DayZ_Scripts / scripts /5_Mission /DayZ /GUI /ProjectedCrosshair.c
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class ProjectedCrosshair extends ScriptedWidgetEventHandler
{
protected Widget m_Root;
protected vector m_Position;
protected bool m_Visible;
protected bool m_Debug;
protected PlayerBase m_Player;
protected Weapon_Base m_Weapon;
void ProjectedCrosshair()
{
m_Player = NULL;
m_Weapon = NULL;
m_Visible = false;
m_Debug = false;
GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(this.Update);
}
void ~ProjectedCrosshair()
{
GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(this.Update);
}
void OnWidgetScriptInit(Widget w)
{
m_Root = w;
m_Root.SetHandler(this);
m_Root.Update();
}
//! Update
protected void Update()
{
#ifdef DIAG_DEVELOPER
m_Debug = DiagMenu.GetBool( DiagMenuIDs.WEAPON_DEBUG );
#endif
if (!m_Debug) return;
if (!m_Player) GetPlayer();
if ( m_Player && m_Player.IsPlayerSelected() && m_Player.IsRaised() && !m_Player.IsInIronsights() && !GetGame().IsInventoryOpen() )
{
float sx, sy;
GetCrosshairPosition();
vector screenSpace = GetGame().GetScreenPos(m_Position);
m_Root.GetSize(sx, sy);
screenSpace[0] = screenSpace[0] - sx/2;
screenSpace[1] = screenSpace[1] - sy/2;
m_Root.SetPos(screenSpace[0], screenSpace[1]);
m_Root.Show(m_Visible);
}
else
{
m_Root.Show(false);
m_Position = vector.Zero;
}
}
// getters
protected void GetPlayer()
{
Class.CastTo(m_Player, GetGame().GetPlayer());
}
protected void GetCrosshairPosition()
{
m_Visible = false;
ItemBase itemInHands;
itemInHands = m_Player.GetItemInHands();
if ( itemInHands && itemInHands.IsWeapon() )
{
if( Class.CastTo(m_Weapon, itemInHands) )
{
//m_Visible = MiscGameplayFunctions.GetProjectedCursorPos3d(m_Position, m_Weapon);
}
}
}
};