class DebugAgentData { string m_Name; int m_ID; void DebugAgentData( string name, int id ) { m_Name = name; m_ID = id; } string GetName() { return m_Name; } int GetID() { return m_ID; } } class HudDebugWinCharAgents extends HudDebugWinBase { protected Widget m_WgtAgents; protected ref array m_AgentWidgets = new array; protected ref map m_AgentWidgetData = new map; //============================================ // HudDebugWinCharAgents //============================================ void HudDebugWinCharAgents( Widget widget_root ) { m_WgtRoot = widget_root; //m_WgtAgents = TextListboxWidget.Cast( m_WgtRoot.FindAnyWidget( "txl_CharAgents_Values" ) ); m_WgtAgents = m_WgtRoot.FindAnyWidget( "AgentList" ); //FitWindowByContent( m_WgtAgents ); } void ~HudDebugWinCharAgents() { SetUpdate( false ); } //============================================ // GetWinType //============================================ override int GetType() { return HudDebug.HUD_WIN_CHAR_AGENTS; } //============================================ // Update //============================================ override void SetUpdate( bool state ) { //Disable update on server (PluginDeveloperSync) PlayerBase player = PlayerBase.Cast( GetGame().GetPlayer() ); PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) ); //if client, send RPC if ( GetGame().IsClient() ) { ref Param1 params = new Param1( state ); if ( player ) { player.RPCSingleParam( ERPCs.DEV_AGENTS_UPDATE, params, true ); SetRPCSent(); } } //else set directly else { if ( developer_sync ) { developer_sync.EnableUpdate( state, ERPCs.DEV_AGENTS_UPDATE, player ); } } } override void Update() { super.Update(); //Print("Update()"); //refresh notifiers SetAgents(); } //============================================ // Show / Hide //============================================ override void Show() { super.Show(); //Print("Show()"); SetUpdate( true ); } override void Hide() { super.Hide(); //Print("Hide()"); SetUpdate( false ); } void SetAgents() { PluginDeveloperSync developer_sync = PluginDeveloperSync.Cast( GetPlugin( PluginDeveloperSync ) ); //clear window ClearAgents(); //set agents if ( developer_sync.m_PlayerAgentsSynced.Count() > 0 ) { for ( int i = 0; i < developer_sync.m_PlayerAgentsSynced.Count(); i++ ) { AddAgent( developer_sync.m_PlayerAgentsSynced.Get( i ).GetName(), developer_sync.m_PlayerAgentsSynced.Get( i ).GetValue(), developer_sync.m_PlayerAgentsSynced.Get( i ).GetID() ); } } //fit to screen //FitWindow(); } /* void AddAgent( string title, string value ) { int index = m_WgtAgents.AddItem( title, NULL, 0 ); m_WgtAgents.SetItem( index, value, NULL, 1 ); } */ bool OnClick( Widget w, int x, int y, int button ) { //Button activate DebugAgentData data; if ( w.GetName() == "ButtonAgentActivate" ) { data = m_AgentWidgetData.Get( w ); DebugGrowAgentsRequest(data.GetID(), true); //Print("activate" + data.GetID().ToString()); return true; } //Button deactivate else if ( w.GetName() == "ButtonAgentDeactivate" ) { data = m_AgentWidgetData.Get( w ); DebugGrowAgentsRequest(data.GetID(), false); //Print("deactivate" + data.GetID().ToString()); return true; } else if ( w.GetName() == "ResetAgents" ) { DebugRemoveAgentsRequest(); return true; } return false; } void DebugGrowAgentsRequest(int agent_id, bool should_grow) { if(!should_grow)//id is minus value to mark killing instead of growing { agent_id *= -1; } ref Param1 p1 = new Param1( agent_id ); Man man = GetGame().GetPlayer(); man.RPCSingleParam(ERPCs.DEV_AGENT_GROW, p1, true, man.GetIdentity()); } void DebugRemoveAgentsRequest() { ref Param1 p1 = new Param1( false ); Man man = GetGame().GetPlayer(); man.RPCSingleParam(ERPCs.DEV_RPC_AGENT_RESET, p1, true, man.GetIdentity()); } void AddAgent( string title, string value, int id ) { Widget widget = GetGame().GetWorkspace().CreateWidgets( "gui/layouts/debug/day_z_hud_debug_agent.layout", m_WgtAgents ); ButtonWidget btn = ButtonWidget.Cast( widget.FindAnyWidget( "TextAgentName" ) ); DebugAgentData data = new DebugAgentData( "", id ); m_AgentWidgetData.Insert(btn, data); Widget activate_button = widget.FindAnyWidget( "ButtonAgentActivate" ); m_AgentWidgetData.Insert( activate_button, data ); TextWidget count_widget = TextWidget.Cast(widget.FindAnyWidget( "TextWidgetAgentCount" )); m_AgentWidgetData.Insert( count_widget, data ); count_widget.SetText(value); //Deactivate button Widget deactivate_button = widget.FindAnyWidget( "ButtonAgentDeactivate" ); m_AgentWidgetData.Insert( deactivate_button, data ); btn.SetText(title); m_AgentWidgets.Insert(widget); AutoHeightSpacer WgtModifiersContent_panel_script; m_WgtAgents.GetScript( WgtModifiersContent_panel_script ); WgtModifiersContent_panel_script.Update(); } void ClearAgents() { m_AgentWidgetData.Clear(); for ( int i = 0; i < m_AgentWidgets.Count(); i++ ) { delete m_AgentWidgets.Get( i ); } m_AgentWidgets.Clear(); } void FitWindow() { FitWindowByContent( TextListboxWidget.Cast(m_WgtAgents) ); } }