DayZ_Scripts / scripts /5_Mission /DayZ /GUI /ProfileOptionsUI.c
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class ProfileOptionsUI extends ScriptedWidgetEventHandler
{
void ~ProfileOptionsUI()
{
Deattach();
}
void Attach(int profileOption, array<Widget> widget_array)
{
m_profileOption = profileOption;
m_widget_array = new array<Widget>;
m_widget_array = widget_array;
for (int i = 0; i < m_widget_array.Count(); i++)
{
m_widget = m_widget_array.Get(i);
if (m_widget)
{
m_widget.SetHandler(this);
Init();
}
}
}
void Deattach()
{
//m_profileOption = NULL;
if (m_widget_array && m_widget_array.Count() > 0)
{
for (int i = 0; i < m_widget_array.Count(); i++)
{
m_widget = m_widget_array.Get(i);
if (m_widget)
{
m_widget.SetHandler(NULL);
m_widget = NULL;
}
}
}
}
void Init()
{
int state;
ButtonWidget button;
if ( Class.CastTo(button, m_widget) )
{
state = m_widget_array.Find(m_widget);
button.SetState( g_Game.GetProfileOption(m_profileOption) == state ); //works for bool values only!!!
}
}
void SetValue()
{
int state;
ButtonWidget button;
if ( Class.CastTo(button, m_widget) )
{
state = m_widget_array.Find(m_widget);
SetButtonStates( state );
}
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
m_widget = w;
SetValue();
return false;
}
//TODO check for unnescessary duplicate methods
void SetButtonStates(int index)
{
ButtonWidget button;
for (int i = 0; i < m_widget_array.Count(); i++)
{
button = ButtonWidget.Cast( m_widget_array.Get(i) );
if (button)
{
button.SetState( i == index );
}
}
}
array<Widget> GetWidgetArray()
{
return m_widget_array;
}
int GetProfileOption()
{
return m_profileOption;
}
int m_profileOption;
Widget m_widget;
ref array<Widget> m_widget_array;
}