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class ProjectedCrosshair extends ScriptedWidgetEventHandler |
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{ |
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protected Widget m_Root; |
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protected vector m_Position; |
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protected bool m_Visible; |
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protected bool m_Debug; |
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protected PlayerBase m_Player; |
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protected Weapon_Base m_Weapon; |
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void ProjectedCrosshair() |
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{ |
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m_Player = NULL; |
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m_Weapon = NULL; |
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m_Visible = false; |
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m_Debug = false; |
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GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Insert(this.Update); |
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} |
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void ~ProjectedCrosshair() |
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{ |
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GetGame().GetUpdateQueue(CALL_CATEGORY_GUI).Remove(this.Update); |
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} |
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void OnWidgetScriptInit(Widget w) |
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{ |
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m_Root = w; |
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m_Root.SetHandler(this); |
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m_Root.Update(); |
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} |
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protected void Update() |
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{ |
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#ifdef DIAG_DEVELOPER |
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m_Debug = DiagMenu.GetBool( DiagMenuIDs.WEAPON_DEBUG ); |
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#endif |
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if (!m_Debug) return; |
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if (!m_Player) GetPlayer(); |
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if ( m_Player && m_Player.IsPlayerSelected() && m_Player.IsRaised() && !m_Player.IsInIronsights() && !GetGame().IsInventoryOpen() ) |
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{ |
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float sx, sy; |
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GetCrosshairPosition(); |
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vector screenSpace = GetGame().GetScreenPos(m_Position); |
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m_Root.GetSize(sx, sy); |
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screenSpace[0] = screenSpace[0] - sx/2; |
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screenSpace[1] = screenSpace[1] - sy/2; |
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m_Root.SetPos(screenSpace[0], screenSpace[1]); |
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m_Root.Show(m_Visible); |
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} |
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else |
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{ |
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m_Root.Show(false); |
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m_Position = vector.Zero; |
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} |
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} |
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protected void GetPlayer() |
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{ |
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Class.CastTo(m_Player, GetGame().GetPlayer()); |
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} |
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protected void GetCrosshairPosition() |
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{ |
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m_Visible = false; |
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ItemBase itemInHands; |
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itemInHands = m_Player.GetItemInHands(); |
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if ( itemInHands && itemInHands.IsWeapon() ) |
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{ |
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if( Class.CastTo(m_Weapon, itemInHands) ) |
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{ |
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} |
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} |
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} |
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}; |