DayZ_Scripts / scripts /5_Mission /DayZ /GUI /ScriptConsole /ScriptConsoleNewPresetDialog.c
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class ScriptConsoleNewPresetDialog extends UIScriptedMenu
{
void ScriptConsoleNewPresetDialog()
{
}
void ~ScriptConsoleNewPresetDialog()
{
}
override Widget Init()
{
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/script_console/script_console_dialog_preset.layout");
m_Editbox = EditBoxWidget.Cast( layoutRoot.FindAnyWidget("PrimaryEditBox") );
m_Label = TextWidget.Cast( layoutRoot.FindAnyWidget("WindowLabel") );
m_Label.SetText("NEW PRESET");
return layoutRoot;
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
if (w.GetUserID() == IDC_OK)
{
UIScriptedMenu ui_menu = GetGame().GetUIManager().FindMenu(MENU_SCRIPTCONSOLE);
if ( ui_menu != NULL && m_Editbox.GetText() )
{
ScriptConsole scripted_console = ScriptConsole.Cast( ui_menu );
//scripted_console.NewPreset( m_Editbox.GetText());
ScriptConsoleItemsTab tab = ScriptConsoleItemsTab.Cast(scripted_console.GetTabHandler(ScriptConsoleItemsTab));
if (tab)
tab.NewPreset( m_Editbox.GetText());
}
Close();
return true;
}
else if (w.GetUserID() == IDC_CANCEL)
{
Close();
return true;
}
return false;
}
EditBoxWidget m_Editbox;
TextWidget m_Label;
TextWidget m_Message;
}