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class RespawnDialogue extends UIScriptedMenu
{
const int ID_RESPAWN_CUSTOM = 101;
const int ID_RESPAWN_RANDOM = 102;
//tooltips
protected Widget m_DetailsRoot;
protected TextWidget m_DetailsLabel;
protected RichTextWidget m_DetailsText;
protected Widget m_CustomRespawn;
//helper
protected Widget m_CurrentlyHighlighted;
void RespawnDialogue();
void ~RespawnDialogue();
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_respawn_dialogue.layout");
m_DetailsRoot = layoutRoot.FindAnyWidget("menu_details_tooltip");
m_DetailsLabel = TextWidget.Cast(m_DetailsRoot.FindAnyWidget("menu_details_label"));
m_DetailsText = RichTextWidget.Cast(m_DetailsRoot.FindAnyWidget("menu_details_tooltip_content"));
m_CustomRespawn = layoutRoot.FindAnyWidget("respawn_button_custom");
SetFocus(m_CustomRespawn);
return layoutRoot;
}
override void Update(float timeslice)
{
super.Update(timeslice);
if (GetUApi().GetInputByID(UAUIBack).LocalPress() || GetUApi().GetInputByID(UAUIMenu).LocalPress())
Close();
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
switch (w.GetUserID())
{
case IDC_CANCEL:
Close();
return true;
case ID_RESPAWN_CUSTOM:
return RequestRespawn(false);
case ID_RESPAWN_RANDOM:
return RequestRespawn(true);
}
return false;
}
override bool OnMouseEnter(Widget w, int x, int y)
{
string tooltip_header = "";
string tooltip_text = "";
ColorHighlight(w);
switch (w.GetUserID())
{
case ID_RESPAWN_RANDOM:
tooltip_header = "#main_menu_respawn_random";
tooltip_text = "#main_menu_respawn_random_tooltip";
break;
case ID_RESPAWN_CUSTOM:
tooltip_header = "#main_menu_respawn_custom";
tooltip_text = "#main_menu_respawn_custom_tooltip";
break;
}
SetTooltipTexts(w, tooltip_header, tooltip_text);
return true;
}
override bool OnMouseLeave(Widget w, Widget enterW, int x, int y)
{
ColorNormal(w);
return true;
}
override void OnShow()
{
super.OnShow();
SetFocus(m_CustomRespawn);
}
override bool OnFocus(Widget w, int x, int y)
{
string tooltip_header = "";
string tooltip_text = "";
if (IsFocusable(w))
{
ColorHighlight(w);
switch (w.GetUserID())
{
case ID_RESPAWN_RANDOM:
tooltip_header = "#main_menu_respawn_random";
tooltip_text = "#main_menu_respawn_random_tooltip";
break;
case ID_RESPAWN_CUSTOM:
tooltip_header = "#main_menu_respawn_custom";
tooltip_text = "#main_menu_respawn_custom_tooltip";
break;
}
SetTooltipTexts(w, tooltip_header, tooltip_text);
return true;
}
SetTooltipTexts(w, tooltip_header, tooltip_text);
return false;
}
override bool OnFocusLost(Widget w, int x, int y)
{
if (IsFocusable(w))
{
ColorNormal(w);
return true;
}
return false;
}
bool IsFocusable(Widget w)
{
if (w)
{
if (w.GetUserID() == IDC_CANCEL || w.GetUserID() == ID_RESPAWN_CUSTOM || w.GetUserID() == ID_RESPAWN_RANDOM);
return true;
}
return false;
}
protected void ColorHighlight(Widget w)
{
if (!w)
return;
if (m_CurrentlyHighlighted != w)
{
if (m_CurrentlyHighlighted)
ColorNormal(m_CurrentlyHighlighted);
m_CurrentlyHighlighted = w;
}
ButtonSetColor(w, ARGB(255, 0, 0, 0));
ButtonSetTextColor(w, ARGB(255, 255, 0, 0));
}
protected void ColorNormal(Widget w)
{
if (!w)
return;
ButtonSetColor(w, ARGB(0, 0, 0, 0));
ButtonSetTextColor(w, ARGB(255, 255, 255, 255));
}
protected void ButtonSetColor(Widget w, int color)
{
Widget panel = w.FindWidget(w.GetName() + "_panel");
if (panel)
panel.SetColor(color);
}
protected void ButtonSetTextColor(Widget w, int color)
{
TextWidget label = TextWidget.Cast(w.FindAnyWidget(w.GetName() + "_label"));
if (label)
label.SetColor(color);
}
void SetTooltipTexts(Widget w, string header = "", string desc = "")
{
bool show = header != "" && desc != "";
m_DetailsRoot.Show(show);
m_DetailsLabel.SetText(header);
m_DetailsText.SetText(desc);
m_DetailsText.Update();
m_DetailsLabel.Update();
m_DetailsRoot.Update();
}
bool RequestRespawn(bool random)
{
IngameHud.Cast(GetGame().GetMission().GetHud()).InitBadgesAndNotifiers();
Man player = GetGame().GetPlayer();
if (player && (player.GetPlayerState() == EPlayerStates.ALIVE && !player.IsUnconscious()))
return false;
#ifdef PLATFORM_CONSOLE
InGameMenuXbox menu_ingame = InGameMenuXbox.Cast(GetGame().GetUIManager().FindMenu(MENU_INGAME));
#else
InGameMenu menu_ingame = InGameMenu.Cast(GetGame().GetUIManager().FindMenu(MENU_INGAME));
#endif
if (!menu_ingame)
return false;
menu_ingame.MenuRequestRespawn(this, random);
return true;
}
}