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class JsonMissionLoaderData
{
ref TStringArray MissionPaths;
static JsonMissionLoaderData GetData()
{
JsonMissionLoaderData data;
string path;
string errorMessage;
if (GetCLIParam("missionLoaderPath", path) == false)
{
path = CFG_FILE_MISSION_LIST;
}
if (!FileExist(path))
{
DayZGame dzg = GetDayZGame();
data = new JsonMissionLoaderData();
data.MissionPaths = {dzg.GetMissionFolderPath()};
if (!JsonFileLoader<JsonMissionLoaderData>.SaveFile(path, data, errorMessage))
ErrorEx(errorMessage);
}
else
{
if (!JsonFileLoader<JsonMissionLoaderData>.LoadFile(path, data, errorMessage))
ErrorEx(errorMessage);
}
return data;
}
}
class MissionLoader : UIScriptedMenu
{
protected TextListboxWidget m_WgtLstMsnList;
protected ButtonWidget m_WgtBtnMsnPlay;
protected ButtonWidget m_WgtBtnMsnClose;
protected ref TStringArray m_ListMissionsNames;
protected ref JsonMissionLoaderData m_MissionData;
override Widget Init()
{
m_MissionData = JsonMissionLoaderData.GetData();
layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_mission_loader.layout");
m_WgtLstMsnList = TextListboxWidget.Cast( layoutRoot.FindAnyWidget("wgt_lst_missions") );
m_WgtBtnMsnPlay = ButtonWidget.Cast( layoutRoot.FindAnyWidget("wgt_btn_mission_play") );
m_WgtBtnMsnClose = ButtonWidget.Cast( layoutRoot.FindAnyWidget("wgt_btn_mission_close") );
foreach (string path:m_MissionData.MissionPaths)
{
m_WgtLstMsnList.AddItem(path, NULL, 0);
}
return layoutRoot;
}
override bool OnClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
if ( w == m_WgtBtnMsnClose )
{
Close();
return true;
}
else if ( w == m_WgtBtnMsnPlay )
{
int rowIndex = m_WgtLstMsnList.GetSelectedRow();
string missionPath = m_MissionData.MissionPaths.Get(rowIndex);
GetGame().PlayMission(missionPath);
return true;
}
return false;
}
override bool OnDoubleClick(Widget w, int x, int y, int button)
{
super.OnClick(w, x, y, button);
if (w == m_WgtLstMsnList)
{
int rowIndex = m_WgtLstMsnList.GetSelectedRow();
string missionPath = m_MissionData.MissionPaths.Get(rowIndex);
GetGame().PlayMission(missionPath);
}
return false;
}
override bool OnKeyDown(Widget w, int x, int y, int key)
{
super.OnKeyDown(w,x,y,key);
switch (key)
{
case KeyCode.KC_ESCAPE:
{
Close();
return true;
}
}
return false;
}
}