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class ObjectFollower extends ScriptedWidgetEventHandler |
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{ |
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reference int m_PivotYOffset; |
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protected Widget m_Root; |
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protected Object m_TargetObject; |
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protected bool m_Visible; |
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void ObjectFollower() |
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{ |
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m_Visible = false; |
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} |
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void ~ObjectFollower() |
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{ |
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} |
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protected void OnWidgetScriptInit(Widget w) |
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{ |
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m_Root = w; |
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m_Root.SetHandler(this); |
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} |
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void SetTarget(Object obj) |
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{ |
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m_TargetObject = obj; |
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} |
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override bool OnUpdate(Widget w) |
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{ |
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if ( m_Root == w ) |
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{ |
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Update(); |
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return true; |
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} |
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return false; |
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} |
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void Update() |
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{ |
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float x, y; |
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if(m_Visible) |
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{ |
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if(m_TargetObject) |
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{ |
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GetOnScreenPosition(x, y); |
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} |
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m_Root.Show(true); |
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} |
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else |
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{ |
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m_Root.Show(false); |
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} |
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} |
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protected void GetOnScreenPosition(out float x, out float y) |
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{ |
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const float DEFAULT_HANDLE_OFFSET = 0.2; |
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float pivotYOffset = 0.0; |
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bool ignorePivot = false; |
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bool traceMatched = false; |
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bool isDefaultPos = false; |
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vector objectPos; |
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if(m_TargetObject) |
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{ |
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pivotYOffset = m_PivotYOffset; |
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traceMatched = true; |
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objectPos = m_TargetObject.GetPosition(); |
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if ( pivotYOffset != 0.0 ) |
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{ objectPos[1] = objectPos[1] + pivotYOffset; } |
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else |
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{ objectPos[1] = objectPos[1] + DEFAULT_HANDLE_OFFSET; } |
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} |
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else |
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{ |
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traceMatched = false; |
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isDefaultPos = true; |
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} |
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if ( ignorePivot && !traceMatched ) |
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{ |
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x = 0.0; |
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y = 0.0; |
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} |
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else |
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{ |
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if( isDefaultPos ) |
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{ |
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int w,h; |
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GetScreenSize(w, h); |
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x = w/2; |
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y = h/2; |
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} |
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else |
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{ |
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vector screen_pos = GetGame().GetScreenPos( objectPos ); |
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x = screen_pos[0]; |
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y = screen_pos[1]; |
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} |
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} |
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objectPos = "0 0 0"; |
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isDefaultPos = false; |
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} |
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} |