D3ltaQ's picture
Upload 2197 files
24b81cb verified
class HudDebugWinCharStats extends HudDebugWinBase
{
TextListboxWidget m_WgtValues;
Widget m_WgtPanel;
ref array<ref Widget> m_StatWidgets = new array<ref Widget>;
ref map <ref SliderWidget, string> m_SliderWidgets = new map<ref SliderWidget, string>;
ref array<ref TextWidget> m_StatValues = new array<ref TextWidget>;
ref map<ref EditBoxWidget, string> m_StatValuesInput = new map<ref EditBoxWidget, string>;
bool m_Populated;
bool m_ChangingSlider;
//============================================
// Constructor
//============================================
void HudDebugWinCharStats(Widget widget_root)
{
m_WgtRoot = widget_root;
m_WgtPanel = Widget.Cast(m_WgtRoot.FindAnyWidget("Stats") );
//FitWindow();
}
//============================================
// Destructor
//============================================
void ~HudDebugWinCharStats()
{
SetUpdate( false );
}
//============================================
// GetWinType
//============================================
override int GetType()
{
return HudDebug.HUD_WIN_CHAR_STATS;
}
//============================================
// Show
//============================================
override void Show()
{
super.Show();
//Print("Show()");
SetUpdate( true );
}
//============================================
// Hide
//============================================
override void Hide()
{
super.Hide();
//Print("Hide()");
SetUpdate( false );
}
//============================================
// SetUpdate
//============================================
override void SetUpdate( bool state )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
//if client, send RPC
if ( GetGame().IsClient() )
{
ref Param1<bool> params = new Param1<bool>( state );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_STATS_UPDATE, params, true );
SetRPCSent();
}
}
//else set directly
else
{
if ( developer_sync )
{
developer_sync.EnableUpdate( state, ERPCs.DEV_STATS_UPDATE, player );
}
}
}
override void Update()
{
super.Update();
//Print("panel:" + m_WgtPanel);
//Print("Update()");
//refresh notifiers
if(!m_Populated)
SetupValues();
UpdateValues();
}
void SetupValues()
{
PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
//clear window
//ClearValues();
if ( developer_sync.m_PlayerStatsSynced.Count() > 0 )
{
//set
for ( int i = 0; i < developer_sync.m_PlayerStatsSynced.Count(); i++ )
{
AddValue( developer_sync.m_PlayerStatsSynced.Get( i ).GetName(), developer_sync.m_PlayerStatsSynced.Get( i ).GetValue().ToString() );
}
//fit to screen
FitWindow();
m_Populated = true;
}
}
void UpdateValues()
{
PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
if ( developer_sync.m_PlayerStatsSynced.Count() > 0 )
{
for ( int i = 0; i < developer_sync.m_PlayerStatsSynced.Count(); i++ )
{
string stat_name = developer_sync.m_PlayerStatsSynced.Get( i ).GetName();
float val_norm = developer_sync.m_PlayerStatsSynced.Get( i ).GetValueNorm();
float value = developer_sync.m_PlayerStatsSynced.Get( i ).GetValue();
if( stat_name == "BloodType" )
{
string type, name;
bool positive;
name = value.ToString();
name += "("+BloodTypes.GetBloodTypeName( Math.Round(value), type, positive)+")";
m_StatValues.Get(i).SetText(name);
}
else
{
m_StatValues.Get(i).SetText(value.ToString());
}
if(!m_ChangingSlider)
m_SliderWidgets.GetKeyByValue(stat_name).SetCurrent(val_norm * 100);
/*
EditBoxWidget w;
w.
AddValue( developer_sync.m_PlayerStatsSynced.Get( i ).GetName(), developer_sync.m_PlayerStatsSynced.Get( i ).GetValue().ToString() );
*/
}
}
}
/*
void AddValue( string title, string value )
{
int index = m_WgtValues.AddItem( title, NULL, 0 );
m_WgtValues.SetItem( index, value, NULL, 1 );
}
*/
void AddValue( string title, string value )
{
Widget widget = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_stat.layout", m_WgtPanel );
TextWidget tw = TextWidget.Cast(widget.FindAnyWidget("StatName"));
tw.SetText(title);
m_StatWidgets.Insert(widget);
TextWidget tw_output = TextWidget.Cast(widget.FindAnyWidget("OutputValue"));
m_StatValues.Insert(tw_output);
EditBoxWidget ebw_input = EditBoxWidget.Cast(widget.FindAnyWidget("InputValue"));
m_StatValuesInput.Insert(ebw_input, title );
SliderWidget sw = SliderWidget.Cast(widget.FindAnyWidget("StatSlider"));
m_SliderWidgets.Insert(sw,title );
//int index = m_WgtValues.AddItem( title, NULL, 0 );
//m_WgtValues.SetItem( index, value, NULL, 1 );
AutoHeightSpacer WgtModifiersContent_panel_script;
m_WgtPanel.GetScript( WgtModifiersContent_panel_script );
WgtModifiersContent_panel_script.Update();
}
void ClearValues()
{
m_StatWidgets.Clear();
//m_WgtValues.ClearItems();
}
void FitWindow()
{
TextListboxWidget wgt = TextListboxWidget.Cast(m_WgtPanel);
if(wgt)
FitWindowByContent( wgt );
}
bool OnClick( Widget w, int x, int y, int button )
{
if ( w.GetName() == "ResetStats" )
{
ResetStats();
return true;
}
return false;
}
bool OnChange(Widget w, int x, int y, bool finished)
{
if ( m_StatValuesInput.Contains(EditBoxWidget.Cast(w)) && finished )
{
EditBoxWidget ebw = EditBoxWidget.Cast(w);
RPCChangeStat(m_StatValuesInput.Get(EditBoxWidget.Cast(w)), ebw.GetText().ToFloat());
return true;
}
if (m_SliderWidgets.Contains(SliderWidget.Cast(w)))
{
m_ChangingSlider = true;
string stat_name = m_SliderWidgets.Get(SliderWidget.Cast(w));
SliderWidget sw = SliderWidget.Cast(w);
PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
for ( int i = 0; i < player.m_PlayerStats.GetPCO().Get().Count(); i++ )
{
string label = player.m_PlayerStats.GetPCO().Get().Get( i ).GetLabel();
if(label == stat_name)
{
float stat_min = player.m_PlayerStats.GetPCO().Get().Get( i ).GetMin();
float stat_max = player.m_PlayerStats.GetPCO().Get().Get( i ).GetMax();
float current_value_norm = sw.GetCurrent() / 100;
float current_value_abs = stat_min + (stat_max - stat_min) * current_value_norm;
RPCChangeStat(label, current_value_abs);
}
}
//Print("OnChange " + finished);
if(finished)
m_ChangingSlider = false;
}
return false;
}
void ResetStats()
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
ref Param1<bool> params = new Param1<bool>( false );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_RPC_STATS_RESET, params, true );
}
}
void RPCChangeStat(string stat, float value)
{
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
ref Param2<string, float> params = new Param2<string, float>( stat, value );
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_RPC_STAT_SET, params, true );
}
}
}