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class HudDebugWinTemperature extends HudDebugWinBase
{
private PluginDeveloper m_ModuleDeveloper;
private TextWidget m_EnviroTextWidget;
protected PluginDeveloperSync m_PluginDeveloperSync;
//============================================
// HudDebugWinTemperature
//============================================
void HudDebugWinTemperature(Widget widget_root)
{
m_EnviroTextWidget = TextWidget.Cast( widget_root.FindAnyWidget("txt_Temp") );
m_PluginDeveloperSync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
}
//============================================
// ~HudDebugWinTemperature
//============================================
void ~HudDebugWinTemperature()
{
}
//============================================
// Set Update
//============================================
override void SetUpdate( bool state )
{
//Disable update on server (PluginDeveloperSync)
PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() );
//if client, send RPC
if ( GetGame().IsClient() )
{
CachedObjectsParams.PARAM1_BOOL.param1 = state;
if ( player )
{
player.RPCSingleParam( ERPCs.DEV_TEMP_UPDATE, CachedObjectsParams.PARAM1_BOOL, true );
SetRPCSent();
}
}
//else set directly
else
{
if ( m_PluginDeveloperSync )
{
m_PluginDeveloperSync.EnableUpdate( state, ERPCs.DEV_TEMP_UPDATE, player );
}
}
}
//============================================
// Show / Hide
//============================================
override void Show()
{
super.Show();
SetUpdate( true );
}
override void Hide()
{
super.Hide();
SetUpdate( false );
}
//============================================
// Update
//============================================
override void Update()
{
super.Update();
PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) );
m_EnviroTextWidget.SetText(developer_sync.m_EnvironmentDebugMessage);
int sX, sY;
m_EnviroTextWidget.GetTextSize(sX, sY);
m_EnviroTextWidget.SetSize(sX, sY);
AutoHeightSpacer spacer;
m_WgtRoot.GetScript(spacer);
if (spacer)
{
spacer.Update();
}
}
//============================================
// GetWinType
//============================================
override int GetType()
{
return HudDebug.HUD_WIN_TEMPERATURE;
}
}