|
class ProfileOptionsUI extends ScriptedWidgetEventHandler |
|
{ |
|
void ~ProfileOptionsUI() |
|
{ |
|
Deattach(); |
|
} |
|
|
|
void Attach(int profileOption, array<Widget> widget_array) |
|
{ |
|
m_profileOption = profileOption; |
|
m_widget_array = new array<Widget>; |
|
m_widget_array = widget_array; |
|
|
|
for (int i = 0; i < m_widget_array.Count(); i++) |
|
{ |
|
m_widget = m_widget_array.Get(i); |
|
if (m_widget) |
|
{ |
|
m_widget.SetHandler(this); |
|
|
|
Init(); |
|
} |
|
} |
|
} |
|
|
|
void Deattach() |
|
{ |
|
|
|
if (m_widget_array && m_widget_array.Count() > 0) |
|
{ |
|
for (int i = 0; i < m_widget_array.Count(); i++) |
|
{ |
|
m_widget = m_widget_array.Get(i); |
|
if (m_widget) |
|
{ |
|
m_widget.SetHandler(NULL); |
|
m_widget = NULL; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void Init() |
|
{ |
|
int state; |
|
ButtonWidget button; |
|
|
|
if ( Class.CastTo(button, m_widget) ) |
|
{ |
|
state = m_widget_array.Find(m_widget); |
|
button.SetState( g_Game.GetProfileOption(m_profileOption) == state ); |
|
} |
|
} |
|
|
|
void SetValue() |
|
{ |
|
int state; |
|
ButtonWidget button; |
|
|
|
if ( Class.CastTo(button, m_widget) ) |
|
{ |
|
state = m_widget_array.Find(m_widget); |
|
SetButtonStates( state ); |
|
} |
|
} |
|
|
|
override bool OnClick(Widget w, int x, int y, int button) |
|
{ |
|
super.OnClick(w, x, y, button); |
|
m_widget = w; |
|
SetValue(); |
|
return false; |
|
} |
|
|
|
|
|
void SetButtonStates(int index) |
|
{ |
|
ButtonWidget button; |
|
for (int i = 0; i < m_widget_array.Count(); i++) |
|
{ |
|
button = ButtonWidget.Cast( m_widget_array.Get(i) ); |
|
if (button) |
|
{ |
|
button.SetState( i == index ); |
|
} |
|
} |
|
} |
|
|
|
array<Widget> GetWidgetArray() |
|
{ |
|
return m_widget_array; |
|
} |
|
|
|
int GetProfileOption() |
|
{ |
|
return m_profileOption; |
|
} |
|
|
|
int m_profileOption; |
|
Widget m_widget; |
|
ref array<Widget> m_widget_array; |
|
} |
|
|