class ActionManagerServer: ActionManagerBase { protected ActionBase m_PendingAction; ref ActionReciveData m_PendingActionReciveData; void ActionManagerServer(PlayerBase player) { m_PendingAction = null; m_PendingActionReciveData = null; } //------------------------------------------ //EVENTS //------------------------------------------ override void OnJumpStart() { if (m_CurrentActionData) { if (m_CurrentActionData.m_State == UA_AM_PENDING || m_CurrentActionData.m_State == UA_AM_REJECTED || m_CurrentActionData.m_State == UA_AM_ACCEPTED) { OnActionEnd(); m_PendingActionAcknowledgmentID = -1; } else { m_CurrentActionData.m_Action.Interrupt(m_CurrentActionData); } } } override bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) { switch (userDataType) { case INPUT_UDT_STANDARD_ACTION_START: { bool success = true; int actionID = 0; if (!ctx.Read(actionID)) return false; ActionBase recvAction = GetAction(actionID); if (!recvAction) return false; if (!recvAction.ReadFromContext(ctx, m_PendingActionReciveData)) success = false; m_PendingAction = recvAction; if (recvAction.UseAcknowledgment()) { int ackID; if (!ctx.Read(ackID)) success = false; m_PendingActionAcknowledgmentID = ackID; } break; } case INPUT_UDT_STANDARD_ACTION_END_REQUEST: { //Debug.Log("Action want end request, STS = " + m_Player.GetSimulationTimeStamp()); int commandID = -10; ctx.Read(commandID); if (commandID == DayZPlayerConstants.CMD_ACTIONINT_INTERRUPT) { //Print("INPUT_UDT_STANDARD_ACTION_END_REQUEST | CMD_ACTIONINT_INTERRUPT"); Interrupt(); } else { //Print("INPUT_UDT_STANDARD_ACTION_END_REQUEST | m_ActionWantEndRequest"); m_ActionWantEndRequest = true; } } case INPUT_UDT_STANDARD_ACTION_INPUT_END: { //Debug.Log("Action input ended, STS = " + m_Player.GetSimulationTimeStamp()); m_ActionInputWantEnd = true; } default: return false; } if (!success) { //Debug.Log("[AM] OnInputUserDataProcess INPUT_UDT_STANDARD_ACTION_START Error"); if (recvAction.UseAcknowledgment()) { DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); } else { Interrupt(); } return false; } return true; } override void StartDeliveredAction() { if (!m_CurrentActionData) { //! error - expected action data return; } m_Interrupted = false; bool accepted = false; ActionBase pickedAction = m_CurrentActionData.m_Action; ActionTarget target = m_CurrentActionData.m_Target; ItemBase item = m_CurrentActionData.m_MainItem; if (LogManager.IsActionLogEnable()) { Debug.ActionLog("Item = " + item + ", " + target.DumpToString(), pickedAction.ToString() , "n/a", "DeliveredAction", m_Player.ToString()); } if (!m_Player.GetCommandModifier_Action() && !m_Player.GetCommand_Action() && !m_Player.IsSprinting() && pickedAction && pickedAction.Can(m_Player,target,item)) { accepted = true; if (pickedAction.HasTarget()) { EntityAI targetEntity; if (EntityAI.CastTo(targetEntity,target.GetObject())) { if (!AdvancedCommunication.Cast(targetEntity) && !Building.Cast(targetEntity) && pickedAction.IsLockTargetOnUse()) { //Lock target if (!GetGame().AddActionJuncture(m_Player, targetEntity, 10000)) { accepted = false; } } } } } if (accepted) { if (LogManager.IsActionLogEnable()) { Debug.ActionLog("Action accepted", pickedAction.ToString() , "n/a", "CheckDeliveredAction", m_Player.ToString() ); } //Debug.Log("[AM] Action acccepted"); if (pickedAction.UseAcknowledgment()) { //Unlock target m_CurrentActionData.m_State = UA_AM_PENDING; DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, true); } else { m_CurrentActionData.m_State = UA_AM_ACCEPTED; } } else { if (LogManager.IsActionLogEnable()) { Debug.ActionLog("Action rejected", pickedAction.ToString() , "n/a", "CheckDeliveredAction", m_Player.ToString() ); } if (pickedAction.UseAcknowledgment()) { DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); } else { Interrupt(); } } } override void OnActionEnd() { //Debug.Log("Action ended - hard, STS = " + m_Player.GetSimulationTimeStamp()); if (m_CurrentActionData) { if ( m_CurrentActionData.m_Target ) { EntityAI targetEntity; if (targetEntity.CastTo(targetEntity, m_CurrentActionData.m_Target.GetObject()) && !Building.Cast(targetEntity)) { GetGame().ClearJuncture(m_CurrentActionData.m_Player, targetEntity); } } super.OnActionEnd(); } } //pCurrentCommandID is command ID at time of call command handler, some called methods can change actual true value (need call m_Player.GetCurrentCommandID() for actual command ID) override void Update(int pCurrentCommandID) { super.Update(pCurrentCommandID); int currentCommandID = m_Player.GetCurrentCommandID(); //Debug.Log("m_ActionWantEnd " + m_ActionInputWantEnd); if (m_PendingAction) { if (m_CurrentActionData) { DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); } else { m_ActionWantEndRequest = false; m_ActionInputWantEnd = false; bool success = true; ActionTarget target = new ActionTarget(null, null, -1, vector.Zero, 0); if ( LogManager.IsActionLogEnable() ) { Debug.ActionLog("n/a", m_PendingAction.ToString() , "n/a", "HandlePendingAction", m_Player.ToString() ); } if (!m_PendingAction.SetupAction(m_Player,target,m_Player.GetItemInHands(),m_CurrentActionData)) { success = false; } //Debug.Log("[AM] Action data synced (" + m_Player + ") success: " + success); if (success) { StartDeliveredAction(); } else { if (m_PendingAction.UseAcknowledgment()) { DayZPlayerSyncJunctures.SendActionAcknowledgment(m_Player, m_PendingActionAcknowledgmentID, false); } else { Interrupt(); } } } m_PendingAction = null; m_PendingActionReciveData = null; } if (m_CurrentActionData) { if (m_CurrentActionData.m_State != UA_AM_PENDING && m_CurrentActionData.m_State != UA_AM_REJECTED && m_CurrentActionData.m_State != UA_AM_ACCEPTED) { m_CurrentActionData.m_Action.OnUpdateServer(m_CurrentActionData); if (m_CurrentActionData.m_RefreshJunctureTimer > 0) { m_CurrentActionData.m_RefreshJunctureTimer--; } else { m_CurrentActionData.m_RefreshJunctureTimer = m_CurrentActionData.m_Action.GetRefreshReservationTimerValue(); if (m_CurrentActionData.m_Target) { EntityAI targetEntity; if ( targetEntity.CastTo(targetEntity, m_CurrentActionData.m_Target.GetObject()) && !Building.Cast(targetEntity) ) { GetGame().ExtendActionJuncture(m_CurrentActionData.m_Player, targetEntity, 10000); } } } } //Debug.Log("m_CurrentActionData.m_State: " + m_CurrentActionData.m_State +" m_ActionWantEnd: " + m_ActionWantEndRequest ); switch (m_CurrentActionData.m_State) { case UA_AM_PENDING: break; case UA_AM_ACCEPTED: // check currentCommandID before start or reject bool canActionPerform = m_CurrentActionData.m_Action.Can(m_Player, m_CurrentActionData.m_Target, m_CurrentActionData.m_MainItem); if (canActionPerform && ActionPossibilityCheck(currentCommandID)) { m_CurrentActionData.m_State = UA_START; m_CurrentActionData.m_Action.Start(m_CurrentActionData); if (m_CurrentActionData.m_Action && m_CurrentActionData.m_Action.IsInstant()) OnActionEnd(); } else { Interrupt(); } m_PendingActionAcknowledgmentID = -1; break; case UA_AM_REJECTED: OnActionEnd(); m_PendingActionAcknowledgmentID = -1; break; default: if (m_ActionInputWantEnd) { m_ActionInputWantEnd = false; m_CurrentActionData.m_Action.EndInput(m_CurrentActionData); } if (m_ActionWantEndRequest) { m_ActionWantEndRequest = false; m_CurrentActionData.m_Action.EndRequest(m_CurrentActionData); } break; } } } override void Interrupt() { super.Interrupt(); if (m_CurrentActionData) DayZPlayerSyncJunctures.SendActionInterrupt(m_Player); } override ActionReciveData GetReciveData() { return m_PendingActionReciveData; } }