaster(float value) |
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{ |
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m_MasterOption.WriteValue(value); |
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m_Menu.OnChanged(); |
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} |
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void UpdateEffects(float value) |
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{ |
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m_EffectsOption.WriteValue(value); |
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m_Menu.OnChanged(); |
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} |
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void UpdateVOIP(float value) |
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{ |
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m_VOIPOption.WriteValue(value); |
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m_Menu.OnChanged(); |
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} |
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void UpdateVOIPThreshold(float value) |
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{ |
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m_VOIPThresholdOption.WriteValue(value); |
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m_Menu.OnChanged(); |
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} |
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void UpdateMusic(float value) |
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{ |
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m_MusicOption.WriteValue(value); |
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m_Menu.OnChanged(); |
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} |
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void UpdateInputMode(int newIndex) |
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{ |
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m_InputModeOption.SetIndex(newIndex); |
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m_Menu.OnChanged(); |
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} |
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void UpdateAudioLevel() |
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{ |
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m_VOIPThresholdSelector.SetSlider2Value(GetGame().GetSoundScene().GetAudioLevel()); |
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} |
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void FillTextMap() |
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{ |
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m_TextMap = new map<int, ref Param2<string, string>>; |
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m_TextMap.Insert(OptionAccessType.AT_OPTIONS_MASTER_VOLUME, new Param2<string, string>("#STR_sound_tab_master_tip_header", "#STR_sound_tab_master_tip")); |
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m_TextMap.Insert(OptionAccessType.AT_OPTIONS_EFFECTS_SLIDER, new Param2<string, string>("#STR_sound_tab_effects_tip_header", "#STR_sound_tab_effects_tip")); |
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m_TextMap.Insert(OptionAccessType.AT_OPTIONS_MUSIC_SLIDER, new Param2<string, string>("#STR_sound_tab_music_tip_header", "#STR_sound_tab_music_tip")); |
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m_TextMap.Insert(OptionAccessType.AT_OPTIONS_VON_SLIDER, new Param2<string, string>("#STR_sound_tab_voice_output_tip_header", "#STR_sound_tab_voice_output_tip")); |
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m_TextMap.Insert(OptionAccessType.AT_OPTIONS_VON_THRESHOLD_SLIDER, new Param2<string, string>("#STR_sound_tab_voice_threshold_tip_header", "#STR_sound_tab_voice_threshold_tip")); |
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m_TextMap.Insert(OptionAccessType.AT_OPTIONS_VON_INPUT_MODE, new Param2<string, string>("#STR_sound_tab_voice_mode_tip_header", "#STR_sound_tab_voice_mode_tip")); |
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} |
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} |