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class JsonMissionLoaderData |
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{ |
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ref TStringArray MissionPaths; |
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static JsonMissionLoaderData GetData() |
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{ |
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JsonMissionLoaderData data; |
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string path; |
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string errorMessage; |
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if (GetCLIParam("missionLoaderPath", path) == false) |
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{ |
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path = CFG_FILE_MISSION_LIST; |
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} |
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if (!FileExist(path)) |
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{ |
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DayZGame dzg = GetDayZGame(); |
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data = new JsonMissionLoaderData(); |
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data.MissionPaths = {dzg.GetMissionFolderPath()}; |
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if (!JsonFileLoader<JsonMissionLoaderData>.SaveFile(path, data, errorMessage)) |
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ErrorEx(errorMessage); |
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} |
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else |
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{ |
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if (!JsonFileLoader<JsonMissionLoaderData>.LoadFile(path, data, errorMessage)) |
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ErrorEx(errorMessage); |
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} |
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return data; |
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} |
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} |
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class MissionLoader : UIScriptedMenu |
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{ |
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protected TextListboxWidget m_WgtLstMsnList; |
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protected ButtonWidget m_WgtBtnMsnPlay; |
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protected ButtonWidget m_WgtBtnMsnClose; |
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protected ref TStringArray m_ListMissionsNames; |
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protected ref JsonMissionLoaderData m_MissionData; |
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override Widget Init() |
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{ |
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m_MissionData = JsonMissionLoaderData.GetData(); |
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layoutRoot = GetGame().GetWorkspace().CreateWidgets("gui/layouts/day_z_mission_loader.layout"); |
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m_WgtLstMsnList = TextListboxWidget.Cast( layoutRoot.FindAnyWidget("wgt_lst_missions") ); |
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m_WgtBtnMsnPlay = ButtonWidget.Cast( layoutRoot.FindAnyWidget("wgt_btn_mission_play") ); |
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m_WgtBtnMsnClose = ButtonWidget.Cast( layoutRoot.FindAnyWidget("wgt_btn_mission_close") ); |
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foreach (string path:m_MissionData.MissionPaths) |
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{ |
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m_WgtLstMsnList.AddItem(path, NULL, 0); |
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} |
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return layoutRoot; |
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} |
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override bool OnClick(Widget w, int x, int y, int button) |
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{ |
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super.OnClick(w, x, y, button); |
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if ( w == m_WgtBtnMsnClose ) |
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{ |
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Close(); |
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return true; |
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} |
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else if ( w == m_WgtBtnMsnPlay ) |
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{ |
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int rowIndex = m_WgtLstMsnList.GetSelectedRow(); |
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string missionPath = m_MissionData.MissionPaths.Get(rowIndex); |
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GetGame().PlayMission(missionPath); |
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return true; |
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} |
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return false; |
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} |
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override bool OnDoubleClick(Widget w, int x, int y, int button) |
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{ |
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super.OnClick(w, x, y, button); |
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if (w == m_WgtLstMsnList) |
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{ |
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int rowIndex = m_WgtLstMsnList.GetSelectedRow(); |
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string missionPath = m_MissionData.MissionPaths.Get(rowIndex); |
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GetGame().PlayMission(missionPath); |
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} |
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return false; |
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} |
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override bool OnKeyDown(Widget w, int x, int y, int key) |
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{ |
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super.OnKeyDown(w,x,y,key); |
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switch (key) |
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{ |
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case KeyCode.KC_ESCAPE: |
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{ |
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Close(); |
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return true; |
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} |
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} |
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return false; |
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} |
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} |